Postado Setembro 17, 2014 10 anos Tenta assim : lib na some fuctions.lua no final end como o dono do topico fez! Mostrar conteúdo oculto function doPlayerAddItemStacking(cid, itemid, quant) local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid)local piles = 0if #item > 0 thenfor i,x in pairs(item) doif getThing(x).type < 100 thenlocal it = getThing(x)doTransformItem(it.uid, itemid, it.type+quant)if it.type+quant > 100 thendoPlayerAddItem(cid, itemid, it.type+quant-100)endelsepiles = piles+1endbreakendelsereturn doPlayerAddItem(cid, itemid, quant)endif piles == #item thendoPlayerAddItem(cid, itemid, quant)end end vai actions/script cria arquivo.lua e escreve autoloot.lua, dentro você coloka assim: Mostrar conteúdo oculto local toloot = {11441, 11442, 11443, 11444, 11445, 11446, 11447, 11448, 11449,11450, 11451, 11452, 11453, 11454, 12618, 12232, 12244} function onUse(cid, item, frompos, item2, topos)if getItemAttribute(item.uid, "corpseowner") ~= cid thendoPlayerSendCancel(cid, "You're not the owner.")return trueendlocal items = {}for x=0, (getContainerSize(item.uid)) dolocal itens = getContainerItem(item.uid, x)if isInArray(toloot, itens.itemid) thentable.insert(items, {i=itens.itemid, q=itens.type})doRemoveItem(itens.uid)breakendendfor y=1, #items dodoPlayerAddItemStacking(cid, items[y].i, items[y].q)doPlayerSendTextMessage(cid, 20, "Looted "..items[y].q.."x "..getItemNameById(items[y].i)..".")endif #items > 0 thenreturn trueelsereturn falseend end No toloot acima, vc coloka id que você pretende os intens do pokemon! Depois vai actions.xml e adicione <action itemid="" event="script" value="Autoloot.lua"/> dentro de itemid="", coloque os id do corpses Tente pega os Id do pokemon no monster/pokes/1 geração pega charizard e coloka la no actions.xml e faiz teste! e funciona você vai adicionando os corpses! Editado Setembro 17, 2014 10 anos por tofpankadao (veja o histórico de edições)
Postado Setembro 18, 2014 10 anos Gabrielbsales o sistema funcionou aqui agora mais só que quando os items vem para a bp do player dar esse erro ai [18/09/2014 11:27:06] [Error - Action Interface] [18/09/2014 11:27:06] data/actions/scripts/Autoloot.lua:onUse [18/09/2014 11:27:06] Description: [18/09/2014 11:27:06] (luaDoRemoveItem) Item not found [18/09/2014 11:27:06] [Error - Action Interface] [18/09/2014 11:27:06] data/actions/scripts/Autoloot.lua:onUse [18/09/2014 11:27:06] Description: [18/09/2014 11:27:06] (luaDoPlayerAddItem) Item not found [18/09/2014 11:27:06] [Error - Action Interface] [18/09/2014 11:27:06] data/actions/scripts/Autoloot.lua:onUse [18/09/2014 11:27:06] Description: [18/09/2014 11:27:06] data/lib/050-function.lua:227: attempt to index a boolean value [18/09/2014 11:27:06] stack traceback: [18/09/2014 11:27:06] data/lib/050-function.lua:227: in function 'getItemNameById' [18/09/2014 11:27:06] data/actions/scripts/Autoloot.lua:18: in function <data/actions/scripts/Autoloot.lua:2> Editado Setembro 18, 2014 10 anos por TopllDanStar (veja o histórico de edições)
Postado Setembro 18, 2014 10 anos Em 18/09/2014 em 19:31, tofpankadao disse: poderia posta seu 050-function.lua pra eu ve! ai Mostrar conteúdo oculto function doPlayerGiveItem(cid, itemid, amount, subType) local item = 0 if(isItemStackable(itemid)) then item = doCreateItemEx(itemid, amount) if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then return false end else for i = 1, amount do item = doCreateItemEx(itemid, subType) if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then return false end end end return true end function doPlayerGiveItemContainer(cid, containerid, itemid, amount, subType) for i = 1, amount do local container = doCreateItemEx(containerid, 1) for x = 1, getContainerCapById(containerid) do doAddContainerItem(container, itemid, subType) end if(doPlayerAddItemEx(cid, container, true) ~= RETURNVALUE_NOERROR) then return false end end return true end function doPlayerTakeItem(cid, itemid, amount) return getPlayerItemCount(cid, itemid) >= amount and doPlayerRemoveItem(cid, itemid, amount) end function doPlayerBuyItem(cid, itemid, count, cost, charges) return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItem(cid, itemid, count, charges) end function doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges) return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItemContainer(cid, containerid, itemid, count, charges) end function doPlayerSellItem(cid, itemid, count, cost) if(not doPlayerTakeItem(cid, itemid, count)) then return false end if(not doPlayerAddMoney(cid, cost)) then error('[doPlayerSellItem] Could not add money to: ' .. getPlayerName(cid) .. ' (' .. cost .. 