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local acombat1 = createCombatObject()
local acombat2 = createCombatObject()


local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 115)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -4.8, 1, -3.2, 1)


local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 115)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -4.8, 1, -4.2, 1)


arr1 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0},
{1, 1, 1, 1, 0, 2, 0, 1, 1, 1, 1},
{0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}
}

arr2 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0},
{1, 1, 1, 1, 0, 2, 0, 1, 1, 1, 1},
{0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}
}


local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
setCombatArea(acombat1, area1)
setCombatArea(acombat2, area2)


function onTargetTile(cid, pos)
    doCombat(cid,combat1,positionToVariant(pos))
end


function onTargetTile2(cid, pos)
    doCombat(cid,combat2,positionToVariant(pos))
end


setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile")


setCombatCallback(acombat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2")


local function onCastSpell1(parameters)
    doCombat(parameters.cid, acombat1, parameters.var)
end


local function onCastSpell2(parameters)
    doCombat(parameters.cid, acombat2, parameters.var)
end


function onCastSpell(cid, var)
local position1 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z}
local position2 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z}
local position3 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z}
local position4 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z}
local position5 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z}
local position6 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z}
local position7 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z}
local position8 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z}
local position9 = {x=getCreaturePosition(cid).x-2, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z}
local position10 = {x=getCreaturePosition(cid).x-2, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z}
local position11 = {x=getCreaturePosition(cid).x-1, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z}
local position12 = {x=getCreaturePosition(cid).x-1, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z}
local position13 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z}
local position14 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z}
local position15 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z}
local position16 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z}
local position17 = {x=getCreaturePosition(cid).x, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z}
local position18 = {x=getCreaturePosition(cid).x, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z}
local position19 = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z}
local position20 = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z}
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 400, parameters)
return TRUE
end 

 

QUERIA QUE QUANDO ELE ATTAKA TDS Q FOREM ACERTADOS SEJAM PARALIZADOS

O rei de seu proprio destino é aquele que luta pela gloria do amanhã!
Discord : ZoR#9373


 

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