Postado Fevereiro 27, 2018 7 anos Olá , gostaria que os megas spawnassem igual aos shinys , aleatoriamente Agradeço desde já Spawn.lua Citar local shinys = { "Venusaur", "Dratini", "Milotic", "Houndoomm", "Magikarp", "Rapidash", "Wobbuffet", "Grimer", "Larvitar", "Pupitar", "Flygon", "Umbreon", "Dodrio", "Muk", "Sandslash", "Magmar", "Electabuzz", "Magneton", "Ariados", "Scizor", "Ludicolo", "Ninetales", "Rhydon", "Swellow", "Kabutops", "Miltank", "Houndoom", "Magcargo", "Venomoth", "Politoed", "Mr. Mime", "Tropius", "Metagross", "Lanturn", "Tangrowth", "Slowking", "Swampert", "Sceptile", "Blaziken", "Blastoise", "Butterfree", "Beedrill", "Pidgeot", "Rattata", "Raticate", "Raichu", "Golbat", "Paras", "Parasect", "Magmar", "Typhlosion", "Xatu", "Growlithe", "Arcanine", "Tentacruel", "Farfetch'd", "Gengar", "Krabby", "Tauros", "Kingler", "Cubone", "Horsea", "Seadra", "Kingdra", "Weezing", "Scyther", "Pinsir", "Crobat", "Zubat", "Tentacool", "Feraligatr", "Machamp", "Meganium", "Alakazam", "Tangela", "Ampharos", "Electabuzz", "Jynx", "Charizard", "Voltorb", "Electrode"} local raros = {"Dragonair", "Snorlax", "Dratini", "Giant Magikarp", "Gyarados", "Magmortar", "Electivire", "Salamence", "Mantine"} local function ShinyName(cid) if isCreature(cid) then if string.find(tostring(getCreatureName(cid)), "Shiny") then local newName = tostring(getCreatureName(cid)):match("Shiny (.*)") doCreatureSetNick(cid, newName) if isMonster(cid) then doSetCreatureDropLoot(cid, false) end end end end local function doSetRandomGender(cid) if not isCreature(cid) then return true end if isSummon(cid) then return true end local gender = 0 local name = getCreatureName(cid) if not newpokedex[name] then return true end local rate = newpokedex[name].gender if rate == 0 then gender = 3 elseif rate == 500 then gender = 4 elseif rate == -1 then gender = 0 elseif math.random(1, 500) <= rate then gender = 4 else gender = 3 end doCreatureSetSkullType(cid, gender) end local function doShiny(cid) if isCreature(cid) then if isSummon(cid) then return true end if getPlayerStorageValue(cid, 74469) >= 1 then return true end if getPlayerStorageValue(cid, 22546) >= 1 then return true end if isNpcSummon(cid) then return true end if getPlayerStorageValue(cid, 637500) >= 1 then return true end --alterado v1.9 if isInArray(shinys, getCreatureName(cid)) then --alterado v1.9 \/ chance = 2.0 --4% chance elseif isInArray(raros, getCreatureName(cid)) then --n coloquem valores menores que 0.1 !! chance = 1 --2% chance else return true end if math.random(1, 500) <= chance*10 then doSendMagicEffect(getThingPos(cid), 18) local name, pos = "Shiny ".. getCreatureName(cid), getThingPos(cid) doRemoveCreature(cid) local shi = doCreateMonster(name, pos, false) setPlayerStorageValue(shi, 74469, 1) else setPlayerStorageValue(cid, 74469, 1) end --/\ else return true end end function onSpawn(cid) registerCreatureEvent(cid, "Experience") registerCreatureEvent(cid, "GeneralConfiguration") registerCreatureEvent(cid, "DirectionSystem") registerCreatureEvent(cid, "CastSystem") if isSummon(cid) then registerCreatureEvent(cid, "SummonDeath") return true end addEvent(doShiny, 10, cid) addEvent(ShinyName, 15, cid) addEvent(adjustWildPoke, 5, cid) return true end
