Postado Setembro 20, 2016 8 anos Olá! Gostaria de saber como faço pra um NPC comprar itens sem precisar de quest,no caso o npc Esrik de Farmine que compra os itens que dropam de lizards/drakens. O script do Npc está assim <?xml version="1.0" encoding="UTF-8"?> <npc name="Esrik" script="Esrik.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100" /> <look type="71" /> </npc>
Postado Setembro 20, 2016 8 anos @olicio manda seu script esrik, não é o NPC, é o da função do NPC, pelo q vc postou eles devem estar no mesmo lugar
Postado Setembro 21, 2016 8 anos Autor 11 horas atrás, trancx123 disse: @olicio manda seu script esrik, não é o NPC, é o da função do NPC, pelo q vc postou eles devem estar no mesmo lugar local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local function getTable(player) local itemsList = { {name="axe", id=2386, buy=20, sell=7}, {name="battle axe", id=2378, buy=235, sell=80}, {name="battle hammer", id=2417, buy=350, sell=120}, {name="battle shield", id=2417, sell=95}, {name="brass armor", id=2465, buy=450, sell=150}, {name="brass Helmet", id=2460, buy=120, sell=30}, {name="brass Legs", id=2478, buy=195, sell=49}, {name="brass Shield", id=2511, buy=65, sell=25}, {name="Carlin Sword", id=2395, buy=473, sell=118}, {name="chain armor", id=2464, buy=200, sell=70}, {name="chain helmet", id=2458, buy=52, sell=17}, {name="chain legs", id=2648, buy=80, sell=25}, {name="Club", id=2382, buy=5, sell=1}, {name="Coat", id=2651, buy=8, sell=1}, {name="Crowbar", id=2416, buy=260, sell=50}, {name="dagger", id=2379, buy=5, sell=2}, {name="Doublet", id=2485, buy=16, sell=3}, {name="Dwarven Shield", id=2525, buy=500, sell=100}, {name="hand axe", id=2380, buy=8, sell=4}, {name="leather armor", id=2467, buy=35, sell=12}, {name="leather Boots", id=2643, buy=10, sell=2}, {name="leather helmet", id=2461, buy=12, sell=9}, {name="leather Legs", id=2649, buy=10, sell=22}, {name="Longsword", id=2397, buy=160, sell=51}, {name="mace", id=2398, buy=90, sell=30}, {name="Morning Star", id=2394, buy=430, sell=100}, {name="plate armor", id=2463, buy=1200, sell=400}, {name="plate Shield", id=2510, buy=125, sell=45}, {name="rapier", id=2384, buy=15, sell=5}, {name="sabre", id=2385, buy=35, sell=12}, {name="Scale Armor", id=2483, buy=260, sell=75}, {name="spear", id=2389, buy=10, sell=3}, {name="Short Sword", id=2406, buy=26, sell=10}, {name="Sickle", id=2405, buy=7, sell=3}, {name="Soldier Helmet", id=2481, buy=110, sell=16}, {name="Spike Sword", id=2383, buy=8000, sell=240}, {name="steel Helmet", id=2457, buy=580, sell=293}, {name="steel shield", id=2509, buy=240, sell=80}, {name="Studded Armor", id=2484, buy=90, sell=25}, {name="Studded Helmet", id=2482, buy=63, sell=20}, {name="Studded Legs", id=2468, buy=50, sell=15}, {name="Studded Shield", id=2526, buy=50, sell=16}, {name="swampling club", id=20104, sell=40}, {name="sword", id=2376, buy=85, sell=25}, {name="throwing knife", id=2410, buy=25}, {name="wooden shield", id=2512, buy=15, sell=3}, {name="two handed sword", id=2377, sell=450}, {name="bone shoulderplate", id=11321, sell=150}, {name="broken draken mail", id=12616, sell=340}, {name="broken halberd", id=11335, sell=100}, {name="Broken Slicer", id=12617, sell=120}, {name="cursed shoulder spikes", id=11327, sell=320}, {name="drachaku", id=11308, sell=10000}, {name="draken boots", id=12646, sell=40000}, {name="draken wristbands", id=12615, sell=430}, {name="drakinata", id=11305, sell=10000}, {name="Elite Draken Mail", id=12607, sell=50000}, {name="guardian boots", id=11240, sell=35000}, {name="high guard's