Postado Agosto 13, 2018 6 anos @GiovaniRodrigo o script postado pelo vod funciona 100% no 0.3.6 vlw Projeto ATS (Naruto)Informações AbaixoFacebookYoutubeDiscord Tutoriais / ConteúdosClique Aqui
Postado Agosto 13, 2018 6 anos Autor 20 horas atrás, GiovaniRodrigo disse: Tente isso: .lua local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local markTable = { -- {markPos = Coordenadas da marcação, markType = Tipo de marcação, markDescription = Descrição da marcação} {markPos = {x = 150, y = 150, z = 7}, markType = MAPMARK_TICK, markDescription = "Tick"}, {markPos = {x = 155, y = 150, z = 7}, markType = MAPMARK_QUESTION, markDescription = "Question"}, {markPos = {x = 160, y = 150, z = 7}, markType = MAPMARK_EXCLAMATION, markDescription = "Exclamation"}, {markPos = {x = 165, y = 150, z = 7}, markType = MAPMARK_STAR, markDescription = "Star"}, {markPos = {x = 170, y = 150, z = 7}, markType = MAPMARK_CROSS, markDescription = "Cross"}, {markPos = {x = 175, y = 150, z = 7}, markType = MAPMARK_TEMPLE, markDescription = "Temple"}, {markPos = {x = 180, y = 150, z = 7}, markType = MAPMARK_KISS, markDescription = "Kiss"}, {markPos = {x = 185, y = 150, z = 7}, markType = MAPMARK_SHOVEL, markDescription = "Shovel"}, {markPos = {x = 190, y = 150, z = 7}, markType = MAPMARK_SWORD, markDescription = "Sword"}, {markPos = {x = 195, y = 150, z = 7}, markType = MAPMARK_FLAG, markDescription = "Flag"}, {markPos = {x = 200, y = 150, z = 7}, markType = MAPMARK_LOCK, markDescription = "Lock"}, {markPos = {x = 205, y = 150, z = 7}, markType = MAPMARK_BAG, markDescription = "Bag"}, {markPos = {x = 210, y = 150, z = 7}, markType = MAPMARK_SKULL, markDescription = "Skull"}, {markPos = {x = 215, y = 150, z = 7}, markType = MAPMARK_DOLLAR, markDescription = "Dollar"}, {markPos = {x = 220, y = 150, z = 7}, markType = MAPMARK_REDNORTH, markDescription = "Red North"}, {markPos = {x = 225, y = 150, z = 7}, markType = MAPMARK_REDSOUTH, markDescription = "Red South"}, {markPos = {x = 230, y = 150, z = 7}, markType = MAPMARK_REDEAST, markDescription = "Red East"}, {markPos = {x = 235, y = 150, z = 7}, markType = MAPMARK_REDWEST, markDescription = "Red West"}, {markPos = {x = 240, y = 150, z = 7}, markType = MAPMARK_GREENNORTH, markDescription = "Green North"}, {markPos = {x = 245, y = 150, z = 7}, markType = MAPMARK_GREENSOUTH, markDescription = "Green South"} } function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local func_addMark = doPlayerAddMapMark if(not func_addMark) then func_addMark = doAddMapMark end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if(msgcontains(msg, "locais")) then for mark, x in pairs(markTable) do func_addMark(cid, x.markPos, x.markType, x.markDescription ~= nil and x.markDescription or "") end selfSay("Oh, the locals, right?! Well, I marked some on your minimap", cid) end end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) TESTADO TFS 0.4 FUNCIONAL Funcionando perfeitamente obrigado.
Postado Agosto 13, 2018 6 anos @Mazarati Sempre que precisar, estaremos aqui para ajudar. Spoiler local config = { delrey = getPlayerCarValue(cid, DELREY), cigarro = getPlayerCancer(cid, DERBY), prostituta = getPlayerAIDS(cid, cracuda), tresOitao = getPlayerRevorvi(cid, 38) } if(delrey == "Ligado" and cigarro == "Aceso" and prostituta == "No Colo" and tresOitao == "Carregado") then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Começou o fim de semana. #PAS") end
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