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ERRO DO SEXO DO POKEMON

 

Porfavor alguem ai consegue arrumar este erro se poder me ajude, o sexo do pokemon female esta normal mas o sexo do pokemon MALE tinha que ser azul so que no lugar apareçe uma pequena pokebola me ajude a concertar este ERROO!

 

 

 

Print do erro:

 

post-151999-0-84413900-1439504605_thumb.

 

 

 

Meus progeto:

 

http://www.tibiaking.com/forum/topic/49088-854-server-poke-hood-v1/

 

PAGINA NO FACEBOOK:  https://www.facebook.com/cbpokemon?

Editado por GOD Hood (veja o histórico de edições)
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Isso acontece com todos pokemons masculinos?

 

Respondendo a você, estou com o mesmo problema igual, e sim são todos os do server tanto pokemon do server e pokemons do players estão com os icones de male e female trocados..... 

 

Eu ja tentei pelo data/lib/some functions.lua  mais não deu.

 

Pelo que vi no /attr skull no meu server esta assim.

 

 

4 é female 

 

5 é male 

 

 

Aqui esta o some functions original do server sem mecher nada.

 

function addPokeToPlayer(cid, pokemon, level, extStr, gender, boost, ball, unique)             --alterado v2.9 \/ peguem ele todo...
local genders = {
["male"] = 4,
["female"] = 3,
[1] = 4,
[0] = 3,
[4] = 4,
[3] = 3,
}
if not isCreature(cid) then return false end
 
local pokemon = doCorrectString(pokemon)
if not pokes[pokemon] then return false end
 
   local GENDER = (gender and genders[gender]) and genders[gender] or getRandomGenderByName(pokemon)
   local btype = (ball and pokeballs[ball]) and ball or isShinyName(pokemon) and "shinynormal" or "normal"
   local happy = 250
   local level = tonumber(level) and tonumber(level) or pokes[pokemon].level
   local extra = tonumber(extStr) and tonumber(extStr) or 1
   local mypoke = pokes[pokemon]
 
  if (getPlayerFreeCap(cid) <= 1 and not isInArray({3, 2}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then 
      item = doCreateItemEx(11826)
   else
      item = addItemInFreeBag(getPlayerSlotItem(cid, 3).uid, 11826, 1)   
   end
   if not item then return false end
   
   local off = mypoke.offense * level * extra
   local def = mypoke.defense * level * extra
   local sp = mypoke.specialattack * level * extra
   local vit = mypoke.vitality * level * extra
   local agi = mypoke.agility * level * extra
   local leveltable = getPokemonExperienceTable(pokemon)
 
   doItemSetAttribute(item, "poke", pokemon)
   doItemSetAttribute(item, "hp", 1)
   
   doItemSetAttribute(item, "level", level)
   doItemSetAttribute(item, "exp", leveltable[level])
   doItemSetAttribute(item, "nextlevelexp", leveltable[level+1] - leveltable[level])
   doItemSetAttribute(item, "offense", off)   
   doItemSetAttribute(item, "defense", def)
   doItemSetAttribute(item, "speed", agi)
   doItemSetAttribute(item, "vitality", vit)
   doItemSetAttribute(item, "specialattack", sp)
   
   doItemSetAttribute(item, "happy", happy)
   doItemSetAttribute(item, "gender", GENDER)
   doSetItemAttribute(item, "hands", 0)
   doItemSetAttribute(item, "description", "Contains a "..pokemon..".")
   doItemSetAttribute(item, "fakedesc", "Contains a "..pokemon..".") 
   if boost and tonumber(boost) and tonumber(boost) > 0 and tonumber(boost) <= 50 then     
      local off = mypoke.offense * boost_rate * tonumber(boost)
      local def = mypoke.defense * boost_rate * tonumber(boost)
      local agi = mypoke.agility * tonumber(boost)
      local spatk = mypoke.specialattack * boost_rate * tonumber(boost)
      local vit = mypoke.vitality * boost_rate * tonumber(boost)
 
      doItemSetAttribute(item, "boost", tonumber(boost))
      doItemSetAttribute(item, "offense", getItemAttribute(item, "offense") + off)
      doItemSetAttribute(item, "defense", getItemAttribute(item, "defense") + def)
      doItemSetAttribute(item, "speed", getItemAttribute(item, "speed") + agi)
      doItemSetAttribute(item, "specialattack", getItemAttribute(item, "specialattack") + spatk)
      doItemSetAttribute(item, "vitality", getItemAttribute(item, "vitality") + vit)
   end                                                                     
   if (getPlayerFreeCap(cid) <= 1 and not isInArray({3, 2}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then 
      doPlayerSendMailByName(getCreatureName(cid), item, 1)
      sendMsgToPlayer(cid, 27, "[box] You are already holding six pokemons, so your new pokemon was sent to your depot.")
   end
   if (isShinyName(pokemon) or (boost and tonumber(boost) and tonumber(boost) >= 10)) and pokeballs["shiny"..btype] then
      doTransformItem(item, pokeballs["shiny"..btype].off)
       
   else
      doTransformItem(item, pokeballs[btype].off)
      
   end
return true
end 
 
function unLock(ball)                                                            
if not ball or ball <= 0 then return false end
if getItemAttribute(ball, "lock") and getItemAttribute(ball, "lock") > 0 then
   local vipTime = getItemAttribute(ball, "lock")
   local timeNow = os.time()
   local days = math.ceil((vipTime - timeNow)/(24 * 60 * 60))
   if days <= 0 then
      doItemEraseAttribute(ball, "lock")
      doItemEraseAttribute(ball, "unique")
      return true
   end
end
return false
end
 
function getGuildMembersOnline(GuildId)
local players = {}
for _, pid in pairs(getPlayersOnline()) do
    if getPlayerGuildId(pid) == tonumber(GuildId) then
       table.insert(players, pid)
    end
end                                                   --by Vodkart
return #players > 0 and players or false
end
 
function getGuildMembers(GuildId)
local players,query = {},db.getResult("SELECT `name` FROM `players` WHERE `rank_id` IN (SELECT `id` FROM `guild_ranks` WHERE `guild_id` = " .. GuildId .. ");")
if (query:getID() ~= -1) then  
   repeat
         table.insert(players,query:getDataString("name"))
   until not query:next()                           --by Vodkart
   query:free()
end
return #players > 0 and players or false
end 
--/////////////////////////////////////////////////////////////////////////////////---
function sendMsgToPlayer(cid, tpw, msg)      
if not isCreature(cid) or not tpw or not msg then return true end
doPlayerSendTextMessage(cid, tpw, msg)
end
 
function getPlayerDesc(cid, thing, TV)
if (not isCreature(cid) or not isCreature(thing)) and not TV then return "" end
 
local pos = getThingPos(thing)
local ocup = youAre[getPlayerGroupId(thing)]
local rank = (getPlayerStorageValue(thing, 86228) <= 0) and "a Pokemon Trainer" or lookClans[getPlayerStorageValue(thing, 86228)][getPlayerStorageValue(thing, 862281)]
local name = thing == cid and "yourself" or getCreatureName(thing)     
local art = thing == cid and "You are" or (getPlayerSex(thing) == 0 and "She is" or "He is")
   
local str = {}
table.insert(str, "You see "..name..". "..art.." ")
if youAre[getPlayerGroupId(thing)] then
   table.insert(str, (ocup).." and "..rank.." from ".. getTownName(getPlayerTown(thing))..".")       
else
   table.insert(str, (rank).." from ".. getTownName(getPlayerTown(thing))..".")
end
if getPlayerGuildId(thing) > 0 then
   table.insert(str, " "..art.." "..getPlayerGuildRank(thing).." from the "..getPlayerGuildName(thing)..".")
end
if TV then
   table.insert(str, " "..art.." watching TV.")
end
table.insert(str, ((isPlayer(cid) and youAre[getPlayerGroupId(cid)]) and "\nPosition: [X: "..pos.x.."][Y: "..pos.y.."][Z: "..pos.z.."]" or "")) 
 
return table.concat(str) 
end
-------------------------------------------------------------------------------------------------   /\/\
function getLivePokeballs(cid, container, duel) --alterado v2.8
    if not isCreature(cid) then return {} end     
if not isContainer(container) then return {} end
local items = {}
---
local ballSlot = getPlayerSlotItem(cid, 8)
    if ballSlot.uid ~= 0 then
       for a, b in pairs (pokeballs) do
           if ballSlot.itemid == b.on or ballSlot.itemid == b.use then
              if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(ballSlot.uid, "poke")].level + getPokeballBoost(ballSlot)) then
                 table.insert(items, ballSlot.uid)                                                                      --alterado v2.8
              elseif not duel then
                 table.insert(items, ballSlot.uid)
              end
           end
       end
    end
    ---     
if isContainer(container) and getContainerSize(container) > 0 then      
for slot=0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getPokeballsInContainer(item.uid)
for i=0, #itemsbag do
if not isInArray(items, itemsbag) then
                           table.insert(items, itemsbag)
                        end
end
elseif isPokeball(item.itemid) then
   for a, b in pairs (pokeballs) do
                        if item.itemid == b.on then
                           if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(item.uid, "poke")].level + getPokeballBoost(item)) then    
         table.insert(items, item.uid)                                            --alterado v2.8
                           elseif not duel then
                              table.insert(items, item.uid)
                           end
                   end
                    end
end
end
end
return items
end
 
function addItemInFreeBag(container, item, num)
if not isContainer(container) then return false end                                             
if not item then return false end
if not num then num = 1 end                                            --alterado v2.6.1
if getContainerSize(container) < getContainerCap(container) then
   return doAddContainerItem(container, item, num)
else
   for slot = 0, (getContainerSize(container)-1) do
       local container2 = getContainerItem(container, slot)
       if isContainer(container2.uid) and getContainerSize(container2.uid) < getContainerCap(container2.uid) then
          return doAddContainerItem(container2.uid, item, num)
       end
   end
end
return false
end
------------------------------------------------------------------------------------------------------
function pokeHaveReflect(cid)
if not isCreature(cid) then return false end
local table = getTableMove(cid, "Reflect")
if table and table.name then     --alterado v1.6
   return true 
end
return false
end
 
function nextHorario(cid)
    horarioAtual = os.date("%X")
    horario = string.explode(horarioAtual, ":")
    
    for i = 1, #horas do
        horarioComparacao = horas
        horarioComp = string.explode(horarioComparacao, ":")
        ---------------
        if tonumber(horarioComp[1]) > tonumber(horario[1]) then
           return horarioComparacao                                 --alterado v2.3
        elseif tonumber(horarioComp[1]) == tonumber(horario[1]) and tonumber(horario[2]) < tonumber(horarioComp[2]) then
           return horarioComparacao
        end
    end 
    return horas[1]                                  --alterado v2.3
end                                                               
 
function getTimeDiff(timeDiff)
local dateFormat = {
{'hour', timeDiff / 60 / 60}, --6%
{'min', timeDiff / 60 % 60},
}
local out = {}                                   --alterado v2.3
for k, t in ipairs(dateFormat) do
    local v = math.floor(t[2])
    if(v > -1) then
         table.insert(out, (k < #dateFormat and '' or ' and ') .. v .. '' .. (v <= 1 and t[1] or t[1].."s"))
    end
end
if tonumber(dateFormat[1][2]) == 0 and tonumber(dateFormat[2][2]) == 0 then
   return "seconds"
end
return table.concat(out)
end
 
function showTimeDiff(timeComp)
local b = string.explode(os.date("%X"), ":")
local c = string.explode(timeComp, ":")
    ---
    local d, m, y = os.date("%d"), os.date("%m"), os.date("%Y")
    local hAtual, mAtual = tonumber(b[1]), tonumber(b[2])
    local hComp, mComp = tonumber(c[1]), tonumber(c[2])
    ---
    local t = os.time{year= y, month= m, day= d, hour= hAtual, min= mAtual}
    local t1 = os.time{year= y, month= m, day= d, hour= hComp, min= mComp}
    ---                                                                         --alterado v2.3
    comparacao = t1-t
    if hComp < hAtual then
       v = os.time{year= y, month= m, day= d, hour= 24, min= 0}
       v2 = os.time{year= y, month= m, day= d, hour= 0, min= 0}
       comparacao = (v-t)+(t1-v2)
    end
return getTimeDiff(comparacao)
end
-------------------------------------------------------------------------
function cleanCMcds(item)
if item ~= 0 then
   for c = 1, 15 do              --alterado v2.5
      local str = "cm_move"..c
      setCD(item, str, 0)
   end
end
end
 
function ehNPC(cid)   --alterado v2.9
return isCreature(cid) and not isPlayer(cid) and not isSummon(cid) and not isMonster(cid)
end
 
function ehMonstro(cid)   --alterado v2.9
return cid and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS and getCreatureMaster(cid) == cid
end                                                     --alterado v2.9.1 /\
 
function doAppear(cid)    --Faz um poke q tava invisivel voltar a ser visivel...
if not isCreature(cid) then return true end
doRemoveCondition(cid, CONDITION_INVISIBLE)
    doRemoveCondition(cid, CONDITION_OUTFIT)
doCreatureSetHideHealth(cid, false)
if getCreatureName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then
       if isSummon(cid) then
          local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
          doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)   --alterado v2.6.1
       end
    end 
end
 
function doAppear(cid)    --Faz um poke q tava invisivel voltar a ser visivel...
if not isCreature(cid) then return true end
doRemoveCondition(cid, CONDITION_INVISIBLE)
    doRemoveCondition(cid, CONDITION_OUTFIT)
doCreatureSetHideHealth(cid, false)
if getCreatureName(cid) == "Shiny Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Shiny Ditto" then
       if isSummon(cid) then
          local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
          doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)   --alterado v2.6.1
       end
    end 
end
 
function doDisapear(cid)   --Faz um pokemon ficar invisivel
if not isCreature(cid) then return true end
doCreatureAddCondition(cid, permanentinvisible)
doCreatureSetHideHealth(cid, true)
doSetCreatureOutfit(cid, {lookType = 2}, -1)
end
 
function hasTile(pos)    --Verifica se tem TILE na pos
pos.stackpos = 0
if getTileThingByPos(pos).itemid >= 1 then
   return true
end
return false
end
 
function getThingFromPosWithProtect(pos)  --Pega uma creatura numa posiçao com proteçoes
if hasTile(pos) then
pos.stackpos = 253
   pid = getThingfromPos(pos).uid
else
   pid = getThingfromPos({x=1,y=1,z=10,stackpos=253}).uid
end
return pid
end
 
function getTileThingWithProtect(pos)    --Pega um TILE com proteçoes
if hasTile(pos) then
pos.stackpos = 0
   pid = getTileThingByPos(pos)
else
   pid = getTileThingByPos({x=1,y=1,z=10,stackpos=0})
end
return pid
end
 
 
function canAttackOther(cid, pid)         --Function q verifica se um poke/player pode atacar outro poke/player
 
if not isCreature(cid) or not isCreature(pid) then return "Cant" end
 
local master1 = isSummon(cid) and getCreatureMaster(cid) or cid
local master2 = isSummon(pid) and getCreatureMaster(pid) or pid
   
   if getPlayerStorageValue(master1, 6598754) >= 1 and getPlayerStorageValue(master2, 6598755) >= 1 then
      return "Can" 
   end
   if getPlayerStorageValue(master1, 6598755) >= 1 and getPlayerStorageValue(master2, 6598754) >= 1 then  ---estar em times diferentes
      return "Can"
   end
   ----
   if getTileInfo(getThingPos(cid)).pvp then
      return "Can" 
   end
   if ehMonstro(cid) and ehMonstro(pid) and not isSummon(cid) and not isSummon(pid) then --alterado v2.9.1
      return "Can"
   end
 
return "Cant"
end
   
      
function stopNow(cid, time)   
if not isCreature(cid) or not tonumber(time) or isSleeping(cid) then return true end
                                                      --alterado v2.9.1 \/
local function podeMover(cid)                         
if isPlayer(cid) then 
   mayNotMove(cid, false) 
elseif isCreature(cid) then 
   doRegainSpeed(cid) 
end
end
 
if isPlayer(cid) then mayNotMove(cid, true) else doChangeSpeed(cid, -getCreatureSpeed(cid)) end
addEvent(podeMover, time, cid)
end
 
 
function doReduceStatus(cid, off, def, agi)   --reduz os status
if not isCreature(cid) then return true end
setPlayerStorageValue(cid, 547888, -1)  --alterado v2.8
local A = getOffense(cid)
local B = getDefense(cid)
local C = getSpeed(cid)
 
if off > 0 then
   setPlayerStorageValue(cid, 1001, A - off)
end
if def > 0 then
   setPlayerStorageValue(cid, 1002, B - def)
end
if agi > 0 then
   setPlayerStorageValue(cid, 1003, C - agi)
   if getCreatureSpeed(cid) ~= 0 then
      doRegainSpeed(cid)
   end                                              --alterado v2.5  functions arrumadas...
end
end
 
function doRaiseStatus(cid, off, def, agi, time)  
if not isCreature(cid) then return true end
setPlayerStorageValue(cid, 547888, 1)  --alterado v2.8
local A = getOffense(cid)
local B = getDefense(cid)
local C = getSpeed(cid)
 
if off > 0 then
   setPlayerStorageValue(cid, 1001, A * off)
end
if def > 0 then
   setPlayerStorageValue(cid, 1002, B * def)
end
if agi > 0 then
   setPlayerStorageValue(cid, 1003, C + agi)
   if getCreatureSpeed(cid) ~= 0 then
      doRegainSpeed(cid)
   end
end
 
local D = getOffense(cid)
local E = getDefense(cid)
local F = getSpeed(cid)
---------------------------
local G = D - A
local H = E - B
local I = F - C
 
addEvent(doReduceStatus, time*1000, cid, G, H, I)
end
 
 
function BackTeam(cid)          
  if isCreature(cid) then
     local summon = getCreatureSummons(cid)   --alterado v2.6
     for i = 2, #summon do
         doSendMagicEffect(getThingPos(summon), 211)
         doRemoveCreature(summon)
     end
     setPlayerStorageValue(cid, 637501, -1)
  end  
end
    
function choose(...) -- by mock
    local arg = {...}
    return arg[math.random(1,#arg)]
end
 
function AddPremium(cid, days)
local function removerPlayer(cid)
if isCreature(cid) then
   doRemoveCreature(cid)
end
end
 
db.executeQuery("UPDATE `accounts` SET `premdays` = '"..days.."' WHERE `accounts`.`id` = ".. getPlayerAccountId(cid) ..";")
doPlayerSendTextMessage(cid,25,"Você será kickado em 5 segundos.")    
addEvent(removerPlayer, 5*1000, cid)     
return TRUE
end
 
function isShiny(cid) 
return isCreature(cid) and string.find(getCreatureName(cid), "Shiny")  --alterado v2.9
end
 
function isShinyName(name)        
return tostring(name) and string.find(doCorrectString(name), "Shiny") --alterado v2.9
end
 
function doConvertTypeToStone(type, string)
local t = {
["fly"] = {heart, "heart"},
["flying"] = {heart, "heart"},
["normal"] = {heart, "heart"},
["fire"] = {fire, "fire"},
["grass"] = {leaf, "leaf"},
["leaf"] = {leaf, "leaf"},
["water"] = {water, "water"},
["poison"] = {venom, "venom"},
["venom"] = {venom, "venom"},
["electric"] = {thunder, "thunder"},
["thunder"] = {thunder, "thunder"},
["rock"] = {rock, "rock"},
["fight"] = {punch, "punch"},
["fighting"] = {punch, "punch"},
["bug"] = {coccon, "coccon"},
["dragon"] = {crystal, "crystal"},
["dark"] = {dark, "dark"},
["ghost"] = {dark, "dark"},
["ground"] = {earth, "earth"},
["earth"] = {earth, "earth"},
["psychic"] = {enigma, "enigma"},
["steel"] = {metal, "metal"},
["metal"] = {metal, "metal"},
["ice"] = {ice, "ice"},
["Shiny"] = {ice, "Shiny"},
["boost"] = {boostStone, "boost"},  --alterado v2.9
}
 
if string then
return t[type][2]
else
return t[type][1]
end
end
 
function doConvertStoneIdToString(stoneID)
local t = {
[11453] = "Deeph Sea Scale",
[11441] = "Leaf Stone",
[11442] = "Water Stone",
[11443] = "Dusk Stone",
[11444] = "Thunder Stone",
[11445] = "Moon Stone",
[11446] = "Electirizer", 
[11447] = "Fire Stone",               --alterado v2.6
[11448] = "Magmarizer", 
[11449] = "Prism Scale",
[11450] = "Dubious Disc", 
[11451] = "Protector",
[11452] = "Shiny Stone",
[11454] = "Dawn Stone", 
[12244] = "King's Rock",
[12232] = "Metal Coat",
[12242] = "Sun Stone",
[12417] = "Dragon Scale",
[12419] = "Up-Grade",
[13031] = "Punch Machine",
[13032] = "Kick Machine",
[13033] = "Rolling Kick Machine",
[12406] = "Shiny Rock Stone",
[12407] = "Shiny Venom Stone", 
[12408] = "Shiny Ice Stone",
[12409] = "Shiny Thunder Stone",
[12410] = "Shiny Crystal Stone",
[12411] = "Shiny Cocoon Stone",
[12412] = "Shiny Darkness Stone",
[12413] = "Shiny Punch Stone",
[12414] = "Shiny Earth Stone",
[boostStone] = "Boost Stone",  --alterado v2.9
}
if t[stoneID] then
return t[stoneID]
else
return ""
end
end
 
function isStone(id)
if id >= 11441 and id <= 11454 then
return true
end
if id == 12618 then  --alterado v2.9
return true
end
if id == 12232 or id == 12242 or id == 12244 or id == 12245 then
return true                                  --alterado v2.7 com as stones shinys tb soh pra garantir.. ^^
end
if (id >= 1452 and id <= 1478) or id == 12401 or id == 12402 then
return true 
end
if (id >= 12403 and id <= 12429) or id == 12430 or id == 12432 then
return true 
end
if (id >= 13031 and id <= 13033) or id == 12430 or id == 12432 then
return true 
end
return false
end
 
function isWater(id)
return tonumber(id) and id >= 4820 and id <= 4825 --alterado v2.9
end
 
function getTopCorpse(position)
local pos = position
 
for n = 1, 255 do
 
pos.stackpos = n
local item = getTileThingByPos(pos)
 
if item.itemid >= 2 and (string.find(getItemNameById(item.itemid), "fainted ") or string.find(getItemNameById(item.itemid), "defeated ")) then
return getTileThingByPos(pos)
end
end
return null
end
 
bpslot = CONST_SLOT_BACKPACK
 
function hasPokemon(cid)
if not isCreature(cid) then return false end
if getCreatureMana(cid) <= 0 then return false end
if #getCreatureSummons(cid) >= 1 then return true end
local item = getPlayerSlotItem(cid, CONST_SLOT_FEET)
local bp = getPlayerSlotItem(cid, bpslot)
for a, b in pairs (pokeballs) do
        if item.itemid == b.on or item.itemid == b.use then
        return true                              --alterado v2.4
        end
        if #getItemsInContainerById(bp.uid, b.on) >= 1 then
        return true
        end
end
return false
end
 
function isNpcSummon(cid)
return isNpc(getCreatureMaster(cid))
end
 
function getPokemonHappinessDescription(cid)
if not isCreature(cid) then return true end
local str = ""
if getPokemonGender(cid) == SEX_MALE then
str = "He"
elseif getPokemonGender(cid) == SEX_FEMALE then
str = "She"
else
str = "It"
end
local h = getPlayerStorageValue(cid, 1008)
if h >= tonumber(getConfigValue('PokemonStageVeryHappy')) then
str = str.." is very happy with you!"
elseif h >= tonumber(getConfigValue('PokemonStageHappy')) then
str = str.." is happy."
elseif h >= tonumber(getConfigValue('PokemonStageOK')) then
str = str.." is unhappy."
elseif h >= tonumber(getConfigValue('PokemonStageSad')) then
str = str.." is sad."
elseif h >= tonumber(getConfigValue('PokemonStageMad')) then
str = str.." is mad."
else
str = str.." is very mad at you!"
end
return str
end
 
function doSetItemAttribute(item, key, value)
doItemSetAttribute(item, key, value)
end
 
function deTransform(cid, check)
if not isCreature(cid) then return true end
 
local m = getCreatureMaster(cid)
local p = getPlayerSlotItem(m, 8)
 
if getItemAttribute(p.uid, "transTurn") ~= check then return true end
 
setPlayerStorageValue(cid, 1010, "Ditto")
doRemoveCondition(cid, CONDITION_OUTFIT)
doSendMagicEffect(getThingPos(cid), 184)
doCreatureSay(cid, "DITTO!", TALKTYPE_MONSTER)
doItemSetAttribute(p.uid, "transBegin", 0)
doItemSetAttribute(p.uid, "transLeft", 0)
doItemEraseAttribute(p.uid, "transName")
doItemEraseAttribute(p.uid, "boffense")
doItemEraseAttribute(p.uid, "bdefense")
doItemEraseAttribute(p.uid, "bsattack")
doItemEraseAttribute(p.uid, "bagility")
end
 
function deTransform(cid, check)
if not isCreature(cid) then return true end
 
local m = getCreatureMaster(cid)
local p = getPlayerSlotItem(m, 8)
 
if getItemAttribute(p.uid, "transTurn") ~= check then return true end
 
setPlayerStorageValue(cid, 1010, "Shiny Ditto")
doRemoveCondition(cid, CONDITION_OUTFIT)
doSendMagicEffect(getThingPos(cid), 184)
doCreatureSay(cid, "DITTO!", TALKTYPE_MONSTER)
doItemSetAttribute(p.uid, "transBegin", 0)
doItemSetAttribute(p.uid, "transLeft", 0)
doItemEraseAttribute(p.uid, "transName")
doItemEraseAttribute(p.uid, "boffense")
doItemEraseAttribute(p.uid, "bdefense")
doItemEraseAttribute(p.uid, "bsattack")
doItemEraseAttribute(p.uid, "bagility")
end
 
function isTransformed(cid)
return isCreature(cid) and not isInArray({-1, "Ditto", "Shiny Ditto"}, getPlayerStorageValue(cid, 1010))  --alterado v2.9
end
 
function doSendFlareEffect(pos)
local random = {28, 29, 79}
doSendMagicEffect(pos, random[math.random(1, 3)])
end
 
function isDay()
local a = getWorldTime()
if a >= 360 and a < 1080 then
return true
end
return false
end
 
function doPlayerSendTextWindow(cid, p1, p2)
if not isCreature(cid) then return true end
local item = 460
local text = ""
if type(p1) == "string" then
doShowTextDialog(cid, item, p1)
else
doShowTextDialog(cid, p1, p2)
end
end
 
function getClockString(tw)
local a = getWorldTime()
local b = a / 60
local hours = math.floor(b)
local minut = a - (60 * hours)
 
if not tw then
if hours < 10 then
hours = "0"..hours..""
end
if minut < 10 then
minut = "0"..minut..""
end
return hours..":"..minut
else
local sm = "a.m"
if hours >= 12 then
hours = hours - 12
sm = "p.m"
end
if hours < 10 then
hours = "0"..hours..""
end
if minut < 10 then
minut = "0"..minut..""
end
return hours..":"..minut.." "..sm
end
end
 
function doCorrectPokemonName(poke)
return doCorrectString(poke)
end
 
function doCorrectString(str)
local name = str:explode(" ")  --alterado v2.9
local final = {}
for _, s in ipairs(name) do
    table.insert(final, s:sub(1, 1):upper()..s:sub(2, #s):lower())
end
return table.concat(final, (name[2] and " " or ""))
end 
 
function getHappinessRate(cid)
if not isCreature(cid) then return 1 end
local a = getPlayerStorageValue(cid, 1008)
if a == -1 then return 1 end
if a >= getConfigValue('PokemonStageVeryHappy') then
return happinessRate[5].rate
elseif a >= getConfigValue('PokemonStageHappy') then
return happinessRate[4].rate
elseif a >= getConfigValue('PokemonStageOK') then
return happinessRate[3].rate
elseif a >= getConfigValue('PokemonStageSad') then
return happinessRate[2].rate
else
return happinessRate[1].rate
end
return 1
end
 
function doBodyPush(cid, target, go, pos)
if not isCreature(cid) or not isCreature(target) then
doRegainSpeed(cid)
doRegainSpeed(target)
return true
end
if go then
local a = getThingPos(cid)
doChangeSpeed(cid, -getCreatureSpeed(cid))
if not isPlayer(target) then
doChangeSpeed(target, -getCreatureSpeed(target))
end
doChangeSpeed(cid, 800)
doTeleportThing(cid, getThingPos(target))
doChangeSpeed(cid, -800)
addEvent(doBodyPush, 350, cid, target, false, a)
else
doChangeSpeed(cid, 800)
doTeleportThing(cid, pos)
doRegainSpeed(cid)
doRegainSpeed(target)
end
end
 
function doReturnPokemon(cid, pokemon, pokeball, effect, hideeffects, blockevo)
 
