Postado Dezembro 12, 2016 8 anos quando mato pokemon ele nao aparece o corpo nem loot anuncia! no log da esse error
Postado Dezembro 12, 2016 8 anos Autor local function playerAddExp(cid, exp) local Tiers = { [71] = {bonus = Exp1}, [72] = {bonus = Exp2}, [73] = {bonus = Exp3}, [74] = {bonus = Exp4}, [75] = {bonus = Exp5}, [76] = {bonus = Exp6}, [77] = {bonus = Exp7}, } local ball = getPlayerSlotItem(cid, 8) local Tier = getItemAttribute(ball.uid, "heldx") if Tier and Tier > 70 and Tier < 78 then doPlayerAddExp(cid, math.floor(exp * Tiers[Tier].bonus)) doSendAnimatedText(getThingPos(cid), exp * Tiers[Tier].bonus, 215) else doPlayerAddExp(cid, exp) doSendAnimatedText(getThingPos(cid), exp, 215) end end function onDeath(cid, corpse, deathList) --if not isCreature(cid) then return true end if isSummon(cid) or not deathList or getCreatureName(cid) == "Evolution" then return true end --alterado v1.8 -------------Edited Golden Arena------------------------- --alterado v1.7 \/\/ if getPlayerStorageValue(cid, 22546) == 1 then setGlobalStorageValue(22548, getGlobalStorageValue(22548)-1) if corpse.itemid ~= 0 then doItemSetAttribute(corpse.uid, "golden", 1) end --alterado v1.8 end if getPlayerStorageValue(cid, 22546) == 1 and getGlobalStorageValue(22548) == 0 then local wave = getGlobalStorageValue(22547) for _, sid in ipairs(getPlayersOnline()) do if isPlayer(sid) and getPlayerStorageValue(sid, 22545) == 1 then if getGlobalStorageValue(22547) < #wavesGolden+1 then doPlayerSendTextMessage(sid, 20, "Wave "..wave.." will begin in "..timeToWaves.."seconds!") doPlayerSendTextMessage(sid, 28, "Wave "..wave.." will begin in "..timeToWaves.."seconds!") addEvent(creaturesInGolden, 100, GoldenUpper, GoldenLower, false, true, true) addEvent(doWave, timeToWaves*1000) elseif getGlobalStorageValue(22547) == #wavesGolden+1 then doPlayerSendTextMessage(sid, 20, "Você foi o último sobrevivente da Golden arena tome sua recompensa!") doPlayerAddItem(sid, 2152, getPlayerStorageValue(sid, 22551)*2) --premio setPlayerStorageValue(sid, 22545, -1) doTeleportThing(sid, getClosestFreeTile(sid, posBackGolden), false) setPlayerRecordWaves(sid) end end end if getGlobalStorageValue(22547) == #wavesGolden+1 then endGoldenArena() end end --------------------------------------------------- /\/\ local givenexp = getWildPokemonExp(cid) ---local killer = getItemAttribute(corpse.uid, "corpseowner") if givenexp > 0 then for a = 1, #deathList do local pk = deathList[a] --- local list = getSpectators(getThingPosWithDebug(pk), 30, 30, false) if isCreature(pk) then local expTotal = math.floor(givenexp * getDamageMapPercent(pk, cid)) local party = getPartyMembers(pk) if isInParty(pk) and getPlayerStorageValue(pk, 4875498) <= -1 then expTotal = math.floor(expTotal/#party) --alterado v1.6.1 for i = 1, #party do if isInArray(list, party[i]) then if getPlayerLevel(pk) <= 50 then playerAddExp(party[i], expTotal * 200) elseif getPlayerLevel(pk) >= 51 and getPlayerLevel(pk) <= 75 then playerAddExp(party[i], expTotal * 130) elseif getPlayerLevel(pk) >= 76 and getPlayerLevel(pk) <= 100 then playerAddExp(party[i], expTotal * 80) elseif getPlayerLevel(pk) >= 101 and getPlayerLevel(pk) <= 150 then playerAddExp(party[i], expTotal * 40) elseif getPlayerLevel(pk) >= 151 and getPlayerLevel(pk) <= 250 then playerAddExp(party[i], expTotal * 20) elseif getPlayerLevel(pk) >= 251 and getPlayerLevel(pk) <= 350 then playerAddExp(party[i], expTotal * 10) elseif getPlayerLevel(pk) >= 351 then playerAddExp(party[i], expTotal * 5) end end end elseif not isInParty(pk) then if getPlayerLevel(pk) <= 50 then playerAddExp(pk, math.floor(200 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 51 and getPlayerLevel(pk) <= 75 then playerAddExp(pk, math.floor(130 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 