Postado Fevereiro 27, 2018 7 anos no começo do arquivo, abaixo de local raros = {"Dragonair", "Snorlax", "Dratini", "Giant Magikarp", "Gyarados", "Magmortar", "Electivire", "Salamence", "Mantine"} adicione: local megas = { "Blastoise", "Alakazam", "Absol", "Venusaur", "Aggron", "Tyranitar", "Gengar", "Ampharos", "Lucario", "Manectric", "Pidgeot", "Scizor"} depois do ultimo end adicione: function doShiny(cid) if isCreature(cid) then if isSummon(cid) then return true end if isNpcSummon(cid) then return true end local chance = 0 if isInArray(megas, doCorrectString(getCreatureName(cid))) then --alterado v1.9 \/ chance = 500 --50% chance end local sid = cid if math.random(1, 1000) <= chance then doSendMagicEffect(getThingPos(cid), 18) local name, pos = "Mega ".. getCreatureName(cid), getThingPos(cid) if not pokes[name] then return true end doRemoveCreature(cid) --print(name .. ", " .. retireShinyName(name)) local shi = doCreateMonsterNick(sid, name, retireShinyName(name), pos, false) end else return true end end
Postado Fevereiro 27, 2018 7 anos Spoiler local shinys = { "Venusaur", "Dratini", "Milotic", "Houndoomm", "Magikarp", "Rapidash", "Wobbuffet", "Grimer", "Larvitar", "Pupitar", "Flygon", "Umbreon", "Dodrio", "Muk", "Sandslash", "Magmar", "Electabuzz", "Magneton", "Ariados", "Scizor", "Ludicolo", "Ninetales", "Rhydon", "Swellow", "Kabutops", "Miltank", "Houndoom", "Magcargo", "Venomoth", "Politoed", "Mr. Mime", "Tropius", "Metagross", "Lanturn", "Tangrowth", "Slowking", "Swampert", "Sceptile", "Blaziken", "Blastoise", "Butterfree", "Beedrill", "Pidgeot", "Rattata", "Raticate", "Raichu", "Golbat", "Paras", "Parasect", "Magmar", "Typhlosion", "Xatu", "Growlithe", "Arcanine", "Tentacruel", "Farfetch'd", "Gengar", "Krabby", "Tauros", "Kingler", "Cubone", "Horsea", "Seadra", "Kingdra", "Weezing", "Scyther", "Pinsir", "Crobat", "Zubat", "Tentacool", "Feraligatr", "Machamp", "Meganium", "Alakazam", "Tangela", "Ampharos", "Electabuzz", "Jynx", "Charizard", "Voltorb", "Electrode"} local shinys_raros = {"Dragonair", "Snorlax", "Dratini", "Giant Magikarp", "Gyarados", "Magmortar", "Electivire", "Salamence", "Mantine"} local megas = { ["normal"] = { chance = 5, -- 1-100 pokemon = {"Venusaur","Blatoise"}, }, ["raro"] = { chance = 2, -- 1-100 pokemon = {"X","Y"}, }, --- by Cryter } local function ShinyName(cid) if isCreature(cid) then if string.find(tostring(getCreatureName(cid)), "Shiny") then local newName = tostring(getCreatureName(cid)):match("Shiny (.*)") doCreatureSetNick(cid, newName) if isMonster(cid) then doSetCreatureDropLoot(cid, false) end end end end local function doSetRandomGender(cid) if not isCreature(cid) then return true end if isSummon(cid) then return true end local gender = 0 local name = getCreatureName(cid) if not newpokedex[name] then return true end local rate = newpokedex[name].gender if rate == 0 then gender = 3 elseif rate == 500 then gender = 4 elseif rate == -1 then gender = 0 elseif math.random(1, 500) <= rate then gender = 4 else gender = 3 end doCreatureSetSkullType(cid, gender) end local function Respawn_Change(cid) if isCreature(cid) then if isSummon(cid) then return true end if getPlayerStorageValue(cid, 74469) >= 1 then return true end if getPlayerStorageValue(cid, 22546) >= 1 then return true end if isNpcSummon(cid) then return true end if getPlayerStorageValue(cid, 637500) >= 1 then return true end --alterado v1.9 if isInArray(shinys, getCreatureName(cid)) then --alterado v1.9 \/ chance = 2.0 --4% chance elseif isInArray(shinys_raros, getCreatureName(cid)) then --n coloquem valores menores que 0.1 !! chance = 1 --2% chance else return true end setPlayerStorageValue(shi, 74469, 1) if math.random(1, 500) <= chance*10 then doSendMagicEffect(getThingPos(cid), 18) local name, pos = "Shiny ".. getCreatureName(cid), getThingPos(cid) doRemoveCreature(cid) local shi = doCreateMonster(name, pos, false) --- by Cryter elseif isInArray(megas["normal"].pokemon, getCreatureName(cid)) then chance = math.ceil(megas["normal"].chance) if math.random(1, 100) <= chance then doSendMagicEffect(getThingPos(cid), 18) local name, pos = "Mega ".. getCreatureName(cid), getThingPos(cid) doRemoveCreature(cid) local shi = doCreateMonster(name, pos, false) elseif isInArray(megas["raro"].pokemon, getCreatureName(cid)) then chance = math.ceil(megas["raro"].chance) if math.random(1, 100) <= chance then doSendMagicEffect(getThingPos(cid), 18) local name, pos = "Mega ".. getCreatureName(cid), getThingPos(cid) doRemoveCreature(cid) local shi = doCreateMonster(name, pos, false) end end --- by Cryter else return true end end function onSpawn(cid) registerCreatureEvent(cid, "Experience") registerCreatureEvent(cid, "GeneralConfiguration") registerCreatureEvent(cid, "DirectionSystem") registerCreatureEvent(cid, "CastSystem") if isSummon(cid) then registerCreatureEvent(cid, "SummonDeath") return true end addEvent(Respawn_Change, 10, cid) addEvent(ShinyName, 15, cid) addEvent(adjustWildPoke, 5, cid) return true end Te ajudei ?? Que tal fazer uma contribuição ?
Postado Fevereiro 27, 2018 7 anos Autor 21 horas atrás, Danxi disse: no começo do arquivo, abaixo de local raros = {"Dragonair", "Snorlax", "Dratini", "Giant Magikarp", "Gyarados", "Magmortar", "Electivire", "Salamence", "Mantine"} adicione: local megas = { "Blastoise", "Alakazam", "Absol", "Venusaur", "Aggron", "Tyranitar", "Gengar", "Ampharos", "Lucario", "Manectric", "Pidgeot", "Scizor"} depois do ultimo end adicione: function doShiny(cid) if isCreature(cid) then if isSummon(cid) then return true end if isNpcSummon(cid) then return true end local chance = 0 if isInArray(megas, doCorrectString(getCreatureName(cid))) then --alterado v1.9 \/ chance = 500 --50% chance end local sid = cid if math.random(1, 1000) <= chance then doSendMagicEffect(getThingPos(cid), 18) local name, pos = "Mega ".. getCreatureName(cid), getThingPos(cid) if not pokes[name] then return true end doRemoveCreature(cid) --print(name .. ", " .. retireShinyName(name)) local shi = doCreateMonsterNick(sid, name, retireShinyName(name), pos, false) end else return true end end este , deu erro na distro e não ligou mais o server 19 horas atrás, DboExplorer disse: Mostrar conteúdo oculto local shinys = { "Venusaur", "Dratini", "Milotic", "Houndoomm", "Magikarp", "Rapidash", "Wobbuffet", "Grimer", "Larvitar", "Pupitar", "Flygon", "Umbreon", "Dodrio", "Muk", "Sandslash", "Magmar", "Electabuzz", "Magneton", "Ariados", "Scizor", "Ludicolo", "Ninetales", "Rhydon", "Swellow", "Kabutops", "Miltank", "Houndoom", "Magcargo", "Venomoth", "Politoed", "Mr. Mime", "Tropius", "Metagross", "Lanturn", "Tangrowth", "Slowking", "Swampert", "Sceptile", "Blaziken", "Blastoise", "Butterfree", "Beedrill", "Pidgeot", "Rattata", "Raticate", "Raichu", "Golbat", "Paras", "Parasect", "Magmar", "Typhlosion", "Xatu", "Growlithe", "Arcanine", "Tentacruel", "Farfetch'd", "Gengar", "Krabby", "Tauros", "Kingler", "Cubone", "Horsea", "Seadra", "Kingdra", "Weezing", "Scyther", "Pinsir", "Crobat", "Zubat", "Tentacool", "Feraligatr", "Machamp", "Meganium", "Alakazam", "Tangela", "Ampharos", "Electabuzz", "Jynx", "Charizard", "Voltorb", "Electrode"} local shinys_raros = {"Dragonair", "Snorlax", "Dratini", "Giant Magikarp", "Gyarados", "Magmortar", "Electivire", "Salamence", "Mantine"} local megas = { ["normal"] = { chance = 5, -- 1-100 pokemon = {"Venusaur","Blatoise"}, }, ["raro"] = { chance = 2, -- 1-100 pokemon = {"X","Y"}, }, --- by Cryter } local function ShinyName(cid) if isCreature(cid) then if string.find(tostring(getCreatureName(cid)), "Shiny") then local newName = tostring(getCreatureName(cid)):match("Shiny (.