    --////////////////////////////////////////////////////////////////////////////////////////--
checkDuel(cid)                                                                      --alterado v2.6 duel system
    --////////////////////////////////////////////////////////////////////////////////////////--
    if getPlayerStorageValue(cid, 52480) >= 1 and getPlayerStorageValue(cid, 52484) ~= 10 then
       return sendMsgToPlayer(cid, 27, "You can't do that while the duel don't begins!")        --alterado v2.8
    end
    --////////////////////////////////////////////////////////////////////////////////////////--
    
    if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then     --alterado v2.6
       if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then  
          BackTeam(cid)       
       end
    end
    ----------------------
local edit = true
 
if not pokeball then
pokeball = getPlayerSlotItem(cid, 8)
end
 
if blockevo then
edit = false
doPlayerSendCancel(cid, "Your pokemon couldn't evolve due to server mistakes, please wait until we fix the problem.")
end
 
local happy = getPlayerStorageValue(pokemon, 1008)
local hunger = getPlayerStorageValue(pokemon, 1009)
local pokelife = (getCreatureHealth(pokemon) / getCreatureMaxHealth(pokemon))
 
if edit then
doItemSetAttribute(pokeball.uid, "happy", happy)
doItemSetAttribute(pokeball.uid, "hunger", hunger)
doItemSetAttribute(pokeball.uid, "hp", pokelife)
end
 
if getCreatureName(pokemon) == "Ditto" then
if isTransformed(pokemon) then
local left = getItemAttribute(pokeball.uid, "transLeft") - (os.clock() - getItemAttribute(pokeball.uid, "transBegin"))
doItemSetAttribute(pokeball.uid, "transLeft", left)
end
end
 
if getCreatureName(pokemon) == "Shiny Ditto" then
if isTransformed(pokemon) then
local left = getItemAttribute(pokeball.uid, "transLeft") - (os.clock() - getItemAttribute(pokeball.uid, "transBegin"))
doItemSetAttribute(pokeball.uid, "transLeft", left)
end
end
 
 
if hideeffects then
doRemoveCreature(pokemon)
return true
end
 
local pokename = getPokeName(pokemon)
 
local mbk = gobackmsgs[math.random(1, #gobackmsgs)].back:gsub("doka", pokename)
 
if getCreatureCondition(cid, CONDITION_INFIGHT) then
if isCreature(getCreatureTarget(cid)) then
doItemSetAttribute(pokeball.uid, "happy", happy - 5)
else
doItemSetAttribute(pokeball.uid, "happy", happy - 2)
end
end
 
doTransformItem(pokeball.uid, pokeball.itemid-1)
doCreatureSay(cid, mbk, TALKTYPE_SAY)
 
doSendMagicEffect(getCreaturePosition(pokemon), effect)
 
doRemoveCreature(pokemon)
 
    unLock(pokeball.uid) --alterado v2.8
    
    if useOTClient then
       doPlayerSendCancel(cid, '12//,hide')  --alterado v2.7
    end
    
if useKpdoDlls then
doUpdateMoves(cid)
end
 
end
 
local EFFECTS = {
--[OutfitID] = {Effect}
["Magmar"] = 35,    --magmar            --alterado v2.5
["Magmortar"] = 35,    --magmar
["Jynx"] = 17,    --jynx
["Shiny Jynx"] = 17,    --shiny jynx
["Shiny Magmar"] = 35,    --magmar 
["Shiny Magmortar"] = 35,    --magmar
}
 
function doGoPokemon(cid, item)
 
if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then
return true
end
---------------------------------------------------------------
local ballName = getItemAttribute(item.uid, "poke")
 
   btype = getPokeballType(item.itemid)                   
 
local effect = pokeballs[btype].effect
if not effect then
effect = 21
end
-----------------------------------------------------------------
if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then
doPlayerSendCancel(cid, "You must put your pokeball in the correct place!")
return TRUE
end
 
local thishp = getItemAttribute(item.uid, "hp")
 
if thishp <= 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
doPlayerSendCancel(cid, "This pokemon is fainted.")
   return true
end
end
    
local pokemon = getItemAttribute(item.uid, "poke")
 
if not pokes[pokemon] then
return true
end
 
----------------------- Sistema de nao poder carregar mais que 3 pokes lvl baixo e + q 1 poke de lvl medio/alto ---------------------------------
if not isInArray({5, 6}, getPlayerGroupId(cid)) then
   local balls = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)      --alterado v2.9 \/
   local low = {}
   local lowPokes = {"Rattata", "Caterpie", "Weedle", "Oddish", "Pidgey", "Paras", "Poliwag", "Bellsprout", "Magikarp", "Hoppip", "Sunkern"}
   if #balls >= 1 then
      for _, uid in ipairs(balls) do
          local nome = getItemAttribute(uid, "poke")
          if not isInArray(lowPokes, pokemon) and nome == pokemon then
             return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry two pokemons equals!")
          else
             if nome == pokemon then
                table.insert(low, nome)
             end
          end
      end
   end
if #low >= 3 then
   return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than three pokemons equals of low level!")
end   
end
---------------------------------------------------------------------------------------------------------------------------------------------------
 
local x = pokes[pokemon]
local boosts = getItemAttribute(item.uid, "boost") or 0
 
if getPlayerLevel(cid) + pokemonMaxLevelAbovePlayer < getItemAttribute(item.uid, "level") then
doPlayerSendCancel(cid, "Your pokemon's level is much higher than yours, you can't use him.")
return true
end
 
    --------------------------------------------------------------------------------------
 
doSummonMonster(cid, pokemon)
 
local pk = getCreatureSummons(cid)[1]
if not isCreature(pk) then return true end
 
------------------------passiva hitmonchan------------------------------
if isSummon(pk) then
       --local e = getCreatureMaster(cid)
       local nameHIT = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "poke")
       local hands = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "hands")
       if nameHIT == "Shiny Hitmonchan" or nameHIT == "Hitmonchan" then
          if getItemAttribute(getPlayerSlotItem(cid, 8).uid, "hands") then
             doSetCreatureOutfit(pk, {lookType = hitmonchans[nameHIT][hands].out}, -1)
          else
              doPlayerSendTextMessage(cid, 27, "Contact a GameMaster! Error in passive system! Attribute \"hands\" missing")  
          end
       end
    end
-------------------------------------------------------------------------
    ---------movement magmar, jynx-------------
    if EFFECTS[getCreatureName(pk)] then   --alterado v2.5  
       markPosEff(pk, getThingPos(pk))
       sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk))  --alterado v2.5
    end
    --------------------------------------------------------------------------  
 
if getCreatureName(pk) == "Ditto" then
 
local left = getItemAttribute(item.uid, "transLeft")
local name = getItemAttribute(item.uid, "transName")
 
if left and left > 0 then
setPlayerStorageValue(pk, 1010, name)
doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)
addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn"))
doItemSetAttribute(item.uid, "transBegin", os.clock())
else
setPlayerStorageValue(pk, 1010, "Ditto")
end
end
 
if getCreatureName(pk) == "Shiny Ditto" then
 
local left = getItemAttribute(item.uid, "transLeft")
local name = getItemAttribute(item.uid, "transName")
 
if left and left > 0 then
setPlayerStorageValue(pk, 1010, name)
doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)
addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn"))
doItemSetAttribute(item.uid, "transBegin", os.clock())
else
setPlayerStorageValue(pk, 1010, "Shiny Ditto")
end
end
 
if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end
 
doCreatureSetLookDir(pk, 2)
 
adjustStatus(pk, item.uid, true, false, true)
doAddPokemonInOwnList(cid, pokemon)
 
doTransformItem(item.uid, item.itemid+1)
 
local pokename = getPokeName(pk) --alterado v2.7
 
local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename)
doCreatureSay(cid, mgo, TALKTYPE_SAY)
 
doSendMagicEffect(getCreaturePosition(pk), effect)
 
    unLock(item.uid) --alterado v2.8
    
if useKpdoDlls then
doUpdateMoves(cid)
end
end
 
function doRegainSpeed(cid)              --alterado v2.9 \/
if not isCreature(cid) then return true end
 
   local speed = PlayerSpeed
   if isMonster(cid) then
      speed = getCreatureBaseSpeed(cid) + getSpeed(cid) * speedRate 
   elseif isPlayer(cid) and isInArray({4, 5, 6}, getPlayerGroupId(cid)) then
      speed = 200*getPlayerGroupId(cid) 
   end
   if speed > 1500 then speed = 1500 end
   
   doChangeSpeed(cid, -getCreatureSpeed(cid))
   if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
      doRemoveCondition(cid, CONDITION_PARALYZE)
      addEvent(doAddCondition, 10, cid, paralizeArea2)             
   end
    
doChangeSpeed(cid, speed)
return speed
end
 
function isPosEqualPos(pos1, pos2, checkstackpos)
if pos1.x ~= pos2.x or pos1.y ~= pos2.y and pos1.z ~= pos2.z then
return false
end
if checkstackpos and pos1.stackpos and pos2.stackpos and pos1.stackpos ~= pos2.stackpos then
return false
end
return true
end
 
function getRandomGenderByName(name)
local rate = newpokedex[name]
if not rate then return 0 end
rate = rate.gender
if rate == 0 then
gender = 3
elseif rate == 1000 then
gender = 4
elseif rate == -1 then
gender = 0
elseif math.random(1, 1000) <= rate then
gender = 4
else
gender = 3
end
return gender
end
 
function getRecorderPlayer(pos, cid)
local ret = 0
if cid and isPosEqual(getThingPos(cid), pos) then   --alterado v2.9
return cid
end
local s = {}
s.x = pos.x
s.y = pos.y
s.z = pos.z
for a = 0, 255 do
s.stackpos = a
local b = getTileThingByPos(s).uid
if b > 1 and isPlayer(b) and getCreatureOutfit(b).lookType ~= 814 then
ret = b
end
end
return ret
end
 
function getRecorderCreature(pos, cid)
local ret = 0
if cid and isPosEqual(getThingPos(cid), pos) then   --alterado v2.9
return cid
end
local s = {}
s.x = pos.x
s.y = pos.y
s.z = pos.z                                       --alterado v2.6
for a = 0, 255 do
s.stackpos = a
local b = getTileThingByPos(s).uid
if b > 1 and isCreature(b) and getCreatureOutfit(b).lookType ~= 814 then
ret = b
end
end
return ret
end
 
function doCreatureSetOutfit(cid, outfit, time)
doSetCreatureOutfit(cid, outfit, time)
end
 
function doMagicalFlower(cid, away)
if not isCreature(cid) then return true end
for x = -3, 3 do
for y = -3, 3 do
local a = getThingPos(cid)
a.x = a.x + x
a.y = a.y + y
if away then
doSendDistanceShoot(a, getThingPos(cid), 21)
else
doSendDistanceShoot(getThingPos(cid), a, 21)
end
end
end
end
 
function isItemPokeball(item)         --alterado v2.9 \/
if not item then return false end
for a, b in pairs (pokeballs) do
if isInArray(b.all, item) then return true end
end
return false
end
 
function isPokeball(item)
return isItemPokeball(item)
end                                    --/\
 
function getPokeballType(id)
for a, b in pairs (pokeballs) do
if isInArray(b.all, id) then
return a
end
end
return "none"
end
 
randomdiagonaldir = {
[NORTHEAST] = {NORTH, EAST},
[sOUTHEAST] = {SOUTH, EAST},
[NORTHWEST] = {NORTH, WEST},
[sOUTHWEST] = {SOUTH, WEST}}
 
function doFaceOpposite(cid)
local a = getCreatureLookDir(cid)
local d = {
[NORTH] = SOUTH,
[sOUTH] = NORTH,
[EAST] = WEST,
[WEST] = EAST,
[NORTHEAST] = SOUTHWEST,
[NORTHWEST] = SOUTHEAST,
[sOUTHEAST] = NORTHWEST,
[sOUTHWEST] = NORTHEAST}
doCreatureSetLookDir(cid, d[a])
end
 
function doFaceRandom(cid)
local a = getCreatureLookDir(cid)
local d = {
[NORTH] = {SOUTH, WEST, EAST},
[sOUTH] = {NORTH, WEST, EAST},
[WEST] = {SOUTH, NORTH, EAST},
[EAST] = {SOUTH, WEST, NORTH}}
doChangeSpeed(cid, 1)
doCreatureSetLookDir(cid, d[a][math.random(1, 3)])
doChangeSpeed(cid, -1)
end
 
function getFaceOpposite(dir)
local d = {
[NORTH] = SOUTH,
[sOUTH] = NORTH,
[EAST] = WEST,
[WEST] = EAST,
[NORTHEAST] = SOUTHWEST,
[NORTHWEST] = SOUTHEAST,
[sOUTHEAST] = NORTHWEST,
[sOUTHWEST] = NORTHEAST}
return d[dir]
end
 
function getResistance(cid, combat)
if isPlayer(cid) then return false end
local poketype1 = pokes[getCreatureName(cid)].type
local poketype2 = pokes[getCreatureName(cid)].type2
local multiplier = 1
if effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype1) then
multiplier = multiplier * 2
end
if poketype2 and effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype2) then
multiplier = multiplier * 2
end
if effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype1) then
multiplier = multiplier * 0.5
end
if poketype2 and effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype2) then
multiplier = multiplier * 0.5
end
if effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype1) then
multiplier = multiplier * 0
end
if poketype2 and effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype2) then
multiplier = multiplier * 0
end
 
if multiplier == 0.25 then
multiplier = 0.5
elseif multiplier == 4 then
multiplier = 2
end
 
return multiplier
end
 
function getCreatureDirectionToTarget(cid, target, ranged)
if not isCreature(cid) then return true end
if not isCreature(target) then return getCreatureLookDir(cid) end
local dirs = {
[NORTHEAST] = {NORTH, EAST},
[sOUTHEAST] = {SOUTH, EAST},
[NORTHWEST] = {NORTH, WEST},
[sOUTHWEST] = {SOUTH, WEST}}
local x = getDirectionTo(getThingPos(cid), getThingPos(target), false)
if x <= 3 then return x
else
local xdistance = math.abs(getThingPos(cid).x - getThingPos(target).x)
local ydistance = math.abs(getThingPos(cid).y - getThingPos(target).y)
if xdistance > ydistance then
return dirs[x][2]
elseif ydistance > xdistance then
return dirs[x][1]
elseif isInArray(dirs[x], getCreatureLookDir(cid)) then
return getCreatureLookDir(cid)
else
return dirs[x][math.random(1, 2)]
end
end
end
 
function getSomeoneDescription(cid)
if isPlayer(cid) then return getPlayerNameDescription(cid) end
return getMonsterInfo(getCreatureName(cid)).description
end
 
 
function isGhostPokemon(cid)
if not isCreature(cid) then return false end                             --alterado v2.7
if isInArray({"Gengar", "Haunter", "Gastly", "Misdreavus", "Shiny Misdreavus", "Mismagius", "Shiny Mismagius", "Shiny Haunter", "Shiny Gastly", "Shiny Gengar", "Darkrai", "Shuppet", "Banette", "Duskull", "Dusclops", "Dusknoir", "Shiny Duskull", "Shiny Dusclops", "Shiny Dusknoir"}, getCreatureName(cid)) then
return true
end
return false
end
 
function updateGhostWalk(cid)
if not isCreature(cid) then return false end
local pos = getThingPos(cid)
pos.x = pos.x + 1
pos.y = pos.y + 1
local ret = getThingPos(cid)
doTeleportThing(cid, pos, false)
doTeleportThing(cid, ret, false)
return true
end
 
function doRemoveElementFromTable(t, e)
local ret = {}
for a = 1, #t do
if t[a] ~= e then
table.insert(ret, t[a])
end
end
return ret
end
 
function doFaceCreature(sid, pos)
if not isCreature(sid) then return true end
if getThingPos(sid).x == pos.x and getThingPos(sid).y == pos.y then return true end
local ret = 0
 
local ld = getCreatureLookDir(sid)
local dir = getDirectionTo(getThingPos(sid), pos)
local al = {
[NORTHEAST] = {NORTH, EAST},
[NORTHWEST] = {NORTH, WEST},
[sOUTHEAST] = {SOUTH, EAST},
[sOUTHWEST] = {SOUTH, WEST}}
 
if dir >= 4 and isInArray(al[dir], ld) then return true end
 
doChangeSpeed(sid, 1)
if dir == 4 then
ret = math.random(2, 3)
elseif dir == 5 then
ret = math.random(1, 2)
elseif dir == 6 then
local dirs = {0, 3}
ret = dirs[math.random(1, 2)]
elseif dir == 7 then
ret = math.random(0, 1)
else
ret = getDirectionTo(getThingPos(sid), pos)
end
doCreatureSetLookDir(sid, ret)
doChangeSpeed(sid, -1)
return true
end
 
function doCreatureAddCondition(cid, condition)
if not isCreature(cid) then return true end
doAddCondition(cid, condition)
end
 
function doCreatureRemoveCondition(cid, condition)
if not isCreature(cid) then return true end
doRemoveCondition(cid, condition)
end
 
function setCD(item, tipo, tempo)
 
if not tempo or not tonumber(tempo) then
doItemEraseAttribute(item, tipo)
return true
end
 
doItemSetAttribute(item, tipo, "cd:"..(tempo + os.time()).."")
return tempo + os.time()
end
 
function getCD(item, tipo, limite)
 
if not getItemAttribute(item, tipo) then
return 0
end
 
local string = getItemAttribute(item, tipo):gsub("cd:", "")
local number = tonumber(string) - os.time()
 
if number <= 0 then
return 0
end
 
if limite and limite < number then
return 0
end
 
return number
end
 
function doSendMoveEffect(cid, target, effect)
if not isCreature(cid) or not isCreature(target) then return true end
doSendDistanceShoot(getThingPos(cid), getThingPos(target), effect)
return true
end
 
function doSetItemActionId(uid, actionid)
doItemSetAttribute(uid, "aid", actionid)
return true
end
 
function threeNumbers(number)
if number <= 9 then
return "00"..number..""
elseif number <= 99 then
return "0"..number..""
end
return ""..number..""
end
 
function isBr(cid)
if getPlayerStorageValue(cid, 105505) ~= -1 then
return true
end
return false
end
 
function isBeingUsed(ball)            
if not ball then return false end
for a, b in pairs (pokeballs) do           --alterado v2.9
    if b.use == ball then return true end
end
return false
end
 
function doRemoveTile(pos)-- Script by mock
pos.stackpos = 0
local sqm = getTileThingByPos(pos)
doRemoveItem(sqm.uid,1)
end
 
function doCreateTile(id,pos) -- By mock
doAreaCombatHealth(0,0,pos,0,0,0,CONST_ME_NONE)
doCreateItem(id,1,pos)
end
 
function hasSqm(pos)
local f = getTileThingByPos(pos)
if f.itemid ~= 0 and f.itemid ~= 1 then
return true
end
return false
end
 
function getPosDirs(p, dir) -- By MatheusMkalo
return dir == 1 and {x=p.x-1, y=p.y, z=p.z} or dir == 2 and {x=p.x-1, y=p.y+1, z=p.z} or dir == 3 and {x=p.x, y=p.y+1, z=p.z} or dir == 4 and {x=p.x+1, y=p.y+1, z=p.z} or dir == 5 and {x=p.x+1, y=p.y, z=p.z} or dir == 6 and {x=p.x+1, y=p.y-1, z=p.z} or dir == 7 and {x=p.x, y=p.y-1, z=p.z} or dir == 8 and {x=p.x-1, y=p.y-1, z=p.z}
end
 
function canWalkOnPos(pos, creature, pz, water, sqm, proj)
if not pos then return false end
if not pos.x then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end
if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end
if getTopCreature(pos).uid > 0 and creature then return false end
if getTileInfo(pos).protection and pz then return false end
    local n = not proj and 3 or 2                                    --alterado v2.6
    for i = 0, 255 do
        pos.stackpos = i                           
        local tile = getTileThingByPos(pos)        
        if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then     --edited
            if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
                return false
            end
        end
    end   
return true
end
 
function canWalkOnPos2(pos, creature, pz, water, sqm, proj)     --alterado v2.6
if not pos then return false end
if not pos.x then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end
if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end
if getTopCreature(pos).uid > 0 and creature then return false end
if getTileInfo(pos).protection and pz then return false end
    --[[local n = not proj and 3 or 2
    for i = 0, 255 do
        pos.stackpos = i                           --edited pra retirar um bug.. ;x
        local tile = getTileThingByPos(pos)        
        if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then     --edited
            if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
                return false
            end
        end
    end ]]  
return true
end
 
function getFreeTile(pos, cid)
if canWalkOnPos(pos, true, false, true, true, false) then
return pos
end
local positions = {}
for a = 0, 7 do
if canWalkOnPos(getPosByDir(pos, a), true, false, true, true, false) then
table.insert(positions, pos)
end
end
if #positions >= 1 then
if isCreature(cid) then
local range = 1000
local ret = getThingPos(cid)
for b = 1, #positions do
if getDistanceBetween(getThingPos(cid), positions) < range then
ret = positions
range = getDistanceBetween(getThingPos(cid), positions)
end
end
return ret
else
return positions[math.random(#positions)]
end
end
return getThingPos(cid)
end
 
function isWalkable(pos, creature, proj, pz, water)-- by Nord
    if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end
    if isWater(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end
    if getTopCreature(pos).uid > 0 and creature then return false end
    if getTileInfo(pos).protection and pz then return false, true end
    local n = not proj and 3 or 2
    for i = 0, 255 do
        pos.stackpos = i
        local tile = getTileThingByPos(pos)
        if tile.itemid ~= 0 and not isCreature(tile.uid) then
            if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
                return false
            end
        end
    end
    return true
end
 
 
function isPlayerSummon(cid, uid)
return getCreatureMaster(uid) == cid  --alterado v2.9
end
 
function isSummon(sid)
return isCreature(sid) and getCreatureMaster(sid) ~= sid and isPlayer(getCreatureMaster(sid))   --alterado v2.9
end 
 
function hasSpaceInContainer(container)                --alterado v2.6
if not isContainer(container) then return false end
if getContainerSize(container) < getContainerCap(container) then return true end
 
for slot = 0, (getContainerSize(container)-1) do
    local item = getContainerItem(container, slot)
    if isContainer(item.uid) then
       if hasSpaceInContainer(item.uid) then
          return true
       end
    end
end
return false
end
 
function getItemsInContainerById(container, itemid) -- Function By Kydrai
local items = {}
if isContainer(container) and getContainerSize(container) > 0 then
for slot=0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getItemsInContainerById(item.uid, itemid)
for i=0, #itemsbag do
table.insert(items, itemsbag)
end
else
if itemid == item.itemid then
table.insert(items, item.uid)
end
end
end
end
return items
end
 
function getPokeballsInContainer(container) -- Function By Kydrai
if not isContainer(container) then return {} end
local items = {}
if isContainer(container) and getContainerSize(container) > 0 then
for slot=0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getPokeballsInContainer(item.uid)
for i=0, #itemsbag do
table.insert(items, itemsbag)
end
elseif isPokeball(item.itemid) then
table.insert(items, item.uid)
end
end
end
return items
end
 
function getItensUniquesInContainer(container)    --alterado v2.6
if not isContainer(container) then return {} end
local items = {}
if isContainer(container) and getContainerSize(container) > 0 then
   for slot=0, (getContainerSize(container)-1) do
       local item = getContainerItem(container, slot)
       if isContainer(item.uid) then
          local itemsbag = getItensUniquesInContainer(item.uid)
          for i=0, #itemsbag do
         table.insert(items, itemsbag)
          end
       elseif getItemAttribute(item.uid, "unique") then
          table.insert(items, item)
       end
   end
end
return items
end