76 and getPlayerLevel(pk) <= 100 then playerAddExp(pk, math.floor(80 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 101 and getPlayerLevel(pk) <= 150 then playerAddExp(pk, math.floor(40 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 151 and getPlayerLevel(pk) <= 250 then playerAddExp(pk, math.floor(20 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 251 and getPlayerLevel(pk) <= 350 thenlocal function playerAddExp(cid, exp) local Tiers = { [71] = {bonus = Exp1}, [72] = {bonus = Exp2}, [73] = {bonus = Exp3}, [74] = {bonus = Exp4}, [75] = {bonus = Exp5}, [76] = {bonus = Exp6}, [77] = {bonus = Exp7}, } local ball = getPlayerSlotItem(cid, 8) local Tier = getItemAttribute(ball.uid, "heldx") if Tier and Tier > 70 and Tier < 78 then doPlayerAddExp(cid, math.floor(exp * Tiers[Tier].bonus)) doSendAnimatedText(getThingPos(cid), exp * Tiers[Tier].bonus, 215) else doPlayerAddExp(cid, exp) doSendAnimatedText(getThingPos(cid), exp, 215) end end function onDeath(cid, corpse, deathList) --if not isCreature(cid) then return true end if isSummon(cid) or not deathList or getCreatureName(cid) == "Evolution" then return true end --alterado v1.8 -------------Edited Golden Arena------------------------- --alterado v1.7 \/\/ if getPlayerStorageValue(cid, 22546) == 1 then setGlobalStorageValue(22548, getGlobalStorageValue(22548)-1) if corpse.itemid ~= 0 then doItemSetAttribute(corpse.uid, "golden", 1) end --alterado v1.8 end if getPlayerStorageValue(cid, 22546) == 1 and getGlobalStorageValue(22548) == 0 then local wave = getGlobalStorageValue(22547) for _, sid in ipairs(getPlayersOnline()) do if isPlayer(sid) and getPlayerStorageValue(sid, 22545) == 1 then if getGlobalStorageValue(22547) < #wavesGolden+1 then doPlayerSendTextMessage(sid, 20, "Wave "..wave.." will begin in "..timeToWaves.."seconds!") doPlayerSendTextMessage(sid, 28, "Wave "..wave.." will begin in "..timeToWaves.."seconds!") addEvent(creaturesInGolden, 100, GoldenUpper, GoldenLower, false, true, true) addEvent(doWave, timeToWaves*1000) elseif getGlobalStorageValue(22547) == #wavesGolden+1 then doPlayerSendTextMessage(sid, 20, "Você foi o último sobrevivente da Golden arena tome sua recompensa!") doPlayerAddItem(sid, 2152, getPlayerStorageValue(sid, 22551)*2) --premio setPlayerStorageValue(sid, 22545, -1) doTeleportThing(sid, getClosestFreeTile(sid, posBackGolden), false) setPlayerRecordWaves(sid) end end end if getGlobalStorageValue(22547) == #wavesGolden+1 then endGoldenArena() end end --------------------------------------------------- /\/\ local givenexp = getWildPokemonExp(cid) ---local killer = getItemAttribute(corpse.uid, "corpseowner") if givenexp > 0 then for a = 1, #deathList do local pk = deathList[a] --- local list = getSpectators(getThingPosWithDebug(pk), 30, 30, false) if isCreature(pk) then local expTotal = math.floor(givenexp * getDamageMapPercent(pk, cid)) local party = getPartyMembers(pk) if isInParty(pk) and getPlayerStorageValue(pk, 4875498) <= -1 then expTotal = math.floor(expTotal/#party) --alterado v1.6.1 for i = 1, #party do if isInArray(list, party[i]) then if getPlayerLevel(pk) <= 50 then playerAddExp(party[i], expTotal * 200) elseif getPlayerLevel(pk) >= 51 and getPlayerLevel(pk) <= 75 then playerAddExp(party[i], expTotal * 130) elseif getPlayerLevel(pk) >= 76 and getPlayerLevel(pk) <= 100 then playerAddExp(party[i], expTotal * 80) elseif getPlayerLevel(pk) >= 101 and getPlayerLevel(pk) <= 150 then playerAddExp(party[i], expTotal * 40) elseif getPlayerLevel(pk) >= 151 and getPlayerLevel(pk) <= 250 then playerAddExp(party[i], expTotal * 20) elseif getPlayerLevel(pk) >= 251 and getPlayerLevel(pk) <= 350 then playerAddExp(party[i], expTotal * 10) elseif getPlayerLevel(pk) >= 351 then playerAddExp(party[i], expTotal * 5) end end end elseif not isInParty(pk) then if getPlayerLevel(pk) <= 50 then playerAddExp(pk, math.floor(200 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 51 and getPlayerLevel(pk) <= 75 then playerAddExp(pk, math.floor(130 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 76 and getPlayerLevel(pk) <= 100 then playerAddExp(pk, math.floor(80 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 101 and getPlayerLevel(pk) <= 150 then playerAddExp(pk, math.floor(40 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 151 and getPlayerLevel(pk) <= 250 then playerAddExp(pk, math.floor(20 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 251 and getPlayerLevel(pk) <= 350 then playerAddExp(pk, math.floor(10 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 351 then playerAddExp(pk, math.floor(5 * givenexp * getDamageMapPercent(pk, cid))) return true end end end end end if isNpcSummon(cid) then local master = getCreatureMaster(cid) doSendMagicEffect(getThingPos(cid), getPlayerStorageValue(cid, 10000)) doCreatureSay(master, getPlayerStorageValue(cid, 10001), 1) doRemoveCreature(cid) return false end if corpse.itemid ~= 0 then --alterado v1.8 doItemSetAttribute(corpse.uid, "level", getPokemonLevel(cid)) doItemSetAttribute(corpse.uid, "gender", getPokemonGender(cid)) end return true end playerAddExp(pk, math.floor(10 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 351 then playerAddExp(pk, math.floor(5 * givenexp * getDamageMapPercent(pk, cid))) return true end end end end end if isNpcSummon(cid) then local master = getCreatureMaster(cid) doSendMagicEffect(getThingPos(cid), getPlayerStorageValue(cid, 10000)) doCreatureSay(master, getPlayerStorageValue(cid, 10001), 1) doRemoveCreature(cid) return false end if corpse.itemid ~= 0 then --alterado v1.8 doItemSetAttribute(corpse.uid, "level", getPokemonLevel(cid)) doItemSetAttribute(corpse.uid, "gender", getPokemonGender(cid)) end return true end
Postado Dezembro 12, 2016 8 anos substitua: Spoiler local function playerAddExp(cid, exp) local Tiers = { [71] = {bonus = Exp1}, [72] = {bonus = Exp2}, [73] = {bonus = Exp3}, [74] = {bonus = Exp4}, [75] = {bonus = Exp5}, [76] = {bonus = Exp6}, [77] = {bonus = Exp7}, } local ball = getPlayerSlotItem(cid, 8) local Tier = getItemAttribute(ball.uid, "heldx") if Tier and Tier > 70 and Tier < 78 then doPlayerAddExp(cid, math.floor(exp * Tiers[Tier].bonus)) doSendAnimatedText(getThingPos(cid), exp * Tiers[Tier].bonus, 215) else doPlayerAddExp(cid, exp) doSendAnimatedText(getThingPos(cid), exp, 215) end end function onDeath(cid, corpse, deathList) --if not isCreature(cid) then return true end if isSummon(cid) or not deathList or getCreatureName(cid) == "Evolution" then return true end --alterado v1.8 -------------Edited Golden Arena------------------------- --alterado v1.7 \/\/ if getPlayerStorageValue(cid, 22546) == 1 then setGlobalStorageValue(22548, getGlobalStorageValue(22548)-1) if corpse.itemid ~= 0 then doItemSetAttribute(corpse.uid, "golden", 1) end --alterado v1.8 end if getPlayerStorageValue(cid, 22546) == 1 and getGlobalStorageValue(22548) == 0 then local wave = getGlobalStorageValue(22547) for _, sid in ipairs(getPlayersOnline()) do if isPlayer(sid) and getPlayerStorageValue(sid, 22545) == 1 then if getGlobalStorageValue(22547) < #wavesGolden+1 then doPlayerSendTextMessage(sid, 20, "Wave "..wave.." will begin in "..timeToWaves.."seconds!") doPlayerSendTextMessage(sid, 28, "Wave "..wave.." will begin in "..timeToWaves.."seconds!") addEvent(creaturesInGolden, 100, GoldenUpper, GoldenLower, false, true, true) addEvent(doWave, timeToWaves*1000) elseif getGlobalStorageValue(22547) == #wavesGolden+1 then doPlayerSendTextMessage(sid, 20, "Você foi o último sobrevivente da Golden arena tome sua