Postado Maio 20, 2017 8 anos Ola bom dia, estou com um pequeno problema neste script NPC LUGRI. Wizard Addon ele esta desorganizado, esta removendo os itens na ordem errada e remove apenas dois itens e já entrega o addon. Se alguém puder arrumá-lo para mim. local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if(msgcontains(msg, "outfit")) then if(getPlayerStorageValue(cid, 1003) < 1) then npcHandler:say("This skull shows that you are a true follower of Zathroth and the glorious gods of darkness. Are you willing to prove your loyalty?", cid) talkState[talkUser] = 1 end elseif(msgcontains(msg, "medusa shield")) then if(getPlayerStorageValue(cid, 1003) == 1) then npcHandler:say("Is it your true wish to sacrifice a medusa shield to Zathroth?", cid) talkState[talkUser] = 3 end elseif(msgcontains(msg, "dragon scale mail")) then if(getPlayerStorageValue(cid, 1003) == 2) then npcHandler:say("Is it your true wish to sacrifice a dragon scale mail to Zathroth?", cid) talkState[talkUser] = 4 end elseif(msgcontains(msg, "crown legs")) then if(getPlayerStorageValue(cid, 1003) == 3) then npcHandler:say("Is it your true wish to sacrifice crown legs to Zathroth?", cid) talkState[talkUser] = 5 end elseif(msgcontains(msg, "ring of the sky")) then if(getPlayerStorageValue(cid, 1003) == 4) then npcHandler:say("Is it your true wish to sacrifice a ring of the sky to Zathroth?", cid) talkState[talkUser] = 6 end elseif(msgcontains(msg, "yes")) then if(talkState[talkUser] == 1) then npcHandler:say("It will be a hard task which requires many sacrifices. Do you still want to proceed?", cid) talkState[talkUser] = 2 elseif(talkState[talkUser] == 2) then npcHandler:say("Good decision, <name>. Your first sacrifice will be a medusa shield. Bring it to me and do give it happily.", cid) setPlayerStorageValue(cid, 1003, 1) talkState[talkUser] = 0 elseif(talkState[talkUser] == 2) then if(getPlayerItemCount(cid, 2536) >= 1) then npcHandler:say("Good. I accept your sacrifice. The second sacrifice I require from you is a dragon scale mail. Bring it to me and do give it happily.", cid) doPlayerRemoveItem(cid, 2536, 1) setPlayerStorageValue(cid, 1003, 2) talkState[talkUser] = 0 end elseif(talkState[talkUser] == 3) then if(getPlayerItemCount(cid, 2492) >= 1) then npcHandler:say("Good. I accept your sacrifice. The third sacrifice I require from you are crown legs. Bring them to me and do give them happily.", cid) doPlayerRemoveItem(cid, 2492, 1) setPlayerStorageValue(cid, 1003, 3) talkState[talkUser] = 0 end elseif(talkState[talkUser] == 4) then if(getPlayerItemCount(cid, 2488) >= 1) then npcHandler:say("Good. I accept your sacrifice. The last sacrifice I require from you is a ring of the sky. Bring it to me and do give it happily.", cid) doPlayerRemoveItem(cid, 2488, 1) setPlayerStorageValue(cid, 1003, 4) talkState[talkUser] = 0 end elseif(talkState[talkUser] == 5) then if(getPlayerItemCount(cid, 2123) >= 1) then npcHandler:say("Good. I accept your sacrifice. You have proven that you are a true follower of Zathroth and do not hesitate to sacrifice worldly goods. Thus, I will reward you with this headgear. ", cid) doPlayerRemoveItem(cid, 2123, 1) setPlayerStorageValue(cid, 1003, 5) doPlayerAddOutfit(cid, getPlayerSex(cid) == 0 and 149 or 145, 1) talkState[talkUser] = 0 end end end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
Postado Maio 20, 2017 8 anos ue é só vc olhar o script e ir modificando... isso é preguiça? kkk doPlayerRemoveItem(cid, 2123, 1) < essas são as linhas de comando q remove os itens.. é só vc troca como vc quer Scriptszinhos: Spoiler [CREATURESCRIPT] Auto TP depois de matar boss [ACTION] Clean Area [TALKACTION] !FelizAnoNovo [ACTION + MOVEMENT] Cartas ao GOD [CREATURESCRIPT] Always Emblem System [ACTION] Anihi simples [TALKACTIONS] Urinar / fazer xixi Não abandone seu tópico, quando você tiver a dúvida resolvida sozinho tente ensinar aos outros como resolve-la (você pode não ser o único com o problema) e quando ela for resolvida por outra pessoa não se esqueça de marcar como melhor resposta e deixar o gostei.
