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hello i use a script for critical dmg and working fine but when i step on fire with a character with critical skill i get this err

 

[1:29:18.213] [Error - CreatureScript Interface]
[1:29:18.214] data/creaturescripts/scripts/critical.lua:onStatsChange
[1:29:18.214] Description:
[1:29:18.214] (luaGetCreatureStorage) Creature not found

 

im using tfs 0.4

@Dwarfer

this is the script

local lvlcrit = 48913
local multiplier = 2
local effect = 61
 
function onStatsChange(cid, attacker, stat, combat, value)
if(attacker == nil or isMonster(attacker)) then
    return true
end
if attacker and attacker ~= nil then
if stat == STATSCHANGE_HEALTHLOSS or stat == STATSCHANGE_MANALOSS and isCreature(attacker) then
if type(getPlayerStorageValue(attacker, lvlcrit)) ~= "number" then
    return true
end
if (getPlayerStorageValue(attacker, lvlcrit)*3) >= math.random (0,1000) then
dano = math.ceil(value*(multiplier))
doTargetCombatHealth(attacker, cid, combat, -dano, -dano, 255)
doSendAnimatedText(getCreaturePos(attacker), "CRITICAL!!", 144)
doSendMagicEffect(getCreaturePos(cid), effect)
return false
end
end
end
return true
end

and this is my ot 050-function.lua

getPlayerVipDays(cid)
    local Info = db.getResult("SELECT `vipdays` FROM `accounts` WHERE `id` = " .. getPlayerAccountId(cid) .. " LIMIT 1")
        if Info:getID() ~= LUA_ERROR then
        local days= Info:getDataInt("vipdays")
        Info:free()
        return days
    end
     return LUA_ERROR
end
 
function doAddVipDays(cid, days)
    db.executeQuery("UPDATE `accounts` SET `vipdays` = `vipdays` + " .. days .. " WHERE `id` = " .. getPlayerAccountId(cid) .. ";")
end
 
function doRemoveVipDays(cid, days)
    db.executeQuery("UPDATE `accounts` SET `vipdays` = `vipdays` - " .. days .. " WHERE `id` = " .. getPlayerAccountId(cid) .. ";")
end
function doPlayerGiveItem(cid, itemid, amount, subType)
    local item = 0
    if(isItemStackable(itemid)) then
        item = doCreateItemEx(itemid, amount)
        if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
            return false
        end
    else
        for i = 1, amount do
            item = doCreateItemEx(itemid, subType)
            if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
                return false
            end
        end
    end
 
    return true
end
function doSetItemActionId(lols, actionid)
return doItemSetAttribute(lols, "aid", actionid)
end 
function comparePos(pos1, pos2)
    return (pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z)
end
function doPlayerGiveItemContainer(cid, containerid, itemid, amount, subType)
    for i = 1, amount do
        local container = doCreateItemEx(containerid, 1)
        for x = 1, getContainerCapById(containerid) do
            doAddContainerItem(container, itemid, subType)
        end
 
        if(doPlayerAddItemEx(cid, container, true) ~= RETURNVALUE_NOERROR) then
            return false
        end
    end
 
    return true
end
 
function doPlayerTakeItem(cid, itemid, amount)
    return getPlayerItemCount(cid, itemid) >= amount and doPlayerRemoveItem(cid, itemid, amount)
end
 
function doPlayerBuyItem(cid, itemid, count, cost, charges)
    return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItem(cid, itemid, count, charges)
end
 
function doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges)
    return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItemContainer(cid, containerid, itemid, count, charges)
end
 
function doPlayerSellItem(cid, itemid, count, cost)
    if(not doPlayerTakeItem(cid, itemid, count)) then
        return false
    end
 
    if(not doPlayerAddMoney(cid, cost)) then
        error('[doPlayerSellItem] Could not add money to: ' .. getPlayerName(cid) .. ' (' .. cost .. 'gp).')
    end
 
    return true
end
 
function doPlayerWithdrawMoney(cid, amount)
    if(not getBooleanFromString(getConfigInfo('bankSystem'))) then
        return false
    end
 
    local balance = getPlayerBalance(cid)
    if(amount > balance or not doPlayerAddMoney(cid, amount)) then
        return false
    end
 
    doPlayerSetBalance(cid, balance - amount)
    return true
end
 
function doPlayerDepositMoney(cid, amount)
    if(not getBooleanFromString(getConfigInfo('bankSystem'))) then
        return false
    end
 
