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Queria que esse script abaixo não usasse um item para trapar o teleport mais sim quando eu iniciar o evento o teleport aparecer !

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-- CONFIG

ZE_DEFAULT_NUMBER_OF_PLAYERS = 5

ZE_ACCESS_TO_IGNORE_ARENA = 3

-- POSITIONS

ZE_blockEnterItemPosition = {x= 873, y=997, z=7}

ZE_enterPosition = {x = 1638, y = 1530, z = 7}

ZE_kickPosition = {x=874, y=994, z=7}

ZE_spawnFromPosition = {x = 1617, y = 1514, z = 7}

ZE_spawnToPosition = {x = 1671, y = 1565, z = 7}

-- ITEM IDS

ZE_blockEnterItemID = 2700

-- STORAGES

-- - player

ZE_isOnZombieArea = 34370

-- - global

ZE_STATUS = 34370 -- =< 0 - off, 1 - waiting for players, 2 - is running

ZE_PLAYERS_NUMBER = 34371

ZE_ZOMBIES_TO_SPAWN = 34372

ZE_ZOMBIES_SPAWNED = 34373

-- FUNCTION

function setZombiesEventPlayersLimit(value)

doSetStorage(ZE_PLAYERS_NUMBER, value)

end

function getZombiesEventPlayersLimit()

return getStorage(ZE_PLAYERS_NUMBER)

end

function addPlayerToZombiesArea(cid)

doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT)

doTeleportThing(cid, ZE_enterPosition, true)

doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT)

if(getPlayerAccess(cid) < ZE_ACCESS_TO_IGNORE_ARENA) then

setPlayerZombiesEventStatus(cid, os.time())

end

end

function kickPlayerFromZombiesArea(cid)

doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT)

doTeleportThing(cid, ZE_kickPosition, true)

doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT)

setPlayerZombiesEventStatus(cid, 0)

end

function getPlayerZombiesEventStatus(cid)

return getCreatureStorage(cid, ZE_isOnZombieArea)

end

function setPlayerZombiesEventStatus(cid, value)

doCreatureSetStorage(cid, ZE_isOnZombieArea, value)

end

function getZombiesEventPlayers()

local players = {}

for i, cid in pairs(getPlayersOnline()) do

if(getPlayerZombiesEventStatus(cid) > 0) then

table.insert(players, cid)

end

end

return players

end

function getZombiesCount()

return getStorage(ZE_ZOMBIES_SPAWNED)

end

function addZombiesCount()

doSetStorage(ZE_ZOMBIES_SPAWNED, getStorage(ZE_ZOMBIES_SPAWNED)+1)

end

function resetZombiesCount()

doSetStorage(ZE_ZOMBIES_SPAWNED, 0)

end

function getZombiesToSpawnCount()

return getStorage(ZE_ZOMBIES_TO_SPAWN)

end

function setZombiesToSpawnCount(count)

doSetStorage(ZE_ZOMBIES_TO_SPAWN, count)

end

function addZombiesEventBlockEnterPosition()

if(getTileItemById(ZE_blockEnterItemPosition, ZE_blockEnterItemID).uid == 0) then

doCreateItem(ZE_blockEnterItemID, 1, ZE_blockEnterItemPosition)

end

end

function removeZombiesEventBlockEnterPosition()

local item = getTileItemById(ZE_blockEnterItemPosition, ZE_blockEnterItemID)

if(item.uid ~= 0) then

doRemoveItem(item.uid)

end

end

function spawnNewZombie()

local posx = {}

local posy = {}

local posz = {}

local pir = {}

for i=1, 5 do

local posx_tmp = math.random(ZE_spawnFromPosition.x ,ZE_spawnToPosition.x)

local posy_tmp = math.random(ZE_spawnFromPosition.y ,ZE_spawnToPosition.y)

local posz_tmp = math.random(ZE_spawnFromPosition.z ,ZE_spawnToPosition.z)

local pir_tmp = 0

local spec = getSpectators({x=posx_tmp, y=posy_tmp, z=posz_tmp}, 3, 3, false)

if(spec and #spec > 0) then

for z, pid in pairs(spec) do

if(isPlayer(pid)) then

pir_tmp = pir_tmp + 1

end

end

end

posx = posx_tmp

posy = posy_tmp

posz = posz_tmp

pir = pir_tmp

end

local lowest_i = 1

for i=2, 5 do

if(pir < pir[lowest_i]) then

lowest_i = i

end

end

local ret = (type(doCreateMonster("Zombie Event", {x=posx[lowest_i], y=posy[lowest_i], z=posz[lowest_i]}, false)) == 'number')

if(ret) then

addZombiesCount()

end

return ret

end

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