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  • troque para isso     sqlType = "sqlite"     sqlHost = "localhost"     sqlPort = 3306     sqlUser = "root"     sqlPass = ""   +Rep? @willgu    

  • @willgu Poste o seu config.lua para eu ver..

  • @willgu Nessa parte:   sqlDatabase = "theforgottenserver.s3db" sqlFile = ""   Mude para:   sqlDatabase = "theforgottenserver" sqlFile = "theforgottenserver.s3db"

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useAntiPush = true
antiPushDelay = 2000
antiPushItems = "2148,2152,2160,3976,2276,2147,2273,2272,2144,7620,7618,2642,2645,2146,2277,2278,2279,2280,2281,2283,2284,2285,2286,2287,2288,2289"

advertisingBlock = ""

-- The Forgotten Server Config

    -- Extras configs
        -- General
        generateAccountSalt = false
        allowedMaxSizedPackets = 3
        mysqlReconnectionAttempts = 3
        tradelimit = 100
        skipItemsVersionCheck = true
        healPlayersOnLevelAdvance = true
        tibiaClassicSlots = true
        useCapSystem = true
        useMultiClient = false
        savePlayerData = true
        houseSkipInitialRent = true
        houseProtection = true
        enableProtectionQuestForGM = true

        -- Rook System
        enableRookSystem = false
        rookLevelTo = 6
        rookTownId = 1

        -- Mailbox Block
        mailMaxAttempts = 2
        mailBlockPeriod = 60 * 60 * 1000
        mailAttemptsFadeTime = 60 * 60 * 1000

        -- Depot System
        -- 1000 depot limet defined on depot.cpp
        defaultDepotSizePremium = 20000
        defaultDepotSizefree = 500

        -- Spawns
        noDisableBlockRespawn = true
        monstersGoBackToSpawn = false

        -- Summons
        noShareExpSummonMonster = false

        -- Spells
        unifiedSpells = false

        -- RSA
        -- NOTE: These should not be changed unless you know what your doing!
        -- Prime1 - known as p; Prime2 - known as q; Public - known as e;
        -- Modulus - known as n; Private - known as d.
        -- How make custom client with custom RSA Key: http://vapus.net/customclient
        rsaPrime1 = "14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113"
        rsaPrime2 = "7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101"
        rsaPublic = "65537"
        rsaModulus = "109120132967399429278860960508995541528237502902798129123468757937266291492576446330739696001110603907230888610072655818825358503429057592827629436413108566029093628212635953836686562675849720620786279431090218017681061521755056710823876476444260558147179707119674283982419152118103759076030616683978566631413"
        rsaPrivate = "46730330223584118622160180015036832148732986808519344675210555262940258739805766860224610646919605860206328024326703361630109888417839241959507572247284807035235569619173792292786907845791904955103601652822519121908367187885509270025388641700821735345222087940578381210879116823013776808975766851829020659073"

        -- Removed Config
        -- useHouseDataStorage = false
        -- houseDataStorage (binary-tilebased) or (binary) performs much faster saving than relational (up to 60x faster).
        -- binary - uses house_data table to store house data in giant blob for each house.
        -- binary-tilebased - uses tile_store table to store house data in blob for each tile (benefit: if blob becomes corrupted, only specific tile will be wiped, not entire house).
        -- relational - uses `tiles` and `tile_items` tables, doesn't store data in blob, easier to manage but is up to 60 times slower and uses up more space in database.
        -- Default: binary-tilebased
        houseDataStorage = "binary-tilebased"

    -- Account manager
    accountManager = true
    namelockManager = true
    newPlayerChooseVoc = true
    newPlayerSpawnPosX = 301
    newPlayerSpawnPosY = 837
    newPlayerSpawnPosZ = 15
    newPlayerTownId = 1
    newPlayerLevel = 1
    newPlayerMagicLevel = 0
    generateAccountNumber = false