*)") doCreatureSetNick(cid, newName) if isMonster(cid) then doSetCreatureDropLoot(cid, false) end end end end local function doSetRandomGender(cid) if not isCreature(cid) then return true end if isSummon(cid) then return true end local gender = 0 local name = getCreatureName(cid) if not newpokedex[name] then return true end local rate = newpokedex[name].gender if rate == 0 then gender = 3 elseif rate == 500 then gender = 4 elseif rate == -1 then gender = 0 elseif math.random(1, 500) <= rate then gender = 4 else gender = 3 end doCreatureSetSkullType(cid, gender) end local function Respawn_Change(cid) if isCreature(cid) then if isSummon(cid) then return true end if getPlayerStorageValue(cid, 74469) >= 1 then return true end if getPlayerStorageValue(cid, 22546) >= 1 then return true end if isNpcSummon(cid) then return true end if getPlayerStorageValue(cid, 637500) >= 1 then return true end --alterado v1.9 if isInArray(shinys, getCreatureName(cid)) then --alterado v1.9 \/ chance = 2.0 --4% chance elseif isInArray(shinys_raros, getCreatureName(cid)) then --n coloquem valores menores que 0.1 !! chance = 1 --2% chance else return true end setPlayerStorageValue(shi, 74469, 1) if math.random(1, 500) <= chance*10 then doSendMagicEffect(getThingPos(cid), 18) local name, pos = "Shiny ".. getCreatureName(cid), getThingPos(cid) doRemoveCreature(cid) local shi = doCreateMonster(name, pos, false) --- by Cryter elseif isInArray(megas["normal"].pokemon, getCreatureName(cid)) then chance = math.ceil(megas["normal"].chance) if math.random(1, 100) <= chance then doSendMagicEffect(getThingPos(cid), 18) local name, pos = "Mega ".. getCreatureName(cid), getThingPos(cid) doRemoveCreature(cid) local shi = doCreateMonster(name, pos, false) elseif isInArray(megas["raro"].pokemon, getCreatureName(cid)) then chance = math.ceil(megas["raro"].chance) if math.random(1, 100) <= chance then doSendMagicEffect(getThingPos(cid), 18) local name, pos = "Mega ".. getCreatureName(cid), getThingPos(cid) doRemoveCreature(cid) local shi = doCreateMonster(name, pos, false) end end --- by Cryter else return true end end function onSpawn(cid) registerCreatureEvent(cid, "Experience") registerCreatureEvent(cid, "GeneralConfiguration") registerCreatureEvent(cid, "DirectionSystem") registerCreatureEvent(cid, "CastSystem") if isSummon(cid) then registerCreatureEvent(cid, "SummonDeath") return true end addEvent(Respawn_Change, 10, cid) addEvent(ShinyName, 15, cid) addEvent(adjustWildPoke, 5, cid) return true end Este deu este erro :
Postado Fevereiro 28, 2018 7 anos Solução Spoiler local shinys = { "Venusaur", "Dratini", "Milotic", "Houndoomm", "Magikarp", "Rapidash", "Wobbuffet", "Grimer", "Larvitar", "Pupitar", "Flygon", "Umbreon", "Dodrio", "Muk", "Sandslash", "Magmar", "Electabuzz", "Magneton", "Ariados", "Scizor", "Ludicolo", "Ninetales", "Rhydon", "Swellow", "Kabutops", "Miltank", "Houndoom", "Magcargo", "Venomoth", "Politoed", "Mr. Mime", "Tropius", "Metagross", "Lanturn", "Tangrowth", "Slowking", "Swampert", "Sceptile", "Blaziken", "Blastoise", "Butterfree", "Beedrill", "Pidgeot", "Rattata", "Raticate", "Raichu", "Golbat", "Paras", "Parasect", "Magmar", "Typhlosion", "Xatu", "Growlithe", "Arcanine", "Tentacruel", "Farfetch'd", "Gengar", "Krabby", "Tauros", "Kingler", "Cubone", "Horsea", "Seadra", "Kingdra", "Weezing", "Scyther", "Pinsir", "Crobat", "Zubat", "Tentacool", "Feraligatr", "Machamp", "Meganium", "Alakazam", "Tangela", "Ampharos", "Electabuzz", "Jynx", "Charizard", "Voltorb", "Electrode"} local