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(Resolvido)Morrer e dropar tudo e após passar rook itens nao vem do script de first itens

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  • Autor

começa em rook, e dps quando sai d rook deve receber aqueles ids q estão na lista de cada vocação, 
druid ganhará snackbit rod
sorc vortex
knight 3 armas (club,axe,sword)
pally spear
porém esta vindo brass set, dwarven shield, spellbook, 5 brown mushroom, e a unica arma q vem pra todas as vocações é a scimitar, e o kina vem scimitar com aquele axe.
acho que eu deveria voltar o mods de first itens pois os itens de rook estavam certos. a unica coisa q quero descobrir é, aonde ta esse brass set pra eu remover hauiehaiueha

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  • acho que pode ser algum MOD na pasta MODS, da uma olhada, pode estar gerando conflito,

  • não tem a tag no creaturecript.xml   adiciona:   <event type="login" name="FirstItemLogin" event="script" value="firstitems.lua"/>    

  • @bpm91 faltou as virgula nessa parte     firstItems[4] = { 2412 2449 2405 }   o correto é:   firstItems[4] = { 2412, 2449, 2405 }  

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  • Autor

bom o que eu fiz foi, removi a linha que vc pediu pra por no creaturescript do onlogin, entao voltei o first itens antigo q era o do mods, então o char nasce certo como está na imagem, agora o q acontece é , quando eu passo pra main. os id do brass set é 

11:43 You see brass legs (Arm:5).
It weighs 38.00 oz.
ItemID: [2478].
Position: [X: 32360] [Y: 31786] [Z: 7].
11:43 You see a brass armor (Arm:8).
ItemID: [2465].
Position: [X: 32360] [Y: 31785] [Z: 7].
11:43 You see a brass helmet (Arm:3).
ItemID: [2460].
Position: [X: 32360] [Y: 31784] [Z: 7].
 

11:44 You see a spellbook (Def:14).
It weighs 58.00 oz.
It shows your spells and can also shield against attack when worn.
ItemID: [2175].
Position: [X: 32359] [Y: 31786] [Z: 7].
11:44 You see a dwarven shield (Def:26).
ItemID: [2525].
Position: [X: 32361] [Y: 31786] [Z: 7].
11:44 You see a scimitar (Atk:19, Def:13).
ItemID: [2419].
Position: [X: 32361] [Y: 31785] [Z: 7].

eu fiz um sorcerer no qual deveria começar apenas com a vortex. e veio tudo isso q nao tem nada a ver

Screenshot_1.jpg

cara eu acho que descobri o erro, ta no the oracle

 

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

local Topic, vocation, town, destination = {}, {}, {}, {}
local TOWN_ISLANDOFDESTINY = 16
local islandOfDestinyEnabled = false

        function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid) end
        function onCreatureDisappear(cid)             npcHandler:onCreatureDisappear(cid) end
        function onCreatureSay(cid, type, msg)     npcHandler:onCreatureSay(cid, type, msg) end
        function onThink()                         npcHandler:onThink() end

function greetCallback(cid)
if(getPlayerLevel(cid) < ? then
npcHandler:say("CHILD! COME BACK WHEN YOU HAVE GROWN UP!", cid)
return  false
elseif(getPlayerLevel(cid) > 20) then
npcHandler:say(getCreatureName(cid) .. ", I CAN'T LET YOU LEAVE - YOU ARE TOO STRONG ALREADY! YOU CAN ONLY LEAVE WITH LEVEL 20 OR LOWER.", cid)
return false
else
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
Topic[talkUser], vocation[talkUser], town[talkUser], destination[talkUser] = 0, 0, 0, 0
return true
end
end