    -- Unjustified kills
    -- NOTE: *Banishment and *BlackSkull variables are >summed up<
    -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
    -- *RedSkull equivalents.
    -- Auto banishing works only if useBlackSkull set to negative.
    -- advancedFragList is not advised if you use huge frags
    -- requirements.
    redSkullLength = 50 * 62 * 70 * 90
    blackSkullLength = 64 * 72 * 80 * 95
    dailyFragsToRedSkull = 55
    weeklyFragsToRedSkull = 80
    monthlyFragsToRedSkull = 90
    dailyFragsToBlackSkull = dailyFragsToRedSkull
    weeklyFragsToBlackSkull = weeklyFragsToRedSkull
    monthlyFragsToBlackSkull = monthlyFragsToRedSkull
    dailyFragsToBanishment = dailyFragsToRedSkull
    weeklyFragsToBanishment = weeklyFragsToRedSkull
    monthlyFragsToBanishment = monthlyFragsToRedSkull
    blackSkulledDeathHealth = 40
    blackSkulledDeathMana = 0
    useBlackSkull = true
    useFragHandler = true
    advancedFragList = false

    -- Banishments
    -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
    -- killsBanLength works only if useBlackSkull option is disabled.
    notationsToBan = 3
    warningsToFinalBan = 4
    warningsToDeletion = 5
    banLength = 7 * 24 * 60 * 60
    killsBanLength = 7 * 24 * 60 * 60
    finalBanLength = 30 * 24 * 60 * 60
    ipBanishmentLength = 1 * 24 * 60 * 60
    broadcastBanishments = true
    maxViolationCommentSize = 200
    violationNameReportActionType = 2
    autoBanishUnknownBytes = true

    -- Battle
    -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
    -- loginProtectionPeriod is the famous Tibia anti-magebomb system.
    -- deathLostPercent set to nil enables manual mode.
    worldType = "2"
    protectionLevel = 80
    pvpTileIgnoreLevelAndVocationProtection = true
    pzLocked = 1 * 1000
    huntingDuration = 60 * 1000
    criticalHitChance = 7
    criticalHitMultiplier = 1
    displayCriticalHitNotify = false
    removeWeaponAmmunition = true
    removeWeaponCharges = true
    removeRuneCharges = true
    whiteSkullTime = 6 * 10 * 100
    noDamageToSameLookfeet = false
    showHealingDamage = false
    showHealingDamageForMonsters = false
    fieldOwnershipDuration = 5 * 1000
    stopAttackingAtExit = true
    loginProtectionPeriod = 10 * 1000
    deathLostPercent = 15
    stairhopDelay = 2 * 1000
    pushCreatureDelay = 2 * 1000
    deathContainerId = 1987
    gainExperienceColor = 215
    addManaSpentInPvPZone = true
    squareColor = 0
    allowFightback = false
    fistBaseAttack = 7

    -- Connection config
    worldId = 0
    ip = "127.0.0.1"
    loginPort = 7171
    gamePort = 7172
    loginTries = 3
    retryTimeout = 5 * 1000
    loginTimeout = 60 * 1000
    maxPlayers = 150
        spoofPlayers = 17


    motd = "Welcome to the Dragon Ball Evolution!"
    displayOnOrOffAtCharlist = false
    onePlayerOnlinePerAccount = false
    allowClones = false
    serverName = "Evolution"
    loginMessage = "Welcome to the Dragon Ball Evolution!"
    statusTimeout = 5 * 60 * 1000
    replaceKickOnLogin = true
    forceSlowConnectionsToDisconnect = false
    loginOnlyWithLoginServer = false
    premiumPlayerSkipWaitList = false

    -- Database
    -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
    -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
    -- encryptionType can be plain, md5, sha1, sha256, sha512 or vahash.
    sqlType = "mysql"
    sqlHost = "localhost"
    sqlPort = 3306
    sqlUser = "root"
    sqlPass = "123456"
    sqlDatabase = "theforgottenserver.s3db"
    sqlFile = ""
    sqlKeepAlive = 0
    mysqlReadTimeout = 10
    mysqlWriteTimeout = 10
    encryptionType = "sha1"

    -- Deathlist
    deathListEnabled = true
    deathListRequiredTime = 1 * 60 * 1000
    deathAssistCount = 19
    maxDeathRecords = 10

    -- Guilds
    ingameGuildManagement = false
    levelToFormGuild = 50
    premiumDaysToFormGuild = 1
    guildNameMinLength = 4
    guildNameMaxLength = 20