    if(not doPlayerRemoveMoney(cid, amount)) then
        return false
    end
 
    doPlayerSetBalance(cid, getPlayerBalance(cid) + amount)
    return true
end
 
function isPremium(cid)
    return (isPlayer(cid) and (getPlayerPremiumDays(cid) > 0 or getBooleanFromString(getConfigInfo('freePremium'))))
end
 
function getMonthDayEnding(day)
    if(day == "01" or day == "21" or day == "31") then
        return "st"
    elseif(day == "02" or day == "22") then
        return "nd"
    elseif(day == "03" or day == "23") then
        return "rd"
    end
 
    return "th"
end
 
function getMonthString(m)
    return os.date("%B", os.time{year = 1970, month = m, day = 1})
end
 
function getArticle(str)
    return str:find("[AaEeIiOoUuYy]") == 1 and "an" or "a"
end
 
function isNumber(str)
    return tonumber(str) ~= nil
end
 
function doPlayerAddAddons(cid, addon)
    for i = 0, table.maxn(maleOutfits) do
        doPlayerAddOutfit(cid, maleOutfits[i], addon)
    end
 
    for i = 0, table.maxn(femaleOutfits) do
        doPlayerAddOutfit(cid, femaleOutfits[i], addon)
    end
end
 
function doPlayerWithdrawAllMoney(cid)
    return doPlayerWithdrawMoney(cid, getPlayerBalance(cid))
end
 
function doPlayerDepositAllMoney(cid)
    return doPlayerDepositMoney(cid, getPlayerMoney(cid))
end
 
function doPlayerTransferAllMoneyTo(cid, target)
    return doPlayerTransferMoneyTo(cid, target, getPlayerBalance(cid))
end
 
function playerExists(name)
    return getPlayerGUIDByName(name) ~= nil
end
 
function getTibiaTime()
    local minutes, hours = getWorldTime(), 0
    while (minutes > 60) do
        hours = hours + 1
        minutes = minutes - 60
    end
 
    return {hours = hours, minutes = minutes}
end
 
function doWriteLogFile(file, text)
    local f = io.open(file, "a+")
    if(not f) then
        return false
    end
 
    f:write("[" .. os.date("%d/%m/%Y %H:%M:%S") .. "] " .. text .. "\n")
    f:close()
    return true
end
 
function getExperienceForLevel(lv)
    lv = lv - 1
    return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3
end
 
function doMutePlayer(cid, time)
    local condition = createConditionObject(CONDITION_MUTED)
    setConditionParam(condition, CONDITION_PARAM_TICKS, time * 1000)
    return doAddCondition(cid, condition)
end
 
function getPlayerGroupName(cid)
    return getGroupInfo(getPlayerGroupId(cid)).name
end
 
function getPlayerVocationName(cid)
    return getVocationInfo(getPlayerVocation(cid)).name
end
 
function getPromotedVocation(vid)
    return getVocationInfo(vid).promotedVocation
end
 
function doPlayerRemovePremiumDays(cid, days)
    return doPlayerAddPremiumDays(cid, -days)
end
 
function getPlayerMasterPos(cid)
    return getTownTemplePosition(getPlayerTown(cid))
end
 
function getHouseOwner(houseId)
    return getHouseInfo(houseId).owner
end
 
function getHouseName(houseId)
    return getHouseInfo(houseId).name
end
 
function getHouseEntry(houseId)
    return getHouseInfo(houseId).entry
end
 
function getHouseRent(houseId)
    return getHouseInfo(houseId).rent
end
 
function getHousePrice(houseId)
    return getHouseInfo(houseId).price
end
 
function getHouseTown(houseId)
    return getHouseInfo(houseId).town
end
 
function getHouseTilesCount(houseId)
    return getHouseInfo(houseId).tiles
end
 
function getItemNameById(itemid)
    return getItemDescriptionsById(itemid).name
end
 
function getItemPluralNameById(itemid)
    return getItemDescriptionsById(itemid).plural
end
 
function getItemArticleById(itemid)
    return getItemDescriptionsById(itemid).article
end
 