 

Editado por faelekelly (veja o histórico de edições)
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- Troca seu Somefunctions por esse aqui:

 

function addPokeToPlayer(cid, pokemon, level, extStr, gender, boost, ball, unique) --alterado v2.9 \/ peguem ele todo...


local genders = {
["male"] = 5,
["female"] = 4,
[1] = 5,
[0] = 4,
[4] = 5,
[3] = 4,
}
if not isCreature(cid) then return false end

local pokemon = doCorrectString(pokemon)
if not pokes[pokemon] then return false end

local GENDER = (gender and genders[gender]) and genders[gender] or getRandomGenderByName(pokemon)
local btype = (ball and pokeballs[ball]) and ball or isShinyName(pokemon) and "shinynormal" or "normal"
local happy = 250
local level = tonumber(level) and tonumber(level) or pokes[pokemon].level
local extra = tonumber(extStr) and tonumber(extStr) or 1
local mypoke = pokes[pokemon]

if (getPlayerFreeCap(cid) <= 1 and not isInArray({3, 2}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then
item = doCreateItemEx(11826)
else
item = addItemInFreeBag(getPlayerSlotItem(cid, 3).uid, 11826, 1)
end
if not item then return false end

local off = mypoke.offense * level * extra
local def = mypoke.defense * level * extra
local sp = mypoke.specialattack * level * extra
local vit = mypoke.vitality * level * extra
local agi = mypoke.agility * level * extra
local leveltable = getPokemonExperienceTable(pokemon)

doItemSetAttribute(item, "poke", pokemon)
doItemSetAttribute(item, "hp", 1)

doItemSetAttribute(item, "level", level)
doItemSetAttribute(item, "exp", leveltable[level])
doItemSetAttribute(item, "nextlevelexp", leveltable[level+1] - leveltable[level])
doItemSetAttribute(item, "offense", off)
doItemSetAttribute(item, "defense", def)
doItemSetAttribute(item, "speed", agi)
doItemSetAttribute(item, "vitality", vit)
doItemSetAttribute(item, "specialattack", sp)

doItemSetAttribute(item, "happy", happy)
doItemSetAttribute(item, "gender", GENDER)
doSetItemAttribute(item, "hands", 0)
doItemSetAttribute(item, "description", "Contains a "..pokemon..".")
doItemSetAttribute(item, "fakedesc", "Contains a "..pokemon..".")
if boost and tonumber(boost) and tonumber(boost) > 0 and tonumber(boost) <= 50 then
local off = mypoke.offense * boost_rate * tonumber(boost)
local def = mypoke.defense * boost_rate * tonumber(boost)
local agi = mypoke.agility * tonumber(boost)
local spatk = mypoke.specialattack * boost_rate * tonumber(boost)
local vit = mypoke.vitality * boost_rate * tonumber(boost)

doItemSetAttribute(item, "boost", tonumber(boost))
doItemSetAttribute(item, "offense", getItemAttribute(item, "offense") + off)
doItemSetAttribute(item, "defense", getItemAttribute(item, "defense") + def)
doItemSetAttribute(item, "speed", getItemAttribute(item, "speed") + agi)
doItemSetAttribute(item, "specialattack", getItemAttribute(item, "specialattack") + spatk)
doItemSetAttribute(item, "vitality", getItemAttribute(item, "vitality") + vit)
end
if (getPlayerFreeCap(cid) <= 1 and not isInArray({3, 2}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then
doPlayerSendMailByName(getCreatureName(cid), item, 1)
sendMsgToPlayer(cid, 27, "[box] You are already holding six pokemons, so your new pokemon was sent to your depot.")
end
if (isShinyName(pokemon) or (boost and tonumber(boost) and tonumber(boost) >= 10)) and pokeballs["shiny"..btype] then
doTransformItem(item, pokeballs["shiny"..btype].off)

else
doTransformItem(item, pokeballs[btype].off)

end
return true
end

function unLock(ball)
if not ball or ball <= 0 then return false end
if getItemAttribute(ball, "lock") and getItemAttribute(ball, "lock") > 0 then
local vipTime = getItemAttribute(ball, "lock")
local timeNow = os.time()
local days = math.ceil((vipTime - timeNow)/(24 * 60 * 60))
if days <= 0 then
doItemEraseAttribute(ball, "lock")
doItemEraseAttribute(ball, "unique")
return true
end
end
return false
end

function getGuildMembersOnline(GuildId)
local players = {}
for _, pid in pairs(getPlayersOnline()) do
if getPlayerGuildId(pid) == tonumber(GuildId) then
table.insert(players, pid)
end
end --by Vodkart
return #players > 0 and players or false
end

function getGuildMembers(GuildId)
local players,query = {},db.getResult("SELECT `name` FROM `players` WHERE `rank_id` IN (SELECT `id` FROM `guild_ranks` WHERE `guild_id` = " .. GuildId .. ");")
if (query:getID() ~= -1) then
repeat
table.insert(players,query:getDataString("name"))
until not query:next() --by Vodkart
query:free()
end
return #players > 0 and players or false
end
--/////////////////////////////////////////////////////////////////////////////////---
function sendMsgToPlayer(cid, tpw, msg)
if not isCreature(cid) or not tpw or not msg then return true end
doPlayerSendTextMessage(cid, tpw, msg)
end

function getPlayerDesc(cid, thing, TV)
if (not isCreature(cid) or not isCreature(thing)) and not TV then return "" end

local pos = getThingPos(thing)
local ocup = youAre[getPlayerGroupId(thing)]
local rank = (getPlayerStorageValue(thing, 86228) <= 0) and "a Pokemon Trainer" or lookClans[getPlayerStorageValue(thing, 86228)][getPlayerStorageValue(thing, 862281)]
local name = thing == cid and "yourself" or getCreatureName(thing)
local art = thing == cid and "You are" or (getPlayerSex(thing) == 0 and "She is" or "He is")

local str = {}
table.insert(str, "You see "..name..". "..art.." ")
if youAre[getPlayerGroupId(thing)] then
table.insert(str, (ocup).." and "..rank.." from ".. getTownName(getPlayerTown(thing))..".")
else
table.insert(str, (rank).." from ".. getTownName(getPlayerTown(thing))..".")
end
if getPlayerGuildId(thing) > 0 then
table.insert(str, " "..art.." "..getPlayerGuildRank(thing).." from the "..getPlayerGuildName(thing)..".")
end
if TV then
table.insert(str, " "..art.." watching TV.")
end
table.insert(str, ((isPlayer(cid) and youAre[getPlayerGroupId(cid)]) and "\nPosition: [X: "..pos.x.."][Y: "..pos.y.."][Z: "..pos.z.."]" or ""))

return table.concat(str)
end
------------------------------------------------------------------------------------------------- /\/\
function getLivePokeballs(cid, container, duel) --alterado v2.8
if not isCreature(cid) then return {} end
if not isContainer(container) then return {} end
local items = {}
---
local ballSlot = getPlayerSlotItem(cid, 8)
if ballSlot.uid ~= 0 then
for a, b in pairs (pokeballs) do
if ballSlot.itemid == b.on or ballSlot.itemid == b.use then
if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(ballSlot.uid, "poke")].level + getPokeballBoost(ballSlot)) then
table.insert(items, ballSlot.uid) --alterado v2.8
elseif not duel then
table.insert(items, ballSlot.uid)
end
end
end
end
---
if isContainer(container) and getContainerSize(container) > 0 then
for slot=0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getPokeballsInContainer(item.uid)
for i=0, #itemsbag do
if not isInArray(items, itemsbag) then
table.insert(items, itemsbag)
end
end
elseif isPokeball(item.itemid) then
for a, b in pairs (pokeballs) do
if item.itemid == b.on then
if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(item.uid, "poke")].level + getPokeballBoost(item)) then
table.insert(items, item.uid) --alterado v2.8
elseif not duel then
table.insert(items, item.uid)
end
end
end
end
end
end
return items
end

function addItemInFreeBag(container, item, num)
if not isContainer(container) then return false end
if not item then return false end
if not num then num = 1 end --alterado v2.6.1
if getContainerSize(container) < getContainerCap(container) then
return doAddContainerItem(container, item, num)
else
for slot = 0, (getContainerSize(container)-1) do
local container2 = getContainerItem(container, slot)
if isContainer(container2.uid) and getContainerSize(container2.uid) < getContainerCap(container2.uid) then
return doAddContainerItem(container2.uid, item, num)
end
end
end
return false
end
------------------------------------------------------------------------------------------------------
function pokeHaveReflect(cid)
if not isCreature(cid) then return false end
local table = getTableMove(cid, "Reflect")
if table and table.name then --alterado v1.6
return true
end
return false
end

function nextHorario(cid)
horarioAtual = os.date("%X")
horario = string.explode(horarioAtual, ":")

for i = 1, #horas do
horarioComparacao = horas
horarioComp = string.explode(horarioComparacao, ":")
---------------
if tonumber(horarioComp[1]) > tonumber(horario[1]) then
return horarioComparacao --alterado v2.3
elseif tonumber(horarioComp[1]) == tonumber(horario[1]) and tonumber(horario[2]) < tonumber(horarioComp[2]) then
return horarioComparacao
end
end
return horas[1] --alterado v2.3
end

function getTimeDiff(timeDiff)
local dateFormat = {
{'hour', timeDiff / 60 / 60}, --6%
{'min', timeDiff / 60 % 60},
}
local out = {} --alterado v2.3
for k, t in ipairs(dateFormat) do
local v = math.floor(t[2])
if(v > -1) then
table.insert(out, (k < #dateFormat and '' or ' and ') .. v .. '' .. (v <= 1 and t[1] or t[1].."s"))
end
end
if tonumber(dateFormat[1][2]) == 0 and tonumber(dateFormat[2][2]) == 0 then
return "seconds"
end
return table.concat(out)
end

function showTimeDiff(timeComp)
local b = string.explode(os.date("%X"), ":")
local c = string.explode(timeComp, ":")
---
local d, m, y = os.date("%d"), os.date("%m"), os.date("%Y")
local hAtual, mAtual = tonumber(b[1]), tonumber(b[2])
local hComp, mComp = tonumber(c[1]), tonumber(c[2])
---
local t = os.time{year= y, month= m, day= d, hour= hAtual, min= mAtual}
local t1 = os.time{year= y, month= m, day= d, hour= hComp, min= mComp}
--- --alterado v2.3
comparacao = t1-t
if hComp < hAtual then
v = os.time{year= y, month= m, day= d, hour= 24, min= 0}
v2 = os.time{year= y, month= m, day= d, hour= 0, min= 0}
comparacao = (v-t)+(t1-v2)
end
return getTimeDiff(comparacao)
end
-------------------------------------------------------------------------
function cleanCMcds(item)
if item ~= 0 then
for c = 1, 15 do --alterado v2.5
local str = "cm_move"..c
setCD(item, str, 0)
end
end
end

function ehNPC(cid) --alterado v2.9
return isCreature(cid) and not isPlayer(cid) and not isSummon(cid) and not isMonster(cid)
end

function ehMonstro(cid) --alterado v2.9
return cid and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS and getCreatureMaster(cid) == cid
end --alterado v2.9.1 /\

function doAppear(cid) --Faz um poke q tava invisivel voltar a ser visivel...
if not isCreature(cid) then return true end
doRemoveCondition(cid, CONDITION_INVISIBLE)
doRemoveCondition(cid, CONDITION_OUTFIT)
doCreatureSetHideHealth(cid, false)
if getCreatureName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then
if isSummon(cid) then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) --alterado v2.6.1
end
end
end

function doAppear(cid) --Faz um poke q tava invisivel voltar a ser visivel...
if not isCreature(cid) then return true end
doRemoveCondition(cid, CONDITION_INVISIBLE)
doRemoveCondition(cid, CONDITION_OUTFIT)
doCreatureSetHideHealth(cid, false)
if getCreatureName(cid) == "Shiny Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Shiny Ditto" then
if isSummon(cid) then
local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) --alterado v2.6.1
end
end
end

function doDisapear(cid) --Faz um pokemon ficar invisivel
if not isCreature(cid) then return true end
doCreatureAddCondition(cid, permanentinvisible)
doCreatureSetHideHealth(cid, true)
doSetCreatureOutfit(cid, {lookType = 2}, -1)
end

function hasTile(pos) --Verifica se tem TILE na pos
pos.stackpos = 0
if getTileThingByPos(pos).itemid >= 1 then
return true
end
return false
end

function getThingFromPosWithProtect(pos) --Pega uma creatura numa posiçao com proteçoes
if hasTile(pos) then
pos.stackpos = 253
pid = getThingfromPos(pos).uid
else
pid = getThingfromPos({x=1,y=1,z=10,stackpos=253}).uid
end
return pid
end

function getTileThingWithProtect(pos) --Pega um TILE com proteçoes
if hasTile(pos) then
pos.stackpos = 0
pid = getTileThingByPos(pos)
else
pid = getTileThingByPos({x=1,y=1,z=10,stackpos=0})
end
return pid
end


function canAttackOther(cid, pid) --Function q verifica se um poke/player pode atacar outro poke/player

if not isCreature(cid) or not isCreature(pid) then return "Cant" end

local master1 = isSummon(cid) and getCreatureMaster(cid) or cid
local master2 = isSummon(pid) and getCreatureMaster(pid) or pid

if getPlayerStorageValue(master1, 6598754) >= 1 and getPlayerStorageValue(master2, 6598755) >= 1 then
return "Can"
end
if getPlayerStorageValue(master1, 6598755) >= 1 and getPlayerStorageValue(master2, 6598754) >= 1 then ---estar em times diferentes
return "Can"
end
----
if getTileInfo(getThingPos(cid)).pvp then
return "Can"
end
if ehMonstro(cid) and ehMonstro(pid) and not isSummon(cid) and not isSummon(pid) then --alterado v2.9.1
return "Can"
end

return "Cant"
end


function stopNow(cid, time)
if not isCreature(cid) or not tonumber(time) or isSleeping(cid) then return true end
--alterado v2.9.1 \/
local function podeMover(cid)
if isPlayer(cid) then
mayNotMove(cid, false)
elseif isCreature(cid) then
doRegainSpeed(cid)
end
end

if isPlayer(cid) then mayNotMove(cid, true) else doChangeSpeed(cid, -getCreatureSpeed(cid)) end
addEvent(podeMover, time, cid)
end


function doReduceStatus(cid, off, def, agi) --reduz os status
if not isCreature(cid) then return true end
setPlayerStorageValue(cid, 547888, -1) --alterado v2.8
local A = getOffense(cid)
local B = getDefense(cid)
local C = getSpeed(cid)

if off > 0 then
setPlayerStorageValue(cid, 1001, A - off)
end
if def > 0 then
setPlayerStorageValue(cid, 1002, B - def)
end
if agi > 0 then
setPlayerStorageValue(cid, 1003, C - agi)
if getCreatureSpeed(cid) ~= 0 then
doRegainSpeed(cid)
end --alterado v2.5 functions arrumadas...
end
end

function doRaiseStatus(cid, off, def, agi, time)
if not isCreature(cid) then return true end
setPlayerStorageValue(cid, 547888, 1) --alterado v2.8
local A = getOffense(cid)
local B = getDefense(cid)
local C = getSpeed(cid)

if off > 0 then
setPlayerStorageValue(cid, 1001, A * off)
end
if def > 0 then
setPlayerStorageValue(cid, 1002, B * def)
end
if agi > 0 then
setPlayerStorageValue(cid, 1003, C + agi)
if getCreatureSpeed(cid) ~= 0 then
doRegainSpeed(cid)
end
end

local D = getOffense(cid)
local E = getDefense(cid)
local F = getSpeed(cid)
---------------------------
local G = D - A
local H = E - B
local I = F - C

addEvent(doReduceStatus, time*1000, cid, G, H, I)
end


function BackTeam(cid)
if isCreature(cid) then
local summon = getCreatureSummons(cid) --alterado v2.6
for i = 2, #summon do
doSendMagicEffect(getThingPos(summon), 211)
doRemoveCreature(summon)
end
setPlayerStorageValue(cid, 637501, -1)
end
end

function choose(...) -- by mock
local arg = {...}
return arg[math.random(1,#arg)]
end

function AddPremium(cid, days)
local function removerPlayer(cid)
if isCreature(cid) then
doRemoveCreature(cid)
end
end

db.executeQuery("UPDATE `accounts` SET `premdays` = '"..days.."' WHERE `accounts`.`id` = ".. getPlayerAccountId(cid) ..";")
doPlayerSendTextMessage(cid,25,"Você será kickado em 5 segundos.")
addEvent(removerPlayer, 5*1000, cid)
return TRUE
end

function isShiny(cid)
return isCreature(cid) and string.find(getCreatureName(cid), "Shiny") --alterado v2.9
end

function isShinyName(name)
return tostring(name) and string.find(doCorrectString(name), "Shiny") --alterado v2.9
end

function doConvertTypeToStone(type, string)
local t = {
["fly"] = {heart, "heart"},
["flying"] = {heart, "heart"},
["normal"] = {heart, "heart"},
["fire"] = {fire, "fire"},
["grass"] = {leaf, "leaf"},
["leaf"] = {leaf, "leaf"},
["water"] = {water, "water"},
["poison"] = {venom, "venom"},
["venom"] = {venom, "venom"},
["electric"] = {thunder, "thunder"},
["thunder"] = {thunder, "thunder"},
["rock"] = {rock, "rock"},
["fight"] = {punch, "punch"},
["fighting"] = {punch, "punch"},
["bug"] = {coccon, "coccon"},
["dragon"] = {crystal, "crystal"},
["dark"] = {dark, "dark"},
["ghost"] = {dark, "dark"},
["ground"] = {earth, "earth"},
["earth"] = {earth, "earth"},
["psychic"] = {enigma, "enigma"},
["steel"] = {metal, "metal"},
["metal"] = {metal, "metal"},
["ice"] = {ice, "ice"},
["Shiny"] = {ice, "Shiny"},
["boost"] = {boostStone, "boost"}, --alterado v2.9
}

if string then
return t[type][2]
else
return t[type][1]
end
end

function doConvertStoneIdToString(stoneID)
local t = {
[11453] = "Deeph Sea Scale",
[11441] = "Leaf Stone",
[11442] = "Water Stone",
[11443] = "Dusk Stone",
[11444] = "Thunder Stone",
[11445] = "Moon Stone",
[11446] = "Electirizer",
[11447] = "Fire Stone", --alterado v2.6
[11448] = "Magmarizer",
[11449] = "Prism Scale",
[11450] = "Dubious Disc",
[11451] = "Protector",
[11452] = "Shiny Stone",
[11454] = "Dawn Stone",
[12244] = "King's Rock",
[12232] = "Metal Coat",
[12242] = "Sun Stone",
[12417] = "Dragon Scale",
[12419] = "Up-Grade",
[13031] = "Punch Machine",
[13032] = "Kick Machine",
[13033] = "Rolling Kick Machine",
[12406] = "Shiny Rock Stone",
[12407] = "Shiny Venom Stone",
[12408] = "Shiny Ice Stone",
[12409] = "Shiny Thunder Stone",
[12410] = "Shiny Crystal Stone",
[12411] = "Shiny Cocoon Stone",
[12412] = "Shiny Darkness Stone",
[12413] = "Shiny Punch Stone",
[12414] = "Shiny Earth Stone",
[boostStone] = "Boost Stone", --alterado v2.9
}
if t[stoneID] then
return t[stoneID]
else
return ""
end
end

function isStone(id)
if id >= 11441 and id <= 11454 then
return true
end
if id == 12618 then --alterado v2.9
return true
end
if id == 12232 or id == 12242 or id == 12244 or id == 12245 then
return true --alterado v2.7 com as stones shinys tb soh pra garantir.. ^^
end
if (id >= 1452 and id <= 1478) or id == 12401 or id == 12402 then
return true
end
if (id >= 12403 and id <= 12429) or id == 12430 or id == 12432 then
return true
end
if (id >= 13031 and id <= 13033) or id == 12430 or id == 12432 then
return true
end
return false
end

function isWater(id)
return tonumber(id) and id >= 4820 and id <= 4825 --alterado v2.9
end

function getTopCorpse(position)
local pos = position

for n = 1, 255 do

pos.stackpos = n
local item = getTileThingByPos(pos)

if item.itemid >= 2 and (string.find(getItemNameById(item.itemid), "fainted ") or string.find(getItemNameById(item.itemid), "defeated ")) then
return getTileThingByPos(pos)
end
end
return null
end

bpslot = CONST_SLOT_BACKPACK

function hasPokemon(cid)
if not isCreature(cid) then return false end
if getCreatureMana(cid) <= 0 then return false end
if #getCreatureSummons(cid) >= 1 then return true end
local item = getPlayerSlotItem(cid, CONST_SLOT_FEET)
local bp = getPlayerSlotItem(cid, bpslot)
for a, b in pairs (pokeballs) do
if item.itemid == b.on or item.itemid == b.use then
return true --alterado v2.4
end
if #getItemsInContainerById(bp.uid, b.on) >= 1 then
return true
end
end
return false
end

function isNpcSummon(cid)
return isNpc(getCreatureMaster(cid))
end

function getPokemonHappinessDescription(cid)
if not isCreature(cid) then return true end
local str = ""
if getPokemonGender(cid) == SEX_MALE then
str = "He"
elseif getPokemonGender(cid) == SEX_FEMALE then
str = "She"
else
str = "It"
end
local h = getPlayerStorageValue(cid, 1008)
if h >= tonumber(getConfigValue('PokemonStageVeryHappy')) then
str = str.." is very happy with you!"
elseif h >= tonumber(getConfigValue('PokemonStageHappy')) then
str = str.." is happy."
elseif h >= tonumber(getConfigValue('PokemonStageOK')) then
str = str.." is unhappy."
elseif h >= tonumber(getConfigValue('PokemonStageSad')) then
str = str.." is sad."
elseif h >= tonumber(getConfigValue('PokemonStageMad')) then
str = str.." is mad."
else
str = str.." is very mad at you!"
end
return str
end

function doSetItemAttribute(item, key, value)
doItemSetAttribute(item, key, value)
end

function deTransform(cid, check)
if not isCreature(cid) then return true end

local m = getCreatureMaster(cid)
local p = getPlayerSlotItem(m, 8)

if getItemAttribute(p.uid, "transTurn") ~= check then return true end

setPlayerStorageValue(cid, 1010, "Ditto")
doRemoveCondition(cid, CONDITION_OUTFIT)
doSendMagicEffect(getThingPos(cid), 184)
doCreatureSay(cid, "DITTO!", TALKTYPE_MONSTER)
doItemSetAttribute(p.uid, "transBegin", 0)
doItemSetAttribute(p.uid, "transLeft", 0)
doItemEraseAttribute(p.uid, "transName")
doItemEraseAttribute(p.uid, "boffense")
doItemEraseAttribute(p.uid, "bdefense")
doItemEraseAttribute(p.uid, "bsattack")
doItemEraseAttribute(p.uid, "bagility")
end

function deTransform(cid, check)
if not isCreature(cid) then return true end

local m = getCreatureMaster(cid)
local p = getPlayerSlotItem(m, 8)

if getItemAttribute(p.uid, "transTurn") ~= check then return true end

setPlayerStorageValue(cid, 1010, "Shiny Ditto")
doRemoveCondition(cid, CONDITION_OUTFIT)
doSendMagicEffect(getThingPos(cid), 184)
doCreatureSay(cid, "DITTO!", TALKTYPE_MONSTER)
doItemSetAttribute(p.uid, "transBegin", 0)
doItemSetAttribute(p.uid, "transLeft", 0)
doItemEraseAttribute(p.uid, "transName")
doItemEraseAttribute(p.uid, "boffense")
doItemEraseAttribute(p.uid, "bdefense")
doItemEraseAttribute(p.uid, "bsattack")
doItemEraseAttribute(p.uid, "bagility")
end

function isTransformed(cid)
return isCreature(cid) and not isInArray({-1, "Ditto", "Shiny Ditto"}, getPlayerStorageValue(cid, 1010)) --alterado v2.9
end

function doSendFlareEffect(pos)
local random = {28, 29, 79}
doSendMagicEffect(pos, random[math.random(1, 3)])
end

function isDay()
local a = getWorldTime()
if a >= 360 and a < 1080 then
return true
end
return false
end

function doPlayerSendTextWindow(cid, p1, p2)
if not isCreature(cid) then return true end
local item = 460
local text = ""
if type(p1) == "string" then
doShowTextDialog(cid, item, p1)
else
doShowTextDialog(cid, p1, p2)
end
end

function getClockString(tw)
local a = getWorldTime()
local b = a / 60
local hours = math.floor(b)
local minut = a - (60 * hours)

if not tw then
if hours < 10 then
hours = "0"..hours..""
end
if minut < 10 then
minut = "0"..minut..""
end
return hours..":"..minut
else
local sm = "a.m"
if hours >= 12 then
hours = hours - 12
sm = "p.m"
end
if hours < 10 then
hours = "0"..hours..""
end
if minut < 10 then
minut = "0"..minut..""
end
return hours..":"..minut.." "..sm
end
end

function doCorrectPokemonName(poke)
return doCorrectString(poke)
end

function doCorrectString(str)
local name = str:explode(" ") --alterado v2.9
local final = {}
for _, s in ipairs(name) do
table.insert(final, s:sub(1, 1):upper()..s:sub(2, #s):lower())
end
return table.concat(final, (name[2] and " " or ""))
end

function getHappinessRate(cid)
if not isCreature(cid) then return 1 end
local a = getPlayerStorageValue(cid, 1008)
if a == -1 then return 1 end
if a >= getConfigValue('PokemonStageVeryHappy') then
return happinessRate[5].rate
elseif a >= getConfigValue('PokemonStageHappy') then
return happinessRate[4].rate
elseif a >= getConfigValue('PokemonStageOK') then
return happinessRate[3].rate
elseif a >= getConfigValue('PokemonStageSad') then
return happinessRate[2].rate
else
return happinessRate[1].rate
end
return 1
end

function doBodyPush(cid, target, go, pos)
if not isCreature(cid) or not isCreature(target) then
doRegainSpeed(cid)
doRegainSpeed(target)
return true
end
if go then
local a = getThingPos(cid)
doChangeSpeed(cid, -getCreatureSpeed(cid))
if not isPlayer(target) then
doChangeSpeed(target, -getCreatureSpeed(target))
end
doChangeSpeed(cid, 800)
doTeleportThing(cid, getThingPos(target))
doChangeSpeed(cid, -800)
addEvent(doBodyPush, 350, cid, target, false, a)
else
doChangeSpeed(cid, 800)
doTeleportThing(cid, pos)
doRegainSpeed(cid)
doRegainSpeed(target)
end
end

function doReturnPokemon(cid, pokemon, pokeball, effect, hideeffects, blockevo)