'gp).') end return true end function doPlayerWithdrawMoney(cid, amount) if(not getBooleanFromString(getConfigInfo('bankSystem'))) then return false end local balance = getPlayerBalance(cid) if(amount > balance or not doPlayerAddMoney(cid, amount)) then return false end doPlayerSetBalance(cid, balance - amount) return true end function doPlayerDepositMoney(cid, amount) if(not getBooleanFromString(getConfigInfo('bankSystem'))) then return false end if(not doPlayerRemoveMoney(cid, amount)) then return false end doPlayerSetBalance(cid, getPlayerBalance(cid) + amount) return true end function isPremium(cid) return (isPlayer(cid) and (getPlayerPremiumDays(cid) > 0 or getBooleanFromString(getConfigInfo('freePremium')))) end function getMonthDayEnding(day) if(day == "01" or day == "21" or day == "31") then return "st" elseif(day == "02" or day == "22") then return "nd" elseif(day == "03" or day == "23") then return "rd" end return "th" end function getMonthString(m) return os.date("%B", os.time{year = 1970, month = m, day = 1}) end function getArticle(str) if str:find("[AaEeIiOoUuYy]") then return str:find("[AaEeIiOoUuYy]") == 1 and "an" or "a" else print("Error trying to use Look.lua in a pokeball!!") return "a" end end function isNumber(str) return tonumber(str) ~= nil end function doPlayerAddAddons(cid, addon) for i = 0, table.maxn(maleOutfits) do doPlayerAddOutfit(cid, maleOutfits[i], addon) end for i = 0, table.maxn(femaleOutfits) do doPlayerAddOutfit(cid, femaleOutfits[i], addon) end end function doPlayerWithdrawAllMoney(cid) return doPlayerWithdrawMoney(cid, getPlayerBalance(cid)) end function doPlayerDepositAllMoney(cid) return doPlayerDepositMoney(cid, getPlayerMoney(cid)) end function doPlayerTransferAllMoneyTo(cid, target) return doPlayerTransferMoneyTo(cid, target, getPlayerBalance(cid)) end function playerExists(name) return getPlayerGUIDByName(name) ~= 0 end function getTibiaTime() local minutes = getWorldTime() local hours = 0 while (minutes > 60) do hours = hours + 1 minutes = minutes - 60 end return {hours = hours, minutes = minutes} end function doWriteLogFile(file, text) local f = io.open(file, "a+") if(not f) then return false end f:write("[" .. os.date("%d/%m/%Y %H:%M:%S") .. "] " .. text .. "\n") f:close() return true end function getExperienceForLevel(lv) lv = lv - 1 return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3 end function doMutePlayer(cid, time) local condition = createConditionObject(CONDITION_MUTED) setConditionParam(condition, CONDITION_PARAM_TICKS, time * 1000) return doAddCondition(cid, condition) end function getPlayerGroupName(cid) return getGroupInfo(getPlayerGroupId(cid)).name end function getPlayerVocationName(cid) return getVocationInfo(getPlayerVocation(cid)).name end function getPromotedVocation(vid) return getVocationInfo(vid).promotedVocation end function doPlayerRemovePremiumDays(cid, days) return doPlayerAddPremiumDays(cid, -days) end function getPlayerMasterPos(cid) return getTownTemplePosition(getPlayerTown(cid)) end function getHouseOwner(houseId) return getHouseInfo(houseId).owner end function getHouseName(houseId) return getHouseInfo(houseId).name end function getHouseEntry(houseId) return getHouseInfo(houseId).entry end function getHouseRent(houseId) return getHouseInfo(houseId).rent end function getHousePrice(houseId) return getHouseInfo(houseId).price end function getHouseTown(houseId) return getHouseInfo(houseId).town end function getHouseTilesCount(houseId) return getHouseInfo(houseId).tiles end function getItemNameById(itemid) return