Postado Agosto 30, 2016 8 anos Galera alguem pode me ajudar? Eu to com um erro muito escroto no creaturescript.. StatsChance.. Bem, meu summon, o wild e o player, não estão tomando HIT, não estão causando dano! StatusChange: Mostrar conteúdo oculto function onStatsChange(cid, attacker, type, combat, value) local attackername = doCorrectPokemonName(getPokeName(attacker)) local hit = 1 --// Edited pvp system if not canAttackOther(attacker, cid) and (isSummon(cid) or isPlayer(cid)) then -- parte do duel e qualquer outra coisa q tenha pvp return false -- aqui acho q vou ter q rever end --// Edited pvp system if isCreature(cid) then if (isSummon(cid) and isPlayer(getCreatureMaster(cid)) and isWild(attacker)) or (isSummon(attacker) and isPlayer(getCreatureMaster(attacker)) and isWild(cid)) or (isPlayer(cid) and isWild(attacker)) then if(getPlayerStorageValue(attacker, storages.GRRRRSto) <= 0) and isPlayer(cid) then return false end --// Edited pvp system if not canAttackOther(attacker, cid) and isSummon(attacker) and (isSummon(cid) or isPlayer(cid)) then -- parte do duel e qualquer outra coisa q tenha pvp return false end --// Edited pvp system if combat == STATUS_SLEEP then setPokemonStatus(cid, "sleep", value, 0, true, attacker) return false elseif combat == STATUS_STUN then setPokemonStatus(cid, "stun", value, 0, true, attacker) return false elseif combat == STATUS_STRING then setPokemonStatus(cid, "string", value, 0, true, attacker) return false elseif combat == STATUS_BLIND then setPokemonStatus(cid, "blind", value, 0, true, attacker) return false elseif combat == STATUS_CONFUSION10 or combat == STATUS_CONFUSION7 then setPokemonStatus(cid, "confusion", (combat == STATUS_CONFUSION10 and 10 or 7), value, true, attacker) return false elseif combat == STATUS_POISON20 or combat == STATUS_POISON10 or combat == STATUS_POISON5 then setPokemonStatus(cid, "poison", (combat == STATUS_POISON5 and 5 or combat == STATUS_POISON10 and 10 or 20), value, true, attacker) return false elseif combat == STATUS_BURN5 or combat == STATUS_BURN10 then setPokemonStatus(cid, "burn", (combat == STATUS_BURN5 and 5 or 10), value, true, attacker) return false elseif combat == STATUS_LEECHSEED then setPokemonStatus(cid, "leechSeed", 20, value, true, attacker) return false elseif combat == STATUS_FEAR then setPokemonStatus(cid, "fear", value, 0, true, attacker) return false elseif combat == STATUS_SLOW then setPokemonStatus(cid, "speedDown", value, 0, true, attacker) return false elseif combat == STATUS_SILENCE then setPokemonStatus(cid, "silence", 8, value, true, attacker) return false end end if ((isSummon(cid) or isPlayer(cid))) or (isWild(cid) and isWild(attacker)) then if combat == COMBAT_HEAL then local heal = value if getCreatureHealth(cid) + value > getCreatureMaxHealth(cid) then heal = getCreatureMaxHealth(cid) - getCreatureHealth(cid) end if heal > 0 then doSendAnimatedText(getThingPos(cid), "+"..heal, 35) doCreatureAddHealth(cid, heal) end if isSummon(cid) then doOTCSendPokemonHealth(getCreatureMaster(cid)) end return false end end end if isSummon(cid) and isPlayer(getCreatureMaster(cid)) and (isWild(attacker) or isSummon(attacker)) then --- Wild poke ataca local master = getCreatureMaster(cid) for i = 1, #silenceStatus do if getPokemonStatus(attacker, silenceStatus[i]) then return false end end if getCreatureCondition(cid, CONDITION_INVISIBLE) then return false end local modifier = 1.2 * getMultiplier(COMBAT_NAMES[combat], cid) local defPercent = 1 - (getPokemonDefense(getCreatureName(cid))/255) hit = math.ceil((value * defPercent) * modifier) if getPokemonStatus(cid, "harden") then hit = math.ceil(hit * 0.75) end if isCreature(cid) and tonumber(getCreatureHealth(cid)) - hit <= 0 then hit = getCreatureHealth(cid) end doSendMagicEffect(getThingPos(cid), COMBAT_EFFECTS[combat]) if combat == ABSORB_GRASS or combat == ABSORB_POISON or combat == ABSORB_NORMAL or combat == ABSORB_BUG then doSendAnimatedText(getThingPos(cid), "-"..hit, 180) doSendAnimatedText(getThingPos(attacker), "+"..hit, 35) doCreatureAddHealth(cid, -hit, 255, 255, attacker) doCreatureAddHealth(attacker, hit) else doCreatureAddHealth(cid, -hit, 2, COMBAT_COLORS[combat], attacker) end doPlayerSendCancel(master, "Seu pokemon perdeu "..hit.." pontos de vida devido a um ataque de um "..attackername..".") if isCreature(cid) and isUsingPotion(cid) then setPlayerStorageValue(cid, storages.potion, -1) doSendAnimatedText(getThingPos(cid), "LOST HEAL", COLOR_RED) end if isCreature(cid) and tonumber(getCreatureHealth(cid)) - hit > 0 then doOTCSendPokemonHealth(master) end return false elseif isSummon(attacker) and isPlayer(getCreatureMaster(attacker)) and (isWild(cid)) then --- Poke summon ataca local master = getCreatureMaster(attacker) for i = 1, #silenceStatus do if getPokemonStatus(attacker, silenceStatus[i]) then return false end end if getCreatureCondition(cid, CONDITION_INVISIBLE) then return false end local feed = tableFome[getFeedStatus(attacker)].hitMultiplier * getMultiplier(COMBAT_NAMES[combat], cid) * getPlayerFightModeOffense(master) local defPercent = 1 - (getPokemonDefense(getCreatureName(cid))/255) hit = math.ceil((value * defPercent) * feed) if getPokemonStatus(cid, "harden") then hit = math.ceil(hit * 0.75) end if isCreature(cid) and tonumber(getCreatureHealth(cid)) - hit <= 0 then hit = getCreatureHealth(cid) end doSendMagicEffect(getThingPos(cid), COMBAT_EFFECTS[combat]) if combat == ABSORB_GRASS or combat == ABSORB_POISON or combat == ABSORB_NORMAL or combat == ABSORB_BUG then doSendAnimatedText(getThingPos(cid), "-"..hit, 180) doSendAnimatedText(getThingPos(attacker), "+"..hit, 35) doCreatureAddHealth(cid, -hit, 255, 255, attacker) doCreatureAddHealth(attacker, hit) doOTCSendPokemonHealth(master) else doCreatureAddHealth(cid, -hit, 2, COMBAT_COLORS[combat], attacker) end return false elseif isPlayer(cid) then if getPlayerStorageValue(attacker, storages.GRRRRSto) <= 0 then return false end for i = 1, #silenceStatus do if getPokemonStatus(attacker, silenceStatus[i]) then return false end end if getCreatureCondition(cid, CONDITION_INVISIBLE) then return false end hit = math.ceil((value/2) * 1.2) if isCreature(cid) and tonumber(getCreatureHealth(cid)) - hit <= 0 then hit = getCreatureHealth(cid) end doSendMagicEffect(getThingPos(cid), COMBAT_EFFECTS[combat]) if combat == ABSORB_GRASS or combat == ABSORB_POISON or combat == ABSORB_NORMAL or combat == ABSORB_BUG then doSendAnimatedText(getThingPos(cid), "-"..hit, 180) doSendAnimatedText(getThingPos(attacker), "+"..hit, 35) doCreatureAddHealth(cid, -hit, 255, 255, attacker) doCreatureAddHealth(attacker, hit) else doCreatureAddHealth(cid, -hit, 2, COMBAT_COLORS[combat], attacker) end doPlayerSendCancel(cid, "Você perdeu "..hit.." pontos de vida devido a um ataque de um "..attackername..".") return false end return true end Está dando esse erro na distro: [29/08/2016 22:40:00] [Error - CreatureScript Interface] [29/08/2016 22:40:00] data/creaturescripts/scripts/system/stats.lua:onStatsChange [29/08/2016 22:40:00] Description: [29/08/2016 22:40:00] data/creaturescripts/scripts/system/stats.lua:116: attempt to perform arithmetic on a boolean value [29/08/2016 22:40:00] stack traceback: [29/08/2016 22:40:00] data/creaturescripts/scripts/system/stats.lua:116: in function <data/creaturescripts/scripts/system/stats.lua:1> Editado Agosto 30, 2016 8 anos por About Blank (veja o histórico de edições)
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