Postado Setembro 21, 2017 7 anos 31 minutos atrás, Messe disse: To com esse problema A versão do tfs do cara é 1.x, a sua é diferente. Usa essa: Spoiler local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local npcTopic = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local item = {2160, 1} --id do item, quantidade function creatureSayCallback(cid, type, msg) local msg = string.lower(msg) if not npcHandler:isFocused(cid) then if isInArray({"hi", "hello"}, msg) then npcHandler:addFocus(cid) if getPlayerStorageValue(cid, 56787) == -1 then if getPlayerStorageValue(cid, 56788) == -1 then npcHandler:say("Hi, "..getPlayerName(cid).."! There is a lost secret inside a chest at this jungle. If you bring to me I can indicate you a trip with an old friend. Do you accept?", cid) npcTopic[cid] = 1 else npcHandler:say("Hi, ".. getPlayerName(cid) .."! Did you finished the quest?", cid) npcTopic[cid] = 2 end else npcHandler:say("I have already talked to my friend about you.", cid) npcTopic[cid] = 0 npcHandler:releaseFocus(cid) end else return false end elseif msgcontains(msg, "yes") and npcTopic[cid] == 1 then setPlayerStorageValue(cid, 56788, 1) npcHandler:say("Ok, now I will wait for you. Be careful!", cid) npcTopic[cid] = 0 npcHandler:releaseFocus(cid) elseif msgcontains(msg, "yes") and npcTopic[cid] == 2 then if doPlayerRemoveItem(cid, item[1], item[2]) then setPlayerStorageValue(cid, 56787, 1) npcHandler:say("Thanks! Now I will indicate you to a friend.", cid) npcTopic[cid] = 0 else npcHandler:say("Sorry but you don't have the items I need.", cid) npcTopic[cid] = 0 end elseif msgcontains(msg, "no") and npcTopic[cid] == 2 then npcHandler:say("Ok, I will wait a bit more.", cid) npcTopic[cid] = 0 elseif msgcontains(msg, "bye") then npcHandler:say("Bye.", cid) npcHandler:releaseFocus(cid) else npcHandler:say("What?", cid) npcTopic[cid] = 0 end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) Spoiler local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local npcTopic = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local cities = { ["kazordoon"] = {x = 1, y = 1, z = 1}, ["mines"] = {x = 1, y = 1, z = 1}, ["dwarf cave"] = {x = 1, y = 1, z = 1}, ["beregar"] = {x = 1, y = 1, z = 1}, ["farmine"] = {x = 1, y = 1, z = 1} } function creatureSayCallback(cid, type, msg) local msg = string.lower(msg) if not npcHandler:isFocused(cid) then if isInArray({"hi", "hello"}, msg) then npcHandler:addFocus(cid) if getPlayerStorageValue(cid, 56787) == 1 then local text = "" for city, pos in pairs(cities) do text = text .. "{" .. city .."}, " end npcHandler:say("Hi, "..getPlayerName(cid).."! Dwarfer is an old and dear friend and talked about you. I can travel you to "..text.."where do you wanna go?", cid) npcTopic[cid] = 1 else npcHandler:say("I have never heard your name before. Sorry, but I travel with people only with good indications.", cid) npcTopic[cid] = 0 npcHandler:releaseFocus(cid) end else return false end elseif cities[msg] and npcTopic[cid] == 1 then doTeleportThing(cid, cities[msg]) doSendMagicEffect(cities[msg], CONST_ME_TELEPORT) npcHandler:say("Sure, brave adventurer!", cid) npcTopic[cid] = 0 npcHandler:releaseFocus(cid) elseif not cities[msg] and npcTopic[cid] == 1 then npcHandler:say("I am not travelling to this place. You can try another.", cid) npcTopic[cid] = 0 elseif msgcontains(msg, "bye") then npcHandler:say("Bye.", cid) npcHandler:releaseFocus(cid) else npcHandler:say("What?", cid) npcTopic[cid] = 0 end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) Contato: Email: [email protected] Discord: Dwarfer#2715
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