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Teste Assim Acho Qual Erro 

 

local combat_lv1 = createCombatObject()
setCombatParam(combat_lv1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat_lv1, COMBAT_PARAM_EFFECT, 234)
setAttackFormula(combat_lv1, COMBAT_FORMULA_LEVELMAGIC, -98.3, 1, -96.5, 1)

local combat_lv2 = createCombatObject()
setCombatParam(combat_lv2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat_lv2, COMBAT_PARAM_EFFECT, 234)
setAttackFormula(combat_lv2, COMBAT_FORMULA_LEVELMAGIC, -98.3, 1, -96.5, 1)

local combat_lv3 = createCombatObject()
setCombatParam(combat_lv3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat_lv3, COMBAT_PARAM_EFFECT, 234)
setAttackFormula(combat_lv3, COMBAT_FORMULA_LEVELMAGIC, -98.3, 1, -96.5, 1)

local area_lv1 = createCombatArea({
        {1 , 1, 1, 1, 1,},
        {1 , 1, 1, 1, 1,},
        {1 , 1, 3, 1, 1,},
        {1 , 1, 1, 1, 1,},
        {1 , 1, 1, 1, 1,}
})

local area_lv2 = createCombatArea({
        {1 , 1, 1, 1, 1,},
        {1 , 1, 1, 1, 1,},
        {1 , 1, 3, 1, 1,},
        {1 , 1, 1, 1, 1,},
        {1 , 1, 1, 1, 1,}
})

local area_lv3 = createCombatArea({
        {1, 1, 1, 1, 1, 1, 1,},
        {1, 1, 1, 1, 1, 1, 1,},
        {1, 1, 1, 1, 1, 1, 1,},
        {1, 1, 1, 3, 1, 1, 1,},
        {1, 1, 1, 1, 1, 1, 1,},
        {1, 1, 1, 1, 1, 1, 1,},
        {1, 1, 1, 1, 1, 1, 1,}
})

setCombatArea(combat_lv1, area_lv1)
setCombatArea(combat_lv2, area_lv2)
setCombatArea(combat_lv3, area_lv3)

local function onCastSpell1(parameters)
doCombat(parameters.cid, combat_lv1, parameters.var)
end

local function onCastSpell2(parameters)
doCombat(parameters.cid, combat_lv2, parameters.var)
end

local function onCastSpell3(parameters)
doCombat(parameters.cid, combat_lv3, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
local spell_storage = 44102

if not isPlayer(cid) then
addEvent(onCastSpell1, 0, parameters)
return FALSE
end

if getPlayerStorageValue(cid, spell_storage) < 50 then
addEvent(onCastSpell1, 0, parameters)
setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1)
elseif getPlayerStorageValue(cid, spell_storage) == 50 then
addEvent(onCastSpell2, 0, parameters)
setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1)
doPlayerSendTextMessage(cid, 22, "Seu jutsu progrediu para o level 2")
doSendMagicEffect(getCreaturePosition(cid),28)
doSendAnimatedText(getCreaturePosition(cid), 'Jutsu UP', 210)
elseif getPlayerStorageValue(cid, spell_storage) > 50 and getPlayerStorageValue(cid, spell_storage) < 150 then
addEvent(onCastSpell2, 0, parameters)
setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1)
elseif getPlayerStorageValue(cid, spell_storage) == 150 then
addEvent(onCastSpell3, 0, parameters)
setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1)
doPlayerSendTextMessage(cid, 22, "Seu jutsu progrediu para o level 3")
doSendMagicEffect(getCreaturePosition(cid),28)
doSendAnimatedText(getCreaturePosition(cid), 'Jutsu UP', 210)
elseif getPlayerStorageValue(cid, spell_storage) > 150 then
addEvent(onCastSpell3, 0, parameters)
setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1)
end
return TRUE
end

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6 minutos atrás, AllanSilva disse:

