Postado Fevereiro 15, 2017 8 anos local tempo = 60 -- tempo em segundos. local effect = {2} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local ml = 45 -- quantos ira aumentar o skill de ML local skillfist = 45 -- quantos ira aumentar o skill de Fist local skillsword = 45 -- quantos ira aumentar o skill de Sword local skillaxe = 45 -- quantos ira aumentar o skill de Axe local skillclub = 45 -- quantos ira aumentar o skill de Club local skilldistance = 45 -- quantos ira aumentar o skill de Distance local skillshield = 45 -- quantos ira aumentar o skill de Shield local health = 100 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function magicEffect552(tempo2,tempo3,cid) if (isCreature(cid)) then if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(position, effect[i]) end end end end function onCastSpell(cid, var) local position127 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then local outfit = {lookType = 341, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 0} doSetCreatureOutfit(cid, outfit, 60000) doCombat(cid, combat, var) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(magicEffect552, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 300 end setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado. doCreatureSay(cid, "Grrrr", TALKTYPE_MONSTER) doSendMagicEffect(position127, 109) else doPlayerSendCancel(cid, "Desculpa você está usando o Buff.") end end quero retirar esse local effect https://www.youtube.com/SaymonKopolsky https://www.youtube.com/SaymonKopolsky Easy Mapper Map Editor 8.60: Clique aqui [8.60] BeastXHunter: Clique aqui
Postado Fevereiro 15, 2017 8 anos local tempo = 60 -- tempo em segundos. local ml = 45 -- quantos ira aumentar o skill de ML local skillfist = 45 -- quantos ira aumentar o skill de Fist local skillsword = 45 -- quantos ira aumentar o skill de Sword local skillaxe = 45 -- quantos ira aumentar o skill de Axe local skillclub = 45 -- quantos ira aumentar o skill de Club local skilldistance = 45 -- quantos ira aumentar o skill de Distance local skillshield = 45 -- quantos ira aumentar o skill de Shield local health = 100 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function onCastSpell(cid, var) local position127 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then local outfit = {lookType = 341, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 0} doSetCreatureOutfit(cid, outfit, 60000) doCombat(cid, combat, var) setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado. doCreatureSay(cid, "Grrrr", TALKTYPE_MONSTER) doSendMagicEffect(position127, 109) else doPlayerSendCancel(cid, "Desculpa você está usando o Buff.") end end [*Ninguém será digno do sucesso se não usar suas derrotas para conquistá-lo.*] DISCORD: vodkart#6090
Postado Fevereiro 15, 2017 8 anos Autor 31 minutos atrás, Vodkart disse: vlw Essa linha é pra que ? só pra usar o dosendmagiceffect ? local position127 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} https://www.youtube.com/SaymonKopolsky https://www.youtube.com/SaymonKopolsky Easy Mapper Map Editor 8.60: Clique aqui [8.60] BeastXHunter: Clique aqui
Postado Fevereiro 15, 2017 8 anos achei que vc estava editando ela pra alguma coisa rsrsrs pode remover ela e essa linha tbm: doSendMagicEffect(position127, 109) [*Ninguém será digno do sucesso se não usar suas derrotas para conquistá-lo.*] DISCORD: vodkart#6090
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