--////////////////////////////////////////////////////////////////////////////////////////--
checkDuel(cid) --alterado v2.6 duel system
--////////////////////////////////////////////////////////////////////////////////////////--
if getPlayerStorageValue(cid, 52480) >= 1 and getPlayerStorageValue(cid, 52484) ~= 10 then
return sendMsgToPlayer(cid, 27, "You can't do that while the duel don't begins!") --alterado v2.8
end
--////////////////////////////////////////////////////////////////////////////////////////--

if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v2.6
if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then
BackTeam(cid)
end
end
----------------------
local edit = true

if not pokeball then
pokeball = getPlayerSlotItem(cid, 8)
end

if blockevo then
edit = false
doPlayerSendCancel(cid, "Your pokemon couldn't evolve due to server mistakes, please wait until we fix the problem.")
end

local happy = getPlayerStorageValue(pokemon, 1008)
local hunger = getPlayerStorageValue(pokemon, 1009)
local pokelife = (getCreatureHealth(pokemon) / getCreatureMaxHealth(pokemon))

if edit then
doItemSetAttribute(pokeball.uid, "happy", happy)
doItemSetAttribute(pokeball.uid, "hunger", hunger)
doItemSetAttribute(pokeball.uid, "hp", pokelife)
end

if getCreatureName(pokemon) == "Ditto" then
if isTransformed(pokemon) then
local left = getItemAttribute(pokeball.uid, "transLeft") - (os.clock() - getItemAttribute(pokeball.uid, "transBegin"))
doItemSetAttribute(pokeball.uid, "transLeft", left)
end
end

if getCreatureName(pokemon) == "Shiny Ditto" then
if isTransformed(pokemon) then
local left = getItemAttribute(pokeball.uid, "transLeft") - (os.clock() - getItemAttribute(pokeball.uid, "transBegin"))
doItemSetAttribute(pokeball.uid, "transLeft", left)
end
end


if hideeffects then
doRemoveCreature(pokemon)
return true
end

local pokename = getPokeName(pokemon)

local mbk = gobackmsgs[math.random(1, #gobackmsgs)].back:gsub("doka", pokename)

if getCreatureCondition(cid, CONDITION_INFIGHT) then
if isCreature(getCreatureTarget(cid)) then
doItemSetAttribute(pokeball.uid, "happy", happy - 5)
else
doItemSetAttribute(pokeball.uid, "happy", happy - 2)
end
end

doTransformItem(pokeball.uid, pokeball.itemid-1)
doCreatureSay(cid, mbk, TALKTYPE_SAY)

doSendMagicEffect(getCreaturePosition(pokemon), effect)

doRemoveCreature(pokemon)

unLock(pokeball.uid) --alterado v2.8

if useOTClient then
doPlayerSendCancel(cid, '12//,hide') --alterado v2.7
end

if useKpdoDlls then
doUpdateMoves(cid)
end

end

local EFFECTS = {
--[OutfitID] = {Effect}
["Magmar"] = 35, --magmar --alterado v2.5
["Magmortar"] = 35, --magmar
["Jynx"] = 17, --jynx
["Shiny Jynx"] = 17, --shiny jynx
["Shiny Magmar"] = 35, --magmar
["Shiny Magmortar"] = 35, --magmar
}

function doGoPokemon(cid, item)

if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then
return true
end
---------------------------------------------------------------
local ballName = getItemAttribute(item.uid, "poke")

btype = getPokeballType(item.itemid)

local effect = pokeballs[btype].effect
if not effect then
effect = 21
end
-----------------------------------------------------------------
if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then
doPlayerSendCancel(cid, "You must put your pokeball in the correct place!")
return TRUE
end

local thishp = getItemAttribute(item.uid, "hp")

if thishp <= 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
doPlayerSendCancel(cid, "This pokemon is fainted.")
return true
end
end

local pokemon = getItemAttribute(item.uid, "poke")

if not pokes[pokemon] then
return true
end

----------------------- Sistema de nao poder carregar mais que 3 pokes lvl baixo e + q 1 poke de lvl medio/alto ---------------------------------
if not isInArray({5, 6}, getPlayerGroupId(cid)) then
local balls = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid) --alterado v2.9 \/
local low = {}
local lowPokes = {"Rattata", "Caterpie", "Weedle", "Oddish", "Pidgey", "Paras", "Poliwag", "Bellsprout", "Magikarp", "Hoppip", "Sunkern"}
if #balls >= 1 then
for _, uid in ipairs(balls) do
local nome = getItemAttribute(uid, "poke")
if not isInArray(lowPokes, pokemon) and nome == pokemon then
return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry two pokemons equals!")
else
if nome == pokemon then
table.insert(low, nome)
end
end
end
end
if #low >= 3 then
return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than three pokemons equals of low level!")
end
end
---------------------------------------------------------------------------------------------------------------------------------------------------

local x = pokes[pokemon]
local boosts = getItemAttribute(item.uid, "boost") or 0

if getPlayerLevel(cid) + pokemonMaxLevelAbovePlayer < getItemAttribute(item.uid, "level") then
doPlayerSendCancel(cid, "Your pokemon's level is much higher than yours, you can't use him.")
return true
end

--------------------------------------------------------------------------------------

doSummonMonster(cid, pokemon)

local pk = getCreatureSummons(cid)[1]
if not isCreature(pk) then return true end

------------------------passiva hitmonchan------------------------------
if isSummon(pk) then
--local e = getCreatureMaster(cid)
local nameHIT = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "poke")
local hands = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "hands")
if nameHIT == "Shiny Hitmonchan" or nameHIT == "Hitmonchan" then
if getItemAttribute(getPlayerSlotItem(cid, 8).uid, "hands") then
doSetCreatureOutfit(pk, {lookType = hitmonchans[nameHIT][hands].out}, -1)
else
doPlayerSendTextMessage(cid, 27, "Contact a GameMaster! Error in passive system! Attribute \"hands\" missing")
end
end
end
-------------------------------------------------------------------------
---------movement magmar, jynx-------------
if EFFECTS[getCreatureName(pk)] then --alterado v2.5
markPosEff(pk, getThingPos(pk))
sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk)) --alterado v2.5
end
--------------------------------------------------------------------------

if getCreatureName(pk) == "Ditto" then

local left = getItemAttribute(item.uid, "transLeft")
local name = getItemAttribute(item.uid, "transName")

if left and left > 0 then
setPlayerStorageValue(pk, 1010, name)
doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)
addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn"))
doItemSetAttribute(item.uid, "transBegin", os.clock())
else
setPlayerStorageValue(pk, 1010, "Ditto")
end
end

if getCreatureName(pk) == "Shiny Ditto" then

local left = getItemAttribute(item.uid, "transLeft")
local name = getItemAttribute(item.uid, "transName")

if left and left > 0 then
setPlayerStorageValue(pk, 1010, name)
doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)
addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn"))
doItemSetAttribute(item.uid, "transBegin", os.clock())
else
setPlayerStorageValue(pk, 1010, "Shiny Ditto")
end
end

if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end

doCreatureSetLookDir(pk, 2)

adjustStatus(pk, item.uid, true, false, true)
doAddPokemonInOwnList(cid, pokemon)

doTransformItem(item.uid, item.itemid+1)

local pokename = getPokeName(pk) --alterado v2.7

local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename)
doCreatureSay(cid, mgo, TALKTYPE_SAY)

doSendMagicEffect(getCreaturePosition(pk), effect)

unLock(item.uid) --alterado v2.8

if useKpdoDlls then
doUpdateMoves(cid)
end
end

function doRegainSpeed(cid) --alterado v2.9 \/
if not isCreature(cid) then return true end

local speed = PlayerSpeed
if isMonster(cid) then
speed = getCreatureBaseSpeed(cid) + getSpeed(cid) * speedRate
elseif isPlayer(cid) and isInArray({4, 5, 6}, getPlayerGroupId(cid)) then
speed = 200*getPlayerGroupId(cid)
end
if speed > 1500 then speed = 1500 end

doChangeSpeed(cid, -getCreatureSpeed(cid))
if getCreatureCondition(cid, CONDITION_PARALYZE) == true then
doRemoveCondition(cid, CONDITION_PARALYZE)
addEvent(doAddCondition, 10, cid, paralizeArea2)
end

doChangeSpeed(cid, speed)
return speed
end

function isPosEqualPos(pos1, pos2, checkstackpos)
if pos1.x ~= pos2.x or pos1.y ~= pos2.y and pos1.z ~= pos2.z then
return false
end
if checkstackpos and pos1.stackpos and pos2.stackpos and pos1.stackpos ~= pos2.stackpos then
return false
end
return true
end

function getRandomGenderByName(name)
local rate = newpokedex[name]
if not rate then return 0 end
rate = rate.gender
if rate == 0 then
gender = 3
elseif rate == 1000 then
gender = 4
elseif rate == -1 then
gender = 0
elseif math.random(1, 1000) <= rate then
gender = 4
else
gender = 3
end
return gender
end

function getRecorderPlayer(pos, cid)
local ret = 0
if cid and isPosEqual(getThingPos(cid), pos) then --alterado v2.9
return cid
end
local s = {}
s.x = pos.x
s.y = pos.y
s.z = pos.z
for a = 0, 255 do
s.stackpos = a
local b = getTileThingByPos(s).uid
if b > 1 and isPlayer(b) and getCreatureOutfit(b).lookType ~= 814 then
ret = b
end
end
return ret
end

function getRecorderCreature(pos, cid)
local ret = 0
if cid and isPosEqual(getThingPos(cid), pos) then --alterado v2.9
return cid
end
local s = {}
s.x = pos.x
s.y = pos.y
s.z = pos.z --alterado v2.6
for a = 0, 255 do
s.stackpos = a
local b = getTileThingByPos(s).uid
if b > 1 and isCreature(b) and getCreatureOutfit(b).lookType ~= 814 then
ret = b
end
end
return ret
end

function doCreatureSetOutfit(cid, outfit, time)
doSetCreatureOutfit(cid, outfit, time)
end

function doMagicalFlower(cid, away)
if not isCreature(cid) then return true end
for x = -3, 3 do
for y = -3, 3 do
local a = getThingPos(cid)
a.x = a.x + x
a.y = a.y + y
if away then
doSendDistanceShoot(a, getThingPos(cid), 21)
else
doSendDistanceShoot(getThingPos(cid), a, 21)
end
end
end
end

function isItemPokeball(item) --alterado v2.9 \/
if not item then return false end
for a, b in pairs (pokeballs) do
if isInArray(b.all, item) then return true end
end
return false
end

function isPokeball(item)
return isItemPokeball(item)
end --/\

function getPokeballType(id)
for a, b in pairs (pokeballs) do
if isInArray(b.all, id) then
return a
end
end
return "none"
end

randomdiagonaldir = {
[NORTHEAST] = {NORTH, EAST},
[sOUTHEAST] = {SOUTH, EAST},
[NORTHWEST] = {NORTH, WEST},
[sOUTHWEST] = {SOUTH, WEST}}

function doFaceOpposite(cid)
local a = getCreatureLookDir(cid)
local d = {
[NORTH] = SOUTH,
[sOUTH] = NORTH,
[EAST] = WEST,
[WEST] = EAST,
[NORTHEAST] = SOUTHWEST,
[NORTHWEST] = SOUTHEAST,
[sOUTHEAST] = NORTHWEST,
[sOUTHWEST] = NORTHEAST}
doCreatureSetLookDir(cid, d[a])
end

function doFaceRandom(cid)
local a = getCreatureLookDir(cid)
local d = {
[NORTH] = {SOUTH, WEST, EAST},
[sOUTH] = {NORTH, WEST, EAST},
[WEST] = {SOUTH, NORTH, EAST},
[EAST] = {SOUTH, WEST, NORTH}}
doChangeSpeed(cid, 1)
doCreatureSetLookDir(cid, d[a][math.random(1, 3)])
doChangeSpeed(cid, -1)
end

function getFaceOpposite(dir)
local d = {
[NORTH] = SOUTH,
[sOUTH] = NORTH,
[EAST] = WEST,
[WEST] = EAST,
[NORTHEAST] = SOUTHWEST,
[NORTHWEST] = SOUTHEAST,
[sOUTHEAST] = NORTHWEST,
[sOUTHWEST] = NORTHEAST}
return d[dir]
end

function getResistance(cid, combat)
if isPlayer(cid) then return false end
local poketype1 = pokes[getCreatureName(cid)].type
local poketype2 = pokes[getCreatureName(cid)].type2
local multiplier = 1
if effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype1) then
multiplier = multiplier * 2
end
if poketype2 and effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype2) then
multiplier = multiplier * 2
end
if effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype1) then
multiplier = multiplier * 0.5
end
if poketype2 and effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype2) then
multiplier = multiplier * 0.5
end
if effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype1) then
multiplier = multiplier * 0
end
if poketype2 and effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype2) then
multiplier = multiplier * 0
end

if multiplier == 0.25 then
multiplier = 0.5
elseif multiplier == 4 then
multiplier = 2
end

return multiplier
end

function getCreatureDirectionToTarget(cid, target, ranged)
if not isCreature(cid) then return true end
if not isCreature(target) then return getCreatureLookDir(cid) end
local dirs = {
[NORTHEAST] = {NORTH, EAST},
[sOUTHEAST] = {SOUTH, EAST},
[NORTHWEST] = {NORTH, WEST},
[sOUTHWEST] = {SOUTH, WEST}}
local x = getDirectionTo(getThingPos(cid), getThingPos(target), false)
if x <= 3 then return x
else
local xdistance = math.abs(getThingPos(cid).x - getThingPos(target).x)
local ydistance = math.abs(getThingPos(cid).y - getThingPos(target).y)
if xdistance > ydistance then
return dirs[x][2]
elseif ydistance > xdistance then
return dirs[x][1]
elseif isInArray(dirs[x], getCreatureLookDir(cid)) then
return getCreatureLookDir(cid)
else
return dirs[x][math.random(1, 2)]
end
end
end

function getSomeoneDescription(cid)
if isPlayer(cid) then return getPlayerNameDescription(cid) end
return getMonsterInfo(getCreatureName(cid)).description
end


function isGhostPokemon(cid)
if not isCreature(cid) then return false end --alterado v2.7
if isInArray({"Gengar", "Haunter", "Gastly", "Misdreavus", "Shiny Misdreavus", "Mismagius", "Shiny Mismagius", "Shiny Haunter", "Shiny Gastly", "Shiny Gengar", "Darkrai", "Shuppet", "Banette", "Duskull", "Dusclops", "Dusknoir", "Shiny Duskull", "Shiny Dusclops", "Shiny Dusknoir"}, getCreatureName(cid)) then
return true
end
return false
end

function updateGhostWalk(cid)
if not isCreature(cid) then return false end
local pos = getThingPos(cid)
pos.x = pos.x + 1
pos.y = pos.y + 1
local ret = getThingPos(cid)
doTeleportThing(cid, pos, false)
doTeleportThing(cid, ret, false)
return true
end

function doRemoveElementFromTable(t, e)
local ret = {}
for a = 1, #t do
if t[a] ~= e then
table.insert(ret, t[a])
end
end
return ret
end

function doFaceCreature(sid, pos)
if not isCreature(sid) then return true end
if getThingPos(sid).x == pos.x and getThingPos(sid).y == pos.y then return true end
local ret = 0

local ld = getCreatureLookDir(sid)
local dir = getDirectionTo(getThingPos(sid), pos)
local al = {
[NORTHEAST] = {NORTH, EAST},
[NORTHWEST] = {NORTH, WEST},
[sOUTHEAST] = {SOUTH, EAST},
[sOUTHWEST] = {SOUTH, WEST}}

if dir >= 4 and isInArray(al[dir], ld) then return true end

doChangeSpeed(sid, 1)
if dir == 4 then
ret = math.random(2, 3)
elseif dir == 5 then
ret = math.random(1, 2)
elseif dir == 6 then
local dirs = {0, 3}
ret = dirs[math.random(1, 2)]
elseif dir == 7 then
ret = math.random(0, 1)
else
ret = getDirectionTo(getThingPos(sid), pos)
end
doCreatureSetLookDir(sid, ret)
doChangeSpeed(sid, -1)
return true
end

function doCreatureAddCondition(cid, condition)
if not isCreature(cid) then return true end
doAddCondition(cid, condition)
end

function doCreatureRemoveCondition(cid, condition)
if not isCreature(cid) then return true end
doRemoveCondition(cid, condition)
end

function setCD(item, tipo, tempo)

if not tempo or not tonumber(tempo) then
doItemEraseAttribute(item, tipo)
return true
end

doItemSetAttribute(item, tipo, "cd:"..(tempo + os.time()).."")
return tempo + os.time()
end

function getCD(item, tipo, limite)

if not getItemAttribute(item, tipo) then
return 0
end

local string = getItemAttribute(item, tipo):gsub("cd:", "")
local number = tonumber(string) - os.time()

if number <= 0 then
return 0
end

if limite and limite < number then
return 0
end

return number
end

function doSendMoveEffect(cid, target, effect)
if not isCreature(cid) or not isCreature(target) then return true end
doSendDistanceShoot(getThingPos(cid), getThingPos(target), effect)
return true
end

function doSetItemActionId(uid, actionid)
doItemSetAttribute(uid, "aid", actionid)
return true
end

function threeNumbers(number)
if number <= 9 then
return "00"..number..""
elseif number <= 99 then
return "0"..number..""
end
return ""..number..""
end

function isBr(cid)
if getPlayerStorageValue(cid, 105505) ~= -1 then
return true
end
return false
end

function isBeingUsed(ball)
if not ball then return false end
for a, b in pairs (pokeballs) do --alterado v2.9
if b.use == ball then return true end
end
return false
end

function doRemoveTile(pos)-- Script by mock
pos.stackpos = 0
local sqm = getTileThingByPos(pos)
doRemoveItem(sqm.uid,1)
end

function doCreateTile(id,pos) -- By mock
doAreaCombatHealth(0,0,pos,0,0,0,CONST_ME_NONE)
doCreateItem(id,1,pos)
end

function hasSqm(pos)
local f = getTileThingByPos(pos)
if f.itemid ~= 0 and f.itemid ~= 1 then
return true
end
return false
end

function getPosDirs(p, dir) -- By MatheusMkalo
return dir == 1 and {x=p.x-1, y=p.y, z=p.z} or dir == 2 and {x=p.x-1, y=p.y+1, z=p.z} or dir == 3 and {x=p.x, y=p.y+1, z=p.z} or dir == 4 and {x=p.x+1, y=p.y+1, z=p.z} or dir == 5 and {x=p.x+1, y=p.y, z=p.z} or dir == 6 and {x=p.x+1, y=p.y-1, z=p.z} or dir == 7 and {x=p.x, y=p.y-1, z=p.z} or dir == 8 and {x=p.x-1, y=p.y-1, z=p.z}
end

function canWalkOnPos(pos, creature, pz, water, sqm, proj)
if not pos then return false end
if not pos.x then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end
if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end
if getTopCreature(pos).uid > 0 and creature then return false end
if getTileInfo(pos).protection and pz then return false end
local n = not proj and 3 or 2 --alterado v2.6
for i = 0, 255 do
pos.stackpos = i
local tile = getTileThingByPos(pos)
if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then --edited
if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
return false
end
end
end
return true
end

function canWalkOnPos2(pos, creature, pz, water, sqm, proj) --alterado v2.6
if not pos then return false end
if not pos.x then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end
if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end
if getTopCreature(pos).uid > 0 and creature then return false end
if getTileInfo(pos).protection and pz then return false end
--[[local n = not proj and 3 or 2
for i = 0, 255 do
pos.stackpos = i --edited pra retirar um bug.. ;x
local tile = getTileThingByPos(pos)
if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then --edited
if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
return false
end
end
end ]]
return true
end

function getFreeTile(pos, cid)
if canWalkOnPos(pos, true, false, true, true, false) then
return pos
end
local positions = {}
for a = 0, 7 do
if canWalkOnPos(getPosByDir(pos, a), true, false, true, true, false) then
table.insert(positions, pos)
end
end
if #positions >= 1 then
if isCreature(cid) then
local range = 1000
local ret = getThingPos(cid)
for b = 1, #positions do
if getDistanceBetween(getThingPos(cid), positions) < range then
ret = positions
range = getDistanceBetween(getThingPos(cid), positions)
end
end
return ret
else
return positions[math.random(#positions)]
end
end
return getThingPos(cid)
end

function isWalkable(pos, creature, proj, pz, water)-- by Nord
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end
if isWater(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end
if getTopCreature(pos).uid > 0 and creature then return false end
if getTileInfo(pos).protection and pz then return false, true end
local n = not proj and 3 or 2
for i = 0, 255 do
pos.stackpos = i
local tile = getTileThingByPos(pos)
if tile.itemid ~= 0 and not isCreature(tile.uid) then
if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
return false
end
end
end
return true
end


function isPlayerSummon(cid, uid)
return getCreatureMaster(uid) == cid --alterado v2.9
end

function isSummon(sid)
return isCreature(sid) and getCreatureMaster(sid) ~= sid and isPlayer(getCreatureMaster(sid)) --alterado v2.9
end

function hasSpaceInContainer(container) --alterado v2.6
if not isContainer(container) then return false end
if getContainerSize(container) < getContainerCap(container) then return true end

for slot = 0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
if hasSpaceInContainer(item.uid) then
return true
end
end
end
return false
end

function getItemsInContainerById(container, itemid) -- Function By Kydrai
local items = {}
if isContainer(container) and getContainerSize(container) > 0 then
for slot=0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getItemsInContainerById(item.uid, itemid)
for i=0, #itemsbag do
table.insert(items, itemsbag)
end
else
if itemid == item.itemid then
table.insert(items, item.uid)
end
end
end
end
return items
end

function getPokeballsInContainer(container) -- Function By Kydrai
if not isContainer(container) then return {} end
local items = {}
if isContainer(container) and getContainerSize(container) > 0 then
for slot=0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getPokeballsInContainer(item.uid)
for i=0, #itemsbag do
table.insert(items, itemsbag)
end
elseif isPokeball(item.itemid) then
table.insert(items, item.uid)
end
end
end
return items
end

function getItensUniquesInContainer(container) --alterado v2.6
if not isContainer(container) then return {} end
local items = {}
if isContainer(container) and getContainerSize(container) > 0 then
for slot=0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getItensUniquesInContainer(item.uid)
for i=0, #itemsbag do
table.insert(items, itemsbag)
end
elseif getItemAttribute(item.uid, "unique") then
table.insert(items, item)
end
end
end
return items
end

