Postado Agosto 15, 2016 8 anos Autor 1 minuto atrás, kiinho disse: Mude o RateSkill= quanto menor mais demorado é pra upar os atributos da aba skill tipo fishing Wtf continua ainda O rei de seu proprio destino é aquele que luta pela gloria do amanhã! Discord : ZoR#9373
Postado Agosto 15, 2016 8 anos 3 minutos atrás, ZikaLord disse: Wtf continua ainda data\actions\scripts e ache fishing.lua e me mande
Postado Agosto 15, 2016 8 anos Autor 1 minuto atrás, kiinho disse: data\actions\scripts e ache fishing.lua e me mande Spoiler local config = { waters = {4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825}, fishable = {4608, 4609, 4610, 4611, 4612, 4613, 7236}, spawning = {4614, 4615, 4616, 4617, 4618, 4619}, holes = {7236}, corpses = { -- [corpse] = {[aid] = { {itemid, countmax, chance} }} [10499] = { [101] = { -- TODO: Water Elemental loot... }, [102] = { -- TODO: Massive Water Elemental loot } } }, checkCorpseOwner = getConfigValue("checkCorpseOwner"), rateLoot = getConfigValue("rateLoot"), summons = { -- {skill, name, chance, bossName, bossChance} }, rateSpawn = getConfigValue("rateSpawn"), baitFailRemoveChance = 10, allowFromPz = false, useBait = true, baitCount = 1, fishes = 1 } config.checkCorpseOwner = getBooleanFromString(config.checkCorpseOwner) function onUse(cid, item, fromPosition, itemEx, toPosition) if(isInArray(config.waters, itemEx.itemid)) then if(isInArray(config.spawning, itemEx.itemid)) then doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) end doSendMagicEffect(toPosition, CONST_ME_LOSEENERGY) return true end local corpse = config.corpses[itemEx.itemid] if(corpse ~= nil) then corpse = corpse[itemEx.actionid] if(corpse ~= nil) then local owner = getItemAttribute(itemEx.uid, "corpseowner") if(owner ~= 0 and owner ~= getPlayerGUID(cid) and config.checkCorpseOwner) then doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUARENOTTHEOWNER) return true end local chance, items = math.random(0, 100000) / config.rateLoot, {} for _, data in ipairs(corpse) do if(data[3] >= chance) then local tmp = {data[1], math.random(1, data[2])} table.insert(items, tmp) end end local itemCount = table.maxn(items) if(itemCount > 0) then local loot = items[math.random(1, itemCount)] doPlayerAddItem(cid, loot[1], loot[2]) end doTransformItem(itemEx.uid, getItemInfo(itemEx.itemid).decayTo) doSendMagicEffect(toPosition, CONST_ME_WATERSPLASH) doDecayItem(itemEx.uid) return true end end if(not isInArray(config.fishable, itemEx.itemid)) then return false end local position, formula, tries = getThingPosition(cid), getPlayerSkill(cid, SKILL_FISHING) / 200 + 0.85 * math.random(), 0 config.allowFromPz = config.allowFromPz or not getTileInfo(position).protection if(item.itemid ~= ITEM_MECHANICAL_FISHING_ROD) then if(config.allowFromPz and (not config.useBait or getPlayerItemCount(cid, ITEM_WORM) >= config.baitCount)) then tries = 1 if(isInArray(config.holes, itemEx.itemid)) then if(doPlayerRemoveItem(cid, ITEM_WORM, config.baitCount)) then tries = 2 if(formula > 0.83) then doPlayerAddItem(cid, ITEM_RAINBOW_TROUT, config.fishes) elseif(formula > 0.7) then doPlayerAddItem(cid, ITEM_NORTHERN_PIKE, config.fishes) elseif(formula > 0.5) then doPlayerAddItem(cid, ITEM_GREEN_PERCH, config.fishes) else doPlayerAddItem(cid, ITEM_FISH, config.fishes) end end elseif(formula > 0.7 and doPlayerRemoveItem(cid, ITEM_WORM, config.baitCount)) then tries = 2 if(table.maxn(config.summons) > 0 and getDistanceBetween(position, toPosition) < 2) then local skill, summon = getPlayerSkill(cid, SKILL_FISHING), {name = "", chance = 0, bossName = "", bossChance = 0} for _, data in pairs(config.summons) do if(skill >= data[1]) then summon.name = data[2] summon.chance = data[3] summon.bossName = data[4] summon.bossChance = data[5] end end local random = math.random(1, 100000) / config.rateSpawn if(summon.bossName ~= "" and summon.bossChance >= random) then doCreateMonster(summon.bossName, position) tries = 4 elseif(summon.name ~= "" and summon.chance >= random) then doCreateMonster(summon.name, position) tries = 3 else doPlayerAddItem(cid, ITEM_FISH, config.fishes) end else doPlayerAddItem(cid, ITEM_FISH, config.fishes) end end end elseif(config.allowFromPz and (not config.useBait or getPlayerItemCount(cid, ITEM_NAIL) >= config.baitCount)) then