Postado Dezembro 17, 2016 8 anos Ta, vamos lá! em creaturescript cria um arquivo .lua function onLogout(cid, forceLogout) db.executeQuery("UPDATE `players` SET `broadcasting` = 0, `viewers` = 0 WHERE `id` = " .. getPlayerGUID(cid) .. " LIMIT 1") return true end <event type="logout" name="cast-log-out" event="script" value="XXXXXXX.lua"/> em globalevents cria um arquivo .lua function onThink(interval) local players = getPlayerCast() for _, pid in ipairs(players) do local data = getCastViewers(pid) if doPlayerSetCastState == true then db.executeQuery("UPDATE `players` set `viewers` = " .. table.maxn(data.names) .. " where `id` = " .. getPlayerGUID(pid) .. ";") end end return true end <globalevent name="viewers" interval="10000" event="script" value="XXXXXXX.lua"/> Talkaction Cast.lua function onSay(cid, words, param, channel) local tmp = param:explode(" ") if not(tmp[1]) then return doPlayerSendCancel(cid, "Parameters needed") end if tmp[1] == "on" then db.executeQuery("UPDATE `players` SET `broadcasting` = 1 WHERE `id` = " .. getPlayerGUID(cid)) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Cast has started.") doPlayerSetCastState(cid, true) doPlayerSave(cid) elseif getPlayerCast(cid).status == false then return doPlayerSendCancel(cid, "Your cast has to be running for this action.") elseif tmp[1] == "off" then db.executeQuery("UPDATE `players` SET `broadcasting` = 0, `viewers` = 0 WHERE `id` = " .. getPlayerGUID(cid)) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Cast has ended.") doPlayerSetCastState(cid, false) doPlayerSave(cid) elseif isInArray({"pass", "password", "p"}, tmp[1]) then if not(tmp[2]) then return doPlayerSendCancel(cid, "You need to set a password") end if tmp[2]:len() > 10 then return doPlayerSendCancel(cid, "The password is too long. (Max.: 10 letters)") end if tmp[2] == "off" then doPlayerSetCastPassword(cid, "") db.executeQuery("UPDATE `players` SET `broadcasting` = `broadcasting` - 2 WHERE `id` = " .. getPlayerGUID(cid)) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Cast password has been removed.") else doPlayerSetCastPassword(cid, tmp[2]) db.executeQuery("UPDATE `players` SET `broadcasting` = `broadcasting` + 2 WHERE `id` = " .. getPlayerGUID(cid)) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Cast password was set to: " .. tmp[2]) end elseif isInArray({"desc", "description", "d"}, tmp[1]) then local d = param:gsub(tmp[1]..(tmp[2] and " " or ""), "") if not(d) or d:len() == 0 then return doPlayerSendCancel(cid, "You need to specify a description.") end if d:len() > 50 then return doPlayerSendCancel(cid, "The description is too long. (Max.: 50 letters)") end doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Cast description was set to: ") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, d) doPlayerSetCastDescription(cid, d) elseif tmp[1] == "ban" then if not(tmp[2]) then return doPlayerSendCancel(cid, "Specify a spectator that you want to ban.") end if doPlayerAddCastBan(cid, tmp[2]) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Spectator '" .. tmp[2] .. "' has been banned.") else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Spectator '" .. tmp[2] .. "' could not be banned.") end elseif tmp[1] == "unban" then if not(tmp[2]) then return doPlayerSendCancel(cid, "Specify the person you want to unban.") end if doPlayerRemoveCastBan(cid, tmp[2]) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Spectator '" .. tmp[2] .. "' has been unbanned.") else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Spectator '" .. tmp[2] .. "' could not be unbanned.") end elseif param == "bans" then local t = getCastBans(cid) local text = "Cast Bans:\n\n" for k, v in pairs(t) do text = text .. "*" .. v.name .. "\n" end if text == "Cast Bans:\n\n" then text = text .. "No bans." end doShowTextDialog(cid, 5958, text) elseif tmp[1] == "mute" then if not(tmp[2]) then return doPlayerSendCancel(cid, "Specify a spectator that you want to mute.") end if doPlayerAddCastMute(cid, tmp[2]) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Spectator '" .. tmp[2] .. "' has been muted.") else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Spectator '" .. tmp[2] .. "' could not be muted.") end elseif tmp[1] == "unmute" then if not(tmp[2]) then return doPlayerSendCancel(cid, "Specify the person you want to unmute.") end if doPlayerRemoveCastMute(cid, tmp[2]) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Spectator '" .. tmp[2] .. "' has been unmuted.") else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Spectator '" .. tmp[2] .. "' could not be unmuted.") end elseif param == "mutes" then local t = getCastMutes(cid) local text = "Cast Mutes:\n\n" for k, v in pairs(t) do text = text .. "*" .. v.name .. "\n" end if text == "Cast Bans:\n\n" then text = text .. "No mutes." end doShowTextDialog(cid, 5958, text) elseif param == "viewers" then local t = getCastViewers(cid) local text, count = "Cast Viewers:\n#Viewers: |COUNT|\n\n", 0 for _,v in pairs(t) do count = count + 1 text = text .. "*" .. v.name .."\n" end if text == "Cast Viewers:\n#Viewers: |COUNT|\n\n" then text = "Cast Viewers:\n\nNo viewers." end text = text:gsub("|COUNT|", count) doShowTextDialog(cid, 5958, text) elseif param == "status" then local t, c = getCastViewers(cid), getPlayerCast(cid) local count = 0 for _,v in pairs(t) do count = count + 1 end doShowTextDialog(cid, 5958, "Cast Status:\n\n*Viewers:\n " .. count .. "\n*Description:\n "..(c.description == "" and "Not set" or c.description).."\n*Password:\n " .. (c.password == "" and "Not set" or "Set - '"..c.password.."'")) elseif param == "update" then if getPlayerStorageValue(cid, 656544) > os.time() then return doPlayerSendCancel(cid, "You used this command lately. Wait: " .. (getPlayerStorageValue(cid, 656544)-os.time()) .. " sec.") end doPlayerSave(cid) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "The cast settings have been updated.") doPlayerSetStorageValue(cid, 656544, os.time()+60) end return true end No banco de dados: Acho que vocÊ já deve ter ai.. Tentei procurar aqui mas não achei kkkk OBS: as funções são muito diferentes, veja se vai funcionar, eu não tenho certeza =/
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