shoulderplates", id=11333, sell=130}, {name="sais", id=11306, sell=16500}, {name="spiked iron ball", id=11325, sell=100}, {name="twiceslicer", id=12613, sell=28000}, {name="twin hooks", id=11309, buy=1100, sell=500}, {name="wailing widow's necklace", id=11329, sell=3000}, {name="warmaster's wristguards", id=11322, sell=200}, {name="zaoan armor", id=11301, sell=14000}, {name="zaoan halberd", id=11323, buy=1200, sell=500}, {name="zaoan helmet", id=11302, sell=45000}, {name="zaoan legs", id=11304, sell=14000}, {name="zaoan shoes", id=11303, sell=5000}, {name="zaoan sword", id=11307, sell=30000}, {name="zaogun's shoulderplates", id=11331, sell=150} } local tomes = { { -- 3 tomes {name="lizard weapon rack kit", id=11126, buy=500} }, { -- 9 tomes {name="bone shoulderplate", id=11321, sell=150}, {name="broken draken mail", id=12616, sell=340}, {name="broken halberd", id=11335, sell=100}, {name="Broken Slicer", id=12617, sell=120}, {name="cursed shoulder spikes", id=11327, sell=320}, {name="drachaku", id=11308, sell=10000}, {name="draken boots", id=12646, sell=40000}, {name="draken wristbands", id=12615, sell=430}, {name="drakinata", id=11305, sell=10000}, {name="Elite Draken Mail", id=12607, sell=50000}, {name="guardian boots", id=11240, sell=35000}, {name="high guard's shoulderplates", id=11333, sell=130}, {name="sais", id=11306, sell=16500}, {name="spiked iron ball", id=11325, sell=100}, {name="twiceslicer", id=12613, sell=28000}, {name="twin hooks", id=11309, buy=1100, sell=500}, {name="wailing widow's necklace", id=11329, sell=3000}, {name="warmaster's wristguards", id=11322, sell=200}, {name="zaoan armor", id=11301, sell=14000}, {name="zaoan halberd", id=11323, buy=1200, sell=500}, {name="zaoan helmet", id=11302, sell=45000}, {name="zaoan legs", id=11304, sell=14000}, {name="zaoan shoes", id=11303, sell=5000}, {name="zaoan sword", id=11307, sell=30000}, {name="zaogun's shoulderplates", id=11331, sell=150} } } if player:getStorageValue(Storage.TheNewFrontier.TomeofKnowledge) >= 3 then -- 3 tomes for i = 1, #tomes[1] do itemsList[#itemsList] = tomes[1] end end if player:getStorageValue(Storage.TheNewFrontier.TomeofKnowledge) >= 9 then -- 9 tomes for i = 1, #tomes[2] do itemsList[#itemsList] = tomes[2] end end return itemsList end local function setNewTradeTable(table) local items, item = {} for i = 1, #table do item = table items[item.id] = {itemId = item.id, buyPrice = item.buy, sellPrice = item.sell, subType = 0, realName = item.name} end return items end local function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false end if msgcontains(msg, "trade") then local player = Player(cid) local items = setNewTradeTable(getTable(player)) local function onBuy(cid, item, subType, amount, ignoreCap, inBackpacks) if (ignoreCap == false and (player:getFreeCapacity() < ItemType(items[item].itemId):getWeight(amount) or inBackpacks and player:getFreeCapacity() < (ItemType(items[item].itemId):getWeight(amount) + ItemType(1988):getWeight()))) then return player:sendTextMessage(MESSAGE_STATUS_SMALL, 'You don\'t have enough cap.') end if items[item].buyPrice <= player:getMoney() then if inBackpacks then local container = Game.createItem(1988, 1) local bp = player:addItemEx(container) if(bp ~= 1) then return player:sendTextMessage(MESSAGE_STATUS_SMALL, 'You don\'t have enough container.') end for i = 1, amount do container:addItem(items[item].itemId, items[item]) end else return player:addItem(items[item].itemId, amount, false, items[item]) and player:removeMoney(amount * items[item].buyPrice) and player:sendTextMessage(MESSAGE_INFO_DESCR, 'You bought '..amount..'x '..items[item].realName..' for '..items[item].buyPrice * amount..' gold coins.') end player:sendTextMessage(MESSAGE_INFO_DESCR, 'You bought '..amount..'x '..items[item].realName..' for '..items[item].buyPrice * amount..' gold coins.') player:removeMoney(amount * items[item].buyPrice) else player:sendTextMessage(MESSAGE_STATUS_SMALL, 'You do not have enough money.') end return true end local function onSell(cid, item, subType, amount, ignoreEquipped) if items[item].sellPrice then return player:removeItem(items[item].itemId, amount, -1, ignoreEquipped) and player:addMoney(items[item].sellPrice * amount) and player:sendTextMessage(MESSAGE_INFO_DESCR, 'You sold '..amount..'x '..items[item].realName..' for '..items[item].sellPrice * amount..' gold coins.') end return true end openShopWindow(cid, getTable(player), onBuy, onSell) npcHandler:say("Of course, just browse through my wares.", cid) end return true end npcHandler:setMessage(MESSAGE_GREET, 'Hello, |PLAYERNAME| and welcome to my little forge.') npcHandler:setMessage(MESSAGE_FAREWELL, 'Bye.') npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
Postado Setembro 21, 2016 8 anos Em 19/09/2016 ás 21:43, olicio disse: Olá! Gostaria de saber como faço pra um NPC comprar itens sem precisar de quest,no caso o npc Esrik de Farmine que compra os itens que dropam de lizards/drakens. O script do Npc está assim <?xml version="1.0" encoding="UTF-8"?> <npc name="Esrik" script="Esrik.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100" /> <look type="71" /> </npc> Spoiler local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local function getTable(player) local itemsList = { {name="axe", id=2386, buy=20, sell=7}, {name="battle axe", id=2378, buy=235, sell=80}, {name="battle hammer", id=2417, buy=350, sell=120}, {name="battle shield", id=2417, sell=95}, {name="brass armor", id=2465, buy=450, sell=150}, {name="brass Helmet", id=2460, buy=120, sell=30}, {name="brass Legs", id=2478, buy=195, sell=49}, {name="brass Shield", id=2511, buy=65, sell=25}, {name="Carlin Sword", id=2395, buy=473, sell=118}, {name="chain armor", id=2464, buy=200, sell=70}, {name="chain helmet", id=2458, buy=52, sell=17}, {name="chain legs", id=2648, buy=80, sell=25}, {name="Club", id=2382, buy=5, sell=1}, {name="Coat", id=2651, buy=8, sell=1}, {name="Crowbar", id=2416, buy=260, sell=50}, {name="dagger", id=2379, buy=5, sell=2}, {name="Doublet", id=2485, buy=16, sell=3}, {name="Dwarven Shield", id=2525, buy=500, sell=100}, {name="hand axe", id=2380, buy=8, sell=4}, {name="leather armor", id=2467, buy=35, sell=12}, {name="leather Boots", id=2643, buy=10, sell=2}, {name="leather helmet", id=2461, buy=12, sell=9}, {name="leather Legs", id=2649, buy=10, sell=22}, {name="Longsword", id=2397, buy=160, sell=51}, {name="mace", id=2398, buy=90, sell=30}, {name="Morning Star", id=2394, buy=430, sell=100}, {name="plate armor", id=2463, buy=1200, sell=400}, {name="plate Shield", id=2510, buy=125, sell=45}, {name="rapier", id=2384, buy=15, sell=5}, {name="sabre", id=2385, buy=35, sell=12}, {name="Scale Armor", id=2483, buy=260, sell=75}, {name="spear", id=2389, buy=10, sell=3}, {name="Short Sword", id=2406, buy=26, sell=10}, {name="Sickle", id=2405, buy=7, sell=3}, {name="Soldier Helmet", id=2481, buy=110, sell=16}, {name="Spike Sword", id=2383, buy=8000, sell=240}, {name="steel Helmet", id=2457, buy=580, sell=293}, {name="steel shield", id=2509, buy=240, sell=80}, {name="Studded Armor", id=2484, buy=90, sell=25}, {name="Studded Helmet", id=2482, buy=63, sell=20}, {name="Studded Legs", id=2468, buy=50, sell=15}, {name="Studded