Postado Dezembro 14, 2016 8 anos No global um exemplo o grim reaper não passa por fire a menos se for atacado, no meu servidor ele passa por todos os field mesmo sem atacar. Como deixar igual global? <?xml version="1.0" encoding="UTF-8"?> <monster name="Grim Reaper" nameDescription="a grim reaper" race="undead" experience="5500" speed="320" manacost="0"> <health now="3900" max="3900" /> <look type="300" corpse="8955" /> <targetchange interval="3000" chance="20" /> <strategy attack="100" defense="0" /> <flags> <flag summonable="0" /> <flag attackable="1" /> <flag hostile="1" /> <flag illusionable="0" /> <flag convinceable="0" /> <flag pushable="0" /> <flag isblockable="0" /> <flag canpushitems="1" /> <flag canpushcreatures="0" /> <flag targetdistance="1" /> <flag staticattack="90" /> <flag runonhealth="0" /> </flags> <attacks> <attack name="melee" interval="2000" skill="70" attack="80" /> <attack name="melee" interval="2000" chance="2" skill="153" attack="100" /> <attack name="physical" interval="2000" chance="14" range="7" target="1" min="0" max="-165"> <attribute key="shootEffect" value="death" /> <attribute key="areaEffect" value="mortarea" /> </attack> <attack name="death" interval="2000" chance="12" length="8" spread="0" min="-350" max="-720"> <attribute key="areaEffect" value="redspark" /> </attack> <attack name="death" interval="2000" chance="13" radius="4" target="0" min="-225" max="-275"> <attribute key="areaEffect" value="redspark" /> </attack> <attack name="physical" interval="2000" chance="9" length="8" spread="3" min="-0" max="-300"> <attribute key="areaEffect" value="explosionarea" /> </attack> </attacks> <defenses armor="30" defense="30"> <defense name="healing" interval="2000" chance="16" min="130" max="205"> <attribute key="areaEffect" value="redshimmer" /> </defense> <defense name="effect" interval="2000" chance="9"> <attribute key="areaEffect" value="greenshimmer" /> </defense> <defense name="effect" interval="2000" chance="10"> <attribute key="areaEffect" value="redspark" /> </defense> <defense name="speed" interval="2000" chance="12" speedchange="532" duration="4000"> <attribute key="areaEffect" value="redshimmer" /> </defense> </defenses> <elements> <element energyPercent="-10" /> <element earthPercent="40" /> <element physicalPercent="20" /> <element icePercent="65" /> <element holyPercent="-10" /> <element deathPercent="80" /> <element firePercent="-10" /> </elements> <immunities> <immunity fire="0"/> <immunity lifedrain="1" /> <immunity paralyze="1" /> <immunity invisible="1" /> </immunities> <voices interval="2000" chance="5"> <voice sentence="Death!" yell="1"/> <voice sentence="Come a little closer!" yell="1"/> <voice sentence="The end is near!" yell="1"/> </voices> <loot> <item id="6558" chance="35760" /><!-- concentrated demonic blood --> <item id="6500" chance="10720" /><!-- demonic essence --> <item id="10577" chance="5170" /><!-- mystical hourglass --> <item id="2148" countmax="271" chance="99020" /><!-- gold coin --> <item id="2152" countmax="4" chance="5230" /><!-- platinum coin --> <item id="8473" chance="9550" /><!-- ultimate health potion --> <item id="7590" chance="10070" /><!-- great mana potion --> <item id="2162" chance="4840" /><!-- magic lightwand --> <item id="2521" chance="2940" /><!-- dark shield --> <item id="7418" chance="920" /><!-- nightmare blade --> <item id="2550" chance="9050" /><!-- scythe --> <item id="8910" chance="860" /><!-- underworld rod --> <item id="7896" chance="350" /><!-- glacier kilt --> <item id="9810" chance="2610" /><!-- rusty armor --> <item id="5022" countmax="4" chance="1400" /><!-- orichalcum pearl --> <item id="8889" chance="280" /><!-- skullcracker armor --> <item id="6300" chance="350" /><!-- death ring --> </loot> </monster>