getItemDescriptionsById(itemid).name end function getItemPluralNameById(itemid) return getItemDescriptionsById(itemid).plural end function getItemArticleById(itemid) return getItemDescriptionsById(itemid).article end function getItemName(uid) return getItemDescriptions(uid).name end function getItemPluralName(uid) return getItemDescriptions(uid).plural end function getItemArticle(uid) return getItemDescriptions(uid).article end function getItemText(uid) return getItemDescriptions(uid).text end function getItemSpecialDescription(uid) return getItemDescriptions(uid).special end function getItemWriter(uid) return getItemDescriptions(uid).writer end function getItemDate(uid) return getItemDescriptions(uid).date end function getTilePzInfo(pos) return getTileInfo(pos).protection end function getTileZoneInfo(pos) local tmp = getTileInfo(pos) if(tmp.pvp) then return 2 end if(tmp.nopvp) then return 1 end return 0 end function doShutdown() return doSetGameState(GAMESTATE_SHUTDOWN) end function doSummonCreature(name, pos, displayError) local displayError, cid = displayError or true, doCreateMonster(name, pos, displayError) if(not cid) then cid = doCreateNpc(name, pos, displayError) end return cid end function getOnlinePlayers() local tmp = getPlayersOnline() local players = {} for i, cid in ipairs(tmp) do table.insert(players, getCreatureName(cid)) end return players end function getPlayerByName(name) local cid = getCreatureByName(name) return isPlayer(cid) and cid or nil end function isPlayer(cid) return isCreature(cid) and cid >= AUTOID_PLAYERS and cid < AUTOID_MONSTERS end function isPlayerGhost(cid) if(not isPlayer(cid)) then return false end return getCreatureCondition(cid, CONDITION_GAMEMASTER, GAMEMASTER_INVISIBLE) or getPlayerFlagValue(cid, PLAYERFLAG_CANNOTBESEEN) end function isMonster(cid) return isCreature(cid) and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS end function isNpc(cid) return isCreature(cid) and cid >= AUTOID_NPCS end function doPlayerSetExperienceRate(cid, value) return doPlayerSetRate(cid, SKILL__LEVEL, value) end function doPlayerSetMagicRate(cid, value) return doPlayerSetRate(cid, SKILL__MAGLEVEL, value) end function doPlayerAddLevel(cid, amount, round) local experience, level = 0, getPlayerLevel(cid) if(amount > 0) then experience = getExperienceForLevel(level + amount) - (round and getPlayerExperience(cid) or getExperienceForLevel(level)) else experience = -((round and getPlayerExperience(cid) or getExperienceForLevel(level)) - getExperienceForLevel(level + amount)) end return doPlayerAddExperience(cid, experience) end function doPlayerAddMagLevel(cid, amount) for i = 1, amount do doPlayerAddSpentMana(cid, (getPlayerRequiredMana(cid, getPlayerMagLevel(cid, true) + 1) - getPlayerSpentMana(cid)) / getConfigInfo('rateMagic')) end return true end function doPlayerAddSkill(cid, skill, amount, round) amount = tonumber(amount) or 1 if amount <= 0 then amount = 1 end if(skill == SKILL__LEVEL) then return doPlayerAddLevel(cid, amount, round) elseif(skill == SKILL__MAGLEVEL) then return doPlayerAddMagLevel(cid, amount) end for i = 1, amount do doPlayerAddSkillTry(cid, skill, (getPlayerRequiredSkillTries(cid, skill, getPlayerSkillLevel(cid, skill) + 1) - getPlayerSkillTries(cid, skill)) / getConfigInfo('rateSkill')) end return true end function getPartyLeader(cid) local party = getPartyMembers(cid) if(type(party) ~= 'table') then return 0 end return party[1] end function isInParty(cid) return type(getPartyMembers(cid)) == 'table' end function isPrivateChannel(channelId) return channelId >= CHANNEL_PRIVATE end function doPlayerResetIdleTime(cid) return doPlayerSetIdleTime(cid, 0) end function doBroadcastMessage(text, class) local class = class or MESSAGE_STATUS_WARNING if(type(class) == 'string') then local className = MESSAGE_TYPES[class] if(className == nil) then return false end class = className elseif(class < MESSAGE_FIRST or class > MESSAGE_LAST) then return false end local players = getPlayersOnline() for _, pid in ipairs(players) do doPlayerSendTextMessage(pid, class, text) end print("> Broadcasted