Agora Quando voce ganhar o Pokemon no [Catch/Box e etc...] vai aparecer o Sexo

 

- Para aparecer o Sexo Male e Female nos Respanws dos Pokemons Poste seu data/creaturescripts/Spawn.lua

Editado por Nextbr (veja o histórico de edições)

 

 

Link para o post
Compartilhar em outros sites

- Troca seu Somefunctions por esse aqui:

 

function addPokeToPlayer(cid, pokemon, level, extStr, gender, boost, ball, unique) --alterado v2.9 \/ peguem ele todo...

local genders = {

["male"] = 5,

["female"] = 4,

[1] = 5,

[0] = 4,

[4] = 5,

[3] = 4,

}

if not isCreature(cid) then return false end

local pokemon = doCorrectString(pokemon)

if not pokes[pokemon] then return false end

local GENDER = (gender and genders[gender]) and genders[gender] or getRandomGenderByName(pokemon)

local btype = (ball and pokeballs[ball]) and ball or isShinyName(pokemon) and "shinynormal" or "normal"

local happy = 250

local level = tonumber(level) and tonumber(level) or pokes[pokemon].level

local extra = tonumber(extStr) and tonumber(extStr) or 1

local mypoke = pokes[pokemon]

if (getPlayerFreeCap(cid) <= 1 and not isInArray({3, 2}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then

item = doCreateItemEx(11826)

else

item = addItemInFreeBag(getPlayerSlotItem(cid, 3).uid, 11826, 1)

end

if not item then return false end

local off = mypoke.offense * level * extra

local def = mypoke.defense * level * extra

local sp = mypoke.specialattack * level * extra

local vit = mypoke.vitality * level * extra

local agi = mypoke.agility * level * extra

local leveltable = getPokemonExperienceTable(pokemon)

doItemSetAttribute(item, "poke", pokemon)

doItemSetAttribute(item, "hp", 1)

doItemSetAttribute(item, "level", level)

doItemSetAttribute(item, "exp", leveltable[level])

doItemSetAttribute(item, "nextlevelexp", leveltable[level+1] - leveltable[level])

doItemSetAttribute(item, "offense", off)

doItemSetAttribute(item, "defense", def)

doItemSetAttribute(item, "speed", agi)

doItemSetAttribute(item, "vitality", vit)

doItemSetAttribute(item, "specialattack", sp)

doItemSetAttribute(item, "happy", happy)

doItemSetAttribute(item, "gender", GENDER)

doSetItemAttribute(item, "hands", 0)

doItemSetAttribute(item, "description", "Contains a "..pokemon..".")

doItemSetAttribute(item, "fakedesc", "Contains a "..pokemon..".")

if boost and tonumber(boost) and tonumber(boost) > 0 and tonumber(boost) <= 50 then

local off = mypoke.offense * boost_rate * tonumber(boost)

local def = mypoke.defense * boost_rate * tonumber(boost)

local agi = mypoke.agility * tonumber(boost)

local spatk = mypoke.specialattack * boost_rate * tonumber(boost)

local vit = mypoke.vitality * boost_rate * tonumber(boost)

doItemSetAttribute(item, "boost", tonumber(boost))

doItemSetAttribute(item, "offense", getItemAttribute(item, "offense") + off)

doItemSetAttribute(item, "defense", getItemAttribute(item, "defense") + def)

doItemSetAttribute(item, "speed", getItemAttribute(item, "speed") + agi)

doItemSetAttribute(item, "specialattack", getItemAttribute(item, "specialattack") + spatk)

doItemSetAttribute(item, "vitality", getItemAttribute(item, "vitality") + vit)

end

if (getPlayerFreeCap(cid) <= 1 and not isInArray({3, 2}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then

doPlayerSendMailByName(getCreatureName(cid), item, 1)

sendMsgToPlayer(cid, 27, "[box] You are already holding six pokemons, so your new pokemon was sent to your depot.")

end

if (isShinyName(pokemon) or (boost and tonumber(boost) and tonumber(boost) >= 10)) and pokeballs["shiny"..btype] then

doTransformItem(item, pokeballs["shiny"..btype].off)

else

doTransformItem(item, pokeballs[btype].off)

end

return true

end

function unLock(ball)

if not ball or ball <= 0 then return false end

if getItemAttribute(ball, "lock") and getItemAttribute(ball, "lock") > 0 then

local vipTime = getItemAttribute(ball, "lock")

local timeNow = os.time()

local days = math.ceil((vipTime - timeNow)/(24 * 60 * 60))

if days <= 0 then

doItemEraseAttribute(ball, "lock")

doItemEraseAttribute(ball, "unique")

return true

end

end

return false

end

function getGuildMembersOnline(GuildId)

local players = {}

for _, pid in pairs(getPlayersOnline()) do

if getPlayerGuildId(pid) == tonumber(GuildId) then

table.insert(players, pid)

end

end --by Vodkart

return #players > 0 and players or false

end

function getGuildMembers(GuildId)

local players,query = {},db.getResult("SELECT `name` FROM `players` WHERE `rank_id` IN (SELECT `id` FROM `guild_ranks` WHERE `guild_id` = " .. GuildId .. ");")

if (query:getID() ~= -1) then

repeat

table.insert(players,query:getDataString("name"))

until not query:next() --by Vodkart

query:free()

end

return #players > 0 and players or false

end

--/////////////////////////////////////////////////////////////////////////////////---

function sendMsgToPlayer(cid, tpw, msg)

if not isCreature(cid) or not tpw or not msg then return true end

doPlayerSendTextMessage(cid, tpw, msg)

end

function getPlayerDesc(cid, thing, TV)

if (not isCreature(cid) or not isCreature(thing)) and not TV then return "" end

local pos = getThingPos(thing)

local ocup = youAre[getPlayerGroupId(thing)]

local rank = (getPlayerStorageValue(thing, 86228) <= 0) and "a Pokemon Trainer" or lookClans[getPlayerStorageValue(thing, 86228)][getPlayerStorageValue(thing, 862281)]

local name = thing == cid and "yourself" or getCreatureName(thing)

local art = thing == cid and "You are" or (getPlayerSex(thing) == 0 and "She is" or "He is")

local str = {}

table.insert(str, "You see "..name..". "..art.." ")

if youAre[getPlayerGroupId(thing)] then

table.insert(str, (ocup).." and "..rank.." from ".. getTownName(getPlayerTown(thing))..".")

else

table.insert(str, (rank).." from ".. getTownName(getPlayerTown(thing))..".")

end

if getPlayerGuildId(thing) > 0 then

table.insert(str, " "..art.." "..getPlayerGuildRank(thing).." from the "..getPlayerGuildName(thing)..".")

end

if TV then

table.insert(str, " "..art.." watching TV.")

end

table.insert(str, ((isPlayer(cid) and youAre[getPlayerGroupId(cid)]) and "\nPosition: [X: "..pos.x.."][Y: "..pos.y.."][Z: "..pos.z.."]" or ""))

return table.concat(str)

end

------------------------------------------------------------------------------------------------- /\/\

function getLivePokeballs(cid, container, duel) --alterado v2.8

if not isCreature(cid) then return {} end

if not isContainer(container) then return {} end

local items = {}

---

local ballSlot = getPlayerSlotItem(cid, 8)

if ballSlot.uid ~= 0 then

for a, b in pairs (pokeballs) do

if ballSlot.itemid == b.on or ballSlot.itemid == b.use then

if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(ballSlot.uid, "poke")].level + getPokeballBoost(ballSlot)) then

table.insert(items, ballSlot.uid) --alterado v2.8

elseif not duel then

table.insert(items, ballSlot.uid)

end

end

end

end

---

if isContainer(container) and getContainerSize(container) > 0 then

for slot=0, (getContainerSize(container)-1) do

local item = getContainerItem(container, slot)

if isContainer(item.uid) then

local itemsbag = getPokeballsInContainer(item.uid)

for i=0, #itemsbag do

if not isInArray(items, itemsbag) then

table.insert(items, itemsbag)

end

end

elseif isPokeball(item.itemid) then

for a, b in pairs (pokeballs) do

if item.itemid == b.on then

if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(item.uid, "poke")].level + getPokeballBoost(item)) then

table.insert(items, item.uid) --alterado v2.8

elseif not duel then

table.insert(items, item.uid)

end

end

end

end

end

end

return items

end

function addItemInFreeBag(container, item, num)

if not isContainer(container) then return false end

if not item then return false end

if not num then num = 1 end --alterado v2.6.1

if getContainerSize(container) < getContainerCap(container) then

return doAddContainerItem(container, item, num)

else

for slot = 0, (getContainerSize(container)-1) do

local container2 = getContainerItem(container, slot)

if isContainer(container2.uid) and getContainerSize(container2.uid) < getContainerCap(container2.uid) then

return doAddContainerItem(container2.uid, item, num)

end

end

end

return false

end

------------------------------------------------------------------------------------------------------

function pokeHaveReflect(cid)

if not isCreature(cid) then return false end

local table = getTableMove(cid, "Reflect")

if table and table.name then --alterado v1.6

return true

end

return false

end

function nextHorario(cid)

horarioAtual = os.date("%X")

horario = string.explode(horarioAtual, ":")

for i = 1, #horas do

horarioComparacao = horas

horarioComp = string.explode(horarioComparacao, ":")

---------------

if tonumber(horarioComp[1]) > tonumber(horario[1]) then

return horarioComparacao --alterado v2.3

elseif tonumber(horarioComp[1]) == tonumber(horario[1]) and tonumber(horario[2]) < tonumber(horarioComp[2]) then

return horarioComparacao

end

end

return horas[1] --alterado v2.3

end

function getTimeDiff(timeDiff)

local dateFormat = {

{'hour', timeDiff / 60 / 60}, --6%

{'min', timeDiff / 60 % 60},

}

local out = {} --alterado v2.3

for k, t in ipairs(dateFormat) do

local v = math.floor(t[2])

if(v > -1) then

table.insert(out, (k < #dateFormat and '' or ' and ') .. v .. '' .. (v <= 1 and t[1] or t[1].."s"))

end

end

if tonumber(dateFormat[1][2]) == 0 and tonumber(dateFormat[2][2]) == 0 then

return "seconds"

end

return table.concat(out)

end

function showTimeDiff(timeComp)

local b = string.explode(os.date("%X"), ":")

local c = string.explode(timeComp, ":")

---

local d, m, y = os.date("%d"), os.date("%m"), os.date("%Y")

local hAtual, mAtual = tonumber(b[1]), tonumber(b[2])

local hComp, mComp = tonumber(c[1]), tonumber(c[2])

---

local t = os.time{year= y, month= m, day= d, hour= hAtual, min= mAtual}

local t1 = os.time{year= y, month= m, day= d, hour= hComp, min= mComp}

--- --alterado v2.3

comparacao = t1-t

if hComp < hAtual then

v = os.time{year= y, month= m, day= d, hour= 24, min= 0}

v2 = os.time{year= y, month= m, day= d, hour= 0, min= 0}

comparacao = (v-t)+(t1-v2)

end

return getTimeDiff(comparacao)

end

-------------------------------------------------------------------------

function cleanCMcds(item)

if item ~= 0 then

for c = 1, 15 do --alterado v2.5

local str = "cm_move"..c

setCD(item, str, 0)

end

end

end

function ehNPC(cid) --alterado v2.9

return isCreature(cid) and not isPlayer(cid) and not isSummon(cid) and not isMonster(cid)

end

function ehMonstro(cid) --alterado v2.9

return cid and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS and getCreatureMaster(cid) == cid

end --alterado v2.9.1 /\

function doAppear(cid) --Faz um poke q tava invisivel voltar a ser visivel...

if not isCreature(cid) then return true end

doRemoveCondition(cid, CONDITION_INVISIBLE)

doRemoveCondition(cid, CONDITION_OUTFIT)

doCreatureSetHideHealth(cid, false)

if getCreatureName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then

if isSummon(cid) then

local item = getPlayerSlotItem(getCreatureMaster(cid), 8)

doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) --alterado v2.6.1

end

end

end

function doAppear(cid) --Faz um poke q tava invisivel voltar a ser visivel...

if not isCreature(cid) then return true end

doRemoveCondition(cid, CONDITION_INVISIBLE)

doRemoveCondition(cid, CONDITION_OUTFIT)

doCreatureSetHideHealth(cid, false)

if getCreatureName(cid) == "Shiny Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Shiny Ditto" then

if isSummon(cid) then

local item = getPlayerSlotItem(getCreatureMaster(cid), 8)

doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) --alterado v2.6.1

end

end

end

function doDisapear(cid) --Faz um pokemon ficar invisivel

if not isCreature(cid) then return true end

doCreatureAddCondition(cid, permanentinvisible)

doCreatureSetHideHealth(cid, true)

doSetCreatureOutfit(cid, {lookType = 2}, -1)

end

function hasTile(pos) --Verifica se tem TILE na pos

pos.stackpos = 0

if getTileThingByPos(pos).itemid >= 1 then

return true

end

return false

end

function getThingFromPosWithProtect(pos) --Pega uma creatura numa posiçao com proteçoes

if hasTile(pos) then

pos.stackpos = 253

pid = getThingfromPos(pos).uid

else

pid = getThingfromPos({x=1,y=1,z=10,stackpos=253}).uid

end

return pid

end

function getTileThingWithProtect(pos) --Pega um TILE com proteçoes

if hasTile(pos) then

pos.stackpos = 0

pid = getTileThingByPos(pos)

else

pid = getTileThingByPos({x=1,y=1,z=10,stackpos=0})

end

return pid

end

function canAttackOther(cid, pid) --Function q verifica se um poke/player pode atacar outro poke/player

if not isCreature(cid) or not isCreature(pid) then return "Cant" end

local master1 = isSummon(cid) and getCreatureMaster(cid) or cid

local master2 = isSummon(pid) and getCreatureMaster(pid) or pid

if getPlayerStorageValue(master1, 6598754) >= 1 and getPlayerStorageValue(master2, 6598755) >= 1 then

return "Can"

end

if getPlayerStorageValue(master1, 6598755) >= 1 and getPlayerStorageValue(master2, 6598754) >= 1 then ---estar em times diferentes

return "Can"

end

----

if getTileInfo(getThingPos(cid)).pvp then

return "Can"

end

if ehMonstro(cid) and ehMonstro(pid) and not isSummon(cid) and not isSummon(pid) then --alterado v2.9.1

return "Can"

end

return "Cant"

end

function stopNow(cid, time)

if not isCreature(cid) or not tonumber(time) or isSleeping(cid) then return true end

--alterado v2.9.1 \/

local function podeMover(cid)

if isPlayer(cid) then

mayNotMove(cid, false)

elseif isCreature(cid) then

doRegainSpeed(cid)

end

end

if isPlayer(cid) then mayNotMove(cid, true) else doChangeSpeed(cid, -getCreatureSpeed(cid)) end

addEvent(podeMover, time, cid)

end

function doReduceStatus(cid, off, def, agi) --reduz os status

if not isCreature(cid) then return true end

setPlayerStorageValue(cid, 547888, -1) --alterado v2.8

local A = getOffense(cid)

local B = getDefense(cid)

local C = getSpeed(cid)

if off > 0 then

setPlayerStorageValue(cid, 1001, A - off)

end

if def > 0 then

setPlayerStorageValue(cid, 1002, B - def)

end

if agi > 0 then

setPlayerStorageValue(cid, 1003, C - agi)

if getCreatureSpeed(cid) ~= 0 then

doRegainSpeed(cid)

end --alterado v2.5 functions arrumadas...

end

end

function doRaiseStatus(cid, off, def, agi, time)

if not isCreature(cid) then return true end

setPlayerStorageValue(cid, 547888, 1) --alterado v2.8

local A = getOffense(cid)

local B = getDefense(cid)

local C = getSpeed(cid)

if off > 0 then

setPlayerStorageValue(cid, 1001, A * off)

end

if def > 0 then

setPlayerStorageValue(cid, 1002, B * def)

end

if agi > 0 then

setPlayerStorageValue(cid, 1003, C + agi)

if getCreatureSpeed(cid) ~= 0 then

doRegainSpeed(cid)

end

end

local D = getOffense(cid)

local E = getDefense(cid)

local F = getSpeed(cid)

---------------------------

local G = D - A

local H = E - B

local I = F - C

addEvent(doReduceStatus, time*1000, cid, G, H, I)

end

function BackTeam(cid)

if isCreature(cid) then

local summon = getCreatureSummons(cid) --alterado v2.6

for i = 2, #summon do

doSendMagicEffect(getThingPos(summon), 211)

doRemoveCreature(summon)

end

setPlayerStorageValue(cid, 637501, -1)

end

end

function choose(...) -- by mock

local arg = {...}

return arg[math.random(1,#arg)]

end

function AddPremium(cid, days)

local function removerPlayer(cid)

if isCreature(cid) then

doRemoveCreature(cid)

end

end

db.executeQuery("UPDATE `accounts` SET `premdays` = '"..days.."' WHERE `accounts`.`id` = ".. getPlayerAccountId(cid) ..";")

doPlayerSendTextMessage(cid,25,"Você será kickado em 5 segundos.")

addEvent(removerPlayer, 5*1000, cid)

return TRUE

end

function isShiny(cid)

return isCreature(cid) and string.find(getCreatureName(cid), "Shiny") --alterado v2.9

end

function isShinyName(name)

return tostring(name) and string.find(doCorrectString(name), "Shiny") --alterado v2.9

end

function doConvertTypeToStone(type, string)

local t = {

["fly"] = {heart, "heart"},

["flying"] = {heart, "heart"},

["normal"] = {heart, "heart"},

["fire"] = {fire, "fire"},

["grass"] = {leaf, "leaf"},

["leaf"] = {leaf, "leaf"},

["water"] = {water, "water"},

["poison"] = {venom, "venom"},

["venom"] = {venom, "venom"},

["electric"] = {thunder, "thunder"},

["thunder"] = {thunder, "thunder"},

["rock"] = {rock, "rock"},

["fight"] = {punch, "punch"},

["fighting"] = {punch, "punch"},

["bug"] = {coccon, "coccon"},

["dragon"] = {crystal, "crystal"},

["dark"] = {dark, "dark"},

["ghost"] = {dark, "dark"},

["ground"] = {earth, "earth"},

["earth"] = {earth, "earth"},

["psychic"] = {enigma, "enigma"},

["steel"] = {metal, "metal"},

["metal"] = {metal, "metal"},

["ice"] = {ice, "ice"},

["Shiny"] = {ice, "Shiny"},

["boost"] = {boostStone, "boost"}, --alterado v2.9

}

if string then

return t[type][2]

else

return t[type][1]

end

end

function doConvertStoneIdToString(stoneID)

local t = {

[11453] = "Deeph Sea Scale",

[11441] = "Leaf Stone",

[11442] = "Water Stone",

[11443] = "Dusk Stone",

[11444] = "Thunder Stone",

[11445] = "Moon Stone",

[11446] = "Electirizer",

[11447] = "Fire Stone", --alterado v2.6

[11448] = "Magmarizer",

[11449] = "Prism Scale",

[11450] = "Dubious Disc",

[11451] = "Protector",

[11452] = "Shiny Stone",

[11454] = "Dawn Stone",

[12244] = "King's Rock",

[12232] = "Metal Coat",

[12242] = "Sun Stone",

[12417] = "Dragon Scale",

[12419] = "Up-Grade",

[13031] = "Punch Machine",

[13032] = "Kick Machine",

[13033] = "Rolling Kick Machine",

[12406] = "Shiny Rock Stone",

[12407] = "Shiny Venom Stone",

[12408] = "Shiny Ice Stone",

[12409] = "Shiny Thunder Stone",

[12410] = "Shiny Crystal Stone",

[12411] = "Shiny Cocoon Stone",

[12412] = "Shiny Darkness Stone",

[12413] = "Shiny Punch Stone",

[12414] = "Shiny Earth Stone",

[boostStone] = "Boost Stone", --alterado v2.9

}

if t[stoneID] then

return t[stoneID]

else

return ""

end

end

function isStone(id)

if id >= 11441 and id <= 11454 then

return true

end

if id == 12618 then --alterado v2.9

return true

end

if id == 12232 or id == 12242 or id == 12244 or id == 12245 then

return true --alterado v2.7 com as stones shinys tb soh pra garantir.. ^^

end

if (id >= 1452 and id <= 1478) or id == 12401 or id == 12402 then

return true

end

if (id >= 12403 and id <= 12429) or id == 12430 or id == 12432 then

return true

end

if (id >= 13031 and id <= 13033) or id == 12430 or id == 12432 then

return true

end

return false

end

function isWater(id)

return tonumber(id) and id >= 4820 and id <= 4825 --alterado v2.9

end

function getTopCorpse(position)

local pos = position

for n = 1, 255 do

pos.stackpos = n

local item = getTileThingByPos(pos)

if item.itemid >= 2 and (string.find(getItemNameById(item.itemid), "fainted ") or string.find(getItemNameById(item.itemid), "defeated ")) then

return getTileThingByPos(pos)

end

end

return null

end

bpslot = CONST_SLOT_BACKPACK

function hasPokemon(cid)

if not isCreature(cid) then return false end

if getCreatureMana(cid) <= 0 then return false end

if #getCreatureSummons(cid) >= 1 then return true end

local item = getPlayerSlotItem(cid, CONST_SLOT_FEET)

local bp = getPlayerSlotItem(cid, bpslot)

for a, b in pairs (pokeballs) do

if item.itemid == b.on or item.itemid == b.use then

return true --alterado v2.4

end

if #getItemsInContainerById(bp.uid, b.on) >= 1 then

return true

end

end

return false

end

function isNpcSummon(cid)

return isNpc(getCreatureMaster(cid))

end

function getPokemonHappinessDescription(cid)

if not isCreature(cid) then return true end

local str = ""

if getPokemonGender(cid) == SEX_MALE then

str = "He"

elseif getPokemonGender(cid) == SEX_FEMALE then

str = "She"

else

str = "It"

end

local h = getPlayerStorageValue(cid, 1008)

if h >= tonumber(getConfigValue('PokemonStageVeryHappy')) then

str = str.." is very happy with you!"

elseif h >= tonumber(getConfigValue('PokemonStageHappy')) then

str = str.." is happy."

elseif h >= tonumber(getConfigValue('PokemonStageOK')) then

str = str.." is unhappy."

elseif h >= tonumber(getConfigValue('PokemonStageSad')) then

str = str.." is sad."

elseif h >= tonumber(getConfigValue('PokemonStageMad')) then

str = str.." is mad."

else

str = str.." is very mad at you!"

end

return str

end

function doSetItemAttribute(item, key, value)

doItemSetAttribute(item, key, value)

end

function deTransform(cid, check)

if not isCreature(cid) then return true end

local m = getCreatureMaster(cid)

local p = getPlayerSlotItem(m, 8)

if getItemAttribute(p.uid, "transTurn") ~= check then return true end

setPlayerStorageValue(cid, 1010, "Ditto")

doRemoveCondition(cid, CONDITION_OUTFIT)

doSendMagicEffect(getThingPos(cid), 184)

doCreatureSay(cid, "DITTO!", TALKTYPE_MONSTER)

doItemSetAttribute(p.uid, "transBegin", 0)

doItemSetAttribute(p.uid, "transLeft", 0)

doItemEraseAttribute(p.uid, "transName")

doItemEraseAttribute(p.uid, "boffense")

doItemEraseAttribute(p.uid, "bdefense")

doItemEraseAttribute(p.uid, "bsattack")

doItemEraseAttribute(p.uid, "bagility")

end

function deTransform(cid, check)

if not isCreature(cid) then return true end

local m = getCreatureMaster(cid)

local p = getPlayerSlotItem(m, 8)

if getItemAttribute(p.uid, "transTurn") ~= check then return true end

setPlayerStorageValue(cid, 1010, "Shiny Ditto")

doRemoveCondition(cid, CONDITION_OUTFIT)

doSendMagicEffect(getThingPos(cid), 184)

doCreatureSay(cid, "DITTO!", TALKTYPE_MONSTER)

doItemSetAttribute(p.uid, "transBegin", 0)

doItemSetAttribute(p.uid, "transLeft", 0)

doItemEraseAttribute(p.uid, "transName")

doItemEraseAttribute(p.uid, "boffense")

doItemEraseAttribute(p.uid, "bdefense")

doItemEraseAttribute(p.uid, "bsattack")

doItemEraseAttribute(p.uid, "bagility")

end

function isTransformed(cid)

return isCreature(cid) and not isInArray({-1, "Ditto", "Shiny Ditto"}, getPlayerStorageValue(cid, 1010)) --alterado v2.9

end

function doSendFlareEffect(pos)

local random = {28, 29, 79}

doSendMagicEffect(pos, random[math.random(1, 3)])

end

function isDay()

local a = getWorldTime()

if a >= 360 and a < 1080 then

return true

end

return false

end

function doPlayerSendTextWindow(cid, p1, p2)

if not isCreature(cid) then return true end

local item = 460

local text = ""

if type(p1) == "string" then

doShowTextDialog(cid, item, p1)

else

doShowTextDialog(cid, p1, p2)

end

end

function getClockString(tw)

local a = getWorldTime()

local b = a / 60

local hours = math.floor(b)

local minut = a - (60 * hours)

if not tw then

if hours < 10 then

hours = "0"..hours..""

end

if minut < 10 then

minut = "0"..minut..""

