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Queria pedir ajuda de vocês, procurei por toda a internet mas não achei essa talkaction, bom como funciona.
O player vai digitar !auto spell,mana (!auto exura,20) exemplo, com 20 de mana o player vai soltar exura automatico, e irá comer food, é um sistema para treinar em oldserver,  ai com o sistema !auto off ele irá dar clear na spell que estava, a base que estou usando é aqui do server.

 

 

 

Alguém poderia me ajudar? Vi essa ideia no servidor tibia-old.com, vou postar oque acontece ao digitar os comandos.


!auto >> 20:26 Parameters are necessary: <!auto spellwords, requiredManaToUse>. Use <!auto off> or <!auto exura, 25> for example.
!auto exura,2000 >> 20:27 You are also automatically eating food now. Type !auto off to stop.
!auto off >> 20:27 Auto spell/food eater off.
 

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Postado

Conseguimos chegar até uma talkaction que funciona, porém ainda tem alguns bugs:

 

* Anti-idle não funciona

* Magias de conjure (runas, flechas, etc) não funcionam

 

Minha versão está ok para OTX 2 (TFS 0.3.7). Algum mago do LUA (alô @Vodkart) poderia nos auxiliar a finalizar o script.

 

local players = {}

local FOODS, MAX_FOOD = {
    [2328] = {84, "Gulp."},  [2362] = {48, "Yum."}, [2666] = {180, "Munch."}, [2667] = {144, "Munch."},
    [2668] = {120, "Mmmm."}, [2669] = {204, "Munch."}, [2670] = {48, "Gulp."}, [2671] = {360, "Chomp."},
    [2672] = {720, "Chomp."}, [2673] = {60, "Yum."}, [2674] = {72, "Yum."}, [2675] = {156, "Yum."},
    [2676] = {96, "Yum."}, [2677] = {12, "Yum."}, [2678] = {216, "Slurp."}, [2679] = {12, "Yum."},
    [2680] = {24, "Yum."}, [2681] = {108, "Yum."}, [2682] = {240, "Yum."}, [2683] = {204, "Munch."},
    [2684] = {60, "Crunch."}, [2685] = {72, "Munch."}, [2686] = {108, "Crunch."}, [2687] = {24, "Crunch."},
    [2688] = {24, "Mmmm."}, [2689] = {120, "Crunch."}, [2690] = {72, "Crunch."}, [2691] = {96, "Crunch."},
    [2695] = {72, "Gulp."}, [2696] = {108, "Smack."}, [8112] = {108, "Urgh."}, [2787] = {108, "Crunch."},
    [2788] = {48, "Munch."}, [2789] = {264, "Munch."}, [2790] = {360, "Crunch."}, [2791] = {108, "Crunch."},
    [2792] = {72, "Crunch."}, [2793] = {144, "Crunch."}, [2794] = {36, "Crunch."}, [2795] = {432, "Crunch."},
    [2796] = {300, "Crunch."}
}, 1200

local function autoEat(cid)
    for food, foodinfo in pairs(FOODS) do
        if getPlayerItemCount(cid, food) > 0 then
            if getPlayerFood(cid) + foodinfo[1] * 3 < MAX_FOOD then
                doPlayerFeed(cid, foodinfo[1])
                doPlayerRemoveItem(cid, food, 1)
                doCreatureSay(cid, foodinfo[2], TALKTYPE_MONSTER)
            end
            break
        end
    end
end

