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quando um player com muitos frags fala !frags no meu ot, o ot cai

quando um player com poucos frags nao acontece nada, aparece a quantidade de frags certa

 

me ajudem pf,gostaria de saber se tem como arrumar esse bug, ou colocar frags no look que reseta todo dia, ajudem pf

 

 

 

meu frags.lua [Talkaction]

 

local config = {
useFragHandler = getBooleanFromString(getConfigValue('useFragHandler')),
advancedFragList = getBooleanFromString(getConfigValue('advancedFragList'))
}


function onSay(cid, words, param, channel)
if(not config.useFragHandler) then
return false
end


local time = os.time()
local times = {today = (time - 86400), week = (time - (7 * 86400))}


local contents, result = {day = {}, week = {}, month = {}}, db.getResult("SELECT `pd`.`date`, `pd`.`level`, `p`.`name` FROM `player_killers` pk LEFT JOIN `killers` k ON `pk`.`kill_id` = `k`.`id` LEFT JOIN `player_deaths` pd ON `k`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `pk`.`player_id` = " .. getPlayerGUID(cid) .. " AND `k`.`unjustified` = 1 AND `pd`.`date` >= " .. (time - (30 * 86400)) .. " ORDER BY `pd`.`date` DESC")
if(result:getID() ~= -1) then
repeat
local content = {
name = result:getDataString("name"),
level = result:getDataInt("level"),
date = result:getDataInt("date")
}
if(content.date > times.today) then
table.insert(contents.day, content)
elseif(content.date > times.week) then
table.insert(contents.week, content)
else
table.insert(contents.month, content)
end
until not result:next()
result:free()
end


local size = {
day = table.maxn(contents.day),
week = table.maxn(contents.week),
month = table.maxn(contents.month)
}
if(config.advancedFragList) then
local result = "Frags gained today: " .. size.day .. "."
if(size.day > 0) then
for _, content in ipairs(contents.day) do
result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level
end


result = result .. "\n"
end




result = result .. "\nFrags gained this week: " .. (size.day + size.week) .. "."
if(size.week > 0) then
for _, content in ipairs(contents.week) do
result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level
end


result = result .. "\n"
end


result = result .. "\nFrags gained this month: " .. (size.day + size.week + size.month) .. "."
if(size.month > 0) then
for _, content in ipairs(contents.month) do
result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level
end


result = result .. "\n"
end


local skullEnd = getPlayerSkullEnd(cid)
if(skullEnd > 0) then
result = result .. "\nYour " .. (getCreatureSkullType(cid) == SKULL_RED and "red" or "black") .. " skull will expire at " .. os.date("%d %B %Y %X", skullEnd)
end


doPlayerPopupFYI(cid, result)


else


doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Voce tem " .. size.day .. " frags hoje!,Com [15 frags] por dia sera punido com [redskull]")


if(size.day > 0)
 then


doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Last frag at " .. os.date("%d %B %Y %X", contents.day[1].date) .. " on level " .. contents.day[1].level .. " (" .. contents.day[1].name .. ").")


end




local skullEnd = getPlayerSkullEnd(cid)


if(skullEnd > 0)
 then


doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Your " .. (getCreatureSkullType(cid) == SKULL_RED and "red" or "black") .. " skull will expire at " .. os.date("%d %B %Y %X", skullEnd))


end


end




return true


end

Editado por poko360 (veja o histórico de edições)

  • 3 months later...
Postado
  Em 29/07/2014 em 16:57, poko360 disse:

 

quando um player com muitos frags fala !frags no meu ot, o ot cai

quando um player com poucos frags nao acontece nada, aparece a quantidade de frags certa

 

me ajudem pf,gostaria de saber se tem como arrumar esse bug, ou colocar frags no look que reseta todo dia, ajudem pf

 

 

 

meu frags.lua [Talkaction]

 

local config = {
useFragHandler = getBooleanFromString(getConfigValue('useFragHandler')),
advancedFragList = getBooleanFromString(getConfigValue('advancedFragList'))
}


function onSay(cid, words, param, channel)
if(not config.useFragHandler) then
return false
end


local time = os.time()
local times = {today = (time - 86400), week = (time - (7 * 86400))}


local contents, result = {day = {}, week = {}, month = {}}, db.getResult("SELECT `pd`.`date`, `pd`.`level`, `p`.`name` FROM `player_killers` pk LEFT JOIN `killers` k ON `pk`.`kill_id` = `k`.`id` LEFT JOIN `player_deaths` pd ON `k`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `pk`.`player_id` = " .. getPlayerGUID(cid) .. " AND `k`.`unjustified` = 1 AND `pd`.`date` >= " .. (time - (30 * 86400)) .. " ORDER BY `pd`.`date` DESC")
if(result:getID() ~= -1) then
repeat
local content = {
name = result:getDataString("name"),
level = result:getDataInt("level"),
date = result:getDataInt("date")
}
if(content.date > times.today) then
table.insert(contents.day, content)
elseif(content.date > times.week) then
table.insert(contents.week, content)
else
table.insert(contents.month, content)
end
until not result:next()
result:free()
end


local size = {
day = table.maxn(contents.day),
week = table.maxn(contents.week),
month = table.maxn(contents.month)
}
if(config.advancedFragList) then
local result = "Frags gained today: " .. size.day .. "."
if(size.day > 0) then
for _, content in ipairs(contents.day) do
result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level
end


result = result .. "\n"
end




result = result .. "\nFrags gained this week: " .. (size.day + size.week) .. "."
if(size.week > 0) then
for _, content in ipairs(contents.week) do
result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level
end


result = result .. "\n"
end


result = result .. "\nFrags gained this month: " .. (size.day + size.week + size.month) .. "."
if(size.month > 0) then
for _, content in ipairs(contents.month) do
result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level
end


result = result .. "\n"
end


local skullEnd = getPlayerSkullEnd(cid)
if(skullEnd > 0) then
result = result .. "\nYour " .. (getCreatureSkullType(cid) == SKULL_RED and "red" or "black") .. " skull will expire at " .. os.date("%d %B %Y %X", skullEnd)
end


doPlayerPopupFYI(cid, result)


else


doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Voce tem " .. size.day .. " frags hoje!,Com [15 frags] por dia sera punido com [redskull]")


if(size.day > 0)
 then


doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Last frag at " .. os.date("%d %B %Y %X", contents.day[1].date) .. " on level " .. contents.day[1].level .. " (" .. contents.day[1].name .. ").")


end




local skullEnd = getPlayerSkullEnd(cid)


if(skullEnd > 0)
 then


doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Your " .. (getCreatureSkullType(cid) == SKULL_RED and "red" or "black") .. " skull will expire at " .. os.date("%d %B %Y %X", skullEnd))


end


end




return true


end

 

Sei que faz tempo mas você pode ainda esta com essa duvida então olhe esse tópico aqui

http://www.tibiaking.com/forum/topic/38143-look-frag-mostrando-frags-no-look/

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