recompensa!") doPlayerAddItem(sid, 2152, getPlayerStorageValue(sid, 22551)*2) --premio setPlayerStorageValue(sid, 22545, -1) doTeleportThing(sid, getClosestFreeTile(sid, posBackGolden), false) setPlayerRecordWaves(sid) end end end if getGlobalStorageValue(22547) == #wavesGolden+1 then endGoldenArena() end end --------------------------------------------------- /\/\ local givenexp = getWildPokemonExp(cid) ---local killer = getItemAttribute(corpse.uid, "corpseowner") if givenexp > 0 then for a = 1, #deathList do local pk = deathList[a] --- local list = getSpectators(getThingPosWithDebug(pk), 30, 30, false) if isCreature(pk) then local expTotal = math.floor(playerExperienceRate * givenexp) local party = getPartyMembers(pk) if isInParty(pk) and getPlayerStorageValue(pk, 4875498) <= -1 then expTotal = math.floor(expTotal/#party) --alterado v1.6.1 for i = 1, #party do if isInArray(list, party) then if getPlayerLevel(pk) <= 50 then playerAddExp(party, expTotal * 200) elseif getPlayerLevel(pk) >= 51 and getPlayerLevel(pk) <= 75 then playerAddExp(party, expTotal * 130) elseif getPlayerLevel(pk) >= 76 and getPlayerLevel(pk) <= 100 then playerAddExp(party, expTotal * 80) elseif getPlayerLevel(pk) >= 101 and getPlayerLevel(pk) <= 150 then playerAddExp(party, expTotal * 40) elseif getPlayerLevel(pk) >= 151 and getPlayerLevel(pk) <= 250 then playerAddExp(party, expTotal * 20) elseif getPlayerLevel(pk) >= 251 and getPlayerLevel(pk) <= 350 then playerAddExp(party, expTotal * 10) elseif getPlayerLevel(pk) >= 351 then playerAddExp(party, expTotal * 5) end end end elseif not isInParty(pk) then if getPlayerLevel(pk) <= 50 then playerAddExp(pk, math.floor(200 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 51 and getPlayerLevel(pk) <= 75 then playerAddExp(pk, math.floor(130 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 76 and getPlayerLevel(pk) <= 100 then playerAddExp(pk, math.floor(80 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 101 and getPlayerLevel(pk) <= 150 then playerAddExp(pk, math.floor(40 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 151 and getPlayerLevel(pk) <= 250 then playerAddExp(pk, math.floor(20 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 251 and getPlayerLevel(pk) <= 350 thenlocal function playerAddExp(cid, exp) local Tiers = { [71] = {bonus = Exp1}, [72] = {bonus = Exp2}, [73] = {bonus = Exp3}, [74] = {bonus = Exp4}, [75] = {bonus = Exp5}, [76] = {bonus = Exp6}, [77] = {bonus = Exp7}, } local ball = getPlayerSlotItem(cid, 8) local Tier = getItemAttribute(ball.uid, "heldx") if Tier and Tier > 70 and Tier < 78 then doPlayerAddExp(cid, math.floor(exp * Tiers[Tier].bonus)) doSendAnimatedText(getThingPos(cid), exp * Tiers[Tier].bonus, 215) else doPlayerAddExp(cid, exp) doSendAnimatedText(getThingPos(cid), exp, 215) end end function onDeath(cid, corpse, deathList) --if not isCreature(cid) then return true end if isSummon(cid) or not deathList or getCreatureName(cid) == "Evolution" then return true end --alterado v1.8 -------------Edited Golden Arena------------------------- --alterado v1.7 \/\/ if getPlayerStorageValue(cid, 22546) == 1 then setGlobalStorageValue(22548, getGlobalStorageValue(22548)-1) if corpse.itemid ~= 0 then doItemSetAttribute(corpse.uid, "golden", 1) end --alterado v1.8 end if getPlayerStorageValue(cid, 22546) == 1 and getGlobalStorageValue(22548) == 0 then local wave = getGlobalStorageValue(22547) for _, sid in ipairs(getPlayersOnline()) do if isPlayer(sid) and getPlayerStorageValue(sid, 22545) == 1 then if getGlobalStorageValue(22547) < #wavesGolden+1 then doPlayerSendTextMessage(sid, 20, "Wave "..wave.." will begin in "..timeToWaves.."seconds!") doPlayerSendTextMessage(sid, 28, "Wave "..wave.." will begin in "..timeToWaves.."seconds!") addEvent(creaturesInGolden, 