end

return hours..":"..minut

else

local sm = "a.m"

if hours >= 12 then

hours = hours - 12

sm = "p.m"

end

if hours < 10 then

hours = "0"..hours..""

end

if minut < 10 then

minut = "0"..minut..""

end

return hours..":"..minut.." "..sm

end

end

function doCorrectPokemonName(poke)

return doCorrectString(poke)

end

function doCorrectString(str)

local name = str:explode(" ") --alterado v2.9

local final = {}

for _, s in ipairs(name) do

table.insert(final, s:sub(1, 1):upper()..s:sub(2, #s):lower())

end

return table.concat(final, (name[2] and " " or ""))

end

function getHappinessRate(cid)

if not isCreature(cid) then return 1 end

local a = getPlayerStorageValue(cid, 1008)

if a == -1 then return 1 end

if a >= getConfigValue('PokemonStageVeryHappy') then

return happinessRate[5].rate

elseif a >= getConfigValue('PokemonStageHappy') then

return happinessRate[4].rate

elseif a >= getConfigValue('PokemonStageOK') then

return happinessRate[3].rate

elseif a >= getConfigValue('PokemonStageSad') then

return happinessRate[2].rate

else

return happinessRate[1].rate

end

return 1

end

function doBodyPush(cid, target, go, pos)

if not isCreature(cid) or not isCreature(target) then

doRegainSpeed(cid)

doRegainSpeed(target)

return true

end

if go then

local a = getThingPos(cid)

doChangeSpeed(cid, -getCreatureSpeed(cid))

if not isPlayer(target) then

doChangeSpeed(target, -getCreatureSpeed(target))

end

doChangeSpeed(cid, 800)

doTeleportThing(cid, getThingPos(target))

doChangeSpeed(cid, -800)

addEvent(doBodyPush, 350, cid, target, false, a)

else

doChangeSpeed(cid, 800)

doTeleportThing(cid, pos)

doRegainSpeed(cid)

doRegainSpeed(target)

end

end

function doReturnPokemon(cid, pokemon, pokeball, effect, hideeffects, blockevo)

--////////////////////////////////////////////////////////////////////////////////////////--

checkDuel(cid) --alterado v2.6 duel system

--////////////////////////////////////////////////////////////////////////////////////////--

if getPlayerStorageValue(cid, 52480) >= 1 and getPlayerStorageValue(cid, 52484) ~= 10 then

return sendMsgToPlayer(cid, 27, "You can't do that while the duel don't begins!") --alterado v2.8

end

--////////////////////////////////////////////////////////////////////////////////////////--

if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v2.6

if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then

BackTeam(cid)

end

end

----------------------

local edit = true

if not pokeball then

pokeball = getPlayerSlotItem(cid, 8)

end

if blockevo then

edit = false

doPlayerSendCancel(cid, "Your pokemon couldn't evolve due to server mistakes, please wait until we fix the problem.")

end

local happy = getPlayerStorageValue(pokemon, 1008)

local hunger = getPlayerStorageValue(pokemon, 1009)

local pokelife = (getCreatureHealth(pokemon) / getCreatureMaxHealth(pokemon))

if edit then

doItemSetAttribute(pokeball.uid, "happy", happy)

doItemSetAttribute(pokeball.uid, "hunger", hunger)

doItemSetAttribute(pokeball.uid, "hp", pokelife)

end

if getCreatureName(pokemon) == "Ditto" then

if isTransformed(pokemon) then

local left = getItemAttribute(pokeball.uid, "transLeft") - (os.clock() - getItemAttribute(pokeball.uid, "transBegin"))

doItemSetAttribute(pokeball.uid, "transLeft", left)

end

end

if getCreatureName(pokemon) == "Shiny Ditto" then

if isTransformed(pokemon) then

local left = getItemAttribute(pokeball.uid, "transLeft") - (os.clock() - getItemAttribute(pokeball.uid, "transBegin"))

doItemSetAttribute(pokeball.uid, "transLeft", left)

end

end

if hideeffects then

doRemoveCreature(pokemon)

return true

end

local pokename = getPokeName(pokemon)

local mbk = gobackmsgs[math.random(1, #gobackmsgs)].back:gsub("doka", pokename)

if getCreatureCondition(cid, CONDITION_INFIGHT) then

if isCreature(getCreatureTarget(cid)) then

doItemSetAttribute(pokeball.uid, "happy", happy - 5)

else

doItemSetAttribute(pokeball.uid, "happy", happy - 2)

end

end

doTransformItem(pokeball.uid, pokeball.itemid-1)

doCreatureSay(cid, mbk, TALKTYPE_SAY)

doSendMagicEffect(getCreaturePosition(pokemon), effect)

doRemoveCreature(pokemon)

unLock(pokeball.uid) --alterado v2.8

if useOTClient then

doPlayerSendCancel(cid, '12//,hide') --alterado v2.7

end

if useKpdoDlls then

doUpdateMoves(cid)

end

end

local EFFECTS = {

--[OutfitID] = {Effect}

["Magmar"] = 35, --magmar --alterado v2.5

["Magmortar"] = 35, --magmar

["Jynx"] = 17, --jynx

["Shiny Jynx"] = 17, --shiny jynx

["Shiny Magmar"] = 35, --magmar

["Shiny Magmortar"] = 35, --magmar

}

function doGoPokemon(cid, item)

if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then

return true

end

---------------------------------------------------------------

local ballName = getItemAttribute(item.uid, "poke")

btype = getPokeballType(item.itemid)

local effect = pokeballs[btype].effect

if not effect then

effect = 21

end

-----------------------------------------------------------------

if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then

doPlayerSendCancel(cid, "You must put your pokeball in the correct place!")

return TRUE

end

local thishp = getItemAttribute(item.uid, "hp")

if thishp <= 0 then

if isInArray(pokeballs[btype].all, item.itemid) then

doTransformItem(item.uid, pokeballs[btype].off)

doItemSetAttribute(item.uid, "hp", 0)

doPlayerSendCancel(cid, "This pokemon is fainted.")

return true

end

end

local pokemon = getItemAttribute(item.uid, "poke")

if not pokes[pokemon] then

return true

end

----------------------- Sistema de nao poder carregar mais que 3 pokes lvl baixo e + q 1 poke de lvl medio/alto ---------------------------------

if not isInArray({5, 6}, getPlayerGroupId(cid)) then

local balls = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid) --alterado v2.9 \/

local low = {}

local lowPokes = {"Rattata", "Caterpie", "Weedle", "Oddish", "Pidgey", "Paras", "Poliwag", "Bellsprout", "Magikarp", "Hoppip", "Sunkern"}

if #balls >= 1 then

for _, uid in ipairs(balls) do

local nome = getItemAttribute(uid, "poke")

if not isInArray(lowPokes, pokemon) and nome == pokemon then

return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry two pokemons equals!")

else

if nome == pokemon then

table.insert(low, nome)

end

end

end

end

if #low >= 3 then

return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than three pokemons equals of low level!")

end

end

---------------------------------------------------------------------------------------------------------------------------------------------------

local x = pokes[pokemon]

local boosts = getItemAttribute(item.uid, "boost") or 0

if getPlayerLevel(cid) + pokemonMaxLevelAbovePlayer < getItemAttribute(item.uid, "level") then

doPlayerSendCancel(cid, "Your pokemon's level is much higher than yours, you can't use him.")

return true

end

--------------------------------------------------------------------------------------

doSummonMonster(cid, pokemon)

local pk = getCreatureSummons(cid)[1]

if not isCreature(pk) then return true end

------------------------passiva hitmonchan------------------------------

if isSummon(pk) then

--local e = getCreatureMaster(cid)

local nameHIT = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "poke")

local hands = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "hands")

if nameHIT == "Shiny Hitmonchan" or nameHIT == "Hitmonchan" then

if getItemAttribute(getPlayerSlotItem(cid, 8).uid, "hands") then

doSetCreatureOutfit(pk, {lookType = hitmonchans[nameHIT][hands].out}, -1)

else

doPlayerSendTextMessage(cid, 27, "Contact a GameMaster! Error in passive system! Attribute \"hands\" missing")

end

end

end

-------------------------------------------------------------------------

---------movement magmar, jynx-------------

if EFFECTS[getCreatureName(pk)] then --alterado v2.5

markPosEff(pk, getThingPos(pk))

sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk)) --alterado v2.5

end

--------------------------------------------------------------------------

if getCreatureName(pk) == "Ditto" then

local left = getItemAttribute(item.uid, "transLeft")

local name = getItemAttribute(item.uid, "transName")

if left and left > 0 then

setPlayerStorageValue(pk, 1010, name)

doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)

addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn"))

doItemSetAttribute(item.uid, "transBegin", os.clock())

else

setPlayerStorageValue(pk, 1010, "Ditto")

end

end

if getCreatureName(pk) == "Shiny Ditto" then

local left = getItemAttribute(item.uid, "transLeft")

local name = getItemAttribute(item.uid, "transName")

if left and left > 0 then

setPlayerStorageValue(pk, 1010, name)

doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)

addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn"))

doItemSetAttribute(item.uid, "transBegin", os.clock())

else

setPlayerStorageValue(pk, 1010, "Shiny Ditto")

end

end

if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end

doCreatureSetLookDir(pk, 2)

adjustStatus(pk, item.uid, true, false, true)

doAddPokemonInOwnList(cid, pokemon)

doTransformItem(item.uid, item.itemid+1)

local pokename = getPokeName(pk) --alterado v2.7

local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename)

doCreatureSay(cid, mgo, TALKTYPE_SAY)

doSendMagicEffect(getCreaturePosition(pk), effect)

unLock(item.uid) --alterado v2.8

if useKpdoDlls then

doUpdateMoves(cid)

end

end

function doRegainSpeed(cid) --alterado v2.9 \/

if not isCreature(cid) then return true end

local speed = PlayerSpeed

if isMonster(cid) then

speed = getCreatureBaseSpeed(cid) + getSpeed(cid) * speedRate

elseif isPlayer(cid) and isInArray({4, 5, 6}, getPlayerGroupId(cid)) then

speed = 200*getPlayerGroupId(cid)

end

if speed > 1500 then speed = 1500 end

doChangeSpeed(cid, -getCreatureSpeed(cid))

if getCreatureCondition(cid, CONDITION_PARALYZE) == true then

doRemoveCondition(cid, CONDITION_PARALYZE)

addEvent(doAddCondition, 10, cid, paralizeArea2)

end

doChangeSpeed(cid, speed)

return speed

end

function isPosEqualPos(pos1, pos2, checkstackpos)

if pos1.x ~= pos2.x or pos1.y ~= pos2.y and pos1.z ~= pos2.z then

return false

end

if checkstackpos and pos1.stackpos and pos2.stackpos and pos1.stackpos ~= pos2.stackpos then

return false

end

return true

end

function getRandomGenderByName(name)

local rate = newpokedex[name]

if not rate then return 0 end

rate = rate.gender

if rate == 0 then

gender = 3

elseif rate == 1000 then

gender = 4

elseif rate == -1 then

gender = 0

elseif math.random(1, 1000) <= rate then

gender = 4

else

gender = 3

end

return gender

end

function getRecorderPlayer(pos, cid)

local ret = 0

if cid and isPosEqual(getThingPos(cid), pos) then --alterado v2.9

return cid

end

local s = {}

s.x = pos.x

s.y = pos.y

s.z = pos.z

for a = 0, 255 do

s.stackpos = a

local b = getTileThingByPos(s).uid

if b > 1 and isPlayer(b) and getCreatureOutfit(b).lookType ~= 814 then

ret = b

end

end

return ret

end

function getRecorderCreature(pos, cid)

local ret = 0

if cid and isPosEqual(getThingPos(cid), pos) then --alterado v2.9

return cid

end

local s = {}

s.x = pos.x

s.y = pos.y

s.z = pos.z --alterado v2.6

for a = 0, 255 do

s.stackpos = a

local b = getTileThingByPos(s).uid

if b > 1 and isCreature(b) and getCreatureOutfit(b).lookType ~= 814 then

ret = b

end

end

return ret

end

function doCreatureSetOutfit(cid, outfit, time)

doSetCreatureOutfit(cid, outfit, time)

end

function doMagicalFlower(cid, away)

if not isCreature(cid) then return true end

for x = -3, 3 do

for y = -3, 3 do

local a = getThingPos(cid)

a.x = a.x + x

a.y = a.y + y

if away then

doSendDistanceShoot(a, getThingPos(cid), 21)

else

doSendDistanceShoot(getThingPos(cid), a, 21)

end

end

end

end

function isItemPokeball(item) --alterado v2.9 \/

if not item then return false end

for a, b in pairs (pokeballs) do

if isInArray(b.all, item) then return true end

end

return false

end

function isPokeball(item)

return isItemPokeball(item)

end --/\

function getPokeballType(id)

for a, b in pairs (pokeballs) do

if isInArray(b.all, id) then

return a

end

end

return "none"

end

randomdiagonaldir = {

[NORTHEAST] = {NORTH, EAST},

[sOUTHEAST] = {SOUTH, EAST},

[NORTHWEST] = {NORTH, WEST},

[sOUTHWEST] = {SOUTH, WEST}}

function doFaceOpposite(cid)

local a = getCreatureLookDir(cid)

local d = {

[NORTH] = SOUTH,

[sOUTH] = NORTH,

[EAST] = WEST,

[WEST] = EAST,

[NORTHEAST] = SOUTHWEST,

[NORTHWEST] = SOUTHEAST,

[sOUTHEAST] = NORTHWEST,

[sOUTHWEST] = NORTHEAST}

doCreatureSetLookDir(cid, d[a])

end

function doFaceRandom(cid)

local a = getCreatureLookDir(cid)

local d = {

[NORTH] = {SOUTH, WEST, EAST},

[sOUTH] = {NORTH, WEST, EAST},

[WEST] = {SOUTH, NORTH, EAST},

[EAST] = {SOUTH, WEST, NORTH}}

doChangeSpeed(cid, 1)

doCreatureSetLookDir(cid, d[a][math.random(1, 3)])

doChangeSpeed(cid, -1)

end

function getFaceOpposite(dir)

local d = {

[NORTH] = SOUTH,

[sOUTH] = NORTH,

[EAST] = WEST,

[WEST] = EAST,

[NORTHEAST] = SOUTHWEST,

[NORTHWEST] = SOUTHEAST,

[sOUTHEAST] = NORTHWEST,

[sOUTHWEST] = NORTHEAST}

return d[dir]

end

function getResistance(cid, combat)

if isPlayer(cid) then return false end

local poketype1 = pokes[getCreatureName(cid)].type

local poketype2 = pokes[getCreatureName(cid)].type2

local multiplier = 1

if effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype1) then

multiplier = multiplier * 2

end

if poketype2 and effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype2) then

multiplier = multiplier * 2

end

if effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype1) then

multiplier = multiplier * 0.5

end

if poketype2 and effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype2) then

multiplier = multiplier * 0.5

end

if effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype1) then

multiplier = multiplier * 0

end

if poketype2 and effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype2) then

multiplier = multiplier * 0

end

if multiplier == 0.25 then

multiplier = 0.5

elseif multiplier == 4 then

multiplier = 2

end

return multiplier

end

function getCreatureDirectionToTarget(cid, target, ranged)

if not isCreature(cid) then return true end

if not isCreature(target) then return getCreatureLookDir(cid) end

local dirs = {

[NORTHEAST] = {NORTH, EAST},

[sOUTHEAST] = {SOUTH, EAST},

[NORTHWEST] = {NORTH, WEST},

[sOUTHWEST] = {SOUTH, WEST}}

local x = getDirectionTo(getThingPos(cid), getThingPos(target), false)

if x <= 3 then return x

else

local xdistance = math.abs(getThingPos(cid).x - getThingPos(target).x)

local ydistance = math.abs(getThingPos(cid).y - getThingPos(target).y)

if xdistance > ydistance then

return dirs[x][2]

elseif ydistance > xdistance then

return dirs[x][1]

elseif isInArray(dirs[x], getCreatureLookDir(cid)) then

return getCreatureLookDir(cid)

else

return dirs[x][math.random(1, 2)]

end

end

end

function getSomeoneDescription(cid)

if isPlayer(cid) then return getPlayerNameDescription(cid) end

return getMonsterInfo(getCreatureName(cid)).description

end

function isGhostPokemon(cid)

if not isCreature(cid) then return false end --alterado v2.7

if isInArray({"Gengar", "Haunter", "Gastly", "Misdreavus", "Shiny Misdreavus", "Mismagius", "Shiny Mismagius", "Shiny Haunter", "Shiny Gastly", "Shiny Gengar", "Darkrai", "Shuppet", "Banette", "Duskull", "Dusclops", "Dusknoir", "Shiny Duskull", "Shiny Dusclops", "Shiny Dusknoir"}, getCreatureName(cid)) then

return true

end

return false

end

function updateGhostWalk(cid)

if not isCreature(cid) then return false end

local pos = getThingPos(cid)

pos.x = pos.x + 1

pos.y = pos.y + 1

local ret = getThingPos(cid)

doTeleportThing(cid, pos, false)

doTeleportThing(cid, ret, false)

return true

end

function doRemoveElementFromTable(t, e)

local ret = {}

for a = 1, #t do

if t[a] ~= e then

table.insert(ret, t[a])

end

end

return ret

end

function doFaceCreature(sid, pos)

if not isCreature(sid) then return true end

if getThingPos(sid).x == pos.x and getThingPos(sid).y == pos.y then return true end

local ret = 0

local ld = getCreatureLookDir(sid)

local dir = getDirectionTo(getThingPos(sid), pos)

local al = {

[NORTHEAST] = {NORTH, EAST},

[NORTHWEST] = {NORTH, WEST},

[sOUTHEAST] = {SOUTH, EAST},

[sOUTHWEST] = {SOUTH, WEST}}

if dir >= 4 and isInArray(al[dir], ld) then return true end

doChangeSpeed(sid, 1)

if dir == 4 then

ret = math.random(2, 3)

elseif dir == 5 then

ret = math.random(1, 2)

elseif dir == 6 then

local dirs = {0, 3}

ret = dirs[math.random(1, 2)]

elseif dir == 7 then

ret = math.random(0, 1)

else

ret = getDirectionTo(getThingPos(sid), pos)

end

doCreatureSetLookDir(sid, ret)

doChangeSpeed(sid, -1)

return true

end

function doCreatureAddCondition(cid, condition)

if not isCreature(cid) then return true end

doAddCondition(cid, condition)

end

function doCreatureRemoveCondition(cid, condition)

if not isCreature(cid) then return true end

doRemoveCondition(cid, condition)

end

function setCD(item, tipo, tempo)

if not tempo or not tonumber(tempo) then

doItemEraseAttribute(item, tipo)

return true

end

doItemSetAttribute(item, tipo, "cd:"..(tempo + os.time()).."")

return tempo + os.time()

end

function getCD(item, tipo, limite)

if not getItemAttribute(item, tipo) then

return 0

end

local string = getItemAttribute(item, tipo):gsub("cd:", "")

local number = tonumber(string) - os.time()

if number <= 0 then

return 0

end

if limite and limite < number then

return 0

end

return number

end

function doSendMoveEffect(cid, target, effect)

if not isCreature(cid) or not isCreature(target) then return true end

doSendDistanceShoot(getThingPos(cid), getThingPos(target), effect)

return true

end

function doSetItemActionId(uid, actionid)

doItemSetAttribute(uid, "aid", actionid)

return true

end

function threeNumbers(number)

if number <= 9 then

return "00"..number..""

elseif number <= 99 then

return "0"..number..""

end

return ""..number..""

end

function isBr(cid)

if getPlayerStorageValue(cid, 105505) ~= -1 then

return true

end

return false

end

function isBeingUsed(ball)

if not ball then return false end

for a, b in pairs (pokeballs) do --alterado v2.9

if b.use == ball then return true end

end

return false

end

function doRemoveTile(pos)-- Script by mock

pos.stackpos = 0

local sqm = getTileThingByPos(pos)

doRemoveItem(sqm.uid,1)

end

function doCreateTile(id,pos) -- By mock

doAreaCombatHealth(0,0,pos,0,0,0,CONST_ME_NONE)

doCreateItem(id,1,pos)

end

function hasSqm(pos)

local f = getTileThingByPos(pos)

if f.itemid ~= 0 and f.itemid ~= 1 then

return true

end

return false

end

function getPosDirs(p, dir) -- By MatheusMkalo

return dir == 1 and {x=p.x-1, y=p.y, z=p.z} or dir == 2 and {x=p.x-1, y=p.y+1, z=p.z} or dir == 3 and {x=p.x, y=p.y+1, z=p.z} or dir == 4 and {x=p.x+1, y=p.y+1, z=p.z} or dir == 5 and {x=p.x+1, y=p.y, z=p.z} or dir == 6 and {x=p.x+1, y=p.y-1, z=p.z} or dir == 7 and {x=p.x, y=p.y-1, z=p.z} or dir == 8 and {x=p.x-1, y=p.y-1, z=p.z}

end

function canWalkOnPos(pos, creature, pz, water, sqm, proj)

if not pos then return false end

if not pos.x then return false end

if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end

if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end

if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end

if getTopCreature(pos).uid > 0 and creature then return false end

if getTileInfo(pos).protection and pz then return false end

local n = not proj and 3 or 2 --alterado v2.6

for i = 0, 255 do

pos.stackpos = i

local tile = getTileThingByPos(pos)

if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then --edited

if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then

return false

end

end

end

return true

end

function canWalkOnPos2(pos, creature, pz, water, sqm, proj) --alterado v2.6

if not pos then return false end

if not pos.x then return false end

if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end

if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end

if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end

if getTopCreature(pos).uid > 0 and creature then return false end

if getTileInfo(pos).protection and pz then return false end

--[[local n = not proj and 3 or 2

for i = 0, 255 do

pos.stackpos = i --edited pra retirar um bug.. ;x

local tile = getTileThingByPos(pos)

if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then --edited

if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then

return false

end

end

end ]]

return true

end

function getFreeTile(pos, cid)

if canWalkOnPos(pos, true, false, true, true, false) then

return pos

end

local positions = {}

for a = 0, 7 do

if canWalkOnPos(getPosByDir(pos, a), true, false, true, true, false) then

table.insert(positions, pos)

end

end

if #positions >= 1 then

if isCreature(cid) then

local range = 1000

local ret = getThingPos(cid)

for b = 1, #positions do

if getDistanceBetween(getThingPos(cid), positions) < range then

ret = positions

range = getDistanceBetween(getThingPos(cid), positions)

end

end

return ret

else

return positions[math.random(#positions)]

end

end

return getThingPos(cid)

end

function isWalkable(pos, creature, proj, pz, water)-- by Nord

if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end

if isWater(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end

if getTopCreature(pos).uid > 0 and creature then return false end

if getTileInfo(pos).protection and pz then return false, true end

local n = not proj and 3 or 2

for i = 0, 255 do

pos.stackpos = i

local tile = getTileThingByPos(pos)

if tile.itemid ~= 0 and not isCreature(tile.uid) then

if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then

return false

end

end

end

return true

end

function isPlayerSummon(cid, uid)

return getCreatureMaster(uid) == cid --alterado v2.9

end

function isSummon(sid)

return isCreature(sid) and getCreatureMaster(sid) ~= sid and isPlayer(getCreatureMaster(sid)) --alterado v2.9

end

function hasSpaceInContainer(container) --alterado v2.6

if not isContainer(container) then return false end

if getContainerSize(container) < getContainerCap(container) then return true end

for slot = 0, (getContainerSize(container)-1) do

local item = getContainerItem(container, slot)

if isContainer(item.uid) then

if hasSpaceInContainer(item.uid) then

return true

end

end

end

return false

end

function getItemsInContainerById(container, itemid) -- Function By Kydrai

local items = {}

if isContainer(container) and getContainerSize(container) > 0 then

for slot=0, (getContainerSize(container)-1) do

local item = getContainerItem(container, slot)

if isContainer(item.uid) then

local itemsbag = getItemsInContainerById(item.uid, itemid)

for i=0, #itemsbag do

table.insert(items, itemsbag)

end

else

if itemid == item.itemid then

table.insert(items, item.uid)

end

end

end

end

return items

end

function getPokeballsInContainer(container) -- Function By Kydrai

if not isContainer(container) then return {} end

local items = {}

if isContainer(container) and getContainerSize(container) > 0 then

for slot=0, (getContainerSize(container)-1) do

local item = getContainerItem(container, slot)

if isContainer(item.uid) then

local itemsbag = getPokeballsInContainer(item.uid)

for i=0, #itemsbag do

table.insert(items, itemsbag)

end

elseif isPokeball(item.itemid) then

table.insert(items, item.uid)

end

end

end

return items

end

function getItensUniquesInContainer(container) --alterado v2.6

if not isContainer(container) then return {} end

local items = {}

if isContainer(container) and getContainerSize(container) > 0 then

for slot=0, (getContainerSize(container)-1) do

local item = getContainerItem(container, slot)

if isContainer(item.uid) then

local itemsbag = getItensUniquesInContainer(item.uid)

for i=0, #itemsbag do

table.insert(items, itemsbag)

end

elseif getItemAttribute(item.uid, "unique") then

table.insert(items, item)

end

end

end

return items

end

Agora Quando voce ganhar o Pokemon no [Catch/Box e etc...] vai aparecer o Sexo

 

- Para aparecer o Sexo Male e Female nos Respanws dos Pokemons Poste seu data/creaturescripts/Spawn.lua

 

 

vou testar.

