Postado Junho 17, 2018 7 anos Diga em poucas palavras a base utilizada (Nome do servidor ou nome do website). Ex. TFS 1.3; Base: TFS 8.60 Qual erro está surgindo/O que você procura? [c]: in function 'dosendmagiceffect' Você tem o código disponível? Se tiver publique-o aqui: Mostrar conteúdo oculto local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 79) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 79) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 79) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 79) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 79) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 79) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1) arr1 = { {3} } arr2 = { {3} } arr3 = { {3} } arr4 = { {3} } arr5 = { {3} } arr6 = { {3} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) local function onCastSpell1(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var) end local function onCastSpell2(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var) end local function onCastSpell3(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var) end local function onCastSpell4(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat4, parameters.var) end local function onCastSpell5(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat5, parameters.var) end local function onCastSpell6(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat6, parameters.var) end function onCastSpell(cid, var) if isPlayer(cid) and exhaustion.check(cid, 1200) then doPlayerSendCancel(cid, "You are exhausted.") doSendMagicEffect(playerpos, 2) return FALSE end exhaustion.set(cid, 1200, 2) local position127 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} local parameters = { cid = cid, var = var} addEvent(onCastSpell1, 200, parameters) addEvent(onCastSpell2, 600, parameters) addEvent(onCastSpell2, 1000, parameters) addEvent(onCastSpell2, 1400, parameters) addEvent(onCastSpell2, 1700, parameters) addEvent(onCastSpell2, 2000, parameters) return TRUE end Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.
Postado Junho 17, 2018 7 anos Mostrar conteúdo oculto local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 79) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 79) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 79) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 79) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 79) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 79) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1) arr1 = { {3} } arr2 = { {3} } arr3 = { {3} } arr4 = { {3} } arr5 = { {3} } arr6 = { {3} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) local function onCastSpell1(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var) end local function onCastSpell2(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var) end local function onCastSpell3(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var) end local function onCastSpell4(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat4, parameters.var) end local function onCastSpell5(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat5, parameters.var) end local function onCastSpell6(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat6, parameters.var) end function onCastSpell(cid, var) if isPlayer(cid) and exhaustion.check(cid, 1200) then doPlayerSendCancel(cid, "You are exhausted.") return FALSE end exhaustion.set(cid, 1200, 2) local position127 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} local parameters = { cid = cid, var = var} addEvent(onCastSpell1, 200, parameters) addEvent(onCastSpell2, 600, parameters) addEvent(onCastSpell2, 1000, parameters) addEvent(onCastSpell2, 1400, parameters) addEvent(onCastSpell2, 1700, parameters) addEvent(onCastSpell2, 2000, parameters) return TRUE end o error ta no "dosendmagiceffect" só remover a linha, e ver se da certo Editado Junho 17, 2018 7 anos por poko360 (veja o histórico de edições)
Postado Junho 17, 2018 7 anos arr1 = { {3} } local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, 79) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1) setCombatArea(combat, createCombatArea(arr1)) local function castSpell(cid, var) if not isPlayer(cid) then return end return doCombat(cid, combat, var) end function onCastSpell(cid, var) if isPlayer(cid) and exhaustion.check(cid, 1200) then doPlayerSendCancel(cid, "You are exhausted.") doSendMagicEffect(getPlayerPosition(cid), 2) return false end exhaustion.set(cid, 1200, 2) for i = 200, 2000, 400 do addEvent(castSpell, i, cid, var) end return true end Editado Junho 17, 2018 7 anos por FlavioHulk (veja o histórico de edições)
Postado Junho 18, 2018 7 anos Autor Em 17/06/2018 em 18:57, FlavioHulk disse: arr1 = { {3} } local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, 79) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -20.5, 1, -20.5, 1) setCombatArea(combat, createCombatArea(arr1)) local function castSpell(cid, var) if not isPlayer(cid) then return end return doCombat(cid, combat, var) end function onCastSpell(cid, var) if isPlayer(cid) and exhaustion.check(cid, 1200) then doPlayerSendCancel(cid, "You are exhausted.") doSendMagicEffect(getPlayerPosition(cid), 2) return false end exhaustion.set(cid, 1200, 2) for i = 200, 2000, 400 do addEvent(castSpell, i, cid, var) end return true end Vou testar
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