Postado Maio 26, 2013 12 anos pq q da tando esse erro? [26/05/2013 04:00:40] [Error - Spell Interface] [26/05/2013 04:00:40] data/spells/scripts/support/smoke.lua:onCastSpell [26/05/2013 04:00:40] Description: [26/05/2013 04:00:40] attempt to index a nil value [26/05/2013 04:00:40] stack traceback: [26/05/2013 04:00:40] [C]: in function 'doSendMagicEffect' [26/05/2013 04:00:40] data/spells/scripts/support/smoke.lua:62: in function <data/spells/scripts/support/smoke.lua:52> spell local tempo = 60 -- tempo em segundos. local effect = {55} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local ml = 5 -- quantos ira aumentar o skill de ML local skillfist = 5 -- quantos ira aumentar o skill de Fist local skillsword = 5 -- quantos ira aumentar o skill de Sword local skillaxe = 5 -- quantos ira aumentar o skill de Axe local skillclub = 5 -- quantos ira aumentar o skill de Club local skilldistance = 5 -- quantos ira aumentar o skill de Distance local skillshield = 5 -- quantos ira aumentar o skill de Shield local health = 10 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function magicEffect74(tempo2,tempo3,cid) if (isCreature(cid)) then if getPlayerStorageValue(cid, 102077) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(position, effect[i]) end end end end function onCastSpell(cid, var) if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(magicEffect74, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 300 end setPlayerStorageValue(cid, 102077,1) -- storage verifica transformado, quando = 1 player esta transformado. doCreatureSay(cid, "Smoke", TALKTYPE_MONSTER) doSendMagicEffect(position127, 175) else doPlayerSendCancel(cid, "Sorry, you are using smoke.") end end The Rakehttps://www.facebook.com/TibiaKombat
Postado Maio 26, 2013 12 anos tenta local tempo = 60 -- tempo em segundos. local effect = {55} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local ml = 5 -- quantos ira aumentar o skill de ML local skillfist = 5 -- quantos ira aumentar o skill de Fist local skillsword = 5 -- quantos ira aumentar o skill de Sword local skillaxe = 5 -- quantos ira aumentar o skill de Axe local skillclub = 5 -- quantos ira aumentar o skill de Club local skilldistance = 5 -- quantos ira aumentar o skill de Distance local skillshield = 5 -- quantos ira aumentar o skill de Shield local health = 10 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function magicEffect74(tempo2,tempo3,cid) if (isCreature(cid)) then if getPlayerStorageValue(cid, 102077) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(position, effect[i]) end end end end function onCastSpell(cid, var) if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(magicEffect74, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 300 end setPlayerStorageValue(cid, 102077,1) -- storage verifica transformado, quando = 1 player esta transformado. doCreatureSay(cid, "Smoke", TALKTYPE_MONSTER) doSendMagicEffect(position 127, 175) else doPlayerSendCancel(cid, "Sorry, you are using smoke.") end end
Postado Maio 26, 2013 12 anos Autor [26/05/2013 15:05:18] [Error - LuaScriptInterface::loadFile] data/spells/scripts/support/smoke.lua:62: ')' expected near '127' [26/05/2013 15:05:18] [Warning - Event::loadScript] Cannot load script (data/spells/scripts/support/smoke.lua) [26/05/2013 15:05:18] data/spells/scripts/support/smoke.lua:62: ')' expected near '127' The Rakehttps://www.facebook.com/TibiaKombat
Postado Maio 27, 2013 12 anos que magia é essa? '-' Ajudei? REP+ http://www.youtube.com/watch?v=xHa6-y2hqrk&feature=youtu.be
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