- Troca seu Somefunctions por esse aqui:

 

function addPokeToPlayer(cid, pokemon, level, extStr, gender, boost, ball, unique) --alterado v2.9 \/ peguem ele todo...

local genders = {

["male"] = 5,

["female"] = 4,

[1] = 5,

[0] = 4,

[4] = 5,

[3] = 4,

}

if not isCreature(cid) then return false end

local pokemon = doCorrectString(pokemon)

if not pokes[pokemon] then return false end

local GENDER = (gender and genders[gender]) and genders[gender] or getRandomGenderByName(pokemon)

local btype = (ball and pokeballs[ball]) and ball or isShinyName(pokemon) and "shinynormal" or "normal"

local happy = 250

local level = tonumber(level) and tonumber(level) or pokes[pokemon].level

local extra = tonumber(extStr) and tonumber(extStr) or 1

local mypoke = pokes[pokemon]

if (getPlayerFreeCap(cid) <= 1 and not isInArray({3, 2}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then

item = doCreateItemEx(11826)

else

item = addItemInFreeBag(getPlayerSlotItem(cid, 3).uid, 11826, 1)

end

if not item then return false end

local off = mypoke.offense * level * extra

local def = mypoke.defense * level * extra

local sp = mypoke.specialattack * level * extra

local vit = mypoke.vitality * level * extra

local agi = mypoke.agility * level * extra

local leveltable = getPokemonExperienceTable(pokemon)

doItemSetAttribute(item, "poke", pokemon)

doItemSetAttribute(item, "hp", 1)

doItemSetAttribute(item, "level", level)

doItemSetAttribute(item, "exp", leveltable[level])

doItemSetAttribute(item, "nextlevelexp", leveltable[level+1] - leveltable[level])

doItemSetAttribute(item, "offense", off)

doItemSetAttribute(item, "defense", def)

doItemSetAttribute(item, "speed", agi)

doItemSetAttribute(item, "vitality", vit)

doItemSetAttribute(item, "specialattack", sp)

doItemSetAttribute(item, "happy", happy)

doItemSetAttribute(item, "gender", GENDER)

doSetItemAttribute(item, "hands", 0)

doItemSetAttribute(item, "description", "Contains a "..pokemon..".")

doItemSetAttribute(item, "fakedesc", "Contains a "..pokemon..".")

if boost and tonumber(boost) and tonumber(boost) > 0 and tonumber(boost) <= 50 then

local off = mypoke.offense * boost_rate * tonumber(boost)

local def = mypoke.defense * boost_rate * tonumber(boost)

local agi = mypoke.agility * tonumber(boost)

local spatk = mypoke.specialattack * boost_rate * tonumber(boost)

local vit = mypoke.vitality * boost_rate * tonumber(boost)

doItemSetAttribute(item, "boost", tonumber(boost))

doItemSetAttribute(item, "offense", getItemAttribute(item, "offense") + off)

doItemSetAttribute(item, "defense", getItemAttribute(item, "defense") + def)

doItemSetAttribute(item, "speed", getItemAttribute(item, "speed") + agi)

doItemSetAttribute(item, "specialattack", getItemAttribute(item, "specialattack") + spatk)

doItemSetAttribute(item, "vitality", getItemAttribute(item, "vitality") + vit)

end

if (getPlayerFreeCap(cid) <= 1 and not isInArray({3, 2}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then

doPlayerSendMailByName(getCreatureName(cid), item, 1)

sendMsgToPlayer(cid, 27, "[box] You are already holding six pokemons, so your new pokemon was sent to your depot.")

end

if (isShinyName(pokemon) or (boost and tonumber(boost) and tonumber(boost) >= 10)) and pokeballs["shiny"..btype] then

doTransformItem(item, pokeballs["shiny"..btype].off)

else

doTransformItem(item, pokeballs[btype].off)

end

return true

end

function unLock(ball)

if not ball or ball <= 0 then return false end

if getItemAttribute(ball, "lock") and getItemAttribute(ball, "lock") > 0 then

local vipTime = getItemAttribute(ball, "lock")

local timeNow = os.time()

local days = math.ceil((vipTime - timeNow)/(24 * 60 * 60))

if days <= 0 then

doItemEraseAttribute(ball, "lock")

doItemEraseAttribute(ball, "unique")

return true

end

end

return false

end

function getGuildMembersOnline(GuildId)

local players = {}

for _, pid in pairs(getPlayersOnline()) do

if getPlayerGuildId(pid) == tonumber(GuildId) then

table.insert(players, pid)

end

end --by Vodkart

return #players > 0 and players or false

end

function getGuildMembers(GuildId)

local players,query = {},db.getResult("SELECT `name` FROM `players` WHERE `rank_id` IN (SELECT `id` FROM `guild_ranks` WHERE `guild_id` = " .. GuildId .. ");")

if (query:getID() ~= -1) then

repeat

table.insert(players,query:getDataString("name"))

until not query:next() --by Vodkart

query:free()

end

return #players > 0 and players or false

end

--/////////////////////////////////////////////////////////////////////////////////---

function sendMsgToPlayer(cid, tpw, msg)

if not isCreature(cid) or not tpw or not msg then return true end

doPlayerSendTextMessage(cid, tpw, msg)

end

function getPlayerDesc(cid, thing, TV)

if (not isCreature(cid) or not isCreature(thing)) and not TV then return "" end

local pos = getThingPos(thing)

local ocup = youAre[getPlayerGroupId(thing)]

local rank = (getPlayerStorageValue(thing, 86228) <= 0) and "a Pokemon Trainer" or lookClans[getPlayerStorageValue(thing, 86228)][getPlayerStorageValue(thing, 862281)]

local name = thing == cid and "yourself" or getCreatureName(thing)

local art = thing == cid and "You are" or (getPlayerSex(thing) == 0 and "She is" or "He is")

local str = {}

table.insert(str, "You see "..name..". "..art.." ")

if youAre[getPlayerGroupId(thing)] then

table.insert(str, (ocup).." and "..rank.." from ".. getTownName(getPlayerTown(thing))..".")

else

table.insert(str, (rank).." from ".. getTownName(getPlayerTown(thing))..".")

end

if getPlayerGuildId(thing) > 0 then

table.insert(str, " "..art.." "..getPlayerGuildRank(thing).." from the "..getPlayerGuildName(thing)..".")

end

if TV then

table.insert(str, " "..art.." watching TV.")

end

table.insert(str, ((isPlayer(cid) and youAre[getPlayerGroupId(cid)]) and "\nPosition: [X: "..pos.x.."][Y: "..pos.y.."][Z: "..pos.z.."]" or ""))

return table.concat(str)

end

------------------------------------------------------------------------------------------------- /\/\

function getLivePokeballs(cid, container, duel) --alterado v2.8

if not isCreature(cid) then return {} end

if not isContainer(container) then return {} end

local items = {}

---

local ballSlot = getPlayerSlotItem(cid, 8)

if ballSlot.uid ~= 0 then

for a, b in pairs (pokeballs) do

if ballSlot.itemid == b.on or ballSlot.itemid == b.use then

if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(ballSlot.uid, "poke")].level + getPokeballBoost(ballSlot)) then

table.insert(items, ballSlot.uid) --alterado v2.8

elseif not duel then

table.insert(items, ballSlot.uid)

end

end

end

end

---

if isContainer(container) and getContainerSize(container) > 0 then

for slot=0, (getContainerSize(container)-1) do

local item = getContainerItem(container, slot)

if isContainer(item.uid) then

local itemsbag = getPokeballsInContainer(item.uid)

for i=0, #itemsbag do

if not isInArray(items, itemsbag) then

table.insert(items, itemsbag)

end

end

elseif isPokeball(item.itemid) then

for a, b in pairs (pokeballs) do

if item.itemid == b.on then

if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(item.uid, "poke")].level + getPokeballBoost(item)) then

table.insert(items, item.uid) --alterado v2.8

elseif not duel then

table.insert(items, item.uid)

end

end

end

end

end

end

return items

end

function addItemInFreeBag(container, item, num)

if not isContainer(container) then return false end

if not item then return false end

if not num then num = 1 end --alterado v2.6.1

if getContainerSize(container) < getContainerCap(container) then

return doAddContainerItem(container, item, num)

else

for slot = 0, (getContainerSize(container)-1) do

local container2 = getContainerItem(container, slot)

if isContainer(container2.uid) and getContainerSize(container2.uid) < getContainerCap(container2.uid) then

return doAddContainerItem(container2.uid, item, num)

end

end

end

return false

end

------------------------------------------------------------------------------------------------------

function pokeHaveReflect(cid)

if not isCreature(cid) then return false end

local table = getTableMove(cid, "Reflect")

if table and table.name then --alterado v1.6

return true

end

return false

end

function nextHorario(cid)

horarioAtual = os.date("%X")

horario = string.explode(horarioAtual, ":")

for i = 1, #horas do

horarioComparacao = horas

horarioComp = string.explode(horarioComparacao, ":")

---------------

if tonumber(horarioComp[1]) > tonumber(horario[1]) then

return horarioComparacao --alterado v2.3

elseif tonumber(horarioComp[1]) == tonumber(horario[1]) and tonumber(horario[2]) < tonumber(horarioComp[2]) then

return horarioComparacao

end

end

return horas[1] --alterado v2.3

end

function getTimeDiff(timeDiff)

local dateFormat = {

{'hour', timeDiff / 60 / 60}, --6%

{'min', timeDiff / 60 % 60},

}

local out = {} --alterado v2.3

for k, t in ipairs(dateFormat) do

local v = math.floor(t[2])

if(v > -1) then

table.insert(out, (k < #dateFormat and '' or ' and ') .. v .. '' .. (v <= 1 and t[1] or t[1].."s"))

end

end

if tonumber(dateFormat[1][2]) == 0 and tonumber(dateFormat[2][2]) == 0 then

return "seconds"

end

return table.concat(out)

end

function showTimeDiff(timeComp)

local b = string.explode(os.date("%X"), ":")

local c = string.explode(timeComp, ":")

---

local d, m, y = os.date("%d"), os.date("%m"), os.date("%Y")

local hAtual, mAtual = tonumber(b[1]), tonumber(b[2])

local hComp, mComp = tonumber(c[1]), tonumber(c[2])

---

local t = os.time{year= y, month= m, day= d, hour= hAtual, min= mAtual}

local t1 = os.time{year= y, month= m, day= d, hour= hComp, min= mComp}

--- --alterado v2.3

comparacao = t1-t

if hComp < hAtual then

v = os.time{year= y, month= m, day= d, hour= 24, min= 0}

v2 = os.time{year= y, month= m, day= d, hour= 0, min= 0}

comparacao = (v-t)+(t1-v2)

end

return getTimeDiff(comparacao)

end

-------------------------------------------------------------------------

function cleanCMcds(item)

if item ~= 0 then

for c = 1, 15 do --alterado v2.5

local str = "cm_move"..c

setCD(item, str, 0)

end

end

end

function ehNPC(cid) --alterado v2.9

return isCreature(cid) and not isPlayer(cid) and not isSummon(cid) and not isMonster(cid)

end

function ehMonstro(cid) --alterado v2.9

return cid and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS and getCreatureMaster(cid) == cid

end --alterado v2.9.1 /\

function doAppear(cid) --Faz um poke q tava invisivel voltar a ser visivel...

if not isCreature(cid) then return true end

doRemoveCondition(cid, CONDITION_INVISIBLE)

doRemoveCondition(cid, CONDITION_OUTFIT)

doCreatureSetHideHealth(cid, false)

if getCreatureName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then

if isSummon(cid) then

local item = getPlayerSlotItem(getCreatureMaster(cid), 8)

doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) --alterado v2.6.1

end

end

end

function doAppear(cid) --Faz um poke q tava invisivel voltar a ser visivel...

if not isCreature(cid) then return true end

doRemoveCondition(cid, CONDITION_INVISIBLE)

doRemoveCondition(cid, CONDITION_OUTFIT)

doCreatureSetHideHealth(cid, false)

if getCreatureName(cid) == "Shiny Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Shiny Ditto" then

if isSummon(cid) then

local item = getPlayerSlotItem(getCreatureMaster(cid), 8)

doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) --alterado v2.6.1

end

end

end

function doDisapear(cid) --Faz um pokemon ficar invisivel

if not isCreature(cid) then return true end

doCreatureAddCondition(cid, permanentinvisible)

doCreatureSetHideHealth(cid, true)

doSetCreatureOutfit(cid, {lookType = 2}, -1)

end

function hasTile(pos) --Verifica se tem TILE na pos

pos.stackpos = 0

if getTileThingByPos(pos).itemid >= 1 then

return true

end

return false

end

function getThingFromPosWithProtect(pos) --Pega uma creatura numa posiçao com proteçoes

if hasTile(pos) then

pos.stackpos = 253

pid = getThingfromPos(pos).uid

else

pid = getThingfromPos({x=1,y=1,z=10,stackpos=253}).uid

end

return pid

end

function getTileThingWithProtect(pos) --Pega um TILE com proteçoes

if hasTile(pos) then

pos.stackpos = 0

pid = getTileThingByPos(pos)

else

pid = getTileThingByPos({x=1,y=1,z=10,stackpos=0})

end

return pid

end

function canAttackOther(cid, pid) --Function q verifica se um poke/player pode atacar outro poke/player

if not isCreature(cid) or not isCreature(pid) then return "Cant" end

local master1 = isSummon(cid) and getCreatureMaster(cid) or cid

local master2 = isSummon(pid) and getCreatureMaster(pid) or pid

if getPlayerStorageValue(master1, 6598754) >= 1 and getPlayerStorageValue(master2, 6598755) >= 1 then

return "Can"

end

if getPlayerStorageValue(master1, 6598755) >= 1 and getPlayerStorageValue(master2, 6598754) >= 1 then ---estar em times diferentes

return "Can"

end

----

if getTileInfo(getThingPos(cid)).pvp then

return "Can"

end

if ehMonstro(cid) and ehMonstro(pid) and not isSummon(cid) and not isSummon(pid) then --alterado v2.9.1

return "Can"

end

return "Cant"

end

function stopNow(cid, time)

if not isCreature(cid) or not tonumber(time) or isSleeping(cid) then return true end

--alterado v2.9.1 \/

local function podeMover(cid)

if isPlayer(cid) then

mayNotMove(cid, false)

elseif isCreature(cid) then

doRegainSpeed(cid)

end

end

if isPlayer(cid) then mayNotMove(cid, true) else doChangeSpeed(cid, -getCreatureSpeed(cid)) end

addEvent(podeMover, time, cid)

end

function doReduceStatus(cid, off, def, agi) --reduz os status

if not isCreature(cid) then return true end

setPlayerStorageValue(cid, 547888, -1) --alterado v2.8

local A = getOffense(cid)

local B = getDefense(cid)

local C = getSpeed(cid)

if off > 0 then

setPlayerStorageValue(cid, 1001, A - off)

end

if def > 0 then

setPlayerStorageValue(cid, 1002, B - def)

end

if agi > 0 then

setPlayerStorageValue(cid, 1003, C - agi)

if getCreatureSpeed(cid) ~= 0 then

doRegainSpeed(cid)

end --alterado v2.5 functions arrumadas...

end

end

function doRaiseStatus(cid, off, def, agi, time)

if not isCreature(cid) then return true end

setPlayerStorageValue(cid, 547888, 1) --alterado v2.8

local A = getOffense(cid)

local B = getDefense(cid)

local C = getSpeed(cid)

if off > 0 then

setPlayerStorageValue(cid, 1001, A * off)

end

if def > 0 then

setPlayerStorageValue(cid, 1002, B * def)

end

if agi > 0 then

setPlayerStorageValue(cid, 1003, C + agi)

if getCreatureSpeed(cid) ~= 0 then

doRegainSpeed(cid)

end

end

local D = getOffense(cid)

local E = getDefense(cid)

local F = getSpeed(cid)

---------------------------

local G = D - A

local H = E - B

local I = F - C

addEvent(doReduceStatus, time*1000, cid, G, H, I)

end

function BackTeam(cid)

if isCreature(cid) then

local summon = getCreatureSummons(cid) --alterado v2.6

for i = 2, #summon do

doSendMagicEffect(getThingPos(summon), 211)

doRemoveCreature(summon)

end

setPlayerStorageValue(cid, 637501, -1)

end

end

function choose(...) -- by mock

local arg = {...}

return arg[math.random(1,#arg)]

end

function AddPremium(cid, days)

local function removerPlayer(cid)

if isCreature(cid) then

doRemoveCreature(cid)

end

end

db.executeQuery("UPDATE `accounts` SET `premdays` = '"..days.."' WHERE `accounts`.`id` = ".. getPlayerAccountId(cid) ..";")

doPlayerSendTextMessage(cid,25,"Você será kickado em 5 segundos.")

addEvent(removerPlayer, 5*1000, cid)

return TRUE

end

function isShiny(cid)

return isCreature(cid) and string.find(getCreatureName(cid), "Shiny") --alterado v2.9

end

function isShinyName(name)

return tostring(name) and string.find(doCorrectString(name), "Shiny") --alterado v2.9

end

function doConvertTypeToStone(type, string)

local t = {

["fly"] = {heart, "heart"},

["flying"] = {heart, "heart"},

["normal"] = {heart, "heart"},

["fire"] = {fire, "fire"},

["grass"] = {leaf, "leaf"},

["leaf"] = {leaf, "leaf"},

["water"] = {water, "water"},

["poison"] = {venom, "venom"},

["venom"] = {venom, "venom"},

["electric"] = {thunder, "thunder"},

["thunder"] = {thunder, "thunder"},

["rock"] = {rock, "rock"},

["fight"] = {punch, "punch"},

["fighting"] = {punch, "punch"},

["bug"] = {coccon, "coccon"},

["dragon"] = {crystal, "crystal"},

["dark"] = {dark, "dark"},

["ghost"] = {dark, "dark"},

["ground"] = {earth, "earth"},

["earth"] = {earth, "earth"},

["psychic"] = {enigma, "enigma"},

["steel"] = {metal, "metal"},

["metal"] = {metal, "metal"},

["ice"] = {ice, "ice"},

["Shiny"] = {ice, "Shiny"},

["boost"] = {boostStone, "boost"}, --alterado v2.9

}

if string then

return t[type][2]

else

return t[type][1]

end

end

function doConvertStoneIdToString(stoneID)

local t = {

[11453] = "Deeph Sea Scale",

[11441] = "Leaf Stone",

[11442] = "Water Stone",

[11443] = "Dusk Stone",

[11444] = "Thunder Stone",

[11445] = "Moon Stone",

[11446] = "Electirizer",

[11447] = "Fire Stone", --alterado v2.6

[11448] = "Magmarizer",

[11449] = "Prism Scale",

[11450] = "Dubious Disc",

[11451] = "Protector",

[11452] = "Shiny Stone",

[11454] = "Dawn Stone",

[12244] = "King's Rock",

[12232] = "Metal Coat",

[12242] = "Sun Stone",

[12417] = "Dragon Scale",

[12419] = "Up-Grade",

[13031] = "Punch Machine",

[13032] = "Kick Machine",

[13033] = "Rolling Kick Machine",

[12406] = "Shiny Rock Stone",

[12407] = "Shiny Venom Stone",

[12408] = "Shiny Ice Stone",

[12409] = "Shiny Thunder Stone",

[12410] = "Shiny Crystal Stone",

[12411] = "Shiny Cocoon Stone",

[12412] = "Shiny Darkness Stone",

[12413] = "Shiny Punch Stone",

[12414] = "Shiny Earth Stone",

[boostStone] = "Boost Stone", --alterado v2.9

}

if t[stoneID] then

return t[stoneID]

else

return ""

end

end

function isStone(id)

if id >= 11441 and id <= 11454 then

return true

end

if id == 12618 then --alterado v2.9

return true

end

if id == 12232 or id == 12242 or id == 12244 or id == 12245 then

return true --alterado v2.7 com as stones shinys tb soh pra garantir.. ^^

end

if (id >= 1452 and id <= 1478) or id == 12401 or id == 12402 then

return true

end

if (id >= 12403 and id <= 12429) or id == 12430 or id == 12432 then

return true

end

if (id >= 13031 and id <= 13033) or id == 12430 or id == 12432 then

return true

end

return false

end

function isWater(id)

return tonumber(id) and id >= 4820 and id <= 4825 --alterado v2.9

end

function getTopCorpse(position)

local pos = position

for n = 1, 255 do

pos.stackpos = n

local item = getTileThingByPos(pos)

if item.itemid >= 2 and (string.find(getItemNameById(item.itemid), "fainted ") or string.find(getItemNameById(item.itemid), "defeated ")) then

return getTileThingByPos(pos)

end

end

return null

end

bpslot = CONST_SLOT_BACKPACK

function hasPokemon(cid)

if not isCreature(cid) then return false end

if getCreatureMana(cid) <= 0 then return false end

if #getCreatureSummons(cid) >= 1 then return true end

local item = getPlayerSlotItem(cid, CONST_SLOT_FEET)

local bp = getPlayerSlotItem(cid, bpslot)

for a, b in pairs (pokeballs) do

if item.itemid == b.on or item.itemid == b.use then

return true --alterado v2.4

end

if #getItemsInContainerById(bp.uid, b.on) >= 1 then

return true

end

end

return false

end

function isNpcSummon(cid)

return isNpc(getCreatureMaster(cid))

end

function getPokemonHappinessDescription(cid)

if not isCreature(cid) then return true end

local str = ""

if getPokemonGender(cid) == SEX_MALE then

str = "He"

elseif getPokemonGender(cid) == SEX_FEMALE then

str = "She"

else

str = "It"

end

local h = getPlayerStorageValue(cid, 1008)

if h >= tonumber(getConfigValue('PokemonStageVeryHappy')) then

str = str.." is very happy with you!"

elseif h >= tonumber(getConfigValue('PokemonStageHappy')) then

str = str.." is happy."

elseif h >= tonumber(getConfigValue('PokemonStageOK')) then

str = str.." is unhappy."

elseif h >= tonumber(getConfigValue('PokemonStageSad')) then

str = str.." is sad."

elseif h >= tonumber(getConfigValue('PokemonStageMad')) then

str = str.." is mad."

else

str = str.." is very mad at you!"

end

return str

end

function doSetItemAttribute(item, key, value)

doItemSetAttribute(item, key, value)

end

function deTransform(cid, check)

if not isCreature(cid) then return true end

local m = getCreatureMaster(cid)

local p = getPlayerSlotItem(m, 8)

if getItemAttribute(p.uid, "transTurn") ~= check then return true end

setPlayerStorageValue(cid, 1010, "Ditto")

doRemoveCondition(cid, CONDITION_OUTFIT)

doSendMagicEffect(getThingPos(cid), 184)

doCreatureSay(cid, "DITTO!", TALKTYPE_MONSTER)

doItemSetAttribute(p.uid, "transBegin", 0)

doItemSetAttribute(p.uid, "transLeft", 0)

doItemEraseAttribute(p.uid, "transName")

doItemEraseAttribute(p.uid, "boffense")

doItemEraseAttribute(p.uid, "bdefense")

doItemEraseAttribute(p.uid, "bsattack")

doItemEraseAttribute(p.uid, "bagility")

end

function deTransform(cid, check)

if not isCreature(cid) then return true end

local m = getCreatureMaster(cid)

local p = getPlayerSlotItem(m, 8)

if getItemAttribute(p.uid, "transTurn") ~= check then return true end

setPlayerStorageValue(cid, 1010, "Shiny Ditto")

doRemoveCondition(cid, CONDITION_OUTFIT)

doSendMagicEffect(getThingPos(cid), 184)

doCreatureSay(cid, "DITTO!", TALKTYPE_MONSTER)

doItemSetAttribute(p.uid, "transBegin", 0)

doItemSetAttribute(p.uid, "transLeft", 0)

doItemEraseAttribute(p.uid, "transName")

doItemEraseAttribute(p.uid, "boffense")

doItemEraseAttribute(p.uid, "bdefense")

doItemEraseAttribute(p.uid, "bsattack")

doItemEraseAttribute(p.uid, "bagility")

end

function isTransformed(cid)

return isCreature(cid) and not isInArray({-1, "Ditto", "Shiny Ditto"}, getPlayerStorageValue(cid, 1010)) --alterado v2.9

end

function doSendFlareEffect(pos)

local random = {28, 29, 79}

doSendMagicEffect(pos, random[math.random(1, 3)])

end

function isDay()

local a = getWorldTime()

if a >= 360 and a < 1080 then

return true

end

return false

end

function doPlayerSendTextWindow(cid, p1, p2)

if not isCreature(cid) then return true end

local item = 460

local text = ""

if type(p1) == "string" then

doShowTextDialog(cid, item, p1)

else

doShowTextDialog(cid, p1, p2)

end

end

function getClockString(tw)

local a = getWorldTime()

local b = a / 60

local hours = math.floor(b)

local minut = a - (60 * hours)

if not tw then

if hours < 10 then

hours = "0"..hours..""

end

if minut < 10 then

minut = "0"..minut..""

end

return hours..":"..minut

else

local sm = "a.m"

if hours >= 12 then

hours = hours - 12

sm = "p.m"

end

if hours < 10 then

hours = "0"..hours..""

end

if minut < 10 then

minut = "0"..minut..""

