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Postado
local tempo = 60 -- tempo em segundos.
local effect = {2} -- effect no player, caso queira apenas 1, basta remover os outros numeros.
     
local ml = 45 -- quantos ira aumentar o skill de ML
local skillfist = 45 -- quantos ira aumentar o skill de Fist
local skillsword = 45 -- quantos ira aumentar o skill de Sword
local skillaxe = 45 -- quantos ira aumentar o skill de Axe
local skillclub = 45 -- quantos ira aumentar o skill de Club
local skilldistance = 45 -- quantos ira aumentar o skill de Distance
local skillshield = 45 -- quantos ira aumentar o skill de Shield
local health = 100 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
     
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SPEED, 250)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)
            
function magicEffect552(tempo2,tempo3,cid)
if (isCreature(cid)) then
    if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then
        for i=1, #effect do
        local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
doSendMagicEffect(position, effect[i])  
        end
    end
end
end
                  
function onCastSpell(cid, var)
local position127 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then
local outfit = {lookType = 341, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 0}
    doSetCreatureOutfit(cid, outfit, 60000) 
    doCombat(cid, combat, var)
    tempo2 = 0
    while (tempo2 ~= (tempo*1000)) do
        addEvent(magicEffect552, tempo2, tempo2, tempo*1000, cid)
        tempo2 = tempo2 + 300
    end
    setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado.
    doCreatureSay(cid, "Grrrr", TALKTYPE_MONSTER)
    doSendMagicEffect(position127, 109)
else
    doPlayerSendCancel(cid, "Desculpa você está usando o Buff.")
end
end

 

quero retirar esse local effect

https://www.youtube.com/SaymonKopolsky

 

589f09a9e1af9_SemTtulo-1.png.ddf1b437984d72bd5d4124b7e90762fa.png

https://www.youtube.com/SaymonKopolsky

 

 

 

Easy Mapper Map Editor 8.60: Clique aqui

[8.60] BeastXHunter: Clique aqui

 

5494899_orig.gif

Postado
local tempo = 60 -- tempo em segundos.
  
local ml = 45 -- quantos ira aumentar o skill de ML
local skillfist = 45 -- quantos ira aumentar o skill de Fist
local skillsword = 45 -- quantos ira aumentar o skill de Sword
local skillaxe = 45 -- quantos ira aumentar o skill de Axe
local skillclub = 45 -- quantos ira aumentar o skill de Club
local skilldistance = 45 -- quantos ira aumentar o skill de Distance
local skillshield = 45 -- quantos ira aumentar o skill de Shield
local health = 100 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
     
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SPEED, 250)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)
            
                  
function onCastSpell(cid, var)
local position127 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then
local outfit = {lookType = 341, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 0}
    doSetCreatureOutfit(cid, outfit, 60000) 
    doCombat(cid, combat, var)
    setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado.
    doCreatureSay(cid, "Grrrr", TALKTYPE_MONSTER)
    doSendMagicEffect(position127, 109)
else
    doPlayerSendCancel(cid, "Desculpa você está usando o Buff.")
end
end

 

vodkart_logo.png

[*Ninguém será digno do sucesso se não usar suas derrotas para conquistá-lo.*]

 

DISCORDvodkart#6090

 

Postado
  • Autor
31 minutos atrás, Vodkart disse:

 

 

vlw

 

Essa linha é pra que ? só pra usar o dosendmagiceffect ?

local position127 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}

https://www.youtube.com/SaymonKopolsky

 

589f09a9e1af9_SemTtulo-1.png.ddf1b437984d72bd5d4124b7e90762fa.png

https://www.youtube.com/SaymonKopolsky

 

 

 

Easy Mapper Map Editor 8.60: Clique aqui

[8.60] BeastXHunter: Clique aqui

 

5494899_orig.gif

Postado

achei que vc estava editando ela pra alguma coisa rsrsrs

 

pode remover ela e essa linha tbm:

 

doSendMagicEffect(position127, 109)

vodkart_logo.png

[*Ninguém será digno do sucesso se não usar suas derrotas para conquistá-lo.*]

 

DISCORDvodkart#6090

 

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