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Postado

Bom galera, no meu servidor, o utito tempo san não está dando exaust, e eu quero que dê exaust, se alguém poder ajudar...

 

local combat = createCombatObject()

setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)

setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)

local condition = createConditionObject(CONDITION_ATTRIBUTES)

setConditionParam(condition, CONDITION_PARAM_TICKS, 10000)

setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCEPERCENT, 110)

setConditionParam(condition, CONDITION_PARAM_BUFF, true)

setCombatCondition(combat, condition)

local speed = createConditionObject(CONDITION_PARALYZE)

setConditionParam(speed, CONDITION_PARAM_TICKS, 10000)

setConditionFormula(speed, -0.7, 36, -0.7, 56)

setCombatCondition(combat, speed)

local exhaust = createConditionObject(CONDITION_EXHAUST)

setConditionParam(exhaust, CONDITION_PARAM_SUBID, 20000)

setConditionParam(exhaust, CONDITION_PARAM_TICKS, 20000)

setCombatCondition(combat, exhaust)

function onCastSpell(cid, var)

return doCombat(cid, combat, var)

end

 

Resolvido por Farathor

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  • Substituia: local exhaust = createConditionObject(CONDITION_EXHAUST) setConditionParam(exhaust, CONDITION_PARAM_SUBID, 20000) setConditionParam(exhaust, CONDITION_PARAM_TICKS, 20000)   P

Postado

Tente este:
 

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)

local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10000)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCEPERCENT, 140)
setConditionParam(condition, CONDITION_PARAM_BUFF, true)
setCombatCondition(combat, condition)

local speed = createConditionObject(CONDITION_PARALYZE)
setConditionParam(speed, CONDITION_PARAM_TICKS, 10000)
setConditionFormula(speed, -0.7, 56, -0.7, 56)
setCombatCondition(combat, speed)

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_SUBID, 2)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, exhaust)

function onCastSpell(cid, var)
	return doCombat(cid, combat, var)
end

 

Postado
  • Autor
11 minutos atrás, brendoonh disse:

Tente este:
 


local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)

local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10000)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCEPERCENT, 140)
setConditionParam(condition, CONDITION_PARAM_BUFF, true)
setCombatCondition(combat, condition)

local speed = createConditionObject(CONDITION_PARALYZE)
setConditionParam(speed, CONDITION_PARAM_TICKS, 10000)
setConditionFormula(speed, -0.7, 56, -0.7, 56)
setCombatCondition(combat, speed)

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_SUBID, 2)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, exhaust)

function onCastSpell(cid, var)
	return doCombat(cid, combat, var)
end

 

Não funcionou, quando dou o utito alguns segundos depois ele solta magia

Postado
27 minutos atrás, bobsz disse:

Não funcionou, quando dou o utito alguns segundos depois ele solta magia

Para qual servidor?

Tente esse aqui:

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)

local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10000)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCEPERCENT, 150)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELDPERCENT, -100)
setConditionParam(condition, CONDITION_PARAM_BUFF_SPELL, 1)
setCombatCondition(combat, condition)

local speed = createConditionObject(CONDITION_PARALYZE)
setConditionParam(speed, CONDITION_PARAM_TICKS, 10000)
setConditionFormula(speed, -0.7, 56, -0.7, 56)
setCombatCondition(combat, speed)

local exhaustHealGroup = createConditionObject(CONDITION_SPELLGROUPCOOLDOWN)
setConditionParam(exhaustHealGroup, CONDITION_PARAM_SUBID, 2)
setConditionParam(exhaustHealGroup, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, exhaustHealGroup)

local exhaustSupportGroup = createConditionObject(CONDITION_SPELLGROUPCOOLDOWN)
setConditionParam(exhaustSupportGroup, CONDITION_PARAM_SUBID, 3)
setConditionParam(exhaustSupportGroup, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, exhaustSupportGroup)

function onCastSpell(cid, var)
	return doCombat(cid, combat, var)
end

 

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Postado
  • Autor
13 minutos atrás, murilao disse:

Para qual servidor?

Tente esse aqui:


local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)

local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10000)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCEPERCENT, 150)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELDPERCENT, -100)
setConditionParam(condition, CONDITION_PARAM_BUFF_SPELL, 1)
setCombatCondition(combat, condition)

local speed = createConditionObject(CONDITION_PARALYZE)
setConditionParam(speed, CONDITION_PARAM_TICKS, 10000)
setConditionFormula(speed, -0.7, 56, -0.7, 56)
setCombatCondition(combat, speed)

local exhaustHealGroup = createConditionObject(CONDITION_SPELLGROUPCOOLDOWN)
setConditionParam(exhaustHealGroup, CONDITION_PARAM_SUBID, 2)
setConditionParam(exhaustHealGroup, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, exhaustHealGroup)

local exhaustSupportGroup = createConditionObject(CONDITION_SPELLGROUPCOOLDOWN)
setConditionParam(exhaustSupportGroup, CONDITION_PARAM_SUBID, 3)
setConditionParam(exhaustSupportGroup, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, exhaustSupportGroup)

function onCastSpell(cid, var)
	return doCombat(cid, combat, var)
end

 

8.60, e não funcinou

 

 

tá dando esses erros

 

[29/8/2016 18:26:8] Description: 
[29/8/2016 18:26:8] (luaCreateConditionObject) Condition not found 

[29/8/2016 18:26:8] [Error - Spell Interface] 
[29/8/2016 18:26:8] data/spells/scripts/support/sharpshooter.lua 
[29/8/2016 18:26:8] Description: 
[29/8/2016 18:26:8] (luaSetConditionParam) Condition not found 

[29/8/2016 18:26:8] [Error - Spell Interface] 
[29/8/2016 18:26:8] data/spells/scripts/support/sharpshooter.lua 
[29/8/2016 18:26:8] Description: 
[29/8/2016 18:26:8] (luaSetConditionParam) Condition not found 

[29/8/2016 18:26:8] [Error - Spell Interface] 
[29/8/2016 18:26:8] data/spells/scripts/support/sharpshooter.lua 
[29/8/2016 18:26:8] Description: 
[29/8/2016 18:26:8] (luaSetCombatCondition) Condition not found 
[29/8/2016 18:26:8] > Loading fragremover.xml... done, but disabled. 
[29/8/2016 18:26:8] > Loading custommonsters.xml... done. 
[29/8/2016 18:26:8] > 2 mods were loaded (1 disabled). 

Editado por bobsz (veja o histórico de edições)

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