Postado Novembro 13, 2018 6 anos Tenta esse mano e por action e so tem como colocar uma pedra de refinamento Actions.xml <action itemid="8306" event="script" value="upgradesystem.lua"/> Script : -- &a = weapon attack -- &d = weapon defense -- &s = shield defense -- &p = armor defense -- # = nivel do item -- @ = max level local gain = { gainArmor='&p+(2)',loseArmor='&p-(3)', gainShield='&s+(2)',loseShield='&s-(3)', gainAttack='&a+(2)',loseAttack='&a-(3)', gainDefense='&d+(2)',loseDefense='&d-(3)', chance='(200/math.sqrt((((@/2)+(#*2))/@)*#*2))', maxlvl = 10, blocked_ids = {} } local it = { --[itemid] = [percent] [8306] = 0, -- 0% additional } if not setItemName then function setItemName(uid,name) return doItemSetAttribute(uid,'name',name) end function setItemArmor(uid,name) return doItemSetAttribute(uid,'armor',name) end function setItemDefense(uid,name) return doItemSetAttribute(uid,'defense',name) end function setItemAttack(uid,name) return doItemSetAttribute(uid,'attack',name) end function getItemAttack(uid) return getItemAttribute(uid,'attack') end function getItemDefense(uid) return getItemAttribute(uid,'defense') end function getItemArmor(uid) if type(uid) == 'number' then return getItemAttribute(uid,'armor') else return getItemInfo(uid.itemid).armor end end end local function isArmor(uid) if (getItemInfo(uid.itemid).armor ~= 0) and (getItemWeaponType(uid.uid) == 0) then return true end return false end local function isWeapon(uid) uid = uid or 0 local f = getItemWeaponType(uid) if f == 1 or f == 2 or f == 3 then return true end return false end local function isShield(uid) uid = uid or 0 if getItemWeaponType(uid) == 5 then return true end return false end local function isBow(uid) uid = uid or 0 if getItemWeaponType(uid) == 4 then return true end return false end local function getWeaponLevel(uid) uid = uid or 0 local name = getItemName(uid.uid) or getItemInfo(uid.itemid).name or '' local lvl = string.match(name,'%s%+(%d+)%s*') return tonumber(lvl) or 0 end local function doTransform(s,i) -- Function by Mock the bear. local c = string.gsub(s,'@',gain.maxlvl) local c = string.gsub(c,'&a',(getItemAttack(i.uid) ~= 0 and getItemAttack(i.uid) or getItemInfo(i.itemid).attack)) local c = string.gsub(c,'&d',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense)) local c = string.gsub(c,'&s',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense)) local c = string.gsub(c,'&p',(getItemArmor(i.uid) ~= 0 and getItemArmor(i.uid) or getItemInfo(i.itemid).armor)) local c = string.gsub(c,'#',getWeaponLevel(i)) local q = assert(loadstring('return '..c)) return math.floor(assert(q())) end function onUse(cid, item, fromPosition, itemEx, toPosition) if item.uid == 0 or item.itemid == 0 then return false end toPosition.stackpos = 255 if isInArray(gain.blocked_ids, itemEx.itemid) or (not getItemWeaponType(itemEx.uid) or getItemWeaponType(itemEx.uid) > 5) or (getItemWeaponType(itemEx.uid) == 0 and not isArmor(itemEx)) or itemEx.itemid == 0 or itemEx.type > 1 or isItemStackable(itemEx.uid) then doPlayerSendCancel(cid, "You cant refine this item.") return true end if isCreature(itemEx.uid) == true then return false end local level = getWeaponLevel(itemEx) local chance = doTransform(gain.chance,itemEx) if level == gain.maxlvl then doSendMagicEffect(toPosition, 11) return doPlayerSendCancel(cid, "Your item is on max level, you can't upgrade it.") end doPlayerSendCancel(cid, "Trying refine with "..(chance+it[item.itemid] > 100 and 100 or chance+it[item.itemid]).."% of sucess!") if chance+it[item.itemid] >= math.random(0,100) then local nm = getItemName(itemEx.uid) local slot = nm:match('(%[.+%])') or '' ---If you server use slot system dont change it slot = slot~='' and ' '..slot or slot setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level+1)..slot) doSendAnimatedText(getCreaturePosition(cid), 'UPGRADE!!', 144, cid) doSendMagicEffect(toPosition, 30) doRemoveItem(item.uid, 1) if isArmor(itemEx) then local get = doTransform(gain.gainArmor,itemEx) setItemArmor(itemEx.uid,get) elseif isBow(itemEx.uid) then setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx)) elseif isWeapon(itemEx.uid) then setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx)) setItemDefense(itemEx.uid, doTransform(gain.gainDefense,itemEx)) elseif isShield(itemEx.uid) then setItemDefense(itemEx.uid, doTransform(gain.gainShield,itemEx)) end else if level == 0 then addEvent(doPlayerSendCancel,500,cid, "No effect.") doSendMagicEffect(toPosition, 11) elseif level > 0 then local nm = getItemName(itemEx.uid) local slot = nm:match('(%[.+%])') or '' ---If you server use slot system dont change it slot = slot~='' and ' '..slot or slot if level == 1 then setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..slot) addEvent(doPlayerSendCancel,500,cid, "Your item back to normal.") else setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level-3)..slot) end if isArmor(itemEx) then setItemArmor(itemEx.uid,doTransform(gain.loseArmor ,itemEx)) elseif isWeapon(itemEx.uid) then setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx)) setItemDefense(itemEx.uid, doTransform(gain.loseDefense,itemEx)) elseif isBow(itemEx.uid) then setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx)) elseif isShield(itemEx.uid) then setItemDefense(itemEx.uid, doTransform(gain.loseShield,itemEx)) end end doSendAnimatedText(getCreaturePosition(cid), 'Failed', 144, cid) doSendMagicEffect(toPosition, 11) doRemoveItem(item.uid, 1) end return true end
Postado Novembro 13, 2018 6 anos Autor @leozincorsair obrigado, mais é que o outro script é mais completo, ele tem varias funções e é bem da hora, eu gostaria muito de ter o script do tópico que eu postei
Participe da conversa
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