Postado Março 30, 2015 10 anos estou usando um sistema de slot (tipo um refine) porem quando eu uso no item da esse erro print : http://prntscr.com/6nfutd aparece que eu ganhei +2 de sword fight porem na minha acc n aparece +2 ex eu to com 10 e ganhei +2 era para mim ficar com 12 porem so aparece 10 ps: tfs 1.1 rp + pra quem ajudar slot.lua Mostrar conteúdo oculto local conditionMP,conditionHP,conditionML,conditionCLUB,conditionSHI,conditionDIST,conditionAMP = {},{},{},{},{},{},{} for i=1,300 do conditionHP = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(conditionHP, CONDITION_PARAM_SUBID, 50) setConditionParam(conditionHP, CONDITION_PARAM_BUFF_SPELL, 1) setConditionParam(conditionHP, CONDITION_PARAM_TICKS, -1) setConditionParam(conditionHP, CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT, 100+i) conditionMP = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(conditionMP, CONDITION_PARAM_SUBID, 51) setConditionParam(conditionMP, CONDITION_PARAM_BUFF_SPELL, 1) setConditionParam(conditionMP, CONDITION_PARAM_TICKS, -1) setConditionParam(conditionMP, CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT, 100+i) conditionML = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(conditionML, CONDITION_PARAM_SUBID, 52) setConditionParam(conditionML, CONDITION_PARAM_BUFF_SPELL, 1) setConditionParam(conditionML, CONDITION_PARAM_TICKS, -1) setConditionParam(conditionML, CONDITION_PARAM_STAT_MAGICPOINTSPERCENT, 100+i) conditionCLUB = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(conditionCLUB, CONDITION_PARAM_SUBID, 53) setConditionParam(conditionCLUB, CONDITION_PARAM_BUFF_SPELL, 1) setConditionParam(conditionCLUB, CONDITION_PARAM_TICKS, -1) setConditionParam(conditionCLUB, CONDITION_PARAM_SKILL_MELEEPERCENT, 100+i) conditionSHI = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(conditionSHI, CONDITION_PARAM_SUBID, 54) setConditionParam(conditionSHI, CONDITION_PARAM_BUFF_SPELL, 1) setConditionParam(conditionSHI, CONDITION_PARAM_TICKS, -1) setConditionParam(conditionSHI, CONDITION_PARAM_SKILL_SHIELDPERCENT, 100+i) conditionDIST = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(conditionDIST, CONDITION_PARAM_SUBID, 55) setConditionParam(conditionDIST, CONDITION_PARAM_BUFF_SPELL, 1) setConditionParam(conditionDIST, CONDITION_PARAM_TICKS, -1) setConditionParam(conditionDIST, CONDITION_PARAM_SKILL_DISTANCEPERCENT, 100+i) end function getSlotType(n) if not n then return false end if n:match('%[(.+)%]') then n = n:match('%[(.+)%]') if n == '?' then return 0,n else return n:match('(.-)%.([+-])(%d+)%%') end else return false end end local function loadSet(cid) local player = Player(cid) if not player then return false end local t = {} for slot=1,9 do t[slot] = '' local s = getPlayerSlotItem(player,slot).uid if s ~= 0 then t[slot] = Item(s):getAttribute(ITEM_ATTRIBUTE_DESCRIPTION) end end return t end function chk(cid,f) if not Player(cid) then return false end local t = loadSet(cid) if not t then return false end for i=1,#f do if f ~= t then equip(player,nil,slot) break end end addEvent(chk,2000,cid,t) end function check_slot(aab, i) if i == 5 or i == 6 then if isWeapon(aab) or isShield(aab) or isBow(aab) then return true end else return true end return false end function equip(player,item,slot) local t = {} if item then local mm,sinal,qto = getSlotType(Item(item.uid):getAttribute(ITEM_ATTRIBUTE_DESCRIPTION)) t[mm] = tonumber(qto) end for i=1,9 do if i ~= slot then if getPlayerSlotItem(player,i).itemid ~= 0 then local aab = getPlayerSlotItem(player,i).uid if aab and check_slot(aab,i) then for _ in Item(aab):getAttribute(ITEM_ATTRIBUTE_DESCRIPTION):gmatch('(%[.-%])') do local mm,sinal,qto2 = getSlotType(_) if mm then if not t[mm] then t[mm] = 0 end t[mm] = t[mm]+tonumber(qto2) t[mm] = t[mm] > 300 and 300 or t[mm] end end end end end end local fu = 0 local ca = {} local s = '' for sl,n in pairs(t) do fu = fu+1 s = s..''..n..'% more of '..sl..'\n' if sl == 'hp' then player:addCondition(conditionHP[tonumber(n)]) ca[50] = 1 doSendTutorial(player,19) elseif sl == 'mp' then player:addCondition(conditionMP[tonumber(n)]) ca[51] = 1 doSendTutorial(player,19) elseif sl == 'ml' then player:addCondition(conditionML[tonumber(n)]) ca[52] = 1 elseif sl == 'melee' then player:addCondition(conditionCLUB[tonumber(n)]) ca[53] = 1 elseif sl == 'shield' then player:addCondition(conditionSHI[tonumber(n)]) ca[54] = 1 elseif sl == 'dist' then player:addCondition(conditionDIST[tonumber(n)]) ca[55] = 1 end end if fu > 0 then for i=50,55 do if not ca then doRemoveCondition(player:getId(),CONDITION_ATTRIBUTES,i) end end else for i=50,55 do doRemoveCondition(player:getId(),CONDITION_ATTRIBUTES,i) end end return true end function onLogin(player) equip(player,nil,slot) local cid = player:getId() addEvent(chk,2000,cid,loadSet(cid)) return true end Editado Março 30, 2015 10 anos por maper007 (veja o histórico de edições)
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