Postado Janeiro 3, 2017 8 anos uso em otserv 10,99 error: Lua Script Error: [TalkAction Interface] data/talkactions/scripts/gwarabsolute.lua:onSay data/talkactions/scripts/gwarabsolute.lua:12: attempt to compare number with nil stack traceback: [C]: in function '__lt' data/talkactions/scripts/gwarabsolute.lua:12: in function <data/talkactions/scripts/gwarabsolute.lua:1> gwarabsolute.lua function onSay(cid, words, param) local player = Player(cid) local guild = player:getGuild() if(guild == nil) then player:sendCancelMessage("You need to be in a guild in order to execute this talkaction.") return false end local guild = getPlayerGuildId(cid) if not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER then player:sendCancelMessage("You cannot execute this talkaction.") return false end local t = string.split(param, ",") if(not t[2]) then player:sendChannelMessage("", "Not enough param(s).", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) return false end local enemy = getGuildId(t[2]) if(not enemy) then player:sendChannelMessage("", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) return false end if(enemy == guild) then player:sendChannelMessage("", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) return false end local enemyName, tmp = "", db.storeQuery("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy) if tmp ~= false then enemyName = result.getDataString(tmp, "name") result.free(tmp) end if(isInArray({"accept", "reject", "cancel"}, t[1])) then local query = "`guild1` = " .. enemy .. " AND `guild2` = " .. guild if(t[1] == "cancel") then query = "`guild1` = " .. guild .. " AND `guild2` = " .. enemy end tmp = db.storeQuery("SELECT `id`, `started`, `ended`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0") if(tmp == false) then player:sendChannelMessage("", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) return false end if(t[1] == "accept") then local _tmp = db.storeQuery("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild) local state = result.getDataInt(_tmp, "balance") < result.getDataInt(tmp, "payment") result.free(_tmp) if(state) then player:sendChannelMessage("", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) return false end db.query("UPDATE `guilds` SET `balance` = `balance` - " .. result.getDataInt(tmp, "payment") .. " WHERE `id` = " .. guild) end query = "UPDATE `guild_wars` SET " local msg = "accepted " .. enemyName .. " invitation to war." if(t[1] == "reject") then query = query .. "`ended` = " .. os.time() .. ", `status` = 2" msg = "rejected " .. enemyName .. " invitation to war." elseif(t[1] == "cancel") then query = query .. "`ended` = " .. os.time() .. ", `status` = 3" msg = "canceled invitation to a war with " .. enemyName .. "." else query = query .. "`started` = " .. os.time() .. ", `ended` = " .. (result.getDataInt(tmp, "ended") > 0 and (os.time() + ((result.getDataInt(tmp, "started") - result.getDataInt(tmp, "ended")) / 86400)) or 0) .. ", `status` = 1" end query = query .. " WHERE `id` = " .. result.getDataInt(tmp, "id") result.free(tmp) db.query(query) broadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE) return false end if(t[1] == "invite") then local str = "" tmp = db.storeQuery("SELECT `guild1`, `status` FROM `guild_wars` WHERE `guild1` IN (" .. guild .. "," .. enemy .. ") AND `guild2` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)") if(tmp ~= false) then if(result.getDataInt(tmp, "status") == 0) then if(result.getDataInt(tmp, "guild1") == guild) then str = "You have already invited " .. enemyName .. " to war." else str = enemyName .. " have already invited you to war." end else str = "You are already on a war with " .. enemyName .. "." end result.free(tmp) end if(str ~= "") then player:sendChannelMessage("", str, TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) return false end local frags = tonumber(t[3]) if(frags ~= nil) then frags = math.max(10, math.min(1000, frags)) else frags = 100 end local payment = tonumber(t[4]) if(payment ~= nil) then payment = math.floor(payment)+1000 tmp = db.storeQuery("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild) local state = result.getDataInt(tmp, "balance") < payment result.free(tmp) if(state) then player:sendChannelMessage("", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) return false end db.query("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild) else payment = 0 end local begining, ending = os.time(), tonumber(t[5]) if(ending ~= nil and ending ~= 0) then ending = begining + (ending * 86400) else ending = 0 