function creatureSayCallback(cid, type, msg)
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if(not npcHandler:isFocused(cid)) then
return false
elseif msgcontains(msg, "yes") and Topic[talkUser] == 0 then
npcHandler:say(islandOfDestinyEnabled and "I WILL BRING YOU TO THE ISLAND OF DESTINY AND YOU WILL BE UNABLE TO RETURN HERE! ARE YOU SURE?" or "IN WHICH TOWN DO YOU WANT TO LIVE: {CARLIN}, {VENORE} " .. (isPremium(cid) == TRUE and ", {THAIS}, {DARASHIA}, {ANKRAHMUN} OR {EDRON}?" or " OR {THAIS}?"), cid)
Topic[talkUser] = islandOfDestinyEnabled and 4 or 1
elseif Topic[talkUser] == 0 then
npcHandler:unGreet(cid)
elseif msgcontains(msg, "carlin") and Topic[talkUser] == 1 then
npcHandler:say("IN CARLIN! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
town[talkUser] = 5
destination[talkUser] = {x=32360, y=31782, z=7}
elseif msgcontains(msg, "ab'dendriel") and Topic[talkUser] == 1 then
npcHandler:say("IN AB'DENDRIEL! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
town[talkUser] = 1
destination[talkUser] = {x=32732, y=31634, z=7}
elseif msgcontains(msg, "kazordoon") and Topic[talkUser] == 1 then
npcHandler:say("IN KAZORDOON! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
town[talkUser] = 2
destination[talkUser] = {x=32649, y=31925, z=11}
elseif msgcontains(msg, "thais") and Topic[talkUser] == 1 then
npcHandler:say("IN THAIS! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
town[talkUser] = 3
destination[talkUser] = {x=32369, y=32241, z=7}
elseif msgcontains(msg, "venore") and Topic[talkUser] == 1 then
npcHandler:say("IN VENORE! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
town[talkUser] = 4
destination[talkUser] = {x=32957, y=32076, z=7}
elseif msgcontains(msg, "darashia") and Topic[talkUser] == 1 then
if isPremium(cid) == TRUE then
npcHandler:say("IN DARASHIA! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
town[talkUser] = 7
destination[talkUser] = {x=33213, y=32454, z=1}
else
npcHandler:say("YOU NEED A PREMIUM ACCOUNT IN ORDER TO GO THERE!", cid)
Topic[talkUser] = 1
end
elseif msgcontains(msg, "ankrahmun") and Topic[talkUser] == 1 then
if isPremium(cid) == TRUE then
npcHandler:say("IN ANKRAHMUN! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
town[talkUser] = 6
destination[talkUser] = {x=33194, y=32853, z=8}
else
npcHandler:say("YOU NEED A PREMIUM ACCOUNT IN ORDER TO GO THERE!", cid)
Topic[talkUser] = 1
end
elseif msgcontains(msg, "edron") and Topic[talkUser] == 1 then
if isPremium(cid) == TRUE then
npcHandler:say("IN EDRON! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
town[talkUser] = 9
destination[talkUser] = {x=33217, y=31814, z=8}
else
npcHandler:say("YOU NEED A PREMIUM ACCOUNT IN ORDER TO GO THERE!", cid)
Topic[talkUser] = 1
end
elseif msgcontains(msg, "portaa11") and msgcontains(msg, "hopaa11e") and Topic[talkUser] == 1 then
if isPremium(cid) == TRUE then
npcHandler:say("IN PORT HOPE! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
town[talkUser] = 10
destination[talkUser] = {x=32595, y=32744, z=6}
else
npcHandler:say("YOU NEED A PREMIUM ACCOUNT IN ORDER TO GO THERE!", cid)
Topic[talkUser] = 1
end
elseif Topic[talkUser] == 1 then
npcHandler:say("{CARLIN}, {VENORE}" .. (isPremium(cid) == TRUE and ", {THAIS}, {DARASHIA}, {ANKRAHMUN} OR {EDRON}?" or " OR {THAIS}?"), cid)
Topic[talkUser] = 1
elseif msgcontains(msg, "sorcerer") and Topic[talkUser] == 2 then
npcHandler:say("A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
Topic[talkUser] = 3
vocation[talkUser] = 1
elseif msgcontains(msg, "druid") and Topic[talkUser] == 2 then
npcHandler:say("A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
Topic[talkUser] = 3
vocation[talkUser] = 2
elseif msgcontains(msg, "paladin") and Topic[talkUser] == 2 then
npcHandler:say("A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
Topic[talkUser] = 3
vocation[talkUser] = 3
elseif msgcontains(msg, "knight") and Topic[talkUser] == 2 then
npcHandler:say("A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
Topic[talkUser] = 3
vocation[talkUser] = 4
elseif Topic[talkUser] == 2 then
npcHandler:say("{KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
Topic[talkUser] = 2
