Postado Junho 6, 2014 10 anos Solução local maxChance2 = 400 - fishSkill local maxChance = 200 - fishSkill a maxchance é 200 - o skill. Se o skill for 200 então dá 0 e vai bugar o math.random. Coloca uns numeros maiores tipo 300 e 500 que deve resolver.. mas qnd uparem 300 de fishing vai precisar aumentar dnv
Postado Junho 6, 2014 10 anos Autor Amigo obrigado , meu fishing script está 100% agora (ainda tenho que pensar oq fazer quando o player chegar skills 300, mas esta ok) e gostaria de uma ajuda em relação ao meu sistema de shopping por event tokens.
Postado Junho 7, 2014 10 anos Use de base esse sistema... Só configure a seu gosto... Mostrar conteúdo oculto local chests = { [6001] = {cost = 8000, item = 7900, amount = 1}, -- magma monocle [6002] = {cost = 8000, item = 2496, amount = 1}, -- horned helmet [6003] = {cost = 8000, item = 2474, amount = 1}, -- winged helmet [6004] = {cost = 8001, item = 7899, amount = 1}, -- magma coat [6005] = {cost = 8001, item = 8883, amount = 1}, -- windborn colossus armor [6006] = {cost = 8001, item = 8877, amount = 1}, -- lavos armor [6007] = {cost = 8002, item = 7894, amount = 1}, -- magma legs [6008] = {cost = 8002, item = 2477, amount = 1}, -- knight legs [6009] = {cost = 8002, item = 8923, amount = 1}, -- ranger legs [6010] = {cost = 8003, item = 2218, amount = 1}, -- paw amulet [6011] = {cost = 8004, item = 2527, amount = 1}, -- rose shield [6012] = {cost = 8005, item = 6574, amount = 1}, -- bar of chocolate [6013] = {cost = 8006, item = 5907, amount = 1}, -- slingshot [6014] = {cost = 8007, item = 2179, amount = 1}, -- gold ring [6015] = {cost = 8007, item = 2123, amount = 1}, -- ring of the sky [6016] = {cost = 8007, item = 2121, amount = 1}, -- wedding ring [6017] = {cost = 8008, item = 7958, amount = 1}, -- vip rod [6018] = {cost = 8008, item = 7414, amount = 1}, -- vip wand [6019] = {cost = 8008, item = 8932, amount = 1}, -- vip sword [6020] = {cost = 8008, item = 8293, amount = 1}, -- vip axe [6021] = {cost = 8008, item = 8929, amount = 1}, -- vip club [6022] = {cost = 8008, item = 8857, amount = 1}, -- vip bow [6023] = {cost = 8009, item = 8930, amount = 1}, -- emerald sword [6024] = {cost = 8009, item = 8918, amount = 1}, -- spellbook of dark mysteries [6025] = {cost = 8009, item = 8888, amount = 1}, -- master archer's armor [6026] = {cost = 8009, item = 8890, amount = 1}, -- robe of the underworld [6027] = {cost = 8009, item = 8881, amount = 1}, -- fireborn giant armor [6028] = {cost = 8009, item = 8928, amount = 1}, -- obsidian truncheon [6029] = {cost = 8009, item = 8851, amount = 1}, -- royal crossbow [6030] = {cost = 8009, item = 8856, amount = 1}, -- yol's bow [6031] = {cost = 8009, item = 8924, amount = 1}, -- hellforged axe [6032] = {cost = 8010, item = 10310, amount = 1}, -- claw of the noxious spawn [6033] = {cost = 8011, item = 9931, amount = 1}, -- coconut shoes [6034] = {cost = 8012, item = 7957, amount = 1}, -- jester hat [6035] = {cost = 8013, item = 8892, amount = 1}, -- ethno coat [6036] = {cost = 8014, item = 2471, amount = 1}, -- golden helmet [6037] = {cost = 8015, item = 2523, amount = 1}, -- blessed shield [6038] = {cost = 8016, item = 7424, amount = 1}, -- barao staff [6039] = {cost = 8016, item = 8854, amount = 1}, -- barao bow [6040] = {cost = 8016, item = 7417, amount = 1}, -- barao sword [6041] = {cost = 8016, item = 7450, amount = 1}, -- barao club [6042] = {cost = 8016, item = 8926, amount = 1}, -- barao axe [6043] = {cost = 8017, item = 3972, amount = 1}, -- vip helmet [6044] = {cost = 8017, item = 3983, amount = 1}, -- bast skirt [6045] = {cost = 8017, item = 8903, amount = 1}, -- spellbook of lost souls [6046] = {cost = 8018, item = 2517, amount = 1}, -- shield