message: \"" .. text .. "\".") return true end function doPlayerBroadcastMessage(cid, text, class, checkFlag, ghost) local checkFlag, ghost, class = checkFlag or true, ghost or false, class or TALKTYPE_BROADCAST if(checkFlag and not getPlayerFlagValue(cid, PLAYERFLAG_CANBROADCAST)) then return false end if(type(class) == 'string') then local className = TALKTYPE_TYPES[class] if(className == nil) then return false end class = className elseif(class < TALKTYPE_FIRST or class > TALKTYPE_LAST) then return false end local players = getPlayersOnline() for _, pid in ipairs(players) do doCreatureSay(cid, text, class, ghost, pid) end print("> " .. getCreatureName(cid) .. " broadcasted message: \"" .. text .. "\".") return true end function getBooleanFromString(input) local tmp = type(input) if(tmp == 'boolean') then return input end if(tmp == 'number') then return input > 0 end local str = string.lower(tostring(input)) return (str == "yes" or str == "true" or (tonumber(str) ~= nil and tonumber(str) > 0)) end function doCopyItem(item, attributes) local attributes = attributes or false local ret = doCreateItemEx(item.itemid, item.type) if(attributes) then if(item.actionid > 0) then doItemSetAttribute(ret, "aid", item.actionid) end end if(isContainer(item.uid)) then for i = (getContainerSize(item.uid) - 1), 0, -1 do local tmp = getContainerItem(item.uid, i) if(tmp.itemid > 0) then doAddContainerItemEx(ret, doCopyItem(tmp, true).uid) end end end return getThing(ret) end function doRemoveThing(uid) if(isCreature(uid)) then return doRemoveCreature(uid) end return doRemoveItem(uid) end function setAttackFormula(combat, type, minl, maxl, minm, maxm, min, max) local min, max = min or 0, max or 0 return setCombatFormula(combat, type, -1, 0, -1, 0, minl, maxl, minm, maxm, min, max) end function setHealingFormula(combat, type, minl, maxl, minm, maxm, min, max) local min, max = min or 0, max or 0 return setCombatFormula(combat, type, 1, 0, 1, 0, minl, maxl, minm, maxm, min, max) end function doChangeTypeItem(uid, subtype) local thing = getThing(uid) if(thing.itemid < 100) then return false end local subtype = subtype or 1 return doTransformItem(thing.uid, thing.itemid, subtype) end function doSetItemText(uid, text, writer, date) local thing = getThing(uid) if(thing.itemid < 100) then return false end doItemSetAttribute(uid, "text", text) if(writer ~= nil) then doItemSetAttribute(uid, "writer", tostring(writer)) if(date ~= nil) then doItemSetAttribute(uid, "date", tonumber(date)) end end return true end function getFluidSourceType(itemid) local item = getItemInfo(itemid) return item and item.fluidSource or false end function getDepotId(uid) return getItemAttribute(uid, "depotid") or false end function getItemDescriptions(uid) local thing = getThing(uid) if(thing.itemid < 100) then return false end local item = getItemInfo(thing.itemid) return { name = getItemAttribute(uid, "name") or item.name, plural = getItemAttribute(uid, "pluralname") or item.plural, article = getItemAttribute(uid, "article") or item.article, special = getItemAttribute(uid, "description") or "", text = getItemAttribute(uid, "text") or "", writer = getItemAttribute(uid, "writer") or "", date = getItemAttribute(uid, "date") or 0 } end function getItemWeightById(itemid, count, precision) local item, count, precision = getItemInfo(itemid), count or 1, precision or false if(not item) then return false end if(count > 100) then -- print a warning, as its impossible to have more than 100 stackable items without "cheating" the count print('[Warning] getItemWeightById', 'Calculating weight for more than 100 items!') end local weight = item.weight * count --[[if(precision) then return weight end local t = string.explode(tostring(weight), ".") if(table.maxn(t) == 2) then return tonumber(t[1] .. "." .. string.sub(t[2], 1, 2)) end]]-- return weight end function getItemWeaponType(uid) local thing = getThing(uid) if(thing.itemid < 100) then return false end return getItemInfo(thing.itemid).weaponType end function getItemRWInfo(uid) local thing = getThing(uid) if(thing.itemid < 100) then return false