end

return hours..":"..minut.." "..sm

end

end

function doCorrectPokemonName(poke)

return doCorrectString(poke)

end

function doCorrectString(str)

local name = str:explode(" ") --alterado v2.9

local final = {}

for _, s in ipairs(name) do

table.insert(final, s:sub(1, 1):upper()..s:sub(2, #s):lower())

end

return table.concat(final, (name[2] and " " or ""))

end

function getHappinessRate(cid)

if not isCreature(cid) then return 1 end

local a = getPlayerStorageValue(cid, 1008)

if a == -1 then return 1 end

if a >= getConfigValue('PokemonStageVeryHappy') then

return happinessRate[5].rate

elseif a >= getConfigValue('PokemonStageHappy') then

return happinessRate[4].rate

elseif a >= getConfigValue('PokemonStageOK') then

return happinessRate[3].rate

elseif a >= getConfigValue('PokemonStageSad') then

return happinessRate[2].rate

else

return happinessRate[1].rate

end

return 1

end

function doBodyPush(cid, target, go, pos)

if not isCreature(cid) or not isCreature(target) then

doRegainSpeed(cid)

doRegainSpeed(target)

return true

end

if go then

local a = getThingPos(cid)

doChangeSpeed(cid, -getCreatureSpeed(cid))

if not isPlayer(target) then

doChangeSpeed(target, -getCreatureSpeed(target))

end

doChangeSpeed(cid, 800)

doTeleportThing(cid, getThingPos(target))

doChangeSpeed(cid, -800)

addEvent(doBodyPush, 350, cid, target, false, a)

else

doChangeSpeed(cid, 800)

doTeleportThing(cid, pos)

doRegainSpeed(cid)

doRegainSpeed(target)

end

end

function doReturnPokemon(cid, pokemon, pokeball, effect, hideeffects, blockevo)

--////////////////////////////////////////////////////////////////////////////////////////--

checkDuel(cid) --alterado v2.6 duel system

--////////////////////////////////////////////////////////////////////////////////////////--

if getPlayerStorageValue(cid, 52480) >= 1 and getPlayerStorageValue(cid, 52484) ~= 10 then

return sendMsgToPlayer(cid, 27, "You can't do that while the duel don't begins!") --alterado v2.8

end

--////////////////////////////////////////////////////////////////////////////////////////--

if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v2.6

if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then

BackTeam(cid)

end

end

----------------------

local edit = true

if not pokeball then

pokeball = getPlayerSlotItem(cid, 8)

end

if blockevo then

edit = false

doPlayerSendCancel(cid, "Your pokemon couldn't evolve due to server mistakes, please wait until we fix the problem.")

end

local happy = getPlayerStorageValue(pokemon, 1008)

local hunger = getPlayerStorageValue(pokemon, 1009)

local pokelife = (getCreatureHealth(pokemon) / getCreatureMaxHealth(pokemon))

if edit then

doItemSetAttribute(pokeball.uid, "happy", happy)

doItemSetAttribute(pokeball.uid, "hunger", hunger)

doItemSetAttribute(pokeball.uid, "hp", pokelife)

end

if getCreatureName(pokemon) == "Ditto" then

if isTransformed(pokemon) then

local left = getItemAttribute(pokeball.uid, "transLeft") - (os.clock() - getItemAttribute(pokeball.uid, "transBegin"))

doItemSetAttribute(pokeball.uid, "transLeft", left)

end

end

if getCreatureName(pokemon) == "Shiny Ditto" then

if isTransformed(pokemon) then

local left = getItemAttribute(pokeball.uid, "transLeft") - (os.clock() - getItemAttribute(pokeball.uid, "transBegin"))

doItemSetAttribute(pokeball.uid, "transLeft", left)

end

end

if hideeffects then

doRemoveCreature(pokemon)

return true

end

local pokename = getPokeName(pokemon)

local mbk = gobackmsgs[math.random(1, #gobackmsgs)].back:gsub("doka", pokename)

if getCreatureCondition(cid, CONDITION_INFIGHT) then

if isCreature(getCreatureTarget(cid)) then

doItemSetAttribute(pokeball.uid, "happy", happy - 5)

else

doItemSetAttribute(pokeball.uid, "happy", happy - 2)

end

end

doTransformItem(pokeball.uid, pokeball.itemid-1)

doCreatureSay(cid, mbk, TALKTYPE_SAY)

doSendMagicEffect(getCreaturePosition(pokemon), effect)

doRemoveCreature(pokemon)

unLock(pokeball.uid) --alterado v2.8

if useOTClient then

doPlayerSendCancel(cid, '12//,hide') --alterado v2.7

end

if useKpdoDlls then

doUpdateMoves(cid)

end

end

local EFFECTS = {

--[OutfitID] = {Effect}

["Magmar"] = 35, --magmar --alterado v2.5

["Magmortar"] = 35, --magmar

["Jynx"] = 17, --jynx

["Shiny Jynx"] = 17, --shiny jynx

["Shiny Magmar"] = 35, --magmar

["Shiny Magmortar"] = 35, --magmar

}

function doGoPokemon(cid, item)

if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then

return true

end

---------------------------------------------------------------

local ballName = getItemAttribute(item.uid, "poke")

btype = getPokeballType(item.itemid)

local effect = pokeballs[btype].effect

if not effect then

effect = 21

end

-----------------------------------------------------------------

if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then

doPlayerSendCancel(cid, "You must put your pokeball in the correct place!")

return TRUE

end

local thishp = getItemAttribute(item.uid, "hp")

if thishp <= 0 then

if isInArray(pokeballs[btype].all, item.itemid) then

doTransformItem(item.uid, pokeballs[btype].off)

doItemSetAttribute(item.uid, "hp", 0)

doPlayerSendCancel(cid, "This pokemon is fainted.")

return true

end

end

local pokemon = getItemAttribute(item.uid, "poke")

if not pokes[pokemon] then

return true

end

----------------------- Sistema de nao poder carregar mais que 3 pokes lvl baixo e + q 1 poke de lvl medio/alto ---------------------------------

if not isInArray({5, 6}, getPlayerGroupId(cid)) then

local balls = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid) --alterado v2.9 \/

local low = {}

local lowPokes = {"Rattata", "Caterpie", "Weedle", "Oddish", "Pidgey", "Paras", "Poliwag", "Bellsprout", "Magikarp", "Hoppip", "Sunkern"}

if #balls >= 1 then

for _, uid in ipairs(balls) do

local nome = getItemAttribute(uid, "poke")

if not isInArray(lowPokes, pokemon) and nome == pokemon then

return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry two pokemons equals!")

else

if nome == pokemon then

table.insert(low, nome)

end

end

end

end

if #low >= 3 then

return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than three pokemons equals of low level!")

end

end

---------------------------------------------------------------------------------------------------------------------------------------------------

local x = pokes[pokemon]

local boosts = getItemAttribute(item.uid, "boost") or 0

if getPlayerLevel(cid) + pokemonMaxLevelAbovePlayer < getItemAttribute(item.uid, "level") then

doPlayerSendCancel(cid, "Your pokemon's level is much higher than yours, you can't use him.")

return true

end

--------------------------------------------------------------------------------------

doSummonMonster(cid, pokemon)

local pk = getCreatureSummons(cid)[1]

if not isCreature(pk) then return true end

------------------------passiva hitmonchan------------------------------

if isSummon(pk) then

--local e = getCreatureMaster(cid)

local nameHIT = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "poke")

local hands = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "hands")

if nameHIT == "Shiny Hitmonchan" or nameHIT == "Hitmonchan" then

if getItemAttribute(getPlayerSlotItem(cid, 8).uid, "hands") then

doSetCreatureOutfit(pk, {lookType = hitmonchans[nameHIT][hands].out}, -1)

else

doPlayerSendTextMessage(cid, 27, "Contact a GameMaster! Error in passive system! Attribute \"hands\" missing")

end

end

end

-------------------------------------------------------------------------

---------movement magmar, jynx-------------

if EFFECTS[getCreatureName(pk)] then --alterado v2.5

markPosEff(pk, getThingPos(pk))

sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk)) --alterado v2.5

end

--------------------------------------------------------------------------

if getCreatureName(pk) == "Ditto" then

local left = getItemAttribute(item.uid, "transLeft")

local name = getItemAttribute(item.uid, "transName")

if left and left > 0 then

setPlayerStorageValue(pk, 1010, name)

doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)

addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn"))

doItemSetAttribute(item.uid, "transBegin", os.clock())

else

setPlayerStorageValue(pk, 1010, "Ditto")

end

end

if getCreatureName(pk) == "Shiny Ditto" then

local left = getItemAttribute(item.uid, "transLeft")

local name = getItemAttribute(item.uid, "transName")

if left and left > 0 then

setPlayerStorageValue(pk, 1010, name)

doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)

addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn"))

doItemSetAttribute(item.uid, "transBegin", os.clock())

else

setPlayerStorageValue(pk, 1010, "Shiny Ditto")

end

end

if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end

doCreatureSetLookDir(pk, 2)

adjustStatus(pk, item.uid, true, false, true)

doAddPokemonInOwnList(cid, pokemon)

doTransformItem(item.uid, item.itemid+1)

local pokename = getPokeName(pk) --alterado v2.7

local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename)

doCreatureSay(cid, mgo, TALKTYPE_SAY)

doSendMagicEffect(getCreaturePosition(pk), effect)

unLock(item.uid) --alterado v2.8

if useKpdoDlls then

doUpdateMoves(cid)

end

end

function doRegainSpeed(cid) --alterado v2.9 \/

if not isCreature(cid) then return true end

local speed = PlayerSpeed

if isMonster(cid) then

speed = getCreatureBaseSpeed(cid) + getSpeed(cid) * speedRate

elseif isPlayer(cid) and isInArray({4, 5, 6}, getPlayerGroupId(cid)) then

speed = 200*getPlayerGroupId(cid)

end

if speed > 1500 then speed = 1500 end

doChangeSpeed(cid, -getCreatureSpeed(cid))

if getCreatureCondition(cid, CONDITION_PARALYZE) == true then

doRemoveCondition(cid, CONDITION_PARALYZE)

addEvent(doAddCondition, 10, cid, paralizeArea2)

end

doChangeSpeed(cid, speed)

return speed

end

function isPosEqualPos(pos1, pos2, checkstackpos)

if pos1.x ~= pos2.x or pos1.y ~= pos2.y and pos1.z ~= pos2.z then

return false

end

if checkstackpos and pos1.stackpos and pos2.stackpos and pos1.stackpos ~= pos2.stackpos then

return false

end

return true

end

function getRandomGenderByName(name)

local rate = newpokedex[name]

if not rate then return 0 end

rate = rate.gender

if rate == 0 then

gender = 3

elseif rate == 1000 then

gender = 4

elseif rate == -1 then

gender = 0

elseif math.random(1, 1000) <= rate then

gender = 4

else

gender = 3

end

return gender

end

function getRecorderPlayer(pos, cid)

local ret = 0

if cid and isPosEqual(getThingPos(cid), pos) then --alterado v2.9

return cid

end

local s = {}

s.x = pos.x

s.y = pos.y

s.z = pos.z

for a = 0, 255 do

s.stackpos = a

local b = getTileThingByPos(s).uid

if b > 1 and isPlayer(b) and getCreatureOutfit(b).lookType ~= 814 then

ret = b

end

end

return ret

end

function getRecorderCreature(pos, cid)

local ret = 0

if cid and isPosEqual(getThingPos(cid), pos) then --alterado v2.9

return cid

end

local s = {}

s.x = pos.x

s.y = pos.y

s.z = pos.z --alterado v2.6

for a = 0, 255 do

s.stackpos = a

local b = getTileThingByPos(s).uid

if b > 1 and isCreature(b) and getCreatureOutfit(b).lookType ~= 814 then

ret = b

end

end

return ret

end

function doCreatureSetOutfit(cid, outfit, time)

doSetCreatureOutfit(cid, outfit, time)

end

function doMagicalFlower(cid, away)

if not isCreature(cid) then return true end

for x = -3, 3 do

for y = -3, 3 do

local a = getThingPos(cid)

a.x = a.x + x

a.y = a.y + y

if away then

doSendDistanceShoot(a, getThingPos(cid), 21)

else

doSendDistanceShoot(getThingPos(cid), a, 21)

end

end

end

end

function isItemPokeball(item) --alterado v2.9 \/

if not item then return false end

for a, b in pairs (pokeballs) do

if isInArray(b.all, item) then return true end

end

return false

end

function isPokeball(item)

return isItemPokeball(item)

end --/\

function getPokeballType(id)

for a, b in pairs (pokeballs) do

if isInArray(b.all, id) then

return a

end

end

return "none"

end

randomdiagonaldir = {

[NORTHEAST] = {NORTH, EAST},

[sOUTHEAST] = {SOUTH, EAST},

[NORTHWEST] = {NORTH, WEST},

[sOUTHWEST] = {SOUTH, WEST}}

function doFaceOpposite(cid)

local a = getCreatureLookDir(cid)

local d = {

[NORTH] = SOUTH,

[sOUTH] = NORTH,

[EAST] = WEST,

[WEST] = EAST,

[NORTHEAST] = SOUTHWEST,

[NORTHWEST] = SOUTHEAST,

[sOUTHEAST] = NORTHWEST,

[sOUTHWEST] = NORTHEAST}

doCreatureSetLookDir(cid, d[a])

end

function doFaceRandom(cid)

local a = getCreatureLookDir(cid)

local d = {

[NORTH] = {SOUTH, WEST, EAST},

[sOUTH] = {NORTH, WEST, EAST},

[WEST] = {SOUTH, NORTH, EAST},

[EAST] = {SOUTH, WEST, NORTH}}

doChangeSpeed(cid, 1)

doCreatureSetLookDir(cid, d[a][math.random(1, 3)])

doChangeSpeed(cid, -1)

end

function getFaceOpposite(dir)

local d = {

[NORTH] = SOUTH,

[sOUTH] = NORTH,

[EAST] = WEST,

[WEST] = EAST,

[NORTHEAST] = SOUTHWEST,

[NORTHWEST] = SOUTHEAST,

[sOUTHEAST] = NORTHWEST,

[sOUTHWEST] = NORTHEAST}

return d[dir]

end

function getResistance(cid, combat)

if isPlayer(cid) then return false end

local poketype1 = pokes[getCreatureName(cid)].type

local poketype2 = pokes[getCreatureName(cid)].type2

local multiplier = 1

if effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype1) then

multiplier = multiplier * 2

end

if poketype2 and effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype2) then

multiplier = multiplier * 2

end

if effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype1) then

multiplier = multiplier * 0.5

end

if poketype2 and effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype2) then

multiplier = multiplier * 0.5

end

if effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype1) then

multiplier = multiplier * 0

end

if poketype2 and effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype2) then

multiplier = multiplier * 0

end

if multiplier == 0.25 then

multiplier = 0.5

elseif multiplier == 4 then

multiplier = 2

end

return multiplier

end

function getCreatureDirectionToTarget(cid, target, ranged)

if not isCreature(cid) then return true end

if not isCreature(target) then return getCreatureLookDir(cid) end

local dirs = {

[NORTHEAST] = {NORTH, EAST},

[sOUTHEAST] = {SOUTH, EAST},

[NORTHWEST] = {NORTH, WEST},

[sOUTHWEST] = {SOUTH, WEST}}

local x = getDirectionTo(getThingPos(cid), getThingPos(target), false)

if x <= 3 then return x

else

local xdistance = math.abs(getThingPos(cid).x - getThingPos(target).x)

local ydistance = math.abs(getThingPos(cid).y - getThingPos(target).y)

if xdistance > ydistance then

return dirs[x][2]

elseif ydistance > xdistance then

return dirs[x][1]

elseif isInArray(dirs[x], getCreatureLookDir(cid)) then

return getCreatureLookDir(cid)

else

return dirs[x][math.random(1, 2)]

end

end

end

function getSomeoneDescription(cid)

if isPlayer(cid) then return getPlayerNameDescription(cid) end

return getMonsterInfo(getCreatureName(cid)).description

end

function isGhostPokemon(cid)

if not isCreature(cid) then return false end --alterado v2.7

if isInArray({"Gengar", "Haunter", "Gastly", "Misdreavus", "Shiny Misdreavus", "Mismagius", "Shiny Mismagius", "Shiny Haunter", "Shiny Gastly", "Shiny Gengar", "Darkrai", "Shuppet", "Banette", "Duskull", "Dusclops", "Dusknoir", "Shiny Duskull", "Shiny Dusclops", "Shiny Dusknoir"}, getCreatureName(cid)) then

return true

end

return false

end

function updateGhostWalk(cid)

if not isCreature(cid) then return false end

local pos = getThingPos(cid)

pos.x = pos.x + 1

pos.y = pos.y + 1

local ret = getThingPos(cid)

doTeleportThing(cid, pos, false)

doTeleportThing(cid, ret, false)

return true

end

function doRemoveElementFromTable(t, e)

local ret = {}

for a = 1, #t do

if t[a] ~= e then

table.insert(ret, t[a])

end

end

return ret

end

function doFaceCreature(sid, pos)

if not isCreature(sid) then return true end

if getThingPos(sid).x == pos.x and getThingPos(sid).y == pos.y then return true end

local ret = 0

local ld = getCreatureLookDir(sid)

local dir = getDirectionTo(getThingPos(sid), pos)

local al = {

[NORTHEAST] = {NORTH, EAST},

[NORTHWEST] = {NORTH, WEST},

[sOUTHEAST] = {SOUTH, EAST},

[sOUTHWEST] = {SOUTH, WEST}}

if dir >= 4 and isInArray(al[dir], ld) then return true end

doChangeSpeed(sid, 1)

if dir == 4 then

ret = math.random(2, 3)

elseif dir == 5 then

ret = math.random(1, 2)

elseif dir == 6 then

local dirs = {0, 3}

ret = dirs[math.random(1, 2)]

elseif dir == 7 then

ret = math.random(0, 1)

else

ret = getDirectionTo(getThingPos(sid), pos)

end

doCreatureSetLookDir(sid, ret)

doChangeSpeed(sid, -1)

return true

end

function doCreatureAddCondition(cid, condition)

if not isCreature(cid) then return true end

doAddCondition(cid, condition)

end

function doCreatureRemoveCondition(cid, condition)

if not isCreature(cid) then return true end

doRemoveCondition(cid, condition)

end

function setCD(item, tipo, tempo)

if not tempo or not tonumber(tempo) then

doItemEraseAttribute(item, tipo)

return true

end

doItemSetAttribute(item, tipo, "cd:"..(tempo + os.time()).."")

return tempo + os.time()

end

function getCD(item, tipo, limite)

if not getItemAttribute(item, tipo) then

return 0

end

local string = getItemAttribute(item, tipo):gsub("cd:", "")

local number = tonumber(string) - os.time()

if number <= 0 then

return 0

end

if limite and limite < number then

return 0

end

return number

end

function doSendMoveEffect(cid, target, effect)

if not isCreature(cid) or not isCreature(target) then return true end

doSendDistanceShoot(getThingPos(cid), getThingPos(target), effect)

return true

end

function doSetItemActionId(uid, actionid)

doItemSetAttribute(uid, "aid", actionid)

return true

end

function threeNumbers(number)

if number <= 9 then

return "00"..number..""

elseif number <= 99 then

return "0"..number..""

end

return ""..number..""

end

function isBr(cid)

if getPlayerStorageValue(cid, 105505) ~= -1 then

return true

end

return false

end

function isBeingUsed(ball)

if not ball then return false end

for a, b in pairs (pokeballs) do --alterado v2.9

if b.use == ball then return true end

end

return false

end

function doRemoveTile(pos)-- Script by mock

pos.stackpos = 0

local sqm = getTileThingByPos(pos)

doRemoveItem(sqm.uid,1)

end

function doCreateTile(id,pos) -- By mock

doAreaCombatHealth(0,0,pos,0,0,0,CONST_ME_NONE)

doCreateItem(id,1,pos)

end

function hasSqm(pos)

local f = getTileThingByPos(pos)

if f.itemid ~= 0 and f.itemid ~= 1 then

return true

end

return false

end

function getPosDirs(p, dir) -- By MatheusMkalo

return dir == 1 and {x=p.x-1, y=p.y, z=p.z} or dir == 2 and {x=p.x-1, y=p.y+1, z=p.z} or dir == 3 and {x=p.x, y=p.y+1, z=p.z} or dir == 4 and {x=p.x+1, y=p.y+1, z=p.z} or dir == 5 and {x=p.x+1, y=p.y, z=p.z} or dir == 6 and {x=p.x+1, y=p.y-1, z=p.z} or dir == 7 and {x=p.x, y=p.y-1, z=p.z} or dir == 8 and {x=p.x-1, y=p.y-1, z=p.z}

end

function canWalkOnPos(pos, creature, pz, water, sqm, proj)

if not pos then return false end

if not pos.x then return false end

if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end

if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end

if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end

if getTopCreature(pos).uid > 0 and creature then return false end

if getTileInfo(pos).protection and pz then return false end

local n = not proj and 3 or 2 --alterado v2.6

for i = 0, 255 do

pos.stackpos = i

local tile = getTileThingByPos(pos)

if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then --edited

if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then

return false

end

end

end

return true

end

function canWalkOnPos2(pos, creature, pz, water, sqm, proj) --alterado v2.6

if not pos then return false end

if not pos.x then return false end

if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end

if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end

if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end

if getTopCreature(pos).uid > 0 and creature then return false end

if getTileInfo(pos).protection and pz then return false end

--[[local n = not proj and 3 or 2

for i = 0, 255 do

pos.stackpos = i --edited pra retirar um bug.. ;x

local tile = getTileThingByPos(pos)

if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then --edited

if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then

return false

end

end

end ]]

return true

end

function getFreeTile(pos, cid)

if canWalkOnPos(pos, true, false, true, true, false) then

return pos

end

local positions = {}

for a = 0, 7 do

if canWalkOnPos(getPosByDir(pos, a), true, false, true, true, false) then

table.insert(positions, pos)

end

end

if #positions >= 1 then

if isCreature(cid) then

local range = 1000

local ret = getThingPos(cid)

for b = 1, #positions do

if getDistanceBetween(getThingPos(cid), positions) < range then

ret = positions

range = getDistanceBetween(getThingPos(cid), positions)

end

end

return ret

else

return positions[math.random(#positions)]

end

end

return getThingPos(cid)

end

function isWalkable(pos, creature, proj, pz, water)-- by Nord

if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end

if isWater(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end

if getTopCreature(pos).uid > 0 and creature then return false end

if getTileInfo(pos).protection and pz then return false, true end

local n = not proj and 3 or 2

for i = 0, 255 do

pos.stackpos = i

local tile = getTileThingByPos(pos)

if tile.itemid ~= 0 and not isCreature(tile.uid) then

if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then

return false

end

end

end

return true

end

function isPlayerSummon(cid, uid)

return getCreatureMaster(uid) == cid --alterado v2.9

end

function isSummon(sid)

return isCreature(sid) and getCreatureMaster(sid) ~= sid and isPlayer(getCreatureMaster(sid)) --alterado v2.9

end

function hasSpaceInContainer(container) --alterado v2.6

if not isContainer(container) then return false end

if getContainerSize(container) < getContainerCap(container) then return true end

for slot = 0, (getContainerSize(container)-1) do

local item = getContainerItem(container, slot)

if isContainer(item.uid) then

if hasSpaceInContainer(item.uid) then

return true

end

end

end

return false

end

function getItemsInContainerById(container, itemid) -- Function By Kydrai

local items = {}

if isContainer(container) and getContainerSize(container) > 0 then

for slot=0, (getContainerSize(container)-1) do

local item = getContainerItem(container, slot)

if isContainer(item.uid) then

local itemsbag = getItemsInContainerById(item.uid, itemid)

for i=0, #itemsbag do

table.insert(items, itemsbag)

end

else

if itemid == item.itemid then

table.insert(items, item.uid)

end

end

end

end

return items

end

function getPokeballsInContainer(container) -- Function By Kydrai

if not isContainer(container) then return {} end

local items = {}

if isContainer(container) and getContainerSize(container) > 0 then

for slot=0, (getContainerSize(container)-1) do

local item = getContainerItem(container, slot)

if isContainer(item.uid) then

local itemsbag = getPokeballsInContainer(item.uid)

for i=0, #itemsbag do

table.insert(items, itemsbag)

end

elseif isPokeball(item.itemid) then

table.insert(items, item.uid)

end

end

end

return items

end

function getItensUniquesInContainer(container) --alterado v2.6

if not isContainer(container) then return {} end

local items = {}

if isContainer(container) and getContainerSize(container) > 0 then

for slot=0, (getContainerSize(container)-1) do

local item = getContainerItem(container, slot)

if isContainer(item.uid) then

local itemsbag = getItensUniquesInContainer(item.uid)

for i=0, #itemsbag do

table.insert(items, itemsbag)

end

elseif getItemAttribute(item.uid, "unique") then

table.insert(items, item)

end

end

end

return items

end

Agora Quando voce ganhar o Pokemon no [Catch/Box e etc...] vai aparecer o Sexo

 

- Para aparecer o Sexo Male e Female nos Respanws dos Pokemons Poste seu data/creaturescripts/Spawn.lua

 

não funcionou.

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Cria o Pokemon pelo /cb 

 

os dos pokemons wild ja colocado respawn pelo RME estão tudo certo male e female, agora os que faço pelo /cb  tambem estão certo, mais so sai It is genderless e It is female. Não sai male. ^^ 

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Nao sei arrumar isso nao , Retira a descriçao ao dar look em data/creaturescripts/look.lua

 

Blz vlw vc me ajuda muito aqui. me add ai . vlw

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