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Postado

pq q da tando esse erro?

[26/05/2013 04:00:40] [Error - Spell Interface] 
[26/05/2013 04:00:40] data/spells/scripts/support/smoke.lua:onCastSpell
[26/05/2013 04:00:40] Description: 
[26/05/2013 04:00:40] attempt to index a nil value
[26/05/2013 04:00:40] stack traceback:
[26/05/2013 04:00:40]  [C]: in function 'doSendMagicEffect'
[26/05/2013 04:00:40]  data/spells/scripts/support/smoke.lua:62: in function <data/spells/scripts/support/smoke.lua:52>

spell

local tempo = 60 -- tempo em segundos.
local effect = {55} -- effect no player, caso queira apenas 1, basta remover os outros numeros.
     
local ml = 5 -- quantos ira aumentar o skill de ML
local skillfist = 5 -- quantos ira aumentar o skill de Fist
local skillsword = 5 -- quantos ira aumentar o skill de Sword
local skillaxe = 5 -- quantos ira aumentar o skill de Axe
local skillclub = 5 -- quantos ira aumentar o skill de Club
local skilldistance = 5 -- quantos ira aumentar o skill de Distance
local skillshield = 5 -- quantos ira aumentar o skill de Shield
local health = 10 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
     
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SPEED, 250)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)
            
function magicEffect74(tempo2,tempo3,cid)
if (isCreature(cid)) then
    if getPlayerStorageValue(cid, 102077) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then
        for i=1, #effect do
        local position = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
doSendMagicEffect(position, effect[i])  
        end
    end
end
end
                  
function onCastSpell(cid, var)
if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then
    doCombat(cid, combat, var)
    tempo2 = 0
    while (tempo2 ~= (tempo*1000)) do
        addEvent(magicEffect74, tempo2, tempo2, tempo*1000, cid)
        tempo2 = tempo2 + 300
    end
    setPlayerStorageValue(cid, 102077,1) -- storage verifica transformado, quando = 1 player esta transformado.
        doCreatureSay(cid, "Smoke", TALKTYPE_MONSTER)
doSendMagicEffect(position127, 175)
else
    doPlayerSendCancel(cid, "Sorry, you are using smoke.")
end
end

 

Postado

tenta 

local tempo = 60 -- tempo em segundos.
local effect = {55} -- effect no player, caso queira apenas 1, basta remover os outros numeros.
     
local ml = 5 -- quantos ira aumentar o skill de ML
local skillfist = 5 -- quantos ira aumentar o skill de Fist
local skillsword = 5 -- quantos ira aumentar o skill de Sword
local skillaxe = 5 -- quantos ira aumentar o skill de Axe
local skillclub = 5 -- quantos ira aumentar o skill de Club
local skilldistance = 5 -- quantos ira aumentar o skill de Distance
local skillshield = 5 -- quantos ira aumentar o skill de Shield
local health = 10 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
     
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SPEED, 250)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)
            
function magicEffect74(tempo2,tempo3,cid)
if (isCreature(cid)) then
    if getPlayerStorageValue(cid, 102077) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then
        for i=1, #effect do
        local position = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
doSendMagicEffect(position, effect[i])  
        end
    end
end
end
                  
function onCastSpell(cid, var)
if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then
    doCombat(cid, combat, var)
    tempo2 = 0
    while (tempo2 ~= (tempo*1000)) do
        addEvent(magicEffect74, tempo2, tempo2, tempo*1000, cid)
        tempo2 = tempo2 + 300
    end
    setPlayerStorageValue(cid, 102077,1) -- storage verifica transformado, quando = 1 player esta transformado.
        doCreatureSay(cid, "Smoke", TALKTYPE_MONSTER)
doSendMagicEffect(position 127, 175)
else
    doPlayerSendCancel(cid, "Sorry, you are using smoke.")
end
end

Dp9Y7vq.png

Postado
  • Autor
[26/05/2013 15:05:18] [Error - LuaScriptInterface::loadFile] data/spells/scripts/support/smoke.lua:62: ')' expected near '127'
[26/05/2013 15:05:18] [Warning - Event::loadScript] Cannot load script (data/spells/scripts/support/smoke.lua)
[26/05/2013 15:05:18] data/spells/scripts/support/smoke.lua:62: ')' expected near '127'

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