Postado Agosto 29, 2016 8 anos Bom galera, no meu servidor, o utito tempo san não está dando exaust, e eu quero que dê exaust, se alguém poder ajudar... local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, 10000) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCEPERCENT, 110) setConditionParam(condition, CONDITION_PARAM_BUFF, true) setCombatCondition(combat, condition) local speed = createConditionObject(CONDITION_PARALYZE) setConditionParam(speed, CONDITION_PARAM_TICKS, 10000) setConditionFormula(speed, -0.7, 36, -0.7, 56) setCombatCondition(combat, speed) local exhaust = createConditionObject(CONDITION_EXHAUST) setConditionParam(exhaust, CONDITION_PARAM_SUBID, 20000) setConditionParam(exhaust, CONDITION_PARAM_TICKS, 20000) setCombatCondition(combat, exhaust) function onCastSpell(cid, var) return doCombat(cid, combat, var) end
Postado Agosto 29, 2016 8 anos Tente este: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, 10000) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCEPERCENT, 140) setConditionParam(condition, CONDITION_PARAM_BUFF, true) setCombatCondition(combat, condition) local speed = createConditionObject(CONDITION_PARALYZE) setConditionParam(speed, CONDITION_PARAM_TICKS, 10000) setConditionFormula(speed, -0.7, 56, -0.7, 56) setCombatCondition(combat, speed) local exhaust = createConditionObject(CONDITION_EXHAUST) setConditionParam(exhaust, CONDITION_PARAM_SUBID, 2) setConditionParam(exhaust, CONDITION_PARAM_TICKS, 10000) setCombatCondition(combat, exhaust) function onCastSpell(cid, var) return doCombat(cid, combat, var) end
Postado Agosto 29, 2016 8 anos Autor 11 minutos atrás, brendoonh disse: Tente este: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, 10000) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCEPERCENT, 140) setConditionParam(condition, CONDITION_PARAM_BUFF, true) setCombatCondition(combat, condition) local speed = createConditionObject(CONDITION_PARALYZE) setConditionParam(speed, CONDITION_PARAM_TICKS, 10000) setConditionFormula(speed, -0.7, 56, -0.7, 56) setCombatCondition(combat, speed) local exhaust = createConditionObject(CONDITION_EXHAUST) setConditionParam(exhaust, CONDITION_PARAM_SUBID, 2) setConditionParam(exhaust, CONDITION_PARAM_TICKS, 10000) setCombatCondition(combat, exhaust) function onCastSpell(cid, var) return doCombat(cid, combat, var) end Não funcionou, quando dou o utito alguns segundos depois ele solta magia
Postado Agosto 29, 2016 8 anos 27 minutos atrás, bobsz disse: Não funcionou, quando dou o utito alguns segundos depois ele solta magia Para qual servidor? Tente esse aqui: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, 10000) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCEPERCENT, 150) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELDPERCENT, -100) setConditionParam(condition, CONDITION_PARAM_BUFF_SPELL, 1) setCombatCondition(combat, condition) local speed = createConditionObject(CONDITION_PARALYZE) setConditionParam(speed, CONDITION_PARAM_TICKS, 10000) setConditionFormula(speed, -0.7, 56, -0.7, 56) setCombatCondition(combat, speed) local exhaustHealGroup = createConditionObject(CONDITION_SPELLGROUPCOOLDOWN) setConditionParam(exhaustHealGroup, CONDITION_PARAM_SUBID, 2) setConditionParam(exhaustHealGroup, CONDITION_PARAM_TICKS, 10000) setCombatCondition(combat, exhaustHealGroup) local exhaustSupportGroup = createConditionObject(CONDITION_SPELLGROUPCOOLDOWN) setConditionParam(exhaustSupportGroup, CONDITION_PARAM_SUBID, 3) setConditionParam(exhaustSupportGroup, CONDITION_PARAM_TICKS, 10000) setCombatCondition(combat, exhaustSupportGroup) function onCastSpell(cid, var) return doCombat(cid, combat, var) end King is Back ! Está vendo esse coraçãozinho? Dar um Voto Positivo? clica ali se eu te ajudei muito. Obrigado ! [Tutorial] Colocando sua senha no novo XAMPP [Tutorial] Como compilar tfs 1.2 no Visual Studio 2015 ------------------------------------------ Contato: Discord: Lirosz#6563 Ts3: 104.154.235.159
Postado Agosto 29, 2016 8 anos Autor 13 minutos atrás, murilao disse: Para qual servidor? Tente esse aqui: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, 10000) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCEPERCENT, 150) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELDPERCENT, -100) setConditionParam(condition, CONDITION_PARAM_BUFF_SPELL, 1) setCombatCondition(combat, condition) local speed = createConditionObject(CONDITION_PARALYZE) setConditionParam(speed, CONDITION_PARAM_TICKS, 10000) setConditionFormula(speed, -0.7, 56, -0.7, 56) setCombatCondition(combat, speed) local exhaustHealGroup = createConditionObject(CONDITION_SPELLGROUPCOOLDOWN) setConditionParam(exhaustHealGroup, CONDITION_PARAM_SUBID, 2) setConditionParam(exhaustHealGroup, CONDITION_PARAM_TICKS, 10000) setCombatCondition(combat, exhaustHealGroup) local exhaustSupportGroup = createConditionObject(CONDITION_SPELLGROUPCOOLDOWN) setConditionParam(exhaustSupportGroup, CONDITION_PARAM_SUBID, 3) setConditionParam(exhaustSupportGroup, CONDITION_PARAM_TICKS, 10000) setCombatCondition(combat, exhaustSupportGroup) function onCastSpell(cid, var) return doCombat(cid, combat, var) end 8.60, e não funcinou tá dando esses erros [29/8/2016 18:26:8] Description: [29/8/2016 18:26:8] (luaCreateConditionObject) Condition not found [29/8/2016 18:26:8] [Error - Spell Interface] [29/8/2016 18:26:8] data/spells/scripts/support/sharpshooter.lua [29/8/2016 18:26:8] Description: [29/8/2016 18:26:8] (luaSetConditionParam) Condition not found [29/8/2016 18:26:8] [Error - Spell Interface] [29/8/2016 18:26:8] data/spells/scripts/support/sharpshooter.lua [29/8/2016 18:26:8] Description: [29/8/2016 18:26:8] (luaSetConditionParam) Condition not found [29/8/2016 18:26:8] [Error - Spell Interface] [29/8/2016 18:26:8] data/spells/scripts/support/sharpshooter.lua [29/8/2016 18:26:8] Description: [29/8/2016 18:26:8] (luaSetCombatCondition) Condition not found [29/8/2016 18:26:8] > Loading fragremover.xml... done, but disabled. [29/8/2016 18:26:8] > Loading custommonsters.xml... done. [29/8/2016 18:26:8] > 2 mods were loaded (1 disabled). Editado Agosto 29, 2016 8 anos por bobsz (veja o histórico de edições)
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