Shield", id=2526, buy=50, sell=16}, {name="swampling club", id=20104, sell=40}, {name="sword", id=2376, buy=85, sell=25}, {name="throwing knife", id=2410, buy=25}, {name="wooden shield", id=2512, buy=15, sell=3}, {name="morning star", id=2394, sell=90}, {name="steel helmet", id=2457, sell=190}, {name="two handed sword", id=2377, sell=450}, {name="lizard weapon rack kit", id=11126, buy=500}, {name="bone shoulderplate", id=11321, sell=150}, {name="broken draken mail", id=12616, sell=340}, {name="broken halberd", id=11335, sell=100}, {name="Broken Slicer", id=12617, sell=120}, {name="cursed shoulder spikes", id=11327, sell=320}, {name="drachaku", id=11308, sell=10000}, {name="draken boots", id=12646, sell=40000}, {name="draken wristbands", id=12615, sell=430}, {name="drakinata", id=11305, sell=10000}, {name="Elite Draken Mail", id=12607, sell=50000}, {name="guardian boots", id=11240, sell=35000}, {name="high guard's shoulderplates", id=11333, sell=130}, {name="sais", id=11306, sell=16500}, {name="spiked iron ball", id=11325, sell=100}, {name="twiceslicer", id=12613, sell=28000}, {name="twin hooks", id=11309, buy=1100, sell=500}, {name="wailing widow's necklace", id=11329, sell=3000}, {name="warmaster's wristguards", id=11322, sell=200}, {name="zaoan armor", id=11301, sell=14000}, {name="zaoan halberd", id=11323, buy=1200, sell=500}, {name="zaoan helmet", id=11302, sell=45000}, {name="zaoan legs", id=11304, sell=14000}, {name="zaoan shoes", id=11303, sell=5000}, {name="zaoan sword", id=11307, sell=30000}, {name="zaogun's shoulderplates", id=11331, sell=150} } return itemsList end local function setNewTradeTable(table) local items, item = {} for i = 1, #table do item = table[i] items[item.id] = {itemId = item.id, buyPrice = item.buy, sellPrice = item.sell, subType = 0, realName = item.name} end return items end local function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false end if msgcontains(msg, "trade") then local player = Player(cid) local items = setNewTradeTable(getTable(player)) local function onBuy(cid, item, subType, amount, ignoreCap, inBackpacks) if (ignoreCap == false and (player:getFreeCapacity() < ItemType(items[item].itemId):getWeight(amount) or inBackpacks and player:getFreeCapacity() < (ItemType(items[item].itemId):getWeight(amount) + ItemType(1988):getWeight()))) then return player:sendTextMessage(MESSAGE_STATUS_SMALL, 'You don\'t have enough cap.') end if items[item].buyPrice <= player:getMoney() then if inBackpacks then local container = Game.createItem(1988, 1) local bp = player:addItemEx(container) if(bp ~= 1) then return player:sendTextMessage(MESSAGE_STATUS_SMALL, 'You don\'t have enough container.') end for i = 1, amount do container:addItem(items[item].itemId, items[item]) end else return player:addItem(items[item].itemId, amount, false, items[item]) and player:removeMoney(amount * items[item].buyPrice) and player:sendTextMessage(MESSAGE_INFO_DESCR, 'You bought '..amount..'x '..items[item].realName..' for '..items[item].buyPrice * amount..' gold coins.') end player:sendTextMessage(MESSAGE_INFO_DESCR, 'You bought '..amount..'x '..items[item].realName..' for '..items[item].buyPrice * amount..' gold coins.') player:removeMoney(amount * items[item].buyPrice) else player:sendTextMessage(MESSAGE_STATUS_SMALL, 'You do not have enough money.') end return true end local function onSell(cid, item, subType, amount, ignoreEquipped) if items[item].sellPrice then return player:removeItem(items[item].itemId, amount, -1, ignoreEquipped) and player:addMoney(items[item].sellPrice * amount) and player:sendTextMessage(MESSAGE_INFO_DESCR, 'You sold '..amount..'x '..items[item].realName..' for '..items[item].sellPrice * amount..' gold coins.') end return true end openShopWindow(cid, getTable(player), onBuy, onSell) npcHandler:say("Of course, just browse through my wares.", cid) end return true end npcHandler:setMessage(MESSAGE_GREET, 'Hello, |PLAYERNAME| and welcome to my little forge.') npcHandler:setMessage(MESSAGE_FAREWELL, 'Bye.') npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Subtitui por esse no esrik.lua Ajudei ? +Rep King is Back ! Está vendo esse coraçãozinho? Dar um Voto Positivo? clica ali se eu te ajudei muito. Obrigado ! [Tutorial] Colocando sua senha no novo XAMPP [Tutorial] Como compilar tfs 1.2 no Visual Studio 2015 ------------------------------------------ Contato: Discord: Lirosz#6563 Ts3: 104.154.235.159
Postado Setembro 21, 2016 8 anos Autor 6 minutos atrás, murilao disse: Mostrar conteúdo oculto local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local function getTable(player) local itemsList = { {name="axe", id=2386, buy=20, sell=7}, {name="battle axe", id=2378, buy=235, sell=80}, {name="battle hammer", id=2417, buy=350, sell=120}, {name="battle shield", id=2417, sell=95}, {name="brass armor", id=2465, buy=450, sell=150}, {name="brass Helmet", id=2460, buy=120, sell=30}, {name="brass Legs", id=2478, buy=195, sell=49}, {name="brass Shield", id=2511, buy=65, sell=25}, {name="Carlin Sword", id=2395, buy=473, sell=118}, {name="chain armor", id=2464, buy=200, sell=70}, {name="chain helmet", id=2458, buy=52, sell=17}, {name="chain legs", id=2648, buy=80, sell=25}, {name="Club", id=2382, buy=5, sell=1}, {name="Coat", id=2651, buy=8, sell=1}, {name="Crowbar", id=2416, buy=260, sell=50}, {name="dagger", id=2379, buy=5, sell=2}, {name="Doublet", id=2485, buy=16, sell=3}, {name="Dwarven Shield", id=2525, buy=500, sell=100}, {name="hand axe", id=2380, buy=8, sell=4}, {name="leather armor", id=2467, buy=35, sell=12}, {name="leather Boots", id=2643, buy=10, sell=2}, {name="leather helmet", id=2461, buy=12, sell=9}, {name="leather Legs", id=2649, buy=10, sell=22}, {name="Longsword", id=2397, buy=160, sell=51}, {name="mace", id=2398, buy=90, sell=30}, {name="Morning Star", id=2394, buy=430, sell=100}, {name="plate armor", id=2463, buy=1200, sell=400}, {name="plate Shield", id=2510, buy=125, sell=45}, {name="rapier", id=2384, buy=15, sell=5}, {name="sabre", id=2385, buy=35, sell=12}, {name="Scale Armor", id=2483, buy=260, sell=75}, {name="spear", id=2389, buy=10, sell=3}, {name="Short Sword", id=2406, buy=26, sell=10}, {name="Sickle", id=2405, buy=7, sell=3}, {name="Soldier Helmet", id=2481, buy=110, sell=16}, {name="Spike Sword", id=2383, buy=8000, sell=240}, {name="steel Helmet", id=2457, buy=580, sell=293}, {name="steel shield", id=2509, buy=240, sell=80}, {name="Studded Armor", id=2484, buy=90, sell=25}, {name="Studded Helmet", id=2482, buy=63, sell=20}, {name="Studded Legs", id=2468, buy=50, sell=15}, {name="Studded Shield", id=2526, buy=50, sell=16}, {name="swampling club", id=20104, sell=40}, {name="sword", id=2376, buy=85, sell=25}, {name="throwing knife", id=2410, buy=25}, {name="wooden shield", id=2512, buy=15, sell=3}, {name="morning star", id=2394, sell=90}, {name="steel helmet", id=2457, sell=190}, {name="two handed sword", id=2377, sell=450}, {name="lizard weapon rack kit", id=11126, buy=500}, {name="bone shoulderplate", id=11321, sell=150}, {name="broken draken mail", id=12616, sell=340}, {name="broken halberd", id=11335, sell=100}, {name="Broken Slicer", id=12617, sell=120}, {name="cursed shoulder spikes", id=11327, sell=320}, {name="drachaku", id=11308, sell=10000}, {name="draken