Normal + Derivado [Ajuda] NPC nova moeda
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Por Scorpiondaniel
Quero que o balance do bank do personagem apareça na conta do cara no site
Script usado:
NPC BANKMAN
<?xml version="1.0" encoding="UTF-8"?> <npc name="BankMan" script="data/npc/scripts/bank.lua" walkinterval="25" floorchange="0" access="5" > <health now="150" max="150"/> <look type="132" head="115" body="0" legs="114" feet="0" addons="3" corpse="2212"/> <parameters> <parameter key="message_greet" value="Welcome |PLAYERNAME|! Here, you can {deposit}, {withdraw} or {transfer} your money from your bank account. I can change your coins too."/> <parameter key="message_alreadyfocused" value="You are drunked ? I talk with you."/> <parameter key="message_farewell" value="Goodbye. I wanna see your money... oh you again."/> </parameters> </npc>
bank.lua
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid --------------------MESSAGES------------------------------------------------------------------------------ if msgcontains(msg, 'deposit') then selfSay('Please tell me how much gold it is you would like to deposit.', cid) talkState[talkUser] = 1 elseif msgcontains(msg, 'withdraw') then selfSay('Please tell me how much gold you would like to withdraw.', cid) talkState[talkUser] = 3 elseif msgcontains(msg, 'transfer') then selfSay('Please tell me the amount of gold coins you would like to transfer.', cid) talkState[talkUser] = 5 elseif msgcontains(msg, 'change gold') then selfSay('How many platinum coins do you want to get?', cid) talkState[talkUser] = 8 elseif msgcontains(msg, 'change platinum') then selfSay('Do you want to change your platinum coins to gold or crystal?', cid) talkState[talkUser] = 10 elseif msgcontains(msg, 'change crystal') then selfSay('How many crystal coins do you want to change to platinum?', cid) talkState[talkUser] = 15 elseif msgcontains(msg, 'balance') then n = getPlayerBalance(cid) selfSay('Your balance are '..n..' golds.', cid) talkState[talkUser] = 0 ----------------------DEPOSIT------------------------------------------------------- elseif talkState[talkUser] == 1 then if msgcontains(msg, 'all') then n = getPlayerMoney(cid) selfSay('Do you want deposit '..n..' golds ?', cid) talkState[talkUser] = 2 else n = getNumber(msg) selfSay('Do you want deposit '..n..' golds ?', cid) talkState[talkUser] = 2 end elseif talkState[talkUser] == 2 then if msgcontains(msg, 'yes') then if getPlayerMoney(cid) >= n then doPlayerDepositMoney(cid,n) selfSay('Sucessfull. Now your balance account is ' ..getPlayerBalance(cid)..' golds.', cid) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) end else selfSay('Ok then', cid) end ----------------------WITHDRAW------------------------------------------------------------------------------------- elseif talkState[talkUser] == 3 then if msgcontains(msg, 'all') then n = getPlayerBalance(cid) selfSay('Do you want withdraw '..n..' golds ?', cid) talkState[talkUser] = 4 else n = getNumber(msg) selfSay('Do you want withdraw '..n..' golds ?', cid) talkState[talkUser] = 4 end elseif talkState[talkUser] == 4 then if msgcontains(msg, 'yes') then if getPlayerBalance(cid) >= n then doPlayerWithdrawMoney(cid, n) selfSay('Here you are, '..n..' gold. Now your balance account is ' ..getPlayerBalance(cid)..' golds.', cid) talkState[talkUser] = 0 else selfSay('There is not enough gold on your account', cid) end else selfSay('Ok then', cid) end ----------------------TRANSFER---------------------------------------------------------------------------------------- elseif talkState[talkUser] == 5 then if msgcontains(msg, 'all') then n = getPlayerBalance(cid) selfSay('Who would you like transfer '..n..' gold to?', cid) talkState[talkUser] = 6 else n = getNumber(msg) selfSay('Who would you like transfer '..n..' gold to?', cid) talkState[talkUser] = 6 end elseif talkState[talkUser] == 6 then p = msg selfSay('So you would like to transfer '..n..' gold to '..p..'