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Postado

Ai galera estou com um problema no meu server 10.94, quando usa potion nao mostra a quantidade quem ainda tem, e tbm esta muito lenta para usar !

 

 

vou postar o potions.lua
 

local config = {
    -- strong health potion
    [7588] = {health = {min = 250, max = 350}, vocations = {3, 4}, text = 'paladins and knights', level = 50},
    -- strong mana potion
    [7589] = {mana = {min = 115, max = 185}, vocations = {1, 2, 3}, text = 'sorcerers, druids and paladins', level = 50},
    -- great mana potion
    [7590] = {mana = {min = 180, max = 260}, vocations = {1, 2}, text = 'sorcerers and druids', level = 80},
    -- great health potion
    [7591] = {health = {min = 425, max = 575}, vocations = {4}, text = 'knights', level = 80},
    -- health potion
    [7618] = {health = {min = 125, max = 175}},
    -- mana potion
    [7620] = {mana = {min = 75, max = 125}},
    -- great spirit potion
    [8472] = {health = {min = 250, max = 350}, mana = {min = 100, max = 200}, vocations = {3}, text = 'paladins', level = 80},
    -- ultimate health potion
    [8473] = {health = {min = 650, max = 850}, vocations = {4}, text = 'knights', level = 130},
    -- antidote potion
    [8474] = {antidote = true},
    -- small health potion
    [8704] = {health = {min = 60, max = 85}},
}

local antidote = Combat()
antidote:setParameter(COMBAT_PARAM_TYPE, COMBAT_HEALING)
antidote:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
antidote:setParameter(COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
antidote:setParameter(COMBAT_PARAM_AGGRESSIVE, false)
antidote:setParameter(COMBAT_PARAM_DISPEL, CONDITION_POISON)

local exhaust = Condition(CONDITION_EXHAUST_HEAL)
exhaust:setParameter(CONDITION_PARAM_TICKS, (configManager.getNumber(configKeys.EX_ACTIONS_DELAY_INTERVAL) - 100))
-- 1000 - 100 due to exact condition timing. -100 doesn't hurt us, and players don't have reminding ~50ms exhaustion.

function onUse(player, item, fromPosition, target, toPosition, isHotkey)
    local potion = config[item.itemid]
    if not potion then
        return true
    end

    if target.itemid ~= 1 or target.type ~= THING_TYPE_PLAYER then
        return false
    end

    if player:getCondition(CONDITION_EXHAUST_HEAL) then
        player:sendTextMessage(MESSAGE_STATUS_SMALL, Game.getReturnMessage(RETURNVALUE_YOUAREEXHAUSTED))
        return true
    end

    if potion.antidote and not antidote:execute(target, Variant(target.uid)) then
        return false
    end

    if (potion.level and player:getLevel() < potion.level)
            or (type(potion.vocations) == 'table' and not isInArray(potion.vocations, player:getVocation():getBase():getId()))
            and not (player:getGroup():getId() >= 2) then
        player:say(string.format('This potion can only be consumed by %s of level %d or higher.', potion.text, potion.level), TALKTYPE_MONSTER_SAY)
        return true
    end

    if type(potion.health) == 'table' and not doTargetCombatHealth(0, target, COMBAT_HEALING, potion.health.min, potion.health.max, CONST_ME_MAGIC_BLUE) then
        return false
    end

    if type(potion.mana) == 'table' and not doTargetCombatMana(0, target, potion.mana.min, potion.mana.max, CONST_ME_MAGIC_BLUE) then
        return false
    end

    player:addAchievementProgress('Potion Addict', 100000)

    player:addCondition(exhaust)
    doCreatureSayWithRadius(target, 'Aaaah...', TALKTYPE_MONSTER_SAY, 2, 2)

    local topParent = item:getTopParent()
    if topParent.isItem and (not topParent:isItem() or topParent.itemid ~= 460) then
        local parent = item:getParent()
        if not parent:isTile() and (parent:addItem(potion.emptyId, 1) or topParent:addItem(potion.emptyId, 1)) then
            item:remove(1)
            return true
        end
    end

    Game.createItem(potion.emptyId, 1, item:getPosition())
    item:remove(1)
    return true
end
 

 


 

 

 

Postado

exhaust:setParameter(CONDITION_PARAM_TICKS, (configManager.getNumber(configKeys.EX_ACTIONS_DELAY_INTERVAL) - 100))

 

o tempo para usar a outra pot arruma ai ^

 

exhaust:setParameter(CONDITION_PARAM_TICKS, (1000)

 

assim no caso fica 1 segundo, 1000 = 1

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