    -- Highscores
    highscoreDisplayPlayers = 15
    updateHighscoresAfterMinutes = 60

    -- Houses
    buyableAndSellableHouses = true
    houseNeedPremium = true
    bedsRequirePremium = true
    levelToBuyHouse = 30
    housesPerAccount = 1
    houseRentAsPrice = false
    housePriceAsRent = false
    housePriceEachSquare = 1550
    houseRentPeriod = "never"
    houseCleanOld = 0
    guildHalls = false

    -- Item usage
    timeBetweenActions = 1000
    timeBetweenExActions = 1000
    hotkeyAimbotEnabled = true

    -- Map
    -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
    mapName = "dbz.otbm"
    mapAuthor = "Alexy Brocanello"
    randomizeTiles = true
    storeTrash = true
    cleanProtectedZones = true
    mailboxDisabledTowns = "-1"
        -- Example disable rook depot (temple) "4"
        -- mailboxDisabledTowns = "4"

    -- Process
    -- NOTE: defaultPriority works only on Windows and niceLevel on *nix
    -- niceLevel works only on *nix systems
    -- coresUsed are seperated by comma cores ids used by server process,
    -- default is -1, so it stays untouched (automaticaly assigned by OS).
    defaultPriority = "high"
    niceLevel = 5
    coresUsed = "-1"

    -- Startup
    startupDatabaseOptimization = true
    updatePremiumStateAtStartup = true
    confirmOutdatedVersion = false

    -- Spells
    formulaLevel = 5.0
    formulaMagic = 1.3
    bufferMutedOnSpellFailure = false
    spellNameInsteadOfWords = true
    emoteSpells = true

    -- Outfits
    allowChangeOutfit = false
    allowChangeColors = false
    allowChangeAddons = false
    disableOutfitsForPrivilegedPlayers = false
    addonsOnlyPremium = true

    -- Miscellaneous
    -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
    -- called "exception tracer" (__EXCEPTION_TRACER__ flag).
    dataDirectory = "data/"
    logsDirectory = "data/logs/"
    bankSystem = true
    displaySkillLevelOnAdvance = true
    promptExceptionTracerErrorBox = false
    maximumDoorLevel = 500
    maxMessageBuffer = 600

    -- VIP list
    separateVipListPerCharacter = false
    vipListDefaultLimit = 10
    vipListDefaultPremiumLimit = 100

    -- Saving-related
    -- useHouseDataStorage usage may be found at README.
    saveGlobalStorage = true
    storePlayerDirection = false

    -- Loot
    -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
    checkCorpseOwner = true
    monsterLootMessage = 3
    monsterLootMessageType = 25

    -- Ghost mode
    ghostModeInvisibleEffect = false
    ghostModeSpellEffects = true

    -- Limits
    idleWarningTime = 14 * 60 * 1000
    idleKickTime = 15 * 60 * 1000
    reportsExpirationAfterReads = 1
    playerQueryDeepness = 2
    tileLimit = 0
    protectionTileLimit = 0
    houseTileLimit = 0

    -- Premium-related
    freePremium = false
    premiumForPromotion = true

    -- Blessings
    -- NOTE: blessingReduction* regards items/containers loss.
    -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
    blessings = true
    blessingOnlyPremium = true
    blessingReductionBase = 30
    blessingReductionDecrement = 5
    eachBlessReduction = 8

    -- Rates
    -- NOTE: experienceStages configuration is located in data/XML/stages.xml.
    -- rateExperienceFromPlayers 0 to disable.
    experienceStages = true
    rateExperience = 0
    rateExperienceFromPlayers = 0
    rateSkill = 2
    rateMagic = 3
    rateLoot = 30
    rateSpawn = 1.5

    -- Monster rates
    rateMonsterHealth = 1.3
    rateMonsterMana = 1.1
    rateMonsterAttack = 1.2
    rateMonsterDefense = 1.0

    -- Experience from players
    -- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
    -- player will gain experience from every lower leveled player.
    -- max~Threshold* set to 0 will disable the maximum threshold:
    -- player will gain experience from every higher leveled player.
    minLevelThresholdForKilledPlayer = 0.9
    maxLevelThresholdForKilledPlayer = 1.1