?', cid) talkState[talkUser] = 7 elseif talkState[talkUser] == 7 then if msgcontains(msg, 'yes') then if getPlayerBalance(cid) >= n then if doPlayerTransferMoneyTo(cid, p, n) == TRUE then selfSay('You have transferred '..n..' gold to '..p..' and your account balance is '..getPlayerBalance(cid)..' golds.', cid) talkState[talkUser] = 0 else selfSay('This player does not exist. Please tell me a valid name!', cid) talkState[talkUser] = 0 end else selfSay('There is not enough gold on your account', cid) talkState[talkUser] = 0 end else selfSay('Ok then', cid) talkState[talkUser] = 0 end ----------------------CHANGE GOLD--------------------------------------------------------------------------------- elseif talkState[talkUser] == 8 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..b..' of your gold coins to '..n..' platinum coins for you?', cid) talkState[talkUser] = 9 elseif talkState[talkUser] == 9 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2148, b) == TRUE then doPlayerAddItem(cid, 2152, n) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end ---------------------CHANGE PLATINUM------------------------------------------------------------------------- elseif talkState[talkUser] == 10 then if msgcontains(msg, 'gold') then selfSay('How many platinum coins do you want to change to gold?', cid) talkState[talkUser] = 11 elseif msgcontains(msg, 'crystal') then selfSay('How many crystal coins do you want to get?', cid) talkState[talkUser] = 13 end elseif talkState[talkUser] == 11 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..n..' of your platinum coins to '..b..' gold coins for you?', cid) talkState[talkUser] = 12 elseif talkState[talkUser] == 12 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2152, n) == TRUE then doPlayerAddItem(cid, 2148, b) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end elseif talkState[talkUser] == 13 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..b..' of your platinum coins to '..n..' crystal coins for you?', cid) talkState[talkUser] = 14 elseif talkState[talkUser] == 14 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2152, b) == TRUE then doPlayerAddItem(cid, 2160, n) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end ---------------------CHANGE CRYSTAL------------------------------------------------------------------------------- elseif talkState[talkUser] == 15 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..n..' of your crystal coins to '..b..' platinum coins for you?', cid) talkState[talkUser] = 16 elseif talkState[talkUser] == 16 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2160, n) == TRUE then doPlayerAddItem(cid, 2152, b) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end end end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) -- function maded by Gesior-- function getNumber(txt) --return number if its number and is > 0, else return 0 x = string.gsub(txt,"%a","") x = tonumber(x) if x ~= nill and x > 0 then return x else return 0 end end -
Por Adriano SwaTT
Procurei aqui pelo forum, e não achei um NPC de Bank que fosse tão perfeito como este que estou postando...
Eu mesmo havia postado há alguns dias atrás um NPC de Bank, mas não é tão bom quanto este...
Detalhes do NPC:
Executa as funções como do Tibia Global.
Deposit, Transfer, Withdraw, Change Gold, Change Platinum, Change Crystal...
Funcionando perfeitamente...
#Testado'
Vamos ao que interessa.
Crie um arquivo chamado "bank.xml" na pasta "data / npc"... Cole o código abaixo dentro do arquivo:
<?xml version="1.0" encoding="UTF-8"?> <npc name="BankMan" script="data/npc/scripts/bank.lua" walkinterval="25" floorchange="0" access="5" > <health now="150" max="150"/> <look type="132" head="115" body="0" legs="114" feet="0" addons="3" corpse="2212"/> <parameters> <parameter key="message_greet" value="Welcome |PLAYERNAME|! Here, you can {deposit}, {withdraw} or {transfer} your money from your bank account. I can change your coins too."/> <parameter key="message_alreadyfocused" value="You are drunked ? I talk with you."/> <parameter key="message_farewell" value="Goodbye. I wanna see your money... oh you again."/> </parameters> </npc> Salve e feche o arquivo.