Teste Assim Acho Qual Erro 

 

local combat_lv1 = createCombatObject()
setCombatParam(combat_lv1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat_lv1, COMBAT_PARAM_EFFECT, 234)
setAttackFormula(combat_lv1, COMBAT_FORMULA_LEVELMAGIC, -98.3, 1, -96.5, 1)

local combat_lv2 = createCombatObject()
setCombatParam(combat_lv2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat_lv2, COMBAT_PARAM_EFFECT, 234)
setAttackFormula(combat_lv2, COMBAT_FORMULA_LEVELMAGIC, -98.3, 1, -96.5, 1)

local combat_lv3 = createCombatObject()
setCombatParam(combat_lv3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat_lv3, COMBAT_PARAM_EFFECT, 234)
setAttackFormula(combat_lv3, COMBAT_FORMULA_LEVELMAGIC, -98.3, 1, -96.5, 1)

local area_lv1 = createCombatArea({
        {1 , 1, 1, 1, 1,},
        {1 , 1, 1, 1, 1,},
        {1 , 1, 3, 1, 1,},
        {1 , 1, 1, 1, 1,},
        {1 , 1, 1, 1, 1,}
})

local area_lv2 = createCombatArea({
        {1 , 1, 1, 1, 1,},
        {1 , 1, 1, 1, 1,},
        {1 , 1, 3, 1, 1,},
        {1 , 1, 1, 1, 1,},
        {1 , 1, 1, 1, 1,}
})

local area_lv3 = createCombatArea({
        {1, 1, 1, 1, 1, 1, 1,},
        {1, 1, 1, 1, 1, 1, 1,},
        {1, 1, 1, 1, 1, 1, 1,},
        {1, 1, 1, 3, 1, 1, 1,},
        {1, 1, 1, 1, 1, 1, 1,},
        {1, 1, 1, 1, 1, 1, 1,},
        {1, 1, 1, 1, 1, 1, 1,}
})

setCombatArea(combat_lv1, area_lv1)
setCombatArea(combat_lv2, area_lv2)
setCombatArea(combat_lv3, area_lv3)

local function onCastSpell1(parameters)
doCombat(parameters.cid, combat_lv1, parameters.var)
end

local function onCastSpell2(parameters)
doCombat(parameters.cid, combat_lv2, parameters.var)
end

local function onCastSpell3(parameters)
doCombat(parameters.cid, combat_lv3, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
local spell_storage = 44102

if not isPlayer(cid) then
addEvent(onCastSpell1, 0, parameters)
return FALSE
end

if getPlayerStorageValue(cid, spell_storage) < 50 then
addEvent(onCastSpell1, 0, parameters)
setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1)
elseif getPlayerStorageValue(cid, spell_storage) == 50 then
addEvent(onCastSpell2, 0, parameters)
setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1)
doPlayerSendTextMessage(cid, 22, "Seu jutsu progrediu para o level 2")
doSendMagicEffect(getCreaturePosition(cid),28)
doSendAnimatedText(getCreaturePosition(cid), 'Jutsu UP', 210)
elseif getPlayerStorageValue(cid, spell_storage) > 50 and getPlayerStorageValue(cid, spell_storage) < 150 then
addEvent(onCastSpell2, 0, parameters)
setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1)
elseif getPlayerStorageValue(cid, spell_storage) == 150 then
addEvent(onCastSpell3, 0, parameters)
setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1)
doPlayerSendTextMessage(cid, 22, "Seu jutsu progrediu para o level 3")
doSendMagicEffect(getCreaturePosition(cid),28)
doSendAnimatedText(getCreaturePosition(cid), 'Jutsu UP', 210)
elseif getPlayerStorageValue(cid, spell_storage) > 150 then
addEvent(onCastSpell3, 0, parameters)
setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1)
end
return TRUE
end

nao foi

pode ajudar nessa script

queria uma script igual ja tenho os efect

 

8 minutos atrás, Pepeco disse:
  Mostrar conteúdo oculto

 

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 234)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -98.3, 1, -96.5, 1)


arr1 = {
    {3}
}

local area1 = createCombatArea(arr1)
setCombatArea(combat1, area1)
 
local function onCastSpell1(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var)
end 
function onCastSpell(cid, var)
local position370 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 200, parameters)
    doSendMagicEffect(position370, 234)
return TRUE
end 

 

 

 

nao foi

O rei de seu proprio destino é aquele que luta pela gloria do amanhã!
Discord : ZoR#9373


 

Postado

 

Spoiler

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 234)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -98.3, 1, -96.5, 1)


arr1 = {
    {3}
}

local area1 = createCombatArea(arr1)
setCombatArea(combat1, area1)
 
local function onCastSpell1(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var)
end 
function onCastSpell(cid, var)
local position370 = {x=getPlayerPosition(cid), y=getPlayerPosition(cid), z=getPlayerPosition(cid)}
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 200, parameters)
    doSendMagicEffect(position370, 234)
return TRUE
end 

 

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