Postado Dezembro 31, 2016 8 anos Boa tarde galera , gostaria de adicionar ao lado de [Frags:0] no look do player [Critical:0] e [Dodge:0] Assim todos saberão a quantidade que um e outro possui para evitar acusações indevidas...
Postado Janeiro 2, 2017 8 anos Autor Agora, Fir3element disse: como funciona seu sistema de critical/dodge? storage? database? storage creaturescripts/script/Critical local lvlcrit = 48913 local multiplier = 1.9 local effect = 16 function onStatsChange(cid, attacker, type, combat, value) if (type == STATSCHANGE_HEALTHLOSS or type == STATSCHANGE_MANALOSS) and isPlayer(attacker) and isCreature(cid) then if (getPlayerStorageValue(attacker, lvlcrit)*1) >= math.random (0,1000) then value = math.ceil(value*(multiplier)) doTargetCombatHealth(attacker, cid, combat, -value, -value, 255) doSendMagicEffect(getCreaturePosition(cid), effect) doSendAnimatedText(getCreaturePos(attacker), "Critical!", 35) return false end end return true end creaturescripts/script/Dodge local lvldodge = 48902 local percent = 1.0 function onStatsChange(cid, attacker, type, combat, value) if type == STATSCHANGE_HEALTHLOSS or type == STATSCHANGE_MANALOSS and isCreature(attacker) then if (getPlayerStorageValue(cid, lvldodge)*3) >= math.random (0,1000) then value = math.ceil(value*(percent)) doTargetCombatHealth(attacker, cid, combat, -value, -value, 255) doSendAnimatedText(getCreaturePos(cid), "DODGE", 6) return false end end return true end Actions/script/Criticalrook --- CRITICAL System by Night Wolf local config = { effectonuse = 14, -- efeito que sai levelscrit = 100, --- leveis que terão storagecrit = 48913 -- storage que será verificado } function onUse(cid, item, frompos, item2, topos) if getPlayerStorageValue(cid, config.storagecrit) < config.levelscrit then doRemoveItem(item.uid, 1) doSendMagicEffect(topos,config.effectonuse) doPlayerSendTextMessage(cid,22,"You've Leveled your Critical Skill to ["..(getPlayerStorageValue(cid, config.storagecrit)+1).."/"..config.levelscrit.."].") setPlayerStorageValue(cid, config.storagecrit, getPlayerStorageValue(cid, config.storagecrit)+1) elseif getPlayerStorageValue(cid, config.storagecrit) >= config.levelscrit then doPlayerSendTextMessage(cid,22,"You've already reached the MAX level of Critical Skill.\nCongratulations!!!!") return 0 end return 1 end actions/script/dodgestone local config = { effectonuse = 14, -- efeito que sai levelsdodge = 100, --- leveis que terão storagedodge = 48902 -- storage que será verificado } function onUse(cid, item, frompos, item2, topos) if getPlayerStorageValue(cid, config.storagedodge) < config.levelsdodge then doRemoveItem(item.uid, 1) doSendMagicEffect(topos,config.effectonuse) doPlayerSendTextMessage(cid,22,"You've Leveled your Dodge Skill to ["..(getPlayerStorageValue(cid, config.storagedodge)+1).."/100].") setPlayerStorageValue(cid, config.storagedodge, getPlayerStorageValue(cid, config.storagedodge)+1) elseif getPlayerStorageValue(cid, config.storagedodge) >= config.levelsdodge then doPlayerSendTextMessage(cid,22,"You've already reached the MAX level of Dodge Skill.\nCongratulations!!!!") return 0 end return 1 end Actions.xml <action itemid="8302" event="script" value="dodgestone.lua"/> <action itemid="8303" script="criticalrock.lua"/>
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