function getItemName(uid)
    return getItemDescriptions(uid).name
end
 
function getItemPluralName(uid)
    return getItemDescriptions(uid).plural
end
 
function getItemArticle(uid)
    return getItemDescriptions(uid).article
end
 
function getItemText(uid)
    return getItemDescriptions(uid).text
end
 
function getItemSpecialDescription(uid)
    return getItemDescriptions(uid).special
end
 
function getItemWriter(uid)
    return getItemDescriptions(uid).writer
end
 
function getItemDate(uid)
    return getItemDescriptions(uid).date
end
 
function getTilePzInfo(pos)
    return getTileInfo(pos).protection
end
 
function getTileZoneInfo(pos)
    local tmp = getTileInfo(pos)
    if(tmp.pvp) then
        return 2
    end
 
    if(tmp.nopvp) then
        return 1
    end
 
    return 0
end
 
function doShutdown()
    return doSetGameState(GAMESTATE_SHUTDOWN)
end
 
function doSummonCreature(name, pos, displayError)
    local displayError, cid = displayError or true, doCreateMonster(name, pos, displayError)
    if(not cid) then
        cid = doCreateNpc(name, pos, displayError)
    end
 
    return cid
end
 
function getOnlinePlayers()
    local tmp = getPlayersOnline()
    local players = {}
    for i, cid in ipairs(tmp) do
        table.insert(players, getCreatureName(cid))
    end
 
    return players
end
 
function getPlayerByName(name)
    local cid = getCreatureByName(name)
    return isPlayer(cid) and cid or nil
end
 
function isPlayer(cid)
    return isCreature(cid) and cid >= AUTOID_PLAYERS and cid < AUTOID_MONSTERS
end
 
function isPlayerGhost(cid)
    if(not isPlayer(cid)) then
        return false
    end
 
    return getCreatureCondition(cid, CONDITION_GAMEMASTER, GAMEMASTER_INVISIBLE) or getPlayerFlagValue(cid, PLAYERFLAG_CANNOTBESEEN)
end
 
function isMonster(cid)
    return isCreature(cid) and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS
end
 
function isNpc(cid)
    return isCreature(cid) and cid >= AUTOID_NPCS
end
 
function doPlayerSetExperienceRate(cid, value)
    return doPlayerSetRate(cid, SKILL__LEVEL, value)
end
 
function doPlayerSetMagicRate(cid, value)
    return doPlayerSetRate(cid, SKILL__MAGLEVEL, value)
end
 
function doPlayerAddLevel(cid, amount, round)
    local experience, level = 0, getPlayerLevel(cid)
    if(amount > 0) then
        experience = getExperienceForLevel(level + amount) - (round and getPlayerExperience(cid) or getExperienceForLevel(level))
    else
        experience = -((round and getPlayerExperience(cid) or getExperienceForLevel(level)) - getExperienceForLevel(level + amount))
    end
 
    return doPlayerAddExperience(cid, experience)
end
 
function doPlayerAddMagLevel(cid, amount)
    for i = 1, amount do
        doPlayerAddSpentMana(cid, (getPlayerRequiredMana(cid, getPlayerMagLevel(cid, true) + 1) - getPlayerSpentMana(cid)) / getConfigInfo('rateMagic'))
    end
    return true
end  
 
function doPlayerAddSkill(cid, skill, amount, round)
    if(skill == SKILL__LEVEL) then
        return doPlayerAddLevel(cid, amount, round)
    elseif(skill == SKILL__MAGLEVEL) then
        return doPlayerAddMagLevel(cid, amount)
    end
 
    return doPlayerAddSkillTry(cid, skill, (getPlayerRequiredSkillTries(cid, skill, getPlayerSkillLevel(cid, skill) + 1) - getPlayerSkillTries(cid, skill)) / getConfigInfo('rateSkill'))
end
 
function getPartyLeader(cid)
    local party = getPartyMembers(cid)
    if(type(party) ~= 'table') then
        return 0
    end
 
    return party[1]
end
 
function isInParty(cid)
    return type(getPartyMembers(cid)) == 'table'
end
 
function isPrivateChannel(channelId)
    return channelId >= CHANNEL_PRIVATE
end
 
function doPlayerResetIdleTime(cid)
    return doPlayerSetIdleTime(cid, 0)
end
 
function doBroadcastMessage(text, class)
    local class = class or MESSAGE_STATUS_WARNING
    if(type(class) == 'string') then
        local className = MESSAGE_TYPES[class]
        if(className == nil) then
            return false
        end
 
