Postado Junho 23, 2016 8 anos Autor Em 23/06/2016 em 12:47, Luccaw disse: Esse log ai ta incompleto, mas o log completo amigão! Me manda o creaturescripts.xml que eu vejo pra vc oque pode ser Creaturescripts.xml <?xml version="1.0" encoding="UTF-8"?> <creaturescripts> <event type="login" name="PlayerLogin" event="script" value="login.lua"/> <event type="login" name="PlayerLogin" event="script" value="login2.lua"/> <event type="login" name="AntiAccBomb" script="magebomb.lua"/> <event type="kill" name="ArenaKill" event="script" value="arenakill.lua"/> <event type="login" name="MsgNpcShop" event="script" value="npc_shop.lua"/> <event type="kill" name="Recompensa" event="script" value="recompensa.lua"/> <event type="login" name="offtrain_PlayerLogin" event="script" value="offtrain_login.lua"/> <event type="logout" name="offtrain_PlayerLogout" event="script" value="offtrain_logout.lua"/> <event type="login" name="PlayerAddPointsTimer" event="script" value="points.lua"/> <event type="logout" name="PlayerResetPointsTimer" event="script" value="points.lua"/> <event type="joinchannel" name="GuildMotd" event="script" value="guildmotd.lua"/> <event type="receivemail" name="Mail" event="script" value="mail.lua"/> <event type="reportbug" name="SaveReportBug" script="reportbug.lua"/> <event type="think" name="Idle" event="script" value="idle.lua"/> <event type="think" name="SkullCheck" event="script" value="skullcheck.lua"/> <event type="statschange" name="sodAtt" event="script" value="sodAtt.lua"/> <event type="kill" name="sodEvent" event="script" value="sodEvent.lua"/> <!--Cyber's BestRep++Sys --> <event type="look" name="repLook" event="script" value="rep/repLook.lua"/> <event type="kill" name="repMonster" event="script" value="rep/repMonster.lua"/> <event type="kill" name="repKill" event="script" value="rep/repKill.lua"/> <event type="kill" name="task_count" script="taskcount.lua"/> <event type="kill" name="deathBroad" event="script" value="deathBroad.lua"/> <event type="death" name="DeathList" event="script" value="death_list.lua"/> <event type="advance" name="checkNewTop" script="checkNewTop.lua"/> <event type="death" name="ga1" event="script" value="ga1.lua"/> <event type="death" name="ga2" event="script" value="ga2.lua"/> <event type="death" name="ga3" event="script" value="ga3.lua"/> <event type="death" name="gv1" event="script" value="gv1.lua"/> <event type="death" name="gv2" event="script" value="gv2.lua"/> <event type="death" name="gv3" event="script" value="gv3.lua"/> <event type="advance" name="fullmh" event="script" value="fullmh.lua"/> <event type="login" name="ExpVip" script="vipexp.lua"/> <event type="kill" name="KillingInTheNameOf" event="script" value="killinginthenameof.lua"/> <event type="login" name="BoasVindas" event="script" value="boasvindas.lua"/> <!-- WoE --> <event type="death" name="empe_broken" event="script" value="empe_broken.lua"/> <event type="death" name="pre_empes" event="script" value="pre_empes.lua"/> <event type="statschange" name="empe_dmg" event="script" value="empe_dmg.lua"/> <event type="login" name="reg_vs_guard" event="script" value="vs_guard.lua"/> <event type="statschange" name="vs_guard" event="script" value="vs_guard.lua"/> <event type="login" name="DExpLogin" event="script" value="dexplogin.lua"/> </creaturescripts>
Postado Junho 23, 2016 8 anos remove essas duas linhas e abre o servidor e vê se o erro vai continuar <event type="death" name="empe_broken" event="script" value="empe_broken.lua"/> <event type="death" name="pre_empes" event="script" value="pre_empes.lua"/> Remove na vdd todas as alguma delas está bugando death"
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