end local item, flags = getItemInfo(thing.itemid), 0 if(item.readable) then flags = 1 end if(item.writable) then flags = flags + 2 end return flags end function getItemLevelDoor(itemid) local item = getItemInfo(itemid) return item and item.levelDoor or false end function isItemStackable(itemid) local item = getItemInfo(itemid) return item and item.stackable or false end function isItemRune(itemid) local item = getItemInfo(itemid) return item and item.clientCharges or false end function isItemDoor(itemid) local item = getItemInfo(itemid) return item and item.type == 5 or false end function isItemContainer(itemid) local item = getItemInfo(itemid) return item and item.group == 2 or false end function isItemFluidContainer(itemid) local item = getItemInfo(itemid) return item and item.group == 12 or false end function isItemMovable(itemid) local item = getItemInfo(itemid) return item and item.movable or false end function isCorpse(uid) local thing = getThing(uid) if(thing.itemid < 100) then return false end local item = getItemInfo(thing.itemid) return item and item.corpseType ~= 0 or false end function getContainerCapById(itemid) local item = getItemInfo(itemid) if(not item or item.group ~= 2) then return false end return item.maxItems end function getMonsterAttackSpells(name) local monster = getMonsterInfo(name) return monster and monster.attacks or false end function getMonsterHealingSpells(name) local monster = getMonsterInfo(name) return monster and monster.defenses or false end function getMonsterLootList(name) local monster = getMonsterInfo(name) return monster and monster.loot or false end function getMonsterSummonList(name) local monster = getMonsterInfo(name) return monster and monster.summons or false end Gabrielbsales o sistema funcionou aqui agora mais só que quando os items vem para a bp do player dar esse erro ai [18/09/2014 11:27:06] [Error - Action Interface] [18/09/2014 11:27:06] data/actions/scripts/Autoloot.lua:onUse [18/09/2014 11:27:06] Description: [18/09/2014 11:27:06] (luaDoRemoveItem) Item not found [18/09/2014 11:27:06] [Error - Action Interface] [18/09/2014 11:27:06] data/actions/scripts/Autoloot.lua:onUse [18/09/2014 11:27:06] Description: [18/09/2014 11:27:06] (luaDoPlayerAddItem) Item not found [18/09/2014 11:27:06] [Error - Action Interface] [18/09/2014 11:27:06] data/actions/scripts/Autoloot.lua:onUse [18/09/2014 11:27:06] Description: [18/09/2014 11:27:06] data/lib/050-function.lua:227: attempt to index a boolean value [18/09/2014 11:27:06] stack traceback: [18/09/2014 11:27:06] data/lib/050-function.lua:227: in function 'getItemNameById' [18/09/2014 11:27:06] data/actions/scripts/Autoloot.lua:18: in function <data/actions/scripts/Autoloot.lua:2>
Postado Outubro 18, 2014 10 anos Galera eu uso aqui o PDA cyan by senhor. Quem quiser ta a tag ai do actions.xml com todos os pokes do jogo <action itemid="11838;11839;11840;11841;11842;11844;11845;11846;11847;11848;11849;11850;11851;11852;11853;11854;11855;11856;11858;11859;11860;11861;11862;11863;11864;11865;11866;11867;11868;11869;11870;11871;11872;11873;11874;11875;11876;11877;11878;11879;11880;12749;11881;11882;11883;11884;11885;11886;11887;11888;11889;12140;11890;11891;11892;11893;11894;11895;11896;11897;11898;11899;11900;11901;11902;11903;11904;11905;11906;11907;11908;11909;11910;11911;11912;11913;11914;11915;11916;11917;11918;11919;11921;11922;11923;11924;11925;11926;11927;11928;11929;11930;11931;11932;11933;11934;11935;11936;11937;11938;11939;11940;11941;11942;11943;11944;11945;11946;11947;11948;11949;11950;11951;11952;11953;11954;11955;11956;11957;11958;11959;11960;11961;11962;11963;11964;11965;11966;11967;11968;11969;11970;11971;11972;11973;11974;11975;11976;11977;11978;11979;11980;11981;11982;11983;11984;11985;11986;11987;11988;3267;3268;3269;3270;3271;3272;3273;3274;3275;3276;3277;3278;3279-4759;14144;14036;13997;13998;14181;14046;14041;14154;14084;14014;14166;14160;14176;12751-12825;12586;12587;12584;12585;12588;12589;12588;12586;12587;12584;12585;3058" event="script" value="Autoloot.lua"/>
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.