if(formula > 0.7 and doPlayerRemoveItem(cid, ITEM_NAIL, config.baitCount)) then doPlayerAddItem(cid, ITEM_MECHANICAL_FISH, config.fishes) tries = 2 else tries = 1 end end if(tries > 1) then doPlayerAddSkillTry(cid, SKILL_FISHING, tries) if(not isInArray(config.holes, itemEx.itemid)) then doTransformItem(itemEx.uid, itemEx.itemid + 6) else doTransformItem(itemEx.uid, itemEx.itemid + 1) end doDecayItem(itemEx.uid) elseif(tries > 0) then doPlayerAddSkillTry(cid, SKILL_FISHING, 1) if(config.baitFailRemoveChance >= math.random(1, 100)) then if(item.itemid == ITEM_MECHANICAL_FISHING_ROD) then doPlayerRemoveItem(cid, ITEM_NAIL, config.baitCount) else doPlayerRemoveItem(cid, ITEM_FISH, config.baitCount) end end end doSendMagicEffect(toPosition, CONST_ME_LOSEENERGY) return true end O rei de seu proprio destino é aquele que luta pela gloria do amanhã! Discord : ZoR#9373
Postado Agosto 15, 2016 8 anos 2 minutos atrás, ZikaLord disse: Ocultar conteúdo local config = { waters = {4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825}, fishable = {4608, 4609, 4610, 4611, 4612, 4613, 7236}, spawning = {4614, 4615, 4616, 4617, 4618, 4619}, holes = {7236}, corpses = { -- [corpse] = {[aid] = { {itemid, countmax, chance} }} [10499] = { [101] = { -- TODO: Water Elemental loot... }, [102] = { -- TODO: Massive Water Elemental loot } } }, checkCorpseOwner = getConfigValue("checkCorpseOwner"), rateLoot = getConfigValue("rateLoot"), summons = { -- {skill, name, chance, bossName, bossChance} }, rateSpawn = getConfigValue("rateSpawn"), baitFailRemoveChance = 10, allowFromPz = false, useBait = true, baitCount = 1, fishes = 1 } config.checkCorpseOwner = getBooleanFromString(config.checkCorpseOwner) function onUse(cid, item, fromPosition, itemEx, toPosition) if(isInArray(config.waters, itemEx.itemid)) then if(isInArray(config.spawning, itemEx.itemid)) then doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) end doSendMagicEffect(toPosition, CONST_ME_LOSEENERGY) return true end local corpse = config.corpses[itemEx.itemid] if(corpse ~= nil) then corpse = corpse[itemEx.actionid] if(corpse ~= nil) then local owner = getItemAttribute(itemEx.uid, "corpseowner") if(owner ~= 0 and owner ~= getPlayerGUID(cid) and config.checkCorpseOwner) then doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUARENOTTHEOWNER) return true end local chance, items = math.random(0, 100000) / config.rateLoot, {} for _, data in ipairs(corpse) do if(data[3] >= chance) then local tmp = {data[1], math.random(1, data[2])} table.insert(items, tmp) end end local itemCount = table.maxn(items) if(itemCount > 0) then local loot = items[math.random(1, itemCount)] doPlayerAddItem(cid, loot[1], loot[2]) end doTransformItem(itemEx.uid, getItemInfo(itemEx.itemid).decayTo) doSendMagicEffect(toPosition, CONST_ME_WATERSPLASH) doDecayItem(itemEx.uid) return true end end if(not isInArray(config.fishable, itemEx.itemid)) then return false end local position, formula, tries = getThingPosition(cid), getPlayerSkill(cid, SKILL_FISHING) / 200 + 0.85 * math.random(), 0 config.allowFromPz = config.allowFromPz or not getTileInfo(position).protection if(item.itemid ~= ITEM_MECHANICAL_FISHING_ROD) then if(config.allowFromPz and (not config.useBait or getPlayerItemCount(cid, ITEM_WORM) >= config.baitCount)) then tries = 1 if(isInArray(config.holes, itemEx.itemid)) then if(doPlayerRemoveItem(cid, ITEM_WORM, config.baitCount)) then tries = 2 if(formula > 0.83) then doPlayerAddItem(cid, ITEM_RAINBOW_TROUT, config.fishes) elseif(formula > 0.7) then doPlayerAddItem(cid, ITEM_NORTHERN_PIKE, config.fishes) elseif(formula > 0.5) then doPlayerAddItem(cid, ITEM_GREEN_PERCH, config.fishes) else doPlayerAddItem(cid, ITEM_FISH, config.fishes) end end elseif(formula > 0.7 and doPlayerRemoveItem(cid, ITEM_WORM, config.baitCount)) then tries = 2 if(table.maxn(config.summons) > 0 and getDistanceBetween(position, toPosition) < 2) then local skill, summon = getPlayerSkill(cid, SKILL_FISHING), {name = "", chance = 0, bossName = "", bossChance = 0} for _, data in pairs(config.summons) do if(skill >= data[1]) then summon.name = data[2] summon.chance = data[3] summon.bossName = data[4] summon.bossChance = data[5] end end local random = math.random(1, 