Agora vá na pasta Scripts e crie um arquivo chamado "bank.lua" e cole o código abaixo dentro do mesmo:
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid --------------------MESSAGES------------------------------------------------------------------------------ if msgcontains(msg, 'deposit') then selfSay('Please tell me how much gold it is you would like to deposit.', cid) talkState[talkUser] = 1 elseif msgcontains(msg, 'withdraw') then selfSay('Please tell me how much gold you would like to withdraw.', cid) talkState[talkUser] = 3 elseif msgcontains(msg, 'transfer') then selfSay('Please tell me the amount of gold coins you would like to transfer.', cid) talkState[talkUser] = 5 elseif msgcontains(msg, 'change gold') then selfSay('How many platinum coins do you want to get?', cid) talkState[talkUser] = 8 elseif msgcontains(msg, 'change platinum') then selfSay('Do you want to change your platinum coins to gold or crystal?', cid) talkState[talkUser] = 10 elseif msgcontains(msg, 'change crystal') then selfSay('How many crystal coins do you want to change to platinum?', cid) talkState[talkUser] = 15 elseif msgcontains(msg, 'balance') then n = getPlayerBalance(cid) selfSay('Your balance are '..n..' golds.', cid) talkState[talkUser] = 0 ----------------------DEPOSIT------------------------------------------------------- elseif talkState[talkUser] == 1 then if msgcontains(msg, 'all') then n = getPlayerMoney(cid) selfSay('Do you want deposit '..n..' golds ?', cid) talkState[talkUser] = 2 else n = getNumber(msg) selfSay('Do you want deposit '..n..' golds ?', cid) talkState[talkUser] = 2 end elseif talkState[talkUser] == 2 then if msgcontains(msg, 'yes') then if getPlayerMoney(cid) >= n then doPlayerDepositMoney(cid,n) selfSay('Sucessfull. Now your balance account is ' ..getPlayerBalance(cid)..' golds.', cid) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) end else selfSay('Ok then', cid) end ----------------------WITHDRAW------------------------------------------------------------------------------------- elseif talkState[talkUser] == 3 then if msgcontains(msg, 'all') then n = getPlayerBalance(cid) selfSay('Do you want withdraw '..n..' golds ?', cid) talkState[talkUser] = 4 else n = getNumber(msg) selfSay('Do you want withdraw '..n..' golds ?', cid) talkState[talkUser] = 4 end elseif talkState[talkUser] == 4 then if msgcontains(msg, 'yes') then if getPlayerBalance(cid) >= n then doPlayerWithdrawMoney(cid, n) selfSay('Here you are, '..n..' gold. Now your balance account is ' ..getPlayerBalance(cid)..' golds.', cid) talkState[talkUser] = 0 else selfSay('There is not enough gold on your account', cid) end else selfSay('Ok then', cid) end ----------------------TRANSFER---------------------------------------------------------------------------------------- elseif talkState[talkUser] == 5 then if msgcontains(msg, 'all') then n = getPlayerBalance(cid) selfSay('Who would you like transfer '..n..' gold to?', cid) talkState[talkUser] = 6 else n = getNumber(msg) selfSay('Who would you like transfer '..n..' gold to?', cid) talkState[talkUser] = 6 end elseif talkState[talkUser] == 6 then p = msg selfSay('So you would like to transfer '..n..' gold to '..p..'?', cid) talkState[talkUser] = 7 elseif talkState[talkUser] == 7 then if msgcontains(msg, 'yes') then if getPlayerBalance(cid) >= n then if doPlayerTransferMoneyTo(cid, p, n) == TRUE then selfSay('You have transferred '..n..' gold to '..p..' and your account balance is '..getPlayerBalance(cid)..' golds.', cid) talkState[talkUser] = 0 else selfSay('This player does not exist. Please tell me a valid name!', cid) talkState[talkUser] = 0 end else selfSay('There is not enough gold on your account', cid) talkState[talkUser] = 0 end else selfSay('Ok then', cid) talkState[talkUser] = 0 end ----------------------CHANGE GOLD--------------------------------------------------------------------------------- elseif talkState[talkUser] == 8 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..b..' of your gold coins to '..n..' platinum coins for you?', cid) talkState[talkUser] = 9 elseif talkState[talkUser] == 9 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2148, b) == TRUE then doPlayerAddItem(cid, 2152, n) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end ---------------------CHANGE PLATINUM------------------------------------------------------------------------- elseif talkState[talkUser] == 10 then if msgcontains(msg, 'gold') then selfSay('How many platinum coins do you want to change to gold?', cid) talkState[talkUser] = 11 elseif msgcontains(msg, 'crystal') then selfSay('How many crystal coins do you want to get?', cid) talkState[talkUser] = 13 end elseif talkState[talkUser] == 11 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..n..' of your platinum coins to '..b..' gold coins for you?', cid) talkState[talkUser] = 12 elseif talkState[talkUser] == 12 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2152, n) == TRUE then doPlayerAddItem(cid, 2148, b) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end elseif talkState[talkUser] == 13 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..b..' of your platinum coins to '..n..' crystal coins for you?', cid) talkState[talkUser] = 14 elseif talkState[talkUser] == 14 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2152, b) == TRUE then doPlayerAddItem(cid, 2160, n) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end ---------------------CHANGE CRYSTAL------------------------------------------------------------------------------- elseif talkState[talkUser] == 15 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..n..' of your crystal coins to '..b..' platinum coins for you?', cid) talkState[talkUser] = 16 elseif talkState[talkUser] == 16 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2160, n) == TRUE then doPlayerAddItem(cid, 2152, b) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end end end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) -- function maded by Gesior-- function getNumber(txt) --return number if its number and is > 0, else return 0 x = string.gsub(txt,"%a","") x = tonumber(x) if x ~= nill and x > 0 then return x else return 0 end end
Salve o arquivo e feche-o.
