Postado Novembro 30, 2017 7 anos @firenzie When you die or some monster dies the creaturescript callbacks are executed, such as onDeath, onKill, onPrepareDeath, assuming i have 3 systems that when a dying monster is executed, check the monster and see if the monster name is equal to such name to open a portal, another checks the level of the monster to add with the exp and give a greater exp and another is task and give the task storage, when a monster dies those 3x scripts are executed, now think that many monsters that are dying and those 3x scripts running for each of them? That's what I'm trying to say, many scripts running at the time the player or any creature dies can rather influence the runtime!
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