Postado Julho 22, 2018 6 anos Autor @Lyu ficando assim ? Citar //////////////////////////////////////////////////////////////////////// // OpenTibia - an opensource roleplaying game //////////////////////////////////////////////////////////////////////// // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. //////////////////////////////////////////////////////////////////////// #include "otpch.h" #include "teleport.h" #include "game.h" extern Game g_game; Attr_ReadValue Teleport::readAttr(AttrTypes_t attr, PropStream& propStream) { if(attr != ATTR_TELE_DEST) return Item::readAttr(attr, propStream); TeleportDest* dest; if(!propStream.getStruct(dest)) return ATTR_READ_ERROR; setDestination(Position(dest->_x, dest->_y, dest->_z)); return ATTR_READ_CONTINUE; } bool Teleport::serializeAttr(PropWriteStream& propWriteStream) const { bool ret = Item::serializeAttr(propWriteStream); propWriteStream.addByte(ATTR_TELE_DEST); TeleportDest dest; dest._x = destination.x; dest._y = destination.y; dest._z = destination.z; propWriteStream.addType(dest); return ret; } void Teleport::__addThing(Creature* actor, int32_t, Thing* thing) { if(!thing || thing->isRemoved()) return; Tile* destTile = g_game.getTile(destination); if(!destTile) return; if(Creature* creature = thing->getCreature()) { if(destination == creature->getPosition()) { setDestination(Position(0, 0, 0)); return; } g_game.addMagicEffect(creature->getPosition(), MAGIC_EFFECT_TELEPORT, creature->isGhost()); creature->getTile()->moveCreature(actor, creature, destTile); g_game.addMagicEffect(destTile->getPosition(), MAGIC_EFFECT_TELEPORT, creature->isGhost()); } else if(Item* item = thing->getItem()) { g_game.addMagicEffect(item->getPosition(), MAGIC_EFFECT_TELEPORT); g_game.internalMoveItem(actor, item->getTile(), destTile, INDEX_WHEREEVER, item, item->getItemCount(), NULL); g_game.addMagicEffect(destTile->getPosition(), MAGIC_EFFECT_TELEPORT); } } @Lyu teleport.cpp:62:35: error: ‘setdestination’ was not declared in this scope setdestination(positon(0,0,0));
Postado Julho 22, 2018 6 anos 43 minutos atrás, Notepad disse: @Lyu ficando assim ? @Lyu teleport.cpp:62:35: error: ‘setdestination’ was not declared in this scope setdestination(positon(0,0,0)); algo tá errado, testei na source otx 2.6 e funcionou perfeitamente. Vale lembrar que 'SetDestination encontra-se no início de seu arquivo teleport.cpp, então tá estranho dizer que não está declarado.
Postado Julho 22, 2018 6 anos me diz qual source vocês usam, tenho que dar uma olhada melhor. Como eu disse acima, funcionou no otx 2.6
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