        class = className
    elseif(class < MESSAGE_FIRST or class > MESSAGE_LAST) then
        return false
    end
 
    local players = getPlayersOnline()
    for _, pid in ipairs(players) do
        doPlayerSendTextMessage(pid, class, text)
    end
 
    print("> Broadcasted message: \"" .. text .. "\".")
    return true
end
 
function doPlayerBroadcastMessage(cid, text, class, checkFlag, ghost)
    local checkFlag, ghost, class = checkFlag or true, ghost or false, class or TALKTYPE_BROADCAST
    if(checkFlag and not getPlayerFlagValue(cid, PLAYERFLAG_CANBROADCAST)) then
        return false
    end
 
    if(type(class) == 'string') then
        local className = TALKTYPE_TYPES[class]
        if(className == nil) then
            return false
        end
 
        class = className
    elseif(class < TALKTYPE_FIRST or class > TALKTYPE_LAST) then
        return false
    end
 
    local players = getPlayersOnline()
    for _, pid in ipairs(players) do
        doCreatureSay(cid, text, class, ghost, pid)
    end
 
    print("> " .. getCreatureName(cid) .. " broadcasted message: \"" .. text .. "\".")
    return true
end
 
function getBooleanFromString(input)
    local tmp = type(input)
    if(tmp == 'boolean') then
        return input
    end
 
    if(tmp == 'number') then
        return input > 0
    end
 
    local str = string.lower(tostring(input))
    return (str == "yes" or str == "true" or (tonumber(str) ~= nil and tonumber(str) > 0))
end
 
function doCopyItem(item, attributes)
    local attributes = attributes or false
 
    local ret = doCreateItemEx(item.itemid, item.type)
    if(attributes) then
        if(item.actionid > 0) then
            doItemSetAttribute(ret, "aid", item.actionid)
        end
    end
 
    if(isContainer(item.uid)) then
        for i = (getContainerSize(item.uid) - 1), 0, -1 do
            local tmp = getContainerItem(item.uid, i)
            if(tmp.itemid > 0) then
                doAddContainerItemEx(ret, doCopyItem(tmp, true).uid)
            end
        end
    end
 
    return getThing(ret)
end
 
function doRemoveThing(uid)
    if(isCreature(uid)) then
        return doRemoveCreature(uid)
    end
 
    return doRemoveItem(uid)
end
 
function setAttackFormula(combat, type, minl, maxl, minm, maxm, min, max)
    local min, max = min or 0, max or 0
    return setCombatFormula(combat, type, -1, 0, -1, 0, minl, maxl, minm, maxm, -min, -max)
end
 
function setHealingFormula(combat, type, minl, maxl, minm, maxm, min, max)
    local min, max = min or 0, max or 0
    return setCombatFormula(combat, type, 1, 0, 1, 0, minl, maxl, minm, maxm, min, max)
end
 
function doChangeTypeItem(uid, subtype)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
 
    local subtype = subtype or 1
    return doTransformItem(thing.uid, thing.itemid, subtype)
end
 
function doSetItemText(uid, text, writer, date)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
 
    doItemSetAttribute(uid, "text", text)
    if(writer ~= nil) then
        doItemSetAttribute(uid, "writer", tostring(writer))
        if(date ~= nil) then
            doItemSetAttribute(uid, "date", tonumber(date))
        end
    end
 
    return true
end
 
function getFluidSourceType(itemid)
    local item = getItemInfo(itemid)
    return item and item.fluidSource or false
end
 
function getDepotId(uid)
    return getItemAttribute(uid, "depotid") or false
end
 
function getItemDescriptions(uid)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
 
    local item = getItemInfo(thing.itemid)
    return {
        name = getItemAttribute(uid, "name") or item.name,
        plural = getItemAttribute(uid, "pluralname") or item.plural,
        article = getItemAttribute(uid, "article") or item.article,
        special = getItemAttribute(uid, "description") or "",
        text = getItemAttribute(uid, "text") or "",
        writer = getItemAttribute(uid, "writer") or "",
        date = getItemAttribute(uid, "date") or 0
    }    
end
 
function getItemWeightById(itemid, count, precision)
    local item, count, precision = getItemInfo(itemid), count or 1, precision or false
    if(not item) then
        return false
    end
 
    if(count > 100) then
        -- print a warning, as its impossible to have more than 100 stackable items without "cheating" the count
        print('[Warning] getItemWeightById', 'Calculating weight for more than 100 items!')
    end
 
