Postado Novembro 1, 2016 8 anos Fixed. Editado Novembro 3, 2016 8 anos por login12 (veja o histórico de edições) @This life is filled with hurt When happiness doesn't work Trust me and take my hand When the lights go out you will understand
Postado Novembro 3, 2016 8 anos Também não intendo de NPC, mas teste assim: function creatureSayCallback(cid, type, msg) if(npcHandler.focus ~= cid) then return false end if msgcontains(msg, 'mission') then talk_state = 1 if getPlayerStorageValue(cid, 47999) == 1 then npcHandler:say('Thank you in advance! Well I need you to bring me 3 pieces so that I can fix the electric starting... Well, the items are: (parafuse of adamantium), (motorcycle manual), (special toolbox). Back here, when you found this.') doSendMagicEffect(getThingPos(cid),10) doPlayerSendTextMessage(cid, TALKTYPE_ORANGE, "You started now, Dead'cycle quest. Good luck!") doPlayerSendTextMessage(cid, TALKTYPE_ORANGE, "You can use the command: !deadcycle quest, if you forget what items you need found!") setPlayerStorageValue(cid, 47999, -1) talk_state = 1 elseif talk_state == 1 and msgcontains(msg, 'mission') and getPlayerStorageValue(cid, 47999) == -1 then npcHandler:say('Amazing! You already have the pieces?!', 1) talk_state = 2 elseif talk_state == 2 and msgcontains(msg, 'yes') then npcHandler:say('Its so amazing!', 1) talk_state = 0 end return false end return true end Te ajudei? Clique em Gostei ! ²²²d¬¬b²²² "She's got a smile that it seems to me...." ♪♪
Postado Novembro 3, 2016 8 anos Autor 1 hora atrás, luangop disse: Também não intendo de NPC, mas teste assim: function creatureSayCallback(cid, type, msg) if(npcHandler.focus ~= cid) then return false end if msgcontains(msg, 'mission') then talk_state = 1 if getPlayerStorageValue(cid, 47999) == 1 then npcHandler:say('Thank you in advance! Well I need you to bring me 3 pieces so that I can fix the electric starting... Well, the items are: (parafuse of adamantium), (motorcycle manual), (special toolbox). Back here, when you found this.') doSendMagicEffect(getThingPos(cid),10) doPlayerSendTextMessage(cid, TALKTYPE_ORANGE, "You started now, Dead'cycle quest. Good luck!") doPlayerSendTextMessage(cid, TALKTYPE_ORANGE, "You can use the command: !deadcycle quest, if you forget what items you need found!") setPlayerStorageValue(cid, 47999, -1) talk_state = 1 elseif talk_state == 1 and msgcontains(msg, 'mission') and getPlayerStorageValue(cid, 47999) == -1 then npcHandler:say('Amazing! You already have the pieces?!', 1) talk_state = 2 elseif talk_state == 2 and msgcontains(msg, 'yes') then npcHandler:say('Its so amazing!', 1) talk_state = 0 end return false end return true end Ohhh! eu já fixei esse erro, mas obrigado! @This life is filled with hurt When happiness doesn't work Trust me and take my hand When the lights go out you will understand
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