local function trainMana(cid, startTime)
    if not isPlayer(cid) then
        players[cid] = nil
        return
    end
    if not players[cid] or players[cid][3] ~= startTime then
        return
    end
    if getCreatureMana(cid) >= players[cid][2] then
        if not doCreatureCastSpell(cid, players[cid][1]) then
            doCreatureSay(cid, "Cannot cast spell.")
            players[cid] = nil
            return
        end
        local mana = getInstantSpellInfo(cid, players[cid][1]).mana
        doCreatureAddMana(cid, -(mana), false)
        doPlayerAddSpentMana(cid, mana, true)
        doCreatureSay(cid, getInstantSpellInfo(cid, players[cid][1]).words, TALKTYPE_MONSTER_SAY)
    end
    if getPlayerFood(cid) < 10 then -- if less then 10 seconds of food time left
        autoEat(cid)
    end
    --doPlayerSetIdleTime(cid, 0)
    addEvent(trainMana, 3000, cid, startTime)
end

local function showSpellList(cid)
    local t = {}
    for i = 0, getPlayerInstantSpellCount(cid) - 1 do
        local spell = getPlayerInstantSpellInfo(cid, i)
        if(spell.mlevel ~= 0) then
            if(spell.manapercent > 0) then
                spell.mana = spell.manapercent .. "%"
            end
    
            table.insert(t, spell)
        end
    end
    
    table.sort(t, function(a, b) return a.mlevel < b.mlevel end)
    local text, prevLevel = "", -1
    for i, spell in ipairs(t) do
        local line = ""
        if(prevLevel ~= spell.mlevel) then
            if(i ~= 1) then
                line = "\n"
            end
            line = line .. "Spells for Magic Level " .. spell.mlevel .. "\n"
            prevLevel = spell.mlevel
        end
        text = text .. line .. "  " .. spell.words .. " - " .. spell.name .. " : " .. spell.mana .. "\n"
    end
    doShowTextDialog(cid, 2175, text)
end


function onSay(cid, words, param, channel)
    if players[cid] then
        if players[cid][3] == os.time() then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Training cannot be stopped this quickly. Please wait a few seconds.")
            return true
        end
        players[cid] = nil
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Training has been stopped.")
        return true
    end
    
    if param == "" then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Spell name and mana threshold required. Ex: !train Light Healing, 400 | !train list -> will show list of owned spells")
        return true
    elseif param == "list" then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Here is a list of your current spells.")
        showSpellList(cid)
        return true
    end
    
    local t = string.explode(param, ",")
    if t[1] == nil or t[2] == nil then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Spell name and mana threshold required. Ex: !train Light Healing, 400")
        return true
    end
    t[1] = t[1]:lower()
    
    local spell
    for i = 0, getPlayerInstantSpellCount(cid) - 1 do
        spell = getPlayerInstantSpellInfo(cid, i)
        if spell.name:lower() == t[1] or spell.words:lower() == t[1] then
            t[1] = spell.name:lower()
            spell = true
            break
        end
    end
    
    if spell ~= true then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "The spell (" .. t[1] .. ") does not exist.")
        return true
    end
    
    local manaThreshold = tonumber(t[2])
    if manaThreshold == nil then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "The mana threshold chosen (" .. t[2] .. ") is not a known number. Mana threshold has been set to your maximum mana.")
        manaThreshold = getCreatureMaxMana(cid)
    end
    
    manaThreshold = math.floor(manaThreshold) -- to get rid of any decimals player might have thrown in
    if manaThreshold < 0 or manaThreshold < getInstantSpellInfo(cid, t[1]).mana then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "The mana threshold chosen (" .. t[2] .. ") is lower then the spell cost of the spell (" .. t[1] .. "). Mana threshold has been set to your maximum mana.")
        manaThreshold = getCreatureMaxMana(cid)
    elseif manaThreshold > getCreatureMaxMana(cid) then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "The mana threshold chosen (" .. t[2] .. ") is higher then your maxmimum mana. Mana threshold has been set to your maximum mana.")
        manaThreshold = getCreatureMaxMana(cid)
    end
    
    players[cid] = {getInstantSpellInfo(cid, t[1]).name, manaThreshold, os.time()}   
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Training has started! Spell: (" .. t[1] .. "), Mana Threshold: " .. manaThreshold .. "")
    trainMana(cid, os.time())
    return true
end

 

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