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Postado

Diga em poucas palavras a base utilizada (Nome do servidor ou nome do website).

Ex. TFS 1.3;

Base: TFS 8.60

 

 

Qual erro está surgindo/O que você procura?

[c]: in function 'dosendmagiceffect'

 

Você tem o código disponível? Se tiver publique-o aqui:

Spoiler

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, 79)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1)


local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, 79)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1)


local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_EFFECT, 79)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1)


local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_EFFECT, 79)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1)

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat5, COMBAT_PARAM_EFFECT, 79)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1)

local combat6 = createCombatObject()

setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat6, COMBAT_PARAM_EFFECT, 79)

setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1)

arr1 = {
    
{3}

}


arr2 = {
    
{3}

}


arr3 = {
    
{3}

}


arr4 = {
    
{3}

}


arr5 = {
    
{3}

}


arr6 = {
    
{3}

}


local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

local area3 = createCombatArea(arr3)

local area4 = createCombatArea(arr4)

local area5 = createCombatArea(arr5)

local area6 = createCombatArea(arr6)

setCombatArea(combat1, area1)

setCombatArea(combat2, area2)

setCombatArea(combat3, area3)

setCombatArea(combat4, area4)
 

setCombatArea(combat5, area5)
 

setCombatArea(combat6, area6)
 

local function onCastSpell1(parameters)

return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var)

end
 

local function onCastSpell2(parameters)

return isPlayer(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var)

end


local function onCastSpell3(parameters)

return isPlayer(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var)

end


local function onCastSpell4(parameters)

return isPlayer(parameters.cid) and doCombat(parameters.cid, combat4, parameters.var)

end
 

local function onCastSpell5(parameters)

return isPlayer(parameters.cid) and doCombat(parameters.cid, combat5, parameters.var)

end
 

local function onCastSpell6(parameters)

return isPlayer(parameters.cid) and doCombat(parameters.cid, combat6, parameters.var)

end
 

function onCastSpell(cid, var)


if isPlayer(cid) and exhaustion.check(cid, 1200) then
doPlayerSendCancel(cid, "You are exhausted.")
doSendMagicEffect(playerpos, 2)
return FALSE
end

exhaustion.set(cid, 1200, 2)
local position127 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}

local parameters = { cid = cid, var = var}

addEvent(onCastSpell1, 200, parameters)

addEvent(onCastSpell2, 600, parameters)

addEvent(onCastSpell2, 1000, parameters)

addEvent(onCastSpell2, 1400, parameters)
    
addEvent(onCastSpell2, 1700, parameters)
 
addEvent(onCastSpell2, 2000, parameters)
   
return TRUE

end 

 

Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.

1682741931_Semttulo.png.fbfab2350e477f753d65ead906fb2ac6.png

Postado
Spoiler

 

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, 79)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1)


local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, 79)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1)


local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_EFFECT, 79)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1)


local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_EFFECT, 79)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1)

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat5, COMBAT_PARAM_EFFECT, 79)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1)

local combat6 = createCombatObject()

setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat6, COMBAT_PARAM_EFFECT, 79)

setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1)

arr1 = {
    
{3}

}


arr2 = {
    
{3}

}


arr3 = {
    
{3}

}


arr4 = {
    
{3}

}


arr5 = {
    
{3}

}


arr6 = {
    
{3}

}


local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

local area3 = createCombatArea(arr3)

local area4 = createCombatArea(arr4)

local area5 = createCombatArea(arr5)

local area6 = createCombatArea(arr6)

setCombatArea(combat1, area1)

setCombatArea(combat2, area2)

setCombatArea(combat3, area3)

setCombatArea(combat4, area4)
 

setCombatArea(combat5, area5)
 

setCombatArea(combat6, area6)
 

local function onCastSpell1(parameters)

return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var)

end
 

local function onCastSpell2(parameters)

return isPlayer(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var)

end


local function onCastSpell3(parameters)

return isPlayer(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var)

end


local function onCastSpell4(parameters)

return isPlayer(parameters.cid) and doCombat(parameters.cid, combat4, parameters.var)

end
 

local function onCastSpell5(parameters)

return isPlayer(parameters.cid) and doCombat(parameters.cid, combat5, parameters.var)

end
 

local function onCastSpell6(parameters)

return isPlayer(parameters.cid) and doCombat(parameters.cid, combat6, parameters.var)

end
 

function onCastSpell(cid, var)


if isPlayer(cid) and exhaustion.check(cid, 1200) then
doPlayerSendCancel(cid, "You are exhausted.")
return FALSE
end

exhaustion.set(cid, 1200, 2)
local position127 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}

local parameters = { cid = cid, var = var}

addEvent(onCastSpell1, 200, parameters)

addEvent(onCastSpell2, 600, parameters)

addEvent(onCastSpell2, 1000, parameters)

addEvent(onCastSpell2, 1400, parameters)
    
addEvent(onCastSpell2, 1700, parameters)
 
addEvent(onCastSpell2, 2000, parameters)
   
return TRUE

end 

 


o error ta no "dosendmagiceffect" só remover a linha, e ver se da certo

Editado por poko360 (veja o histórico de edições)

Postado
arr1 = {
	{3}
}

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 79)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1)
setCombatArea(combat, createCombatArea(arr1))

local function castSpell(cid, var)
	if not isPlayer(cid) then
		return
	end
	return doCombat(cid, combat, var)
end

function onCastSpell(cid, var)
	if isPlayer(cid) and exhaustion.check(cid, 1200) then
		doPlayerSendCancel(cid, "You are exhausted.")
		doSendMagicEffect(getPlayerPosition(cid), 2)
		return false
	end

	exhaustion.set(cid, 1200, 2)
	for i = 200, 2000, 400 do
		addEvent(castSpell, i, cid, var)
	end
	return true
end 

 

Editado por FlavioHulk (veja o histórico de edições)

Postado
  • Autor
6 horas atrás, FlavioHulk disse:

arr1 = {
	{3}
}

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 79)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1)
setCombatArea(combat, createCombatArea(arr1))

local function castSpell(cid, var)
	if not isPlayer(cid) then
		return
	end
	return doCombat(cid, combat, var)
end

function onCastSpell(cid, var)
	if isPlayer(cid) and exhaustion.check(cid, 1200) then
		doPlayerSendCancel(cid, "You are exhausted.")
		doSendMagicEffect(getPlayerPosition(cid), 2)
		return false
	end

	exhaustion.set(cid, 1200, 2)
	for i = 200, 2000, 400 do
		addEvent(castSpell, i, cid, var)
	end
	return true
end 

 

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