    -- Stamina
    -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
    -- rateStaminaHits multiplies every hit done a creature, which are later
    -- multiplied by player attack speed.
    -- rateStaminaGain is multiplying every second of logged out time, eg:
    -- 60 * 1000 / 3 = 20 seconds, what gives 1 stamina minute for 3 being logged off.
    -- rateStaminaThresholdGain is dividing in case the normal gain (that is
    -- multiplied by rateStaminaGain, btw.) passed above threshold, eg:
    -- 60 * 1000 / 3 = 20 / 4 = 5 seconds (3 * 4 = 12 minutes for 1 stamina minute).
    -- staminaRatingLimit* is in minutes.
    rateStaminaLoss = 1
    rateStaminaGain = 3
    rateStaminaThresholdGain = 12
    staminaRatingLimitTop = 40 * 60
    staminaRatingLimitBottom = 14 * 60
    staminaLootLimit = 14 * 60
    rateStaminaAboveNormal = 1.5
    rateStaminaUnderNormal = 0.5
    staminaThresholdOnlyPremium = true

    -- Party
    -- NOTE: experienceShareLevelDifference is float number.
    -- experienceShareLevelDifference is highestLevel * value
    experienceShareRadiusX = 30
    experienceShareRadiusY = 30
    experienceShareRadiusZ = 1
    experienceShareLevelDifference = 2 / 3
    extraPartyExperienceLimit = 20
    extraPartyExperiencePercent = 5
    experienceShareActivity = 2 * 60 * 1000

    -- Global save
    -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
    -- if you want such a system please check out data/globalevents/globalevents.xml.
    globalSaveEnabled = true
    globalSaveHour = 6
    globalSaveMinute = 0
    shutdownAtGlobalSave = true
    cleanMapAtGlobalSave = false

    -- Spawns
    deSpawnRange = 2
    deSpawnRadius = 50

    -- Summons
    maxPlayerSummons = 1
    teleportAllSummons = false
    teleportPlayerSummons = false

    -- Status
    statusPort = 7171
    ownerName = ""
    ownerEmail = "@otland.net"
    url = "http://otland.net/"
    location = "Europe"
    displayGamemastersWithOnlineCommand = false

    -- Logs
    -- NOTE: This kind of logging does not work in GUI version.
    -- For such, please compile the software with __GUI_LOGS__ flag.
    displayPlayersLogging = false
    prefixChannelLogs = ""
    runFile = ""
    outputLog = ""
    truncateLogsOnStartup = false

    -- Manager
    -- NOTE: managerPassword left blank disables manager.
    managerPort = 7171
    managerLogs = true
    managerPassword = ""
    managerLocalhostOnly = true
    managerConnectionsLimit = 1

    -- Admin
    -- NOTE: adminPassword left blank disables manager.
    -- Set to anything if you set adminRequireLogin to false.
    -- adminEncryption available options: rsa1024xtea;
    -- remember to set correct data!
    adminPort = 7171
    adminLogs = false
    adminPassword = ""
    adminLocalhostOnly = true
    adminConnectionsLimit = 1
    adminRequireLogin = true
    adminEncryption = ""
    adminEncryptionData = ""

 

6 minutos atrás, Mathwsz disse:

@willgu Poste o seu config.lua para eu ver..

Postado
  • Autor
2 minutos atrás, Mathwsz disse:

@willgu Nessa parte:

 

sqlDatabase = "theforgottenserver.s3db"
sqlFile = ""

 

Mude para:

 

sqlDatabase = "theforgottenserver"
sqlFile = "theforgottenserver.s3db"

 

Obs: Se lhe ajudei, de um REP+ :D

Nao Deu Certo Olhe :

http://imgur.com/a/ozu1k

E Outra Coisa Voce Poderia Me Ajuda Nem Poblema Tipo,

Estou Com O Mapa BioHazard Mas o Spr e Dat Sao da Versao 

8.6 eo Serve e Da Versao 8.54 Poderia Me Ensinar Como Troca 

A Versao Do Spr e Dat Para 8.54..

E Meu REP+ Voce Ja Tem

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