Postado Março 26, 2017 8 anos Mostrar conteúdo oculto local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 26) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 223) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -4.8, 1, -4.2, 1) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 26) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 223) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -4.8, 1, -4.2, 1) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 26) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 223) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -4.8, 1, -4.2, 1) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 26) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 223) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -4.8, 1, -4.2, 1) arr1 = { {3} } arr2 = { {3} } arr3 = { {3} } arr4 = { {3} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) local function onCastSpell1(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var) end local function onCastSpell2(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var) end local function onCastSpell3(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var) end local function onCastSpell4(parameters) return isPlayer(parameters.cid) and doCombat(parameters.cid, combat4, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var} local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y+0, z=getPlayerPosition(cid).z} local position2 = {x=getThingPosition(getCreatureTarget(cid)).x+1, y=getThingPosition(getCreatureTarget(cid)).y, z=getThingPosition(getCreatureTarget(cid)).z} addEvent(onCastSpell1, 200, parameters) addEvent(onCastSpell2, 400, parameters) addEvent(onCastSpell3, 600, parameters) addEvent(onCastSpell4, 900, parameters) doSendMagicEffect(position, 240) return TRUE end essa parte: local position2 = {x=getThingPosition(getCreatureTarget(cid)).x+1, y=getThingPosition(getCreatureTarget(cid)).y, z=getThingPosition(getCreatureTarget(cid)).z} nao esta indo essa parte e a setCombatParam(combat1, COMBAT_PARAM_EFFECT, 223) se alguem ajudar rep vlw
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.