Postado Dezembro 31, 2016 8 anos Olá galera... Alguem poderia me ajudar a adicionar a função de quando resetar manter apenas uma % do hp/mana? Uso TFS 1.2 Meu sistema de reset local config = { backToLevel = 8, redskull = false, -- need to be without redskull to reset? battle = true, -- need to be without battle to reset? pz = false, -- need to be in protect zone to reset? stages = { {resets = 4, level = 350, premium = 330}, {resets = 9, level = 355, premium = 340}, {resets = 14, level = 360, premium = 355}, {resets = 19, level = 365, premium = 360}, {resets = 24, level = 380, premium = 370}, {resets = 29, level = 390, premium = 380}, {resets = 34, level = 410, premium = 400}, {resets = 39, level = 430, premium = 420}, {resets = 44, level = 450, premium = 440}, {resets = 49, level = 480, premium = 470}, {resets = 54, level = 510, premium = 500}, {resets = 59, level = 550, premium = 540}, {resets = 64, level = 590, premium = 580}, {resets = 69, level = 630, premium = 620}, {resets = 74, level = 680, premium = 670}, {resets = 79, level = 730, premium = 720}, {resets = 84, level = 780, premium = 770}, {resets = 89, level = 860, premium = 840}, {resets = 94, level = 930, premium = 910}, {resets = 2^1024, level = 1010, premium = 990} } } function onSay(player, words, param) local function getExperienceForLevel(lv) lv = lv - 1 return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3 end local function getPlayerResets() local resets = player:getStorageValue(500) return resets < 0 and 0 or resets end local function doPlayerAddResets(count) player:setStorageValue(500, getPlayerResets() + count) end if config.redskull and player:getSkull() == 4 then player:sendCancelMessage("You need to be without red skull to reset.") return false elseif config.pz and not getTilePzInfo(player:getPosition()) then player:sendCancelMessage("You need to be in protection zone to reset.") return false elseif config.battle and player:getCondition(CONDITION_INFIGHT) then player:sendCancelMessage("You need to be without battle to reset.") return false end local resetLevel = 0 for x, y in ipairs(config.stages) do if getPlayerResets() <= y.resets then resetLevel = player:isPremium() and y.premium or y.level break end end if getPlayerLevel(player) < resetLevel then player:sendCancelMessage("You need level " .. resetLevel .. " or more to reset.") return false end doPlayerAddResets(1) local healthMax, manaMax, health, mana = player:getMaxHealth(), player:getMaxMana(), player:getHealth(), player:getMana() player:removeExperience(getExperienceForLevel(player:getLevel()) - getExperienceForLevel(config.backToLevel)) player:setMaxHealth(healthMax) player:setMaxMana(manaMax) player:addHealth(health) player:addMana(mana) player:getPosition():sendMagicEffect(CONST_ME_FIREWORK_RED) player:sendTextMessage(MESSAGE_INFO_DESCR, "Now you have " .. getPlayerResets() .. " " .. (getPlayerResets() == 1 and "reset" or "resets") .. ".") return false end Esse sistema aqui possui essa função , eu só nao sei adicionar no meu script... Agradeço desde já!
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Postado Janeiro 3, 2017 8 anos E aí, beleza? Segue o código, para configurar altere nas variáveis da tabela config. local config = { backToLevel = 8, redskull = false, --need to be without redskull to reset ? battle = true, --need to be without battle to reset ? pz = false, --need to be in protect zone to reset ? healthPercent = 50, -- porcentagem que ele vai receber de vida manaPercent = 50, -- porcentagem que ele vai receber de mana stages = { {resets = 4, level = 350, premium = 330}, {resets = 9, level = 355, premium = 340}, {resets = 14, level = 360, premium = 355}, {resets = 19, level = 365, premium = 360}, {resets = 24, level = 380, premium = 370}, {resets = 29, level = 390, premium = 380}, {resets = 34, level = 410, premium = 400}, {resets = 39, level = 430, premium = 420}, {resets = 44, level = 450, premium = 440}, {resets = 49, level = 480, premium = 470}, {resets = 54, level = 510, premium = 500}, {resets = 59, level = 550, premium = 540}, {resets = 64, level = 590, premium = 580}, {resets = 69, level = 630, premium = 620}, {resets = 74, level = 680, premium = 670}, {resets = 79, level = 730, premium = 720}, {resets = 84, level = 780, premium = 770}, {resets = 89, level = 860, premium = 840}, {resets = 94, level = 930, premium = 910}, {resets = 2 ^ 1024, level = 1010, premium = 990} } } function onSay(player, words, param) local function getExperienceForLevel(lv) lv = lv - 1 return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3 end local function getPlayerResets() local resets = player:getStorageValue(500) return resets < 0 and 0 or resets end local function doPlayerAddResets(count) player:setStorageValue(500, getPlayerResets() + count) end if config.redskull and player:getSkull() == 4 then player:sendCancelMessage("You need to be without red skull to reset.") return false elseif config.pz and not getTilePzInfo(player:getPosition()) then player:sendCancelMessage("You need to be in protection zone to reset.") return false elseif config.battle and player:getCondition(CONDITION_INFIGHT) then player:sendCancelMessage("You need to be without battle to reset.") return false end local resetLevel = 0 for x, y in ipairs(config.stages) do if getPlayerResets() <= y.resets then resetLevel = player:isPremium() and y.premium or y.level break end end if getPlayerLevel(player) < resetLevel then player:sendCancelMessage("You need level " .. resetLevel .. " or more to reset.") return false end doPlayerAddResets(1) local healthMax, manaMax = player:getMaxHealth() * (config.healthPercent/100), player:getMaxMana() * (config.manaPercent/100) player:removeExperience(getExperienceForLevel(player:getLevel()) - getExperienceForLevel(config.backToLevel)) player:setMaxHealth(healthMax) player:setMaxMana(manaMax) player:addHealth(healthMax) player:addMana(manaMax) player:getPosition():sendMagicEffect(CONST_ME_FIREWORK_RED) player:sendTextMessage(MESSAGE_INFO_DESCR, "Now you have " .. getPlayerResets() .. " " .. (getPlayerResets() == 1 and "reset" or "resets") .. ".") return false end
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