Postado Maio 20, 2017 8 anos Autor não amigo não e assim já tentei, ele remove o primeiro e depois não responde mais quando eu mudo apenas a id. tem alguma coisa a ver com Talkstate e Talkuse. Podem mover já resolvi. quebrei a cabeça mais consegui kkkk Código certo. local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if(msgcontains(msg, "outfit")) then if(getPlayerStorageValue(cid, 1003) < 1) then npcHandler:say("This skull shows that you are a true follower of Zathroth and the glorious gods of darkness. Are you willing to prove your loyalty?", cid) talkState[talkUser] = 1 end elseif(msgcontains(msg, "medusa shield")) then if(getPlayerStorageValue(cid, 1003) == 1) then npcHandler:say("Is it your true wish to sacrifice a medusa shield to Zathroth?", cid) talkState[talkUser] = 3 end elseif(msgcontains(msg, "dragon scale mail")) then if(getPlayerStorageValue(cid, 1003) == 2) then npcHandler:say("Is it your true wish to sacrifice a dragon scale mail to Zathroth?", cid) talkState[talkUser] = 4 end elseif(msgcontains(msg, "crown legs")) then if(getPlayerStorageValue(cid, 1003) == 3) then npcHandler:say("Is it your true wish to sacrifice crown legs to Zathroth?", cid) talkState[talkUser] = 5 end elseif(msgcontains(msg, "ring of the sky")) then if(getPlayerStorageValue(cid, 1003) == 4) then npcHandler:say("Is it your true wish to sacrifice a ring of the sky to Zathroth?", cid) talkState[talkUser] = 6 end elseif(msgcontains(msg, "yes")) then if(talkState[talkUser] == 1) then npcHandler:say("It will be a hard task which requires many sacrifices. Do you still want to proceed?", cid) talkState[talkUser] = 2 elseif(talkState[talkUser] == 2) then npcHandler:say("Good decision, Your first sacrifice will be a {medusa shield}. Bring it to me and do give it happily.", cid) setPlayerStorageValue(cid, 1003, 1) talkState[talkUser] = 0 elseif(talkState[talkUser] == 3) then if(getPlayerItemCount(cid, 2536) >= 1) then npcHandler:say("Good. I accept your sacrifice. The second sacrifice I require from you is a {dragon scale mail}. Bring it to me and do give it happily.", cid) doPlayerRemoveItem(cid, 2536, 1) setPlayerStorageValue(cid, 1003, 2) talkState[talkUser] = 0 end elseif(talkState[talkUser] == 4) then if(getPlayerItemCount(cid, 2492) >= 1) then npcHandler:say("Good. I accept your sacrifice. The third sacrifice I require from you are {crown legs}. Bring them to me and do give them happily.", cid) doPlayerRemoveItem(cid, 2492, 1) setPlayerStorageValue(cid, 1003, 3) talkState[talkUser] = 0 end elseif(talkState[talkUser] == 5) then if(getPlayerItemCount(cid, 2488) >= 1) then npcHandler:say("Good. I accept your sacrifice. The last sacrifice I require from you is a {ring of the sky}. Bring it to me and do give it happily.", cid) doPlayerRemoveItem(cid, 2488, 1) setPlayerStorageValue(cid, 1003, 4) talkState[talkUser] = 0 end elseif(talkState[talkUser] == 6) then if(getPlayerItemCount(cid, 2123) >= 1) then npcHandler:say("Good. I accept your sacrifice. You have proven that you are a true follower of Zathroth and do not hesitate to sacrifice worldly goods. Thus, I will reward you with this headgear. ", cid) doPlayerRemoveItem(cid, 2123, 1) setPlayerStorageValue(cid, 1003, 5) doPlayerAddOutfit(cid, getPlayerSex(cid) == 0 and 149 or 145, 2) doSendMagicEffect(getCreaturePosition(cid), 13) talkState[talkUser] = 0 end end end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
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