Postado Julho 28, 2017 7 anos Olá, Eu gostaria de pedir ajuda de vocês, eu gostaria de saber oque devo fazer para mudar esse script para versão TFs 1.3 se alguém puder me explica como faço isso agradeço. script : Spoiler local function Blood15(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) end end local function Blood14(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood15, 1 * 2000, cid) end end local function Blood13(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood14, 1 * 2000, cid) end end local function Blood12(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood13, 1 * 2000, cid) end end local function Blood11(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood12, 1 * 2000, cid) end end local function Blood10(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood11, 1 * 2000, cid) end end local function Blood9(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood10, 1 * 2000, cid) end end local function Blood8(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood9, 1 * 2000, cid) end end local function Blood7(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood8, 1 * 2000, cid) end end local function Blood6(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood7, 1 * 2000, cid) end end local function Blood5(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood6, 1 * 2000, cid) end end local function Blood4(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood5, 1 * 2000, cid) end end local function Blood3(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood4, 1 * 2000, cid) end end local function Blood2(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood3, 1 * 2000, cid) end end local function Blood1(cid) if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood2, 1 * 2000, cid) end end local Speed = createConditionObject(CONDITION_HASTE) setConditionParam(Speed, CONDITION_PARAM_TICKS, 30000) setConditionFormula(Speed, 0, 6000, 0, 6000) local Immortal = createConditionObject(CONDITION_IMMORTAL) setConditionParam(Immortal, CONDITION_PARAM_TICKS, 6000) local Bog = createConditionObject(CONDITION_BLOOD) setConditionParam(Bog, CONDITION_PARAM_TICKS, 30000) function onUse(cid, item, frompos, item2, topos) chronos = { lookType = 251,lookHead = getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet, lookAddons = getCreatureOutfit(cid).lookAddons } hazus = { lookType = 194,lookHead = getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet, lookAddons = getCreatureOutfit(cid).lookAddons } kazard = { lookType = 262,lookHead = getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet, lookAddons = getCreatureOutfit(cid).lookAddons } immortal = { lookType = getCreatureOutfit(cid).lookType,lookHead = 79,lookBody = 79,lookLegs = 79,lookFeet = 79, lookAddons = 3 } skill = getPlayerSkill(cid,0) magic = getPlayerMagLevel(cid) Blood = math.random(1,4) -- Exhausted Settings -- local exhausted_seconds2 = 1 -- How many seconds local exhausted_storagevalue2 = 9893 -- Storage Value local exhausted_seconds3 = 2 -- How many seconds local exhausted_storagevalue3 = 8162 -- Storage Value local exhausted_seconds4 = 1 -- How many seconds local exhausted_storagevalue4 = 6245 -- Storage Value -- Exhausted Settings END -- if getPlayerSoul(cid) <= 49 then doPlayerSendTextMessage(cid,20,'Desculpe, você não tem Souls suficiente.') return TRUE end if getCondition(cid, CONDITION_EXHAUSTED) == TRUE then doPlayerSendCancel(cid,"Está esgotado.") return TRUE end if getCondition(cid, CONDITION_BLOOD) == TRUE then doPlayerSendTextMessage(cid,20,'Você não pode usar um blood of gods durante o efeito de outro.') return TRUE end if(os.time() < getPlayerStorageValue(cid, exhausted_storagevalue2)) then doPlayerSendCancel(cid,"Você está muito cansado.") return TRUE end if(os.time() < getPlayerStorageValue(cid, exhausted_storagevalue3)) then doPlayerSendCancel(cid,"Você está muito cansado.") return TRUE end if(os.time() < getPlayerStorageValue(cid, exhausted_storagevalue4)) then doPlayerSendCancel(cid,"Está esgotado.") return TRUE end if Blood == 1 and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue2)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue3)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue4)) then doTargetCombatCondition(0, cid, Bog, 255) doPlayerAddHealth(cid,10*getPlayerMaxHealth(cid)/100) doPlayerAddMana(cid,10*getPlayerMaxHealth(cid)/100) doSetCreatureOutfit(cid, immortal, 6000) doSendMagicEffect(getCreaturePosition(cid), 12) doTargetCombatCondition(0, cid, Immortal, 51) doPlayerSay(cid, "Muahaha!", TALKTYPE_ORANGE_1) addEvent(Blood1, 1*2000,cid) doPlayerAddSoul(cid,-50) doRemoveItem(item.uid,1) elseif Blood == 2 