100000) / config.rateSpawn if(summon.bossName ~= "" and summon.bossChance >= random) then doCreateMonster(summon.bossName, position) tries = 4 elseif(summon.name ~= "" and summon.chance >= random) then doCreateMonster(summon.name, position) tries = 3 else doPlayerAddItem(cid, ITEM_FISH, config.fishes) end else doPlayerAddItem(cid, ITEM_FISH, config.fishes) end end end elseif(config.allowFromPz and (not config.useBait or getPlayerItemCount(cid, ITEM_NAIL) >= config.baitCount)) then if(formula > 0.7 and doPlayerRemoveItem(cid, ITEM_NAIL, config.baitCount)) then doPlayerAddItem(cid, ITEM_MECHANICAL_FISH, config.fishes) tries = 2 else tries = 1 end end if(tries > 1) then doPlayerAddSkillTry(cid, SKILL_FISHING, tries) if(not isInArray(config.holes, itemEx.itemid)) then doTransformItem(itemEx.uid, itemEx.itemid + 6) else doTransformItem(itemEx.uid, itemEx.itemid + 1) end doDecayItem(itemEx.uid) elseif(tries > 0) then doPlayerAddSkillTry(cid, SKILL_FISHING, 1) if(config.baitFailRemoveChance >= math.random(1, 100)) then if(item.itemid == ITEM_MECHANICAL_FISHING_ROD) then doPlayerRemoveItem(cid, ITEM_NAIL, config.baitCount) else doPlayerRemoveItem(cid, ITEM_FISH, config.baitCount) end end end doSendMagicEffect(toPosition, CONST_ME_LOSEENERGY) return true end Faça uma copia do seu fishing.lua (guarde como backup) e substituia o fishing.lua por esse local fishing = { ["Magikarp"] = {skill = 0, level = -2}, ["Staryu"] = {skill = 22, level = 6}, ["Tentacool"] = {skill = 20, level = 7}, ["Goldeen"] = {skill = 17, level = 5}, ["Krabby"] = {skill = 14, level = 2}, ["Horsea"] = {skill = 16, level = 3}, ["Kingler"] = {skill = 35, level = 14}, ["Seaking"] = {skill = 28, level = 11}, ["Starmie"] = {skill = 49, level = 20}, ["Chinchou"] = {skill = 23, level = 6}, ["Poliwhirl"] = {skill = 27, level = 9}, ["Seadra"] = {skill = 41, level = 15}, ["Lanturn"] = {skill = 38, level = 14}, ["Tentacruel"] = {skill = 80, level = 15}, ["Lapras"] = {skill = 80, level = 15}, ["huntail"] = {skill = 50, level = 15}, } local storage = 15458 local bonus = 1 local limite = 150 local function doFish(cid, pos, ppos, chance, interval, number) if not isCreature(cid) then return false end if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then return false end if getPlayerStorageValue(cid, storage) ~= number then return false end doSendMagicEffect(pos, CONST_ME_LOSEENERGY) local peixe = 0 local playerpos = getClosestFreeTile(cid, getThingPos(cid)) local fishes = {} local randomfish = "" if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end for a, b in pairs (fishing) do if getPlayerSkillLevel(cid, 6) >= b.skill then table.insert(fishes, a) end end if math.random(1, 100) <= chance then if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end randomfish = fishes[math.random(#fishes)] peixe = doSummonCreature(randomfish, playerpos) if not isCreature(peixe) then addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) return true end doSetMonsterPassive(peixe) doWildAttackPlayer(peixe, cid) doCreatureSetLookDir(cid, getDirectionTo(getThingPos(cid), getThingPos(peixe))) --alterado ver depois if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) doChallengeCreature(getCreatureSummons(cid)[1], peixe) else doSendMagicEffect(getThingPos(cid), 173) doChallengeCreature(cid, peixe) end return true end addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) return true end local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825} function onUse(cid, item, fromPos, itemEx, toPos) if getPlayerGroupId(cid) == 11 then return true end local checkPos = toPos checkPos.stackpos = 0 if getTileThingByPos(checkPos).itemid <= 0 then doPlayerSendCancel(cid, '!') return true end if not isInArray(waters, getTileInfo(toPos).itemid) then return true end if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then doPlayerSendCancel(cid, "You can't fish while surfing/flying.") return true end if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.") return true end if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.") return true end if not tonumber(getPlayerStorageValue(cid, storage)) then local test = io.open("data/sendtobrun123.txt", "a+") local read = "" if test then read = test:read("*all") test:close() end read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage).."" local reopen = io.open("data/sendtobrun123.txt", "w") reopen:write(read) reopen:close() setPlayerStorageValue(cid, storage, 1) end setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1) if getPlayerStorageValue(cid, storage) >= 800 then setPlayerStorageValue(cid, storage, 1) end local delay = 3500 - getPlayerSkillLevel(cid, 6) * 25 local chance = 10 + getPlayerSkillLevel(cid, 6) / 2.5 doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage)) return true end