boots", id=12646, sell=40000}, {name="draken wristbands", id=12615, sell=430}, {name="drakinata", id=11305, sell=10000}, {name="Elite Draken Mail", id=12607, sell=50000}, {name="guardian boots", id=11240, sell=35000}, {name="high guard's shoulderplates", id=11333, sell=130}, {name="sais", id=11306, sell=16500}, {name="spiked iron ball", id=11325, sell=100}, {name="twiceslicer", id=12613, sell=28000}, {name="twin hooks", id=11309, buy=1100, sell=500}, {name="wailing widow's necklace", id=11329, sell=3000}, {name="warmaster's wristguards", id=11322, sell=200}, {name="zaoan armor", id=11301, sell=14000}, {name="zaoan halberd", id=11323, buy=1200, sell=500}, {name="zaoan helmet", id=11302, sell=45000}, {name="zaoan legs", id=11304, sell=14000}, {name="zaoan shoes", id=11303, sell=5000}, {name="zaoan sword", id=11307, sell=30000}, {name="zaogun's shoulderplates", id=11331, sell=150} } return itemsList end local function setNewTradeTable(table) local items, item = {} for i = 1, #table do item = table[i] items[item.id] = {itemId = item.id, buyPrice = item.buy, sellPrice = item.sell, subType = 0, realName = item.name} end return items end local function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false end if msgcontains(msg, "trade") then local player = Player(cid) local items = setNewTradeTable(getTable(player)) local function onBuy(cid, item, subType, amount, ignoreCap, inBackpacks) if (ignoreCap == false and (player:getFreeCapacity() < ItemType(items[item].itemId):getWeight(amount) or inBackpacks and player:getFreeCapacity() < (ItemType(items[item].itemId):getWeight(amount) + ItemType(1988):getWeight()))) then return player:sendTextMessage(MESSAGE_STATUS_SMALL, 'You don\'t have enough cap.') end if items[item].buyPrice <= player:getMoney() then if inBackpacks then local container = Game.createItem(1988, 1) local bp = player:addItemEx(container) if(bp ~= 1) then return player:sendTextMessage(MESSAGE_STATUS_SMALL, 'You don\'t have enough container.') end for i = 1, amount do container:addItem(items[item].itemId, items[item]) end else return player:addItem(items[item].itemId, amount, false, items[item]) and player:removeMoney(amount * items[item].buyPrice) and player:sendTextMessage(MESSAGE_INFO_DESCR, 'You bought '..amount..'x '..items[item].realName..' for '..items[item].buyPrice * amount..' gold coins.') end player:sendTextMessage(MESSAGE_INFO_DESCR, 'You bought '..amount..'x '..items[item].realName..' for '..items[item].buyPrice * amount..' gold coins.') player:removeMoney(amount * items[item].buyPrice) else player:sendTextMessage(MESSAGE_STATUS_SMALL, 'You do not have enough money.') end return true end local function onSell(cid, item, subType, amount, ignoreEquipped) if items[item].sellPrice then return player:removeItem(items[item].itemId, amount, -1, ignoreEquipped) and player:addMoney(items[item].sellPrice * amount) and player:sendTextMessage(MESSAGE_INFO_DESCR, 'You sold '..amount..'x '..items[item].realName..' for '..items[item].sellPrice * amount..' gold coins.') end return true end openShopWindow(cid, getTable(player), onBuy, onSell) npcHandler:say("Of course, just browse through my wares.", cid) end return true end npcHandler:setMessage(MESSAGE_GREET, 'Hello, |PLAYERNAME| and welcome to my little forge.') npcHandler:setMessage(MESSAGE_FAREWELL, 'Bye.') npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Subtitui por esse no esrik.lua Ajudei ? +Rep Substituí, continuou vendendo os mesmo itens de antes, nada dos itens de lizard/draken =/
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