and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue2)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue3)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue4)) then doTargetCombatCondition(0, cid, Bog, 255) doPlayerAddHealth(cid,10*getPlayerMaxHealth(cid)/100) doPlayerAddMana(cid,10*getPlayerMaxHealth(cid)/100) doSetCreatureOutfit(cid, immortal, 6000) doSendMagicEffect(getCreaturePosition(cid), 12) doTargetCombatCondition(0, cid, Immortal, 51) doPlayerSay(cid, "Muahaha!", TALKTYPE_ORANGE_1) addEvent(Blood1, 1*2000,cid) doPlayerAddSoul(cid,-50) doRemoveItem(item.uid,1) elseif Blood == 3 and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue2)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue3)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue4)) then doTargetCombatCondition(0, cid, Bog, 255) doPlayerAddHealth(cid,10*getPlayerMaxHealth(cid)/100) doPlayerAddMana(cid,10*getPlayerMaxHealth(cid)/100) doSetCreatureOutfit(cid, immortal, 6000) doSendMagicEffect(getCreaturePosition(cid), 12) doTargetCombatCondition(0, cid, Immortal, 51) doPlayerSay(cid, "Muahaha!", TALKTYPE_ORANGE_1) addEvent(Blood1, 1*2000,cid) doPlayerAddSoul(cid,-50) doRemoveItem(item.uid,1) elseif Blood == 4 and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue2)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue3)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue4)) then doTargetCombatCondition(0, cid, Bog, 255) doPlayerAddHealth(cid,10*getPlayerMaxHealth(cid)/100) doPlayerAddMana(cid,10*getPlayerMaxHealth(cid)/100) doSetCreatureOutfit(cid, immortal, 6000) doSendMagicEffect(getCreaturePosition(cid), 12) doTargetCombatCondition(0, cid, Immortal, 51) doPlayerSay(cid, "Muahaha!", TALKTYPE_ORANGE_1) addEvent(Blood1, 1*2000,cid) doPlayerAddSoul(cid,-50) doRemoveItem(item.uid,1) end end Estou usando esse servidor como base : Spoiler Agradeço desde já.
Postado Julho 30, 2017 7 anos Autor eu fiz isso com o script mas ta dando erro, alguém pode me ajuda ? Spoiler local function Blood15(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getCreatureMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) end end local function Blood14(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getCreatureMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood15, 1 * 2000, cid) end end local function Blood13(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getCreatureMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood14, 1 * 2000, cid) end end local function Blood12(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getCreatureMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood13, 1 * 2000, cid) end end local function Blood11(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getCreatureMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood12, 1 * 2000, cid) end end local function Blood10(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getCreatureMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood11, 1 * 2000, cid) end end local function Blood9(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getCreatureMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood10, 1 * 2000, cid) end end local function Blood8(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getCreatureMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood9, 1 * 2000, cid) end end local function Blood7(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getCreatureMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood8, 1 * 2000, cid) end end local function Blood6(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getCreatureMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood7, 1 * 2000, cid) end end local function Blood5(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getCreatureMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood6, 1 * 2000, cid) end end local function Blood4(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getCreatureMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood5, 1 * 2000, cid) end end local function Blood3(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getCreatureMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood4, 1 * 2000, cid) end end local function Blood2(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getCreatureMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood3, 1 * 2000, cid) end end local function Blood1(cid) if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood2, 1 * 2000, cid) end end local Speed = createConditionObject(CONDITION_HASTE) setConditionParam(Speed, CONDITION_PARAM_TICKS, 30000) setConditionFormula(Speed, 0, 6000, 0, 6000) local Immortal = createConditionObject(CONDITION_IMMORTAL) setConditionParam(Immortal, CONDITION_PARAM_TICKS, 6000) local Bog = createConditionObject(CONDITION_BLOOD) setConditionParam(Bog, CONDITION_PARAM_TICKS, 30000) function onUse(cid, item, frompos, item2, topos) chronos = { lookType = 251,lookHead = getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet, lookAddons = getCreatureOutfit(cid).lookAddons } hazus = { lookType = 194,lookHead = getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet, lookAddons = getCreatureOutfit(cid).lookAddons } kazard = { lookType = 262,lookHead = getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet, lookAddons = getCreatureOutfit(cid).lookAddons } immortal = { lookType = getCreatureOutfit(cid).lookType,lookHead = 79,lookBody = 79,lookLegs = 79,lookFeet = 79, lookAddons = 3 } skill = getPlayerSkill(cid,0) magic = getPlayerMagLevel(cid) Blood = math.random(1,4) -- Exhausted Settings -- local exhausted_seconds2 = 1 -- How many seconds local exhausted_storagevalue2 = 9893 -- Storage Value local exhausted_seconds3 = 2 -- How many seconds local exhausted_storagevalue3 = 8162 -- Storage Value local exhausted_seconds4 = 1 -- How many seconds local exhausted_storagevalue4 = 6245 -- Storage Value -- Exhausted Settings END -- if getPlayerSoul(cid) <= 49 then doPlayerSendTextMessage(cid,20,'Desculpe, você não tem Souls suficiente.') return TRUE end if getCreatureCondition(cid, CONDITION_EXHAUSTED) == TRUE then doPlayerSendCancel(cid,"Está esgotado.") return TRUE end if getCreatureCondition(cid, CONDITION_BLOOD) == TRUE then doPlayerSendTextMessage(cid,20,'Você não pode usar um blood of gods durante o efeito de outro.') return TRUE end if(os.time() < getPlayerStorageValue(cid, exhausted_storagevalue2)) then doPlayerSendCancel(cid,"Você está muito cansado.") return TRUE end if(os.time() < getPlayerStorageValue(cid, exhausted_storagevalue3)) then doPlayerSendCancel(cid,"Você está muito cansado.") return TRUE end if(os.time() < getPlayerStorageValue(cid, exhausted_storagevalue4)) then doPlayerSendCancel(cid,"Está esgotado.") return TRUE end if Blood == 1 and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue2)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue3)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue4)) then doTargetCombatCondition(cid, 0, Bog, 255) doCreatureAddHealth(cid,10*getCreatureMaxHealth(cid)/100) doPlayerAddMana(cid,10*getCreatureMaxHealth(cid)/100) doSetCreatureOutfit(cid, immortal, 6000) doSendMagicEffect(getCreaturePosition(cid), 12) doTargetCombatCondition(0, cid, Immortal, 51) doPlayerSay(cid, "Muahaha!", TALKTYPE_ORANGE_1) addEvent(Blood1, 1*2000,cid) doPlayerAddSoul(cid,-50) doRemoveItem(item.uid,1) elseif Blood == 2 and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue2)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue3)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue4)) then doTargetCombatCondition(cid, 0, Bog, 255) doCreatureAddHealth(cid,10*getCreatureMaxHealth(cid)/100) doPlayerAddMana(cid,10*getCreatureMaxHealth(cid)/100) doSetCreatureOutfit(cid, immortal, 6000) doSendMagicEffect(getCreaturePosition(cid), 12) doTargetCombatCondition(0, cid, Immortal, 51) doPlayerSay(cid, "Muahaha!", TALKTYPE_ORANGE_1) addEvent(Blood1, 1*2000,cid) doPlayerAddSoul(cid,-50) doRemoveItem(item.uid,1) elseif Blood == 3 and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue2)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue3)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue4)) then doTargetCombatCondition(cid, 0, Bog, 255) doCreatureAddHealth(cid,10*getCreatureMaxHealth(cid)/100) doPlayerAddMana(cid,10*getCreatureMaxHealth(cid)/100) doSetCreatureOutfit(cid, immortal, 6000) doSendMagicEffect(getCreaturePosition(cid), 12) doTargetCombatCondition(0, cid, Immortal, 51) doPlayerSay(cid, "Muahaha!", TALKTYPE_ORANGE_1) addEvent(Blood1, 1*2000,cid) doPlayerAddSoul(cid,-50) doRemoveItem(item.uid,1) elseif Blood == 4 and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue2)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue3)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue4)) then doTargetCombatCondition(cid, 0, Bog, 255) doCreatureAddHealth(cid,10*getCreatureMaxHealth(cid)/100) doPlayerAddMana(cid,10*getCreatureMaxHealth(cid)/100) doSetCreatureOutfit(cid, immortal, 6000) doSendMagicEffect(getCreaturePosition(cid), 12) doTargetCombatCondition(0, cid, Immortal, 51) doPlayerSay(cid, "Muahaha!", TALKTYPE_ORANGE_1) addEvent(Blood1, 1*2000,cid) doPlayerAddSoul(cid,-50) doRemoveItem(item.uid,1) end end Erro: Spoiler Editado Julho 30, 2017 7 anos por Koring4 (veja o histórico de edições)
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