end db.query("INSERT INTO `guild_wars` (`guild1`, `guild2`, `started`, `ended`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");") broadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE) return false end if(not isInArray({"end", "finish"}, t[1])) then return false end local status = (t[1] == "end" and 1 or 4) tmp = db.storeQuery("SELECT `id` FROM `guild_wars` WHERE `guild1` = " .. guild .. " AND `guild2` = " .. enemy .. " AND `status` = " .. status) if(tmp ~= false) then local query = "UPDATE `guild_wars` SET `ended` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. result.getDataInt(tmp, "id") result.free(tmp) db.query(query) broadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE) return false end if(status == 4) then player:sendChannelMessage("", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) return false end tmp = db.storeQuery("SELECT `id`, `ended` FROM `guild_wars` WHERE `guild1` = " .. enemy .. " AND `guild2` = " .. guild .. " AND `status` = 1") if(tmp ~= false) then if(result.getDataInt(tmp, "ended") > 0) then result.free(tmp) player:sendChannelMessage("", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) return false end local query = "UPDATE `guild_wars` SET `status` = 4, `ended` = " .. os.time() .. " WHERE `id` = " .. result.getDataInt(tmp, "id") result.free(tmp) db.query(query) broadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE) return false end player:sendChannelMessage("", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) return false end ai eu tirei essa parte : getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER então o error saiu, mas ai qualquer player vai declarar guerra, então não tem como tirar .. testei sem essa parte, e na hora de de clarar war da que a guild não existe ...
Postado Janeiro 3, 2017 8 anos tenta trocar essa parte function onSay(cid, words, param) local player = Player(cid) local guild = player:getGuild() if(guild == nil) then player:sendCancelMessage("You need to be in a guild in order to execute this talkaction.") return false end local guild = getPlayerGuildId(cid) if not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER then player:sendCancelMessage("You cannot execute this talkaction.") return false end por function onSay(player, words, param) local Myguild = player:getGuild() if not Myguild or Myguild:getId() == 0 then player:sendCancelMessage("You need to be in a guild in order to execute this talkaction.") return false end local guild = Myguild:getId() if player:getGuildLevel() < GUILDLEVEL_LEADER then player:sendCancelMessage("You cannot execute this talkaction.") return false end
Postado Janeiro 3, 2017 8 anos Autor @Vodkart Citar Lua Script Error: [TalkAction Interface] data/talkactions/scripts/gwarabsolute.lua:onSay data/talkactions/scripts/gwarabsolute.lua:8: attempt to compare number with nil stack traceback: [C]: in function '__lt' data/talkactions/scripts/gwarabsolute.lua:8: in function <data/talkactions/scripts/gwarabsolute.lua:1> Line 8 : if player:getGuildLevel() < GUILDLEVEL_LEADER then versão de compilação : Citar The OTX Server Version: (3.8 . DEV) - Codename: ( LEZICK ) Compiled with: Microsoft Visual C++ version 14.0 Compiled on Dec 11 2016 14:56:07 for platform x64 Editado Janeiro 3, 2017 8 anos por Tiago6795 (veja o histórico de edições)
Postado Janeiro 3, 2017 8 anos acho que não existe mais a variável na lib tenta assim if player:getGuildLevel() < 3 then
Postado Janeiro 3, 2017 8 anos Autor @Vodkart agora foi ! porem da outro erro, do o comando e aparece : 10:42 Guild " Noobs" does not exists. testei com 2 guilds, da o mesmo error ... creio eu que é no select, não ? Citar local enemyName, tmp = "", db.storeQuery("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy) if tmp ~= false then enemyName = result.getDataString(tmp, "name") result.free(tmp) end a variavel enemy guarda o id da guild certo ? não sei se está errado o metodo getGuildId(t[2]) Citar local enemy = getGuildId(t[2]) if(not enemy) then player:sendChannelMessage("", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_R1, CHANNEL_GUILD) return false end @edit @Vodkart Obrigado, eu coloquei o system de invite pelo site e deu certo, agradeço por me ajudar a tirar esse bug, pode servir para outras pessoas, utilizei este link para adicionar pelo site : https://otland.net/threads/gesior2012-wars-on-www-tfs-1-0-only-beta-version.209357/ obrigado desde já ! rep + Editado Janeiro 3, 2017 8 anos por Tiago6795 (veja o histórico de edições)
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