Postado Novembro 13, 2016 8 anos Greetings people of TibiaKing, i need help of scripter, because, i need modify a mod, the mod is Military Rank, but instead Rank Frags, that be of levels, if it can be do, please help me and modify these mod, thanks. Here is the mod if in doubt: <?xml version = "1.0" encoding = "UTF-8"?> <mod name = "Military Ranks" version = "1.0" author = "Teckman" enabled = "yes"> <config name = "ranks"><![CDATA[ titles = { [5] = "Private First Class", [10] = "Specialist", [15] = "Corporal", [20] = "Sergeant", [25] = "Staff Sergeant", [30] = "Sergeant First Class", [35] = "Master Sergeant", [40] = "First Sergeant", [45] = "Sergeant Major", [50] = "Command Sergeant Major", [55] = "Sergeant Major of the Army", [60] = "Second Lieutenant", [65] = "First Lieutenant", [70] = "Captain", [75] = "Major", [80] = "Lieutenant Colonel", [90] = "Colonel", [100] = "Brigadier General", [110] = "Major General", [120] = "Lieutenant General", [140] = "General", [170] = "General of the Army" } fragsStorage = 600 ]]></config> <event type = "look" name = "ranksLook" event = "script"><![CDATA[ domodlib("ranks") function onLook(cid, thing, position, lookDistance) if(isPlayer(thing.uid)) then local rank = {rank = "Private", frags = 0} for k, v in pairs(titles) do if(math.max(0, getPlayerStorageValue(thing.uid, fragsStorage)) > k - 1) then if(k - 1 > rank.frags) then rank.rank, rank.frags = v, k - 1 end end end doPlayerSetSpecialDescription(thing.uid, "\n Military rank: " .. rank.rank) end return true end ]]></event> <event type = "kill" name = "ranksKill" event = "script"><![CDATA[ domodlib("ranks") function onKill(cid, target) if(isPlayer(target)) then setPlayerStorageValue(cid, fragsStorage, math.max(0, getPlayerStorageValue(cid, fragsStorage) + 1)) if(titles[getPlayerStorageValue(cid, fragsStorage)]) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You advanced to military rank: " .. titles[getPlayerStorageValue(cid, fragsStorage)] .. ". Congratulations " .. titles[getPlayerStorageValue(cid, fragsStorage)] .. "!") end end return true end ]]></event> <event type = "login" name = "ranksLogin" event = "script"><![CDATA[ function onLogin(cid) registerCreatureEvent(cid, "ranksKill") registerCreatureEvent(cid, "ranksLook") return true end ]]></event> </mod>
Postado Novembro 13, 2016 8 anos 36 minutos atrás, Dempsey disse: Greetings people of TibiaKing, i need help of scripter, because, i need modify a mod, the mod is Military Rank, but instead Rank Frags, that be of levels, if it can be do, please help me and modify these mod, thanks. Here is the mod if in doubt: <?xml version = "1.0" encoding = "UTF-8"?> <mod name = "Military Ranks" version = "1.0" author = "Teckman" enabled = "yes"> <config name = "ranks"><![CDATA[ titles = { [5] = "Private First Class", [10] = "Specialist", [15] = "Corporal", [20] = "Sergeant", [25] = "Staff Sergeant", [30] = "Sergeant First Class", [35] = "Master Sergeant", [40] = "First Sergeant", [45] = "Sergeant Major", [50] = "Command Sergeant Major", [55] = "Sergeant Major of the Army", [60] = "Second Lieutenant", [65] = "First Lieutenant", [70] = "Captain", [75] = "Major", [80] = "Lieutenant Colonel", [90] = "Colonel", [100] = "Brigadier General", [110] = "Major General", [120] = "Lieutenant General", [140] = "General", [170] = "General of the Army" } fragsStorage = 600 ]]></config> <event type = "look" name = "ranksLook" event = "script"><![CDATA[ domodlib("ranks") function onLook(cid, thing, position, lookDistance) if(isPlayer(thing.uid)) then local rank = {rank = "Private", frags = 0} for k, v in pairs(titles) do if(math.max(0, getPlayerStorageValue(thing.uid, fragsStorage)) > k - 1) then if(k - 1 > rank.frags) then rank.rank, rank.frags = v, k - 1 end end end doPlayerSetSpecialDescription(thing.uid, "\n Military rank: " .. rank.rank) end return true end ]]></event> <event type = "kill" name = "ranksKill" event = "script"><![CDATA[ domodlib("ranks") function onKill(cid, target) if(isPlayer(target)) then setPlayerStorageValue(cid, fragsStorage, math.max(0, getPlayerStorageValue(cid, fragsStorage) + 1)) if(titles[getPlayerStorageValue(cid, fragsStorage)]) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You advanced to military rank: " .. titles[getPlayerStorageValue(cid, fragsStorage)] .. ". Congratulations " .. titles[getPlayerStorageValue(cid, fragsStorage)] .. "!") end end return true end ]]></event> <event type = "login" name = "ranksLogin" event = "script"><![CDATA[ function onLogin(cid) registerCreatureEvent(cid, "ranksKill") registerCreatureEvent(cid, "ranksLook") return true end ]]></event> </mod> u want this same script, but... Rank for LEVEL of players? is this? @This life is filled with hurt When happiness doesn't work Trust me and take my hand When the lights go out you will understand
Postado Novembro 13, 2016 8 anos Autor Yeah, i mean, frags = level level>>>>> [5] = "Private First Class", <<< rank Maybe it is not possible in mod, but will there be any script for it? Thanks for your contribution. [5] = "Private First Class", [10] = "Specialist", [15] = "Corporal", [20] = "Sergeant",
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