Agora seu NPC está pronto, basta adicioná-lo ao seu mapa usando o Map Editor.
Espero que seja de utilidade de alguém...
Créditos: Tibiaa4e (outro forum)
Pequeno Tuto: Adriano Swatt
Testado em:
Versões do Client: 8.54 e 8.60.
Versões da Distro: TFS 3.4.5, TFS 0.4 e Alissow 0.4.1.
Espero que seja útil.
Abraços'
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Por marvadon
Boa noite pessoal.
To com problemas com os npcs dos bank.
o único que funciona é o NPC de Thais, o resto dos npcs não respondem aos comandos(balance, deposit, withdraw)
alguém poderia me ajudar?
obrigado
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Por jNo
Estou usando o seguinte script abaixo pro NPC bank, porém ele não funciona na parte deposita all e transfery, se alguém conseguir corrigir isso. Ou fazer um simples que apenas deposit all e deposit x quantia, withdraw, balance
http://www.tibiaking.com/forum/topic/11454-npc-bank-igual-tibia-global/
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid --------------------MESSAGES------------------------------------------------------------------------------ if msgcontains(msg, 'deposit') then selfSay('Please tell me how much gold it is you would like to deposit.', cid) talkState[talkUser] = 1 elseif msgcontains(msg, 'withdraw') then selfSay('Please tell me how much gold you would like to withdraw.', cid) talkState[talkUser] = 3 elseif msgcontains(msg, 'transfer') then selfSay('Please tell me the amount of gold coins you would like to transfer.', cid) talkState[talkUser] = 5 elseif msgcontains(msg, 'change gold') then selfSay('How many platinum coins do you want to get?', cid) talkState[talkUser] = 8 elseif msgcontains(msg, 'change platinum') then selfSay('Do you want to change your platinum coins to gold or crystal?', cid) talkState[talkUser] = 10 elseif msgcontains(msg, 'change crystal') then selfSay('How many crystal coins do you want to change to platinum?', cid) talkState[talkUser] = 15 elseif msgcontains(msg, 'balance') then n = getPlayerBalance(cid) selfSay('Your balance are '..n..' golds.', cid) talkState[talkUser] = 0 ----------------------DEPOSIT------------------------------------------------------- elseif talkState[talkUser] == 1 then if msgcontains(msg, 'all') then n = getPlayerMoney(cid) selfSay('Do you want deposit '..n..' golds ?', cid) talkState[talkUser] = 2 else n = getNumber(msg) selfSay('Do you want deposit '..n..' golds ?', cid) talkState[talkUser] = 2 end elseif talkState[talkUser] == 2 then if msgcontains(msg, 'yes') then if getPlayerMoney(cid) >= n then doPlayerDepositMoney(cid,n) selfSay('Sucessfull. Now your balance account is ' ..getPlayerBalance(cid)..' golds.', cid) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) end else selfSay('Ok then', cid) end ----------------------WITHDRAW------------------------------------------------------------------------------------- elseif talkState[talkUser] == 3 then if msgcontains(msg, 'all') then n = getPlayerBalance(cid) selfSay('Do you want withdraw '..n..' golds ?', cid) talkState[talkUser] = 4 else n = getNumber(msg) selfSay('Do you want withdraw '..n..' golds ?', cid) talkState[talkUser] = 4 end elseif talkState[talkUser] == 4 then if msgcontains(msg, 'yes') then if getPlayerBalance(cid) >= n then doPlayerWithdrawMoney(cid, n) selfSay('Here you are, '..n..' gold. Now your balance account is ' ..getPlayerBalance(cid)..' golds.', cid) talkState[talkUser] = 0 else selfSay('There is not enough gold on your account', cid) end else selfSay('Ok then', cid) end ----------------------TRANSFER---------------------------------------------------------------------------------------- elseif talkState[talkUser] == 5 then if msgcontains(msg, 'all') then n = getPlayerBalance(cid) selfSay('Who would you like transfer '..n..' gold to?', cid) talkState[talkUser] = 6 else n = getNumber(msg) selfSay('Who would you like transfer '..n..' gold to?', cid) talkState[talkUser] = 6 end elseif talkState[talkUser] == 6 then p = msg selfSay('So you would like to transfer '..n..' gold to '..p..'