    local weight = item.weight * count
    --[[if(precision) then
        return weight
    end
 
    local t = string.explode(tostring(weight), ".")
    if(table.maxn(t) == 2) then
        return tonumber(t[1] .. "." .. string.sub(t[2], 1, 2))
    end]]--
 
    return weight
end
 
function getItemWeaponType(uid)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
 
    return getItemInfo(thing.itemid).weaponType
end
 
function getItemRWInfo(uid)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
 
    local item, flags = getItemInfo(thing.itemid), 0
    if(item.readable) then
        flags = 1
    end
 
    if(item.writable) then
        flags = flags + 2
    end
 
    return flags
end
 
function getItemLevelDoor(itemid)
    local item = getItemInfo(itemid)
    return item and item.levelDoor or false
end
 
function isItemStackable(itemid)
    local item = getItemInfo(itemid)
    return item and item.stackable or false
end
 
function isItemRune(itemid)
    local item = getItemInfo(itemid)
    return item and item.clientCharges or false
end
 
function isItemDoor(itemid)
    local item = getItemInfo(itemid)
    return item and item.type == 5 or false
end
 
function isItemContainer(itemid)
    local item = getItemInfo(itemid)
    return item and item.group == 2 or false
end
 
function isItemFluidContainer(itemid)
    local item = getItemInfo(itemid)
    return item and item.group == 12 or false
end
 
function isItemMovable(itemid)
    local item = getItemInfo(itemid)
    return item and item.movable or false
end
 
function isCorpse(uid)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
 
    local item = getItemInfo(thing.itemid)
    return item and item.corpseType ~= 0 or false
end
 
function getContainerCapById(itemid)
    local item = getItemInfo(itemid)
    if(not item or item.group ~= 2) then
        return false
    end
 
    return item.maxItems
end
 
function getMonsterAttackSpells(name)
    local monster = getMonsterInfo(name)
    return monster and monster.attacks or false
end
 
function getMonsterHealingSpells(name)
    local monster = getMonsterInfo(name)
    return monster and monster.defenses or false
end
 
function getMonsterLootList(name)
    local monster = getMonsterInfo(name)
    return monster and monster.loot or false
end
 
function getMonsterSummonList(name)
    local monster = getMonsterInfo(name)
    return monster and monster.summons or false
end
function getCreaturesInRange(position, radiusx, radiusy, showMonsters, showPlayers, showSummons)
    local creaturesList = {}
    for x = -radiusx, radiusx do
        for y = -radiusy, radiusy do
            if not (x == 0 and y == 0) then
                local creature = getTopCreature({x = position.x+x, y = position.y+y, z = position.z})
                if (creature.type == 1 and showPlayers) or (creature.type == 2 and showMonsters and (not showSummons or (showSummons and getCreatureMaster(creature.uid) == (creature.uid)))) then
                    table.insert(creaturesList, creature.uid)
                end
            end
        end
    end
 
    local creature = getTopCreature(position)
    if (creature.type == 1 and showPlayers) or (creature.type == 2 and showMonsters and (not showSummons or (showSummons and getCreatureMaster(creature.uid) == (creature.uid)))) then
        if not(table.find(creaturesList, creature.uid)) then
            table.insert(creaturesList, creature.uid)
        end
    end
    return creaturesList
end

 

thanks in advance ..

 

Editado por megazx (veja o histórico de edições)
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@megazx try this:

 

Spoiler

local lvlcrit = 48913
local multiplier = 2
local effect = 61
 
function onStatsChange(cid, attacker, stat, combat, value)
if isPlayer(attacker) and (not (attacker == cid)) and (stat == STATSCHANGE_HEALTHLOSS or stat == STATSCHANGE_MANALOSS)  then
if (getPlayerStorageValue(attacker, lvlcrit)*3) >= math.random (0,1000) then
dano = math.ceil(value*(multiplier))
doTargetCombatHealth(attacker, cid, combat, -dano, -dano, 255)
doSendAnimatedText(getCreaturePos(attacker), "CRITICAL!!", 144)
doSendMagicEffect(getCreaturePos(cid), effect)
return false
end
end
return true
end

 

 

                                                              ezgif-1-98aab239f3.gif.1a897c9c3225228909e7b356a5cfb8e4.gif

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