Postado Dezembro 19, 2016 8 anos Autor Va até a pasta events/scripts/player.lua E substitua o seu por este: function Player:onBrowseField(position) return true end function Player:onLook(thing, position, distance) local description = "You see " .. thing:getDescription(distance) if self:getGroup():getAccess() then if thing:isItem() then description = string.format("%s\nItem ID: %d", description, thing:getId()) local actionId = thing:getActionId() if actionId ~= 0 then description = string.format("%s, Action ID: %d", description, actionId) end local uniqueId = thing:getAttribute(ITEM_ATTRIBUTE_UNIQUEID) if uniqueId > 0 and uniqueId < 65536 then description = string.format("%s, Unique ID: %d", description, uniqueId) end local itemType = thing:getType() local transformEquipId = itemType:getTransformEquipId() local transformDeEquipId = itemType:getTransformDeEquipId() if transformEquipId ~= 0 then description = string.format("%s\nTransforms to: %d (onEquip)", description, transformEquipId) elseif transformDeEquipId ~= 0 then description = string.format("%s\nTransforms to: %d (onDeEquip)", description, transformDeEquipId) end local decayId = itemType:getDecayId() if decayId ~= -1 then description = string.format("%s\nDecays to: %d", description, decayId) end elseif thing:isCreature() then local str = "%s\nHealth: %d / %d" if thing:getMaxMana() > 0 then str = string.format("%s, Mana: %d / %d", str, thing:getMana(), thing:getMaxMana()) end description = string.format(str, description, thing:getHealth(), thing:getMaxHealth()) .. "." end local position = thing:getPosition() description = string.format( "%s\nPosition: %d, %d, %d", description, position.x, position.y, position.z ) if thing:isCreature() then if thing:isPlayer() then description = string.format("%s\nIP: %s.", description, Game.convertIpToString(thing:getIp())) end end end self:sendTextMessage(MESSAGE_INFO_DESCR, description) end function Player:onLookInBattleList(creature, distance) local description = "You see " .. creature:getDescription(distance) if self:getGroup():getAccess() then local str = "%s\nHealth: %d / %d" if creature:getMaxMana() > 0 then str = string.format("%s, Mana: %d / %d", str, creature:getMana(), creature:getMaxMana()) end description = string.format(str, description, creature:getHealth(), creature:getMaxHealth()) .. "." local position = creature:getPosition() description = string.format( "%s\nPosition: %d, %d, %d", description, position.x, position.y, position.z ) if creature:isPlayer() then description = string.format("%s\nIP: %s", description, Game.convertIpToString(creature:getIp())) end end self:sendTextMessage(MESSAGE_INFO_DESCR, description) end function Player:onLookInTrade(partner, item, distance) self:sendTextMessage(MESSAGE_INFO_DESCR, "You see " .. item:getDescription(distance)) end function Player:onLookInShop(itemType, count) return true end function Player:onMoveItem(item, count, fromPosition, toPosition, fromCylinder, toCylinder) if item:getActionId() == NOT_MOVEABLE_ACTION then self:sendCancelMessage('Sorry, not possible.') return false end if toPosition.x == CONTAINER_POSITION and toCylinder and toCylinder:getId() == 26052 then self:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE) return false end if toPosition.x ~= CONTAINER_POSITION then return true end if item:getTopParent() == self and bit.band(toPosition.y, 0x40) == 0 then local itemType, moveItem = ItemType(item:getId()) if bit.band(itemType:getSlotPosition(), SLOTP_TWO_HAND) ~= 0 and toPosition.y == CONST_SLOT_LEFT then moveItem = self:getSlotItem(CONST_SLOT_RIGHT) elseif itemType:getWeaponType() == WEAPON_SHIELD and toPosition.y == CONST_SLOT_RIGHT then moveItem = self:getSlotItem(CONST_SLOT_LEFT) if moveItem and bit.band(ItemType(moveItem:getId()):getSlotPosition(), SLOTP_TWO_HAND) == 0 then return true end end if moveItem then local parent = item:getParent() if parent:getSize() == parent:getCapacity() then self:sendTextMessage(MESSAGE_STATUS_SMALL, Game.getReturnMessage(RETURNVALUE_CONTAINERNOTENOUGHROOM)) return false else return moveItem:moveTo(parent) end end end if toPosition.x == CONTAINER_POSITION then local containerId = toPosition.y - 64 local container = self:getContainerById(containerId) if not container then return true end -- Do not let the player insert items into either the Reward Container or the Reward Chest local itemId = container:getId() if itemId == ITEM_REWARD_CONTAINER or itemId == ITEM_REWARD_CHEST then self:sendCancelMessage('Sorry, not possible.') return false end -- The player also shouldn't be able to insert items into the boss corpse local tile = Tile(container:getPosition()) for _, item in ipairs(tile:getItems()) do if item:getAttribute(ITEM_ATTRIBUTE_CORPSEOWNER) == 2^31 - 1 and item:getName() == container:getName() then self:sendCancelMessage('Sorry, not possible.') return false end end end -- Do not let the player move the boss corpse. if item:getAttribute(ITEM_ATTRIBUTE_CORPSEOWNER) == 2^31 - 1 then self:sendCancelMessage('Sorry, not possible.') return false end return true end function Player:onMoveCreature(creature, fromPosition, toPosition) return true end function Player:onTurn(direction) return true end function Player:onTradeRequest(target, item) return true end function Player:onTradeAccept(target, item, targetItem) return true end local soulCondition = Condition(CONDITION_SOUL, CONDITIONID_DEFAULT) soulCondition:setTicks(4 * 60 * 1000) soulCondition:setParameter(CONDITION_PARAM_SOULGAIN, 1) local function useStamina(player) local staminaMinutes = player:getStamina() if staminaMinutes == 0 then return end local playerId = player:getId() local currentTime = os.time() local timePassed = currentTime - nextUseStaminaTime[playerId] if timePassed <= 0 then return end if timePassed > 60 then if staminaMinutes > 2 then staminaMinutes = staminaMinutes - 2 else staminaMinutes = 0 end nextUseStaminaTime[playerId] = currentTime + 120 else staminaMinutes = staminaMinutes - 1 nextUseStaminaTime[playerId] = currentTime + 60 end player:setStamina(staminaMinutes) end function Player:onGainExperience(source, exp, rawExp) if not source or source:isPlayer() then return exp end -- Soul regeneration local vocation = self:getVocation() if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000) self:addCondition(soulCondition) end -- Apply experience stage multiplier exp = exp * Game.getExperienceStage(self:getLevel()) -- Stamina modifier if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then useStamina(self) local staminaMinutes = self:getStamina() if staminaMinutes > 2400 and self:isPremium() then exp = exp * 1.5 elseif staminaMinutes <= 840 then exp = exp * 0.5 end end return exp end function Player:onLoseExperience(exp) return exp end function Player:onGainSkillTries(skill, tries) if APPLY_SKILL_MULTIPLIER == false then return tries end if skill == SKILL_MAGLEVEL then return tries * configManager.getNumber(configKeys.RATE_MAGIC) end return tries * configManager.getNumber(configKeys.RATE_SKILL) end Editado Dezembro 19, 2016 8 anos por teko96 (veja o histórico de edições)
Postado Dezembro 27, 2016 8 anos Autor Atualização 27/12/2016 Para vocês não perderem os sistemas de vocÊs do player.lua, eu dei uma estudada e descobri algo que também ajuda sem precisar trocar todo seu player.lua Abra o player.lua em events/scripts De um control F e pesquise por : if itemId == ITEM_REWARD_CONTAINER or itemId == ITEM_REWARD_CHEST then e substitua por: if itemId == ITEM_REWARD_CONTAINER or itemId == ITEM_REWARD_CHEST or itemId == 26052 thenOBS; Repare que só adicionamos mais 1 permissão no sistema já existente no player.lua. Adicionamos o item id 26052, que é o item referente ao store inbox.
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