of honour [6047] = {cost = 8019, item = 2407, amount = 1}, -- bright sword [6048] = {cost = 8020, item = 2466, amount = 1}, -- golden armor [6049] = {cost = 8021, item = 2392, amount = 1}, -- fire sword [6050] = {cost = 8022, item = 2430, amount = 1}, -- knight axe [6051] = {cost = 8023, item = 2432, amount = 1}, -- fire axe [6052] = {cost = 8024, item = 2472, amount = 1}, -- magic plate armor [6053] = {cost = 8025, item = 2466, amount = 1}, -- golden armor [6054] = {cost = 8026, item = 2427, amount = 1}, -- guardian halberd [6055] = {cost = 8027, item = 4852, amount = 1}, -- vip stone [6056] = {cost = 8028, item = 7890, amount = 1}, -- red skull amulet [6057] = {cost = 8029, item = 2393, amount = 1}, -- giant sword [6059] = {cost = 8030, item = 2400, amount = 1}, -- sword of valor [6060] = {cost = 8030, item = 2431, amount = 1}, -- stonecutter axe [6061] = {cost = 8030, item = 2421, amount = 1}, -- thunder hammer [6062] = {cost = 8030, item = 2494, amount = 1}, -- demon armor [6063] = {cost = 8031, item = 2453, amount = 1}, -- arcane staff [6064] = {cost = 8031, item = 6528, amount = 1}, -- the avenger [6065] = {cost = 8031, item = 5803, amount = 1}, -- arbalest [6066] = {cost = 8032, item = 2365, amount = 1}, -- backpack of holding [6067] = {cost = 8033, item = 6529, amount = 100}, -- infernal bolts [6068] = {cost = 8034, item = 6132, amount = 1}, -- soft boots [6069] = {cost = 8035, item = 5791, amount = 1}, -- stuffed dragon [6070] = {cost = 8036, item = 2361, amount = 1}, -- frozen starlight [6071] = {cost = 8037, item = 6132, amount = 1}, -- soft boots [6072] = {cost = 8038, item = 2493, amount = 1}, -- demon helmet [6073] = {cost = 8039, item = 2520, amount = 1}, -- demon shield [6074] = {cost = 8040, item = 2645, amount = 1}, -- steel boots [6075] = {cost = 8041, item = 2495, amount = 1}, -- demon legs [6076] = {cost = 8041, item = 8905, amount = 1}, -- rainbow shield [6077] = {cost = 8041, item = 8918, amount = 1}, -- spellbook of dark mysteries [6078] = {cost = 8041, item = 8851, amount = 1}, -- royal crossbow [6079] = {cost = 8042, item = 9933, amount = 1}, -- firewalker boots [6080] = {cost = 8043, item = 2469, amount = 1}, -- dragon scale legs [6081] = {cost = 8044, item = 8905, amount = 1}, -- rainbow shield [6082] = {cost = 8045, item = 2476, amount = 1}, -- knight armor [6083] = {cost = 8046, item = 2414, amount = 1}, -- dragon lance [6084] = {cost = 8046, item = 2391, amount = 1}, -- war hammer [6085] = {cost = 8046, item = 2393, amount = 1}, -- giant sword [6086] = {cost = 8047, item = 2656, amount = 1}, -- blue robe [6087] = {cost = 8048, item = 2187, amount = 1}, -- wand of inferno } function onUse(cid,item,fromPosition,itemEx,toPosition) local v = chests[item.uid] if getPlayerFreeCap(cid) < (getItemWeightById(v.item)*v.amount) then return doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You need " .. (getItemWeightById(v.item)*v.amount) .. " capacity in order to get the item") end if getPlayerItemCount(cid, 9020) >= v.cost then Added = doPlayerAddItem(cid,v.item,v.amount) doChangeTypeItem(Added, v.amount) doPlayerRemoveItem(cid,9020,v.cost) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'You bought '..getItemArticleById(v.item)..' '..getItemNameById(v.item)..' for '..v.cost..' tokens.') else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry you do not have enough tokens.") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need "..v.cost.." tokens for "..getItemArticleById(v.item).." "..getItemNameById(v.item)..".") end return TRUE end
Postado Junho 9, 2014 10 anos Autor Os dois problemas foram solucionados, gostaria de agradecer a todos que me ajudaram.
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