Postado Agosto 15, 2016 8 anos Autor o meu nao e poketibia e narutibia 1 minuto atrás, kiinho disse: Faça uma copia do seu fishing.lua (guarde como backup) e substituia o fishing.lua por esse local fishing = { ["Magikarp"] = {skill = 0, level = -2}, ["Staryu"] = {skill = 22, level = 6}, ["Tentacool"] = {skill = 20, level = 7}, ["Goldeen"] = {skill = 17, level = 5}, ["Krabby"] = {skill = 14, level = 2}, ["Horsea"] = {skill = 16, level = 3}, ["Kingler"] = {skill = 35, level = 14}, ["Seaking"] = {skill = 28, level = 11}, ["Starmie"] = {skill = 49, level = 20}, ["Chinchou"] = {skill = 23, level = 6}, ["Poliwhirl"] = {skill = 27, level = 9}, ["Seadra"] = {skill = 41, level = 15}, ["Lanturn"] = {skill = 38, level = 14}, ["Tentacruel"] = {skill = 80, level = 15}, ["Lapras"] = {skill = 80, level = 15}, ["huntail"] = {skill = 50, level = 15}, } local storage = 15458 local bonus = 1 local limite = 150 local function doFish(cid, pos, ppos, chance, interval, number) if not isCreature(cid) then return false end if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then return false end if getPlayerStorageValue(cid, storage) ~= number then return false end doSendMagicEffect(pos, CONST_ME_LOSEENERGY) local peixe = 0 local playerpos = getClosestFreeTile(cid, getThingPos(cid)) local fishes = {} local randomfish = "" if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end for a, b in pairs (fishing) do if getPlayerSkillLevel(cid, 6) >= b.skill then table.insert(fishes, a) end end if math.random(1, 100) <= chance then if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end randomfish = fishes[math.random(#fishes)] peixe = doSummonCreature(randomfish, playerpos) if not isCreature(peixe) then addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) return true end doSetMonsterPassive(peixe) doWildAttackPlayer(peixe, cid) doCreatureSetLookDir(cid, getDirectionTo(getThingPos(cid), getThingPos(peixe))) --alterado ver depois if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) doChallengeCreature(getCreatureSummons(cid)[1], peixe) else doSendMagicEffect(getThingPos(cid), 173) doChallengeCreature(cid, peixe) end return true end addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) return true end local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825} function onUse(cid, item, fromPos, itemEx, toPos) if getPlayerGroupId(cid) == 11 then return true end local checkPos = toPos checkPos.stackpos = 0 if getTileThingByPos(checkPos).itemid <= 0 then doPlayerSendCancel(cid, '!') return true end if not isInArray(waters, getTileInfo(toPos).itemid) then return true end if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then doPlayerSendCancel(cid, "You can't fish while surfing/flying.") return true end if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.") return true end if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.") return true end if not tonumber(getPlayerStorageValue(cid, storage)) then local test = io.open("data/sendtobrun123.txt", "a+") local read = "" if test then read = test:read("*all") test:close() end read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage).."" local reopen = io.open("data/sendtobrun123.txt", "w") reopen:write(read) reopen:close() setPlayerStorageValue(cid, storage, 1) end setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1) if getPlayerStorageValue(cid, storage) >= 800 then setPlayerStorageValue(cid, storage, 1) end local delay = 3500 - getPlayerSkillLevel(cid, 6) * 25 local chance = 10 + getPlayerSkillLevel(cid, 6) / 2.5 doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage)) return true end O rei de seu proprio destino é aquele que luta pela gloria do amanhã! Discord : ZoR#9373
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