Postado Abril 19, 2017 8 anos 4 minutos atrás, Hunterii disse: @Pedriinz Boa noite amigo, funcionou bem o script só fiz uma alteração na tag final. de: Ocultar conteúdo doPlayerRemoveItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty)) para: Ocultar conteúdo doPlayerItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty)) Obrigado pela ajuda, dúvida sanada rep ++ e pode fechar o tópico. Essa função não existe creio eu. doPlayerItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty)) Agora que li melhor, apenas remova ela e irá resolver. =) @This life is filled with hurt When happiness doesn't work Trust me and take my hand When the lights go out you will understand
Postado Abril 19, 2017 8 anos Autor @Pedriinz Se remover essa tag, o script fica adicionando números aleatórios de vials. Com a tag igual eu mencionei fica retornando esse erro no console. Spoiler [21:30:13.411] [Error - Action Interface] [21:30:13.414] data/actions/scripts/liquids/potions.lua:onUse [21:30:13.421] Description: [21:30:13.421] data/actions/scripts/liquids/potions.lua:78: attempt to call global 'doPlayerItem' (a nil value) [21:30:13.421] stack traceback: [21:30:13.421] data/actions/scripts/liquids/potions.lua:78: in function <data/actions/scripts/liquids/potions.lua:30>
Postado Abril 19, 2017 8 anos 4 minutos atrás, Hunterii disse: @Pedriinz Se remover essa tag, o script fica adicionando números aleatórios de vials. Com a tag igual eu mencionei fica retornando esse erro no console. Ocultar conteúdo [21:30:13.411] [Error - Action Interface] [21:30:13.414] data/actions/scripts/liquids/potions.lua:onUse [21:30:13.421] Description: [21:30:13.421] data/actions/scripts/liquids/potions.lua:78: attempt to call global 'doPlayerItem' (a nil value) [21:30:13.421] stack traceback: [21:30:13.421] data/actions/scripts/liquids/potions.lua:78: in function <data/actions/scripts/liquids/potions.lua:30> Justamente, essa tag que você adicionou está invalida pq essa função não existe. Tente isso: local config = { removeOnUse = "yes", usableOnTarget = "yes", -- can be used on target? (fe. healing friend) splashable = "no", realAnimation = "no", -- make text effect visible only for players in range 1x1 healthMultiplier = 1.0, manaMultiplier = 1.0 } config.removeOnUse = getBooleanFromString(config.removeOnUse) config.usableOnTarget = getBooleanFromString(config.usableOnTarget) config.splashable = getBooleanFromString(config.splashable) config.realAnimation = getBooleanFromString(config.realAnimation) local POTIONS = { [8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion [7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion [7588] = {empty = 7634, splash = 2, health = {200, 300}, level = 50, vocations = {3, 4, 7, 8,12,11}, vocStr = "knights and paladins"}, -- strong health potion [7591] = {empty = 7635, splash = 2, health = {400, 500}, level = 80, vocations = {4, 8,12}, vocStr = "knights"}, -- great health potion [8473] = {empty = 7635, splash = 2, health = {750, 1000}, level = 130, vocations = {4, 8,12}, vocStr = "knights"}, -- ultimate health potion [7620] = {empty = 7636, splash = 7, mana = {70, 230}}, -- mana potion [7589] = {empty = 7634, splash = 7, mana = {300, 500}, level = 50, vocations = {1, 2, 3, 5, 6, 7,11}, vocStr = "paladins"}, -- strong mana potion [7590] = {empty = 7635, splash = 7, mana = {500, 700}, level = 80, vocations = {1, 2, 5, 6,9,10}, vocStr = "sorcerers and druids"}, -- great mana potion [8472] = {empty = 7635, splash = 3, health = {500, 600}, mana = {400, 600}, level = 80, vocations = {3, 7,11}, vocStr = "paladins"} -- great spirit potion } local exhaust = createConditionObject(CONDITION_EXHAUST) setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100)) function onUse(cid, item, fromPosition, itemEx, toPosition) local potion = POTIONS[item.itemid] if(not potion) then return false end if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then if(not config.splashable) then return false end if(toPosition.x == CONTAINER_POSITION) then toPosition = getThingPos(item.uid) end doDecayItem(doCreateItem(2016, potion.splash, toPosition)) doTransformItem(item.uid, potion.empty) return TRUE end if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) return TRUE end if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) then doCreatureSay(itemEx.uid, "Apenas " .. potion.vocStr .. (potion.level and (" do level " .. potion.level) or "") .. " ou acima pode tomar essa potion.", TALKTYPE_ORANGE_1) return TRUE end local health = potion.health if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then return false end local mana = potion.mana if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then return false end doSendMagicEffect(getThingPos(itemEx.uid),29, 32) if(not realAnimation) then doCreatureSay(itemEx.uid, "Aaaaah...", TALKTYPE_ORANGE_1) else for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do if(isPlayer(tid)) then doCreatureSay(itemEx.uid, "Aaah...", TALKTYPE_ORANGE_1, false, tid) end end end doAddCondition(cid, exhaust) doRemoveItem(item.uid, 1) doPlayerAddItem(cid, potion.empty, 1) return TRUE end @This life is filled with hurt When happiness doesn't work Trust me and take my hand When the lights go out you will understand
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