?', cid) talkState[talkUser] = 7 elseif talkState[talkUser] == 7 then if msgcontains(msg, 'yes') then if getPlayerBalance(cid) >= n then if doPlayerTransferMoneyTo(cid, p, n) == TRUE then selfSay('You have transferred '..n..' gold to '..p..' and your account balance is '..getPlayerBalance(cid)..' golds.', cid) talkState[talkUser] = 0 else selfSay('This player does not exist. Please tell me a valid name!', cid) talkState[talkUser] = 0 end else selfSay('There is not enough gold on your account', cid) talkState[talkUser] = 0 end else selfSay('Ok then', cid) talkState[talkUser] = 0 end ----------------------CHANGE GOLD--------------------------------------------------------------------------------- elseif talkState[talkUser] == 8 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..b..' of your gold coins to '..n..' platinum coins for you?', cid) talkState[talkUser] = 9 elseif talkState[talkUser] == 9 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2148, b) == TRUE then doPlayerAddItem(cid, 2152, n) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end ---------------------CHANGE PLATINUM------------------------------------------------------------------------- elseif talkState[talkUser] == 10 then if msgcontains(msg, 'gold') then selfSay('How many platinum coins do you want to change to gold?', cid) talkState[talkUser] = 11 elseif msgcontains(msg, 'crystal') then selfSay('How many crystal coins do you want to get?', cid) talkState[talkUser] = 13 end elseif talkState[talkUser] == 11 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..n..' of your platinum coins to '..b..' gold coins for you?', cid) talkState[talkUser] = 12 elseif talkState[talkUser] == 12 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2152, n) == TRUE then doPlayerAddItem(cid, 2148, b) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end elseif talkState[talkUser] == 13 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..b..' of your platinum coins to '..n..' crystal coins for you?', cid) talkState[talkUser] = 14 elseif talkState[talkUser] == 14 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2152, b) == TRUE then doPlayerAddItem(cid, 2160, n) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end ---------------------CHANGE CRYSTAL------------------------------------------------------------------------------- elseif talkState[talkUser] == 15 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..n..' of your crystal coins to '..b..' platinum coins for you?', cid) talkState[talkUser] = 16 elseif talkState[talkUser] == 16 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2160, n) == TRUE then doPlayerAddItem(cid, 2152, b) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end end end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) -- function maded by Gesior-- function getNumber(txt) --return number if its number and is > 0, else return 0 x = string.gsub(txt,"%a","") x = tonumber(x) if x ~= nill and x > 0 then return x else return 0 end end -
Por xWhiteWolf
Vi um pessoal atrás desse sistema e decidi trazer pra cá ;]
O que é: Um sistema em que você insere um Cartão de Crédito em um Caixa Eletrônico para executar ações iguais às de um banco de verdade.
Crie um arquivo em mods com extensão .xml e coloque isso dentro
Por recomendações do criador do script, é sugerido que se coloque NO-LOGOUT na área da fila.
Veja as imagens abaixo:
Observações:
- Para usar o caixa eletrônico, você tem que dar Use With nele com o cartão.
Créditos:
LuckOake -- Pelo sistema
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