elseif msgcontains(msg, "yes") and Topic[talkUser] == 3 then
npcHandler:say("SO BE IT!", cid)
Topic[talkUser] = 0
doPlayerSetVocation(cid, vocation[talkUser])
doPlayerSetTown(cid, town[talkUser])
npcHandler:releaseFocus(cid)
npcHandler:resetNpc(cid)
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
doTeleportThing(cid, destination[talkUser])
npcHandlerfocus = 0
doSendMagicEffect(destination[talkUser], CONST_ME_TELEPORT)
        if isSorcerer(cid) then
            local bag = doPlayerAddItem(cid, 1988, 1)
            doAddContainerItem(bag, 2789, 5)
            doAddContainerItem(bag, 2175, 1)
            doAddContainerItem(bag, 2460, 1)
            doAddContainerItem(bag, 2465, 1)
            doAddContainerItem(bag, 2478, 1)
            doAddContainerItem(bag, 2643, 1)
            doAddContainerItem(bag, 2525, 1)
            doPlayerAddItem(cid, 2419, 1)
        setPlayerStorageValue(cid, 50000, 1)
        elseif isDruid(cid) then
            local bag = doPlayerAddItem(cid, 1988, 1)
            doAddContainerItem(bag, 2789, 5)
            doAddContainerItem(bag, 2175, 1)
            doAddContainerItem(bag, 2460, 1)
            doAddContainerItem(bag, 2465, 1)
            doAddContainerItem(bag, 2478, 1)
            doAddContainerItem(bag, 2643, 1)
            doAddContainerItem(bag, 2525, 1)
            doAddContainerItem(bag, 2419, 1)
            setPlayerStorageValue(cid, 50000, 1)
        elseif isPaladin(cid) then
            local bag = doPlayerAddItem(cid, 1988, 1)
            doAddContainerItem(bag, 2789, 5)
            doAddContainerItem(bag, 2175, 1)
            doAddContainerItem(bag, 2460, 1)
            doAddContainerItem(bag, 2465, 1)
            doAddContainerItem(bag, 2478, 1)
            doAddContainerItem(bag, 2643, 1)
            doAddContainerItem(bag, 2525, 1)
            doAddContainerItem(bag, 2389, 5)
            setPlayerStorageValue(cid, 50000, 1)
        elseif isKnight(cid) then
            local bag = doPlayerAddItem(cid, 1988, 1)
            doAddContainerItem(bag, 2789, 5)
            doAddContainerItem(bag, 2175, 1)
            doAddContainerItem(bag, 2428, 1)        
            doAddContainerItem(bag, 2460, 1)
            doAddContainerItem(bag, 2465, 1)
            doAddContainerItem(bag, 2478, 1)
            doAddContainerItem(bag, 2643, 1)
            doAddContainerItem(bag, 2525, 1)
            doAddContainerItem(bag, 2419, 1)
            setPlayerStorageValue(cid, 50000, 1)
        end
elseif Topic[talkUser] == 3 then
npcHandler:unGreet(cid)
elseif Topic[talkUser] == 4 then
if msgcontains(msg, "yes") then
npcHandler:say("SO BE IT!", cid)
Topic[talkUser] = 0
doPlayerSetTown(cid, TOWN_ISLANDOFDESTINY)
npcHandler:releaseFocus(cid)
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
doTeleportThing(cid, {x=32091,y=32027,z=7})
npcHandlerfocus = 0
doSendMagicEffect({x=32091,y=32027,z=7}, CONST_ME_TELEPORT)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Welcome to the Island of Destiny. Walk north to find trainers who will help you find a suitable vocation.")
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "The surface of this island is a protection zone. You can't attack or regain health here. If you need healing, talk to Yandur.")
doAddMapMark(cid, {x=32099,y=31996,z=7}, MAPMARK_EXCLAMATION, "Island of Destiny - Training Centre")
doAddMapMark(cid, {x=32098,y=31986,z=7}, MAPMARK_GREENNORTH, "Ship to Mainland")
else
npcHandler:unGreet(cid)
end
end
return TRUE
end

npcHandler:setMessage(MESSAGE_GREET, "|PLAYERNAME|, ARE YOU PREPARED TO FACE YOUR DESTINY?")
npcHandler:setMessage(MESSAGE_WALKAWAY, "COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!")
npcHandler:setMessage(MESSAGE_FAREWELL, "COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!")

npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())



vou mexer nele e ver se é isso msm

@Vodkart vc saberia me dizer um outro problema que acontece q é a perda de todos os itens de qualquer vocação? todos meus players de qualquer vocação inclusive rook, está perdendo todo o set, e ja tentei de tudo n to conseguindo resolver isso

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