Postado Janeiro 17, 2019 6 anos Diga em poucas palavras a base utilizada (Nome do servidor ou nome do website). OTX 2.9 (Baseado em TFS 0.3.7) Qual erro está surgindo/O que você procura? Estou querendo adicionar ao NPC que vende PROMOTION, a possibilidade de comprar 7 dias de premium account tambêm, porém não estou consigo. Meu servidor possui o comando de comprar premmium account de 7 dias (!buypremium) acredito que seja possivel adapta-lo e adiciona-lo ao npc de promotion . Você tem o código disponível? Se tiver publique-o aqui: Meu atual npc de promotion que quero modificar npc/scripts/promotion.lua: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function onPlayerEndTrade(cid) npcHandler:onPlayerEndTrade(cid) end function onPlayerCloseChannel(cid) npcHandler:onPlayerCloseChannel(cid) end local node1 = keywordHandler:addKeyword({'promot'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can promote you for 20000 gold coins. Do you want me to promote you?'}) node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 20000, level = 20, promotion = 1, text = 'Congratulations! You are now promoted.'}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true}) npcHandler:addModule(FocusModule:new()) Talkaction !buypremium data/talkactions/scripts/buypremium.lua: function onSay(cid, words, param) if getPlayerPremiumDays(cid) <= 350 then if doPlayerRemoveMoney(cid, 7000) == TRUE then doPlayerAddPremiumDays(cid, 7) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You have successful bought 7 days of premium account..") else doPlayerSendCancel(cid, "You dont have enough money to buy 7 days of premium account.") doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF) end else doPlayerSendCancel(cid, "You cannot buy more than 1 year of premium account.") doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF) end end
Postado Janeiro 18, 2019 6 anos local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local npcTopic = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function onPlayerEndTrade(cid) npcHandler:onPlayerEndTrade(cid) end function onPlayerCloseChannel(cid) npcHandler:onPlayerCloseChannel(cid) end local premium = {days = 30, cost = 10000} -- days = dias de premium comprados, cost = valor em gold coins function creatureSayCallback(cid, type, msg) local talkUser, msg = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid, string.lower(msg) if not npcHandler:isFocused(cid) then return false end if msgcontains(msg, "premium") then if not isPremium(cid) then npcHandler:say("Do you want to buy ".. premium.days .." premium days for ".. premium.cost .. " gold coins?", cid) npcTopic[talkUser] = 1 else npcHandler:say("You are already a premium player.", cid) npcTopic[talkUser] = 0 end elseif msgcontains(msg, "yes") and npcTopic[talkUser] == 1 then if doPlayerRemoveMoney(cid, premium.cost) then npcHandler:say("Here you go, as I promised.", cid) doPlayerAddPremiumDays(cid, premium.days) doSendMagicEffect(getPlayerPosition(cid), CONST_ME_MAGIC_GREEN) else npcHandler:say("You do not have ".. premium.cost .." gold coins.", cid) end npcTopic[talkUser] = 0 elseif msgcontains(msg, "no") and npcTopic[talkUser] == 1 then npcHandler:say("No problem. Maybe on next time.", cid) npcTopic[talkUser] = 0 end return true end local node1 = keywordHandler:addKeyword({'promot'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can promote you for 20000 gold coins. Do you want me to promote you?'}) node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 20000, level = 20, promotion = 1, text = 'Congratulations! You are now promoted.'}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true}) npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:setMessage(MESSAGE_GREET, "Welcome, |PLAYERNAME|. Become a premium or a promoted player here!") npcHandler:setMessage(MESSAGE_FAREWELL, "Who is next?") npcHandler:setMessage(MESSAGE_WALKAWAY, "Who is next?") npcHandler:addModule(FocusModule:new()) Contato: Email: [email protected] Discord: Dwarfer#2715
Postado Janeiro 18, 2019 6 anos Autor Exatamente oque eu queria, obrigado, foi necessário somente alguns ajustes para funcionar no meu servidor. O código caso alguem precise: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function onPlayerEndTrade(cid) npcHandler:onPlayerEndTrade(cid) end function onPlayerCloseChannel(cid) npcHandler:onPlayerCloseChannel(cid) end -- OTServ event handling functions end local node1 = keywordHandler:addKeyword({'promot'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can promote you for 20000 gold coins. Do you want me to promote you?'}) node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 20000, level = 20, promotion = 1, text = 'Congratulations! You are now promoted.'}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true}) function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if(msgcontains(msg, 'premium') or msgcontains(msg, 'premmy')) then npcHandler:say('Do you want to buy 7 days of premium account for 7k?', cid) talkState[talkUser] = 1 elseif(talkState[talkUser] == 1) then if(msgcontains(msg, 'yes')) then if pay(cid,7000) then doPlayerAddPremiumDays(cid, 7) selfSay('You have 7 days of premium more!') else selfSay('Sorry, you do not have enough money.') end end talkState[talkUser] = 0 end end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
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