shinys_raros = {"Dragonair", "Snorlax", "Dratini", "Giant Magikarp", "Gyarados", "Magmortar", "Electivire", "Salamence", "Mantine"} local megas = { ["normal"] = { chance = 5, -- 1-100 pokemon = {"Venusaur","Blatoise"} }, ["raro"] = { chance = 2, -- 1-100 pokemon = {"X","Y"} }, --- by Cryter } local function ShinyName(cid) if isCreature(cid) then if string.find(tostring(getCreatureName(cid)), "Shiny") then local newName = tostring(getCreatureName(cid)):match("Shiny (.*)") doCreatureSetNick(cid, newName) if isMonster(cid) then doSetCreatureDropLoot(cid, false) end end end end local function doSetRandomGender(cid) if not isCreature(cid) then return true end if isSummon(cid) then return true end local gender = 0 local name = getCreatureName(cid) if not newpokedex[name] then return true end local rate = newpokedex[name].gender if rate == 0 then gender = 3 elseif rate == 500 then gender = 4 elseif rate == -1 then gender = 0 elseif math.random(1, 500) <= rate then gender = 4 else gender = 3 end doCreatureSetSkullType(cid, gender) end local function Respawn_Change(cid) if isCreature(cid) then if isSummon(cid) then return true end if getPlayerStorageValue(cid, 74469) >= 1 then return true end if getPlayerStorageValue(cid, 22546) >= 1 then return true end if isNpcSummon(cid) then return true end if getPlayerStorageValue(cid, 637500) >= 1 then return true end --alterado v1.9 if isInArray(shinys, getCreatureName(cid)) then --alterado v1.9 \/ chance = 2.0 --4% chance elseif isInArray(shinys_raros, getCreatureName(cid)) then --n coloquem valores menores que 0.1 !! chance = 1 --2% chance else return true end setPlayerStorageValue(shi, 74469, 1) if math.random(1, 500) <= chance*10 then doSendMagicEffect(getThingPos(cid), 18) local name, pos = "Shiny ".. getCreatureName(cid), getThingPos(cid) doRemoveCreature(cid) local shi = doCreateMonster(name, pos, false) --- by Cryter elseif isInArray(megas["normal"].pokemon, getCreatureName(cid)) then chance = math.ceil(megas["normal"].chance) if math.random(1, 100) <= chance then doSendMagicEffect(getThingPos(cid), 18) local name, pos = "Mega ".. getCreatureName(cid), getThingPos(cid) doRemoveCreature(cid) local shi = doCreateMonster(name, pos, false) end elseif isInArray(megas["raro"].pokemon, getCreatureName(cid)) then chance = math.ceil(megas["raro"].chance) if math.random(1, 100) <= chance then doSendMagicEffect(getThingPos(cid), 18) local name, pos = "Mega ".. getCreatureName(cid), getThingPos(cid) doRemoveCreature(cid) local shi = doCreateMonster(name, pos, false) end end --- by Cryter else return true end end function onSpawn(cid) registerCreatureEvent(cid, "Experience") registerCreatureEvent(cid, "GeneralConfiguration") registerCreatureEvent(cid, "DirectionSystem") registerCreatureEvent(cid, "CastSystem") if isSummon(cid) then registerCreatureEvent(cid, "SummonDeath") return true end addEvent(Respawn_Change, 10, cid) addEvent(ShinyName, 15, cid) addEvent(adjustWildPoke, 5, cid) return true end Editado Fevereiro 28, 2018 7 anos por DboExplorer (veja o histórico de edições) Te ajudei ?? Que tal fazer uma contribuição ?
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