Postado Dezembro 14, 2016 8 anos Tente usar esse: Spoiler <?xml version="1.0" encoding="UTF-8"?> <monster name="Grim Reaper" nameDescription="a grim reaper" race="undead" experience="5500" speed="400" manacost="0"> <health now="4100" max="4100"/> <look type="300" corpse="8955"/> <targetchange interval="5000" chance="10"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="106" attack="140"/> <attack name="death" interval="1000" chance="9" range="7" min="0" max="-350"> <attribute key="shootEffect" value="suddendeath"/> <attribute key="areaEffect" value="mortarea"/> </attack> <attack name="lifedrain" interval="1000" chance="9" length="7" spread="0" min="0" max="-600"> <attribute key="areaEffect" value="redspark"/> </attack> <attack name="physical" interval="1000" chance="8" range="7" radius="4" target="1" min="0" max="-395"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="redspark"/> </attack> <attack name="physical" interval="1000" chance="11" lenght="7" spread="3" min="0" max="-300"> <attribute key="areaEffect" value="redshimmer"/> </attack> </attacks> <defenses armor="50" defense="50"> <defense name="healing" interval="1000" chance="25" min="100" max="195"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element energyPercent="10"/> <element earthPercent="-20"/> <element icePercent="-10"/> <element holyPercent="10"/> <element deathPercent="-20"/> <element firePercent="10"/> </elements> <immunities> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="Death!" yell="1"/> <voice sentence="Come a little closer!" yell="1"/> <voice sentence="The end is near!" yell="1"/> </voices> <loot> <item id="2148" countmax="90" chance="43750"/><!-- gold coin --> <item id="2148" countmax="80" chance="43750"/><!-- gold coin --> <item id="2148" countmax="75" chance="43750"/><!-- gold coin --> <item id="6500" chance="10500"/><!-- demonic essence --> <item id="8473" chance="9500"/><!-- ultimate health potion --> <item id="2152" countmax="4" chance="3500"/><!-- Platinum Coin --> <item id="6558" chance="37000"/><!-- concentrated demonic blood --> <item id="2162" chance="8150"/><!-- magic lightwand --> <item id="7590" chance="7850"/><!-- great mana potion --> <item id="1987" chance="100000"><!-- bag --> <inside> <item id="2521" chance="3100"/><!-- dark shield --> <item id="2550" chance="9500"/><!-- scythe --> <item id="8910" chance="700"/><!-- underworld rod --> <item id="7896" chance="1000"/><!-- glacier kilt --> <item id="9810" chance="2250"/><!-- rusty armor --> <item id="7418" chance="450"/><!-- nightmare blade --> <item id="5022" countmax="4" chance="1500"/><!-- orichalcum pearl --> <item id="8889" chance="560"/><!-- skullcracker armor --> <item id="6300" chance="280"/><!-- death ring --> </inside> </item> </loot> </monster> Editado Dezembro 14, 2016 8 anos por Digoshow (veja o histórico de edições)
Postado Dezembro 14, 2016 8 anos Precisa fazer as modificações na sources para o monstro evite o field caso ele não seja atacado. Discord: vankk #7765 Precisando de ajuda? Entre em contato comigo via Discord. Muitos vêm seus muitos dias de glória, mas poucos vêm seus muitos dias de luta.
Postado Dezembro 14, 2016 8 anos Agora, vankk disse: Precisa fazer as modificações na sources para o monstro evite o field caso ele não seja atacado. @vankk, ele quer apenas que a criatura não passe por cima de algum tipo de elemento field sem ser atacado, foi isso que eu entendi!
Postado Dezembro 14, 2016 8 anos Agora, Digoshow disse: @vankk, ele quer apenas que a criatura não passe por cima de algum tipo de elemento field sem ser atacado, foi isso que eu entendi! Sim, eu sei, e para isso acontecer em TFS 1.x ele precisa ter as modificações na sources ($), porque o TFS não suporta esse tipo de atividade. Discord: vankk #7765 Precisando de ajuda? Entre em contato comigo via Discord. Muitos vêm seus muitos dias de glória, mas poucos vêm seus muitos dias de luta.
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