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1 hora atrás, Thacio disse:

 

 

ficou bugado da pra pega fish skill no chao em todo canto que usar a fish rod e :(

caramba esse script ta dificil 

 

function onUse(cid, item, fromPosition, itemEx, toPosition)

local Bait = 2671 -- ID da isca
local needBait = TRUE -- Precisa de isca? TRUE/FALSE
local FishRate = 1.0 -- Rate de fish
local time = 1 -- Tempo pra pescar denovo (em segundos)
local fishable = {"Water Elemental", "Massive Water Elemental", "Blood Crab", "Quara Constrictor", "Quara Predator Scout", "Quara Predator", "Quara Pincher Scout", "Quara Pincher", "Quara Mantassin Scout", "Quara Mantassin", "Quara Hydromancer Scout", "Quara Constrictor Scout", "Quara Hydromancer"} --Pescados
local fishable1 = {"Fire Elemental", "Fire Devil"} --Pescados
local message1 = "You need "..getItemNameById(Bait).."s to fish!" -- Mensagem se não tiver isca!
local message2 = "You must wait few seconds!"  --Mensagem se tiver pescando muito rápido
 
local storage = 5560
local waterIds = {493, 4608, 4609, 4610, 4611, 4612, 4613, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625}
local larvaIds = {598, 599, 600, 601}

if not getTilePzInfo(getCreaturePosition(cid)) then
	if needBait == TRUE then
		if getPlayerItemCount(cid, Bait) > 0 then
			if exhaustion.get(cid, storage) == FALSE then
				exhaustion.set(cid, storage, time)
				doPlayerAddSkillTry(cid, SKILL_FISHING, 1)
					if isInArray(waterIds, itemEx.itemid) == TRUE then
						doSendMagicEffect(toPosition, CONST_ME_LOSEENERGY)
							if itemEx.itemid ~= 493 then
								if math.random(1, (100 + (getPlayerSkill(cid, SKILL_FISHING) / 10))) <= (getPlayerSkill(cid, SKILL_FISHING)*FishRate) then
									doPlayerRemoveItem(cid, Bait, 1)
									doCreateMonster(fishable[math.random(#fishable)], getPlayerPosition(cid))
								end
							end
					end
					return TRUE
			else
				doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, message2)
			end
		else
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, message1)
		end
	return FALSE
	end
 
	if needBait == FALSE then
		if exhaustion.get(cid, storage) == FALSE then
			exhaustion.set(cid, storage, time)
			doPlayerAddSkillTry(cid, SKILL_FISHING, 1)
				if isInArray(waterIds, itemEx.itemid) == TRUE then
					doSendMagicEffect(toPosition, CONST_ME_LOSEENERGY)
						if itemEx.itemid ~= 493 then
							if math.random(1, (100 + (getPlayerSkill(cid, SKILL_FISHING) / 10))) <= (getPlayerSkill(cid, SKILL_FISHING)*FishRate) then
								doCreateMonster(fishable[math.random(#fishable)], getPlayerPosition(cid))
							end
						end
	else
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry, not possible!")
				end
		return TRUE
		else
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, message2)
		end
	end
	
	if needBait == TRUE then
		if getPlayerItemCount(cid, Bait) > 0 then
			if exhaustion.get(cid, storage) == FALSE then
				exhaustion.set(cid, storage, time)
				doPlayerAddSkillTry(cid, SKILL_FISHING, 1)
					if isInArray(larvaIds, itemEx.itemid) == TRUE then
						doSendMagicEffect(toPosition, CONST_ME_LOSEENERGY)
							if itemEx.itemid ~= 493 then
								if math.random(1, (100 + (getPlayerSkill(cid, SKILL_FISHING) / 10))) <= (getPlayerSkill(cid, SKILL_FISHING)*FishRate) then
									doPlayerRemoveItem(cid, Bait, 1)
									doCreateMonster(fishable1[math.random(#fishable1)], getPlayerPosition(cid))
								end
							end
					end
					return TRUE
			else
				doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, message2)
			end
		else
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, message1)
		end
	return FALSE
	end
 
	if needBait == FALSE then
		if exhaustion.get(cid, storage) == FALSE then
			exhaustion.set(cid, storage, time)
			doPlayerAddSkillTry(cid, SKILL_FISHING, 1)
				if isInArray(larvaIds, itemEx.itemid) == TRUE then
					doSendMagicEffect(toPosition, CONST_ME_LOSEENERGY)
						if itemEx.itemid ~= 493 then
							if math.random(1, (100 + (getPlayerSkill(cid, SKILL_FISHING) / 10))) <= (getPlayerSkill(cid, SKILL_FISHING)*FishRate) then
								doCreateMonster(fishable1[math.random(#fishable1)], getPlayerPosition(cid))
							end
						end
 
				end
		return TRUE
		else
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, message2)
		end
	else
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry, not possible!")
	end
return FALSE
else
	doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can't fish in a protection zone!")
end
end

 

Editado por Weslley Kiyo (veja o histórico de edições)

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