100, GoldenUpper, GoldenLower, false, true, true) addEvent(doWave, timeToWaves*1000) elseif getGlobalStorageValue(22547) == #wavesGolden+1 then doPlayerSendTextMessage(sid, 20, "Você foi o último sobrevivente da Golden arena tome sua recompensa!") doPlayerAddItem(sid, 2152, getPlayerStorageValue(sid, 22551)*2) --premio setPlayerStorageValue(sid, 22545, -1) doTeleportThing(sid, getClosestFreeTile(sid, posBackGolden), false) setPlayerRecordWaves(sid) end end end if getGlobalStorageValue(22547) == #wavesGolden+1 then endGoldenArena() end end --------------------------------------------------- /\/\ local givenexp = getWildPokemonExp(cid) ---local killer = getItemAttribute(corpse.uid, "corpseowner") if givenexp > 0 then for a = 1, #deathList do local pk = deathList[a] --- local list = getSpectators(getThingPosWithDebug(pk), 30, 30, false) if isCreature(pk) then local expTotal = math.floor(givenexp * getDamageMapPercent(pk, cid)) local party = getPartyMembers(pk) if isInParty(pk) and getPlayerStorageValue(pk, 4875498) <= -1 then expTotal = math.floor(expTotal/#party) --alterado v1.6.1 for i = 1, #party do if isInArray(list, party) then if getPlayerLevel(pk) <= 50 then playerAddExp(party, expTotal * 200) elseif getPlayerLevel(pk) >= 51 and getPlayerLevel(pk) <= 75 then playerAddExp(party, expTotal * 130) elseif getPlayerLevel(pk) >= 76 and getPlayerLevel(pk) <= 100 then playerAddExp(party, expTotal * 80) elseif getPlayerLevel(pk) >= 101 and getPlayerLevel(pk) <= 150 then playerAddExp(party, expTotal * 40) elseif getPlayerLevel(pk) >= 151 and getPlayerLevel(pk) <= 250 then playerAddExp(party, expTotal * 20) elseif getPlayerLevel(pk) >= 251 and getPlayerLevel(pk) <= 350 then playerAddExp(party, expTotal * 10) elseif getPlayerLevel(pk) >= 351 then playerAddExp(party, expTotal * 5) end end end elseif not isInParty(pk) then if getPlayerLevel(pk) <= 50 then playerAddExp(pk, math.floor(200 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 51 and getPlayerLevel(pk) <= 75 then playerAddExp(pk, math.floor(130 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 76 and getPlayerLevel(pk) <= 100 then playerAddExp(pk, math.floor(80 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 101 and getPlayerLevel(pk) <= 150 then playerAddExp(pk, math.floor(40 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 151 and getPlayerLevel(pk) <= 250 then playerAddExp(pk, math.floor(20 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 251 and getPlayerLevel(pk) <= 350 then playerAddExp(pk, math.floor(10 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 351 then playerAddExp(pk, math.floor(5 * givenexp * getDamageMapPercent(pk, cid))) return true end end end end end if isNpcSummon(cid) then local master = getCreatureMaster(cid) doSendMagicEffect(getThingPos(cid), getPlayerStorageValue(cid, 10000)) doCreatureSay(master, getPlayerStorageValue(cid, 10001), 1) doRemoveCreature(cid) return false end if corpse.itemid ~= 0 then --alterado v1.8 doItemSetAttribute(corpse.uid, "level", getPokemonLevel(cid)) doItemSetAttribute(corpse.uid, "gender", getPokemonGender(cid)) end return true end playerAddExp(pk, math.floor(10 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 351 then playerAddExp(pk, math.floor(5 * givenexp * getDamageMapPercent(pk, cid))) return true end end end end end if isNpcSummon(cid) then local master = getCreatureMaster(cid) doSendMagicEffect(getThingPos(cid), getPlayerStorageValue(cid, 10000)) doCreatureSay(master, getPlayerStorageValue(cid, 10001), 1) doRemoveCreature(cid) return false end if corpse.itemid ~= 0 then --alterado v1.8 doItemSetAttribute(corpse.uid, "level", getPokemonLevel(cid)) doItemSetAttribute(corpse.uid, "gender", getPokemonGender(cid)) end return true end
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