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Postado

Olá galera...

Alguem poderia me ajudar a adicionar a função de quando resetar manter apenas uma % do hp/mana?

 

Uso TFS 1.2

 

Meu sistema de reset



local config = {     backToLevel = 8,     redskull = false, -- need to be without redskull to reset?     battle = true, -- need to be without battle to reset?     pz = false, -- need to be in protect zone to reset?     stages = {         {resets = 4, level = 350, premium = 330},         {resets = 9, level = 355, premium = 340},         {resets = 14, level = 360, premium = 355},         {resets = 19, level = 365, premium = 360},         {resets = 24, level = 380, premium = 370},         {resets = 29, level = 390, premium = 380},         {resets = 34, level = 410, premium = 400},         {resets = 39, level = 430, premium = 420},         {resets = 44, level = 450, premium = 440},         {resets = 49, level = 480, premium = 470},         {resets = 54, level = 510, premium = 500},         {resets = 59, level = 550, premium = 540},         {resets = 64, level = 590, premium = 580},         {resets = 69, level = 630, premium = 620},         {resets = 74, level = 680, premium = 670},         {resets = 79, level = 730, premium = 720},         {resets = 84, level = 780, premium = 770},         {resets = 89, level = 860, premium = 840},         {resets = 94, level = 930, premium = 910},         {resets = 2^1024, level = 1010, premium = 990}     } } function onSay(player, words, param)     local function getExperienceForLevel(lv)         lv = lv - 1         return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3     end       local function getPlayerResets()         local resets = player:getStorageValue(500)         return resets < 0 and 0 or resets     end          local function doPlayerAddResets(count)         player:setStorageValue(500, getPlayerResets() + count)     end          if config.redskull and player:getSkull() == 4 then         player:sendCancelMessage("You need to be without red skull to reset.")         return false     elseif config.pz and not getTilePzInfo(player:getPosition()) then         player:sendCancelMessage("You need to be in protection zone to reset.")         return false     elseif config.battle and player:getCondition(CONDITION_INFIGHT) then         player:sendCancelMessage("You need to be without battle to reset.")         return false     end          local resetLevel = 0     for x, y in ipairs(config.stages) do         if getPlayerResets() <= y.resets then             resetLevel = player:isPremium() and y.premium or y.level             break         end     end          if getPlayerLevel(player) < resetLevel then         player:sendCancelMessage("You need level " .. resetLevel .. " or more to reset.")         return false     end          doPlayerAddResets(1)     local healthMax, manaMax, health, mana = player:getMaxHealth(), player:getMaxMana(), player:getHealth(), player:getMana()     player:removeExperience(getExperienceForLevel(player:getLevel()) - getExperienceForLevel(config.backToLevel))     player:setMaxHealth(healthMax)     player:setMaxMana(manaMax)     player:addHealth(health)     player:addMana(mana)     player:getPosition():sendMagicEffect(CONST_ME_FIREWORK_RED)     player:sendTextMessage(MESSAGE_INFO_DESCR, "Now you have " .. getPlayerResets() .. " " .. (getPlayerResets() == 1 and "reset" or "resets") .. ".")     return false end

 

 

 

Esse sistema aqui possui essa função , eu só nao sei adicionar no meu script...

 

Agradeço desde já!

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Postado

E aí, beleza?

 

Segue o código, para configurar altere nas variáveis da tabela config.

 

local config = {
    backToLevel = 8,
    redskull = false, --need to be without redskull to reset ? 
	battle = true, --need to be without battle to reset ? 
	pz = false,  --need to be in protect zone to reset ? 
	healthPercent = 50, -- porcentagem que ele vai receber de vida
	manaPercent = 50, -- porcentagem que ele vai receber de mana
	stages = {
        {resets = 4, level = 350, premium = 330},
        {resets = 9, level = 355, premium = 340},
        {resets = 14, level = 360, premium = 355},
        {resets = 19, level = 365, premium = 360},
        {resets = 24, level = 380, premium = 370},
        {resets = 29, level = 390, premium = 380},
        {resets = 34, level = 410, premium = 400},
        {resets = 39, level = 430, premium = 420},
        {resets = 44, level = 450, premium = 440},
        {resets = 49, level = 480, premium = 470},
        {resets = 54, level = 510, premium = 500},
        {resets = 59, level = 550, premium = 540},
        {resets = 64, level = 590, premium = 580},
        {resets = 69, level = 630, premium = 620},
        {resets = 74, level = 680, premium = 670},
        {resets = 79, level = 730, premium = 720},
        {resets = 84, level = 780, premium = 770},
        {resets = 89, level = 860, premium = 840},
        {resets = 94, level = 930, premium = 910},
        {resets = 2 ^ 1024, level = 1010, premium = 990}
    }
}

function onSay(player, words, param)     
	local function getExperienceForLevel(lv)         
		lv = lv - 1         
		return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3    
	end       
	local function getPlayerResets()         
		local resets = player:getStorageValue(500)         
		return resets < 0 and 0 or resets     
	end          
	local function doPlayerAddResets(count)         
		player:setStorageValue(500, getPlayerResets() + count)     
	end      
    
	if config.redskull and player:getSkull() == 4 then         
		player:sendCancelMessage("You need to be without red skull to reset.")         
		return false     
	elseif config.pz and not getTilePzInfo(player:getPosition()) then         
		player:sendCancelMessage("You need to be in protection zone to reset.")         
		return false    
	elseif config.battle and player:getCondition(CONDITION_INFIGHT) then         
		player:sendCancelMessage("You need to be without battle to reset.")        
		return false     
	end  
	
	local resetLevel = 0    

	for x, y in ipairs(config.stages) do         
		if getPlayerResets() <= y.resets then             
			resetLevel = player:isPremium() and y.premium or y.level             
			break         
		end    
	end   
	
	if getPlayerLevel(player) < resetLevel then         
		player:sendCancelMessage("You need level " .. resetLevel .. " or more to reset.")         
		return false     
	end          
	
	doPlayerAddResets(1)  
	
	local healthMax, manaMax = player:getMaxHealth() * (config.healthPercent/100), player:getMaxMana() * (config.manaPercent/100)
	
	player:removeExperience(getExperienceForLevel(player:getLevel()) - getExperienceForLevel(config.backToLevel))     
	player:setMaxHealth(healthMax)     
	player:setMaxMana(manaMax)     
	player:addHealth(healthMax)     
	player:addMana(manaMax)     
	player:getPosition():sendMagicEffect(CONST_ME_FIREWORK_RED)     
	player:sendTextMessage(MESSAGE_INFO_DESCR, "Now you have " .. getPlayerResets() .. " " .. (getPlayerResets() == 1 and "reset" or "resets") .. ".")     
	
	return false 
end 

 

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