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<?xml version="1.0" encoding="UTF-8"?>

<!--

ULTIMATE SURVIVAL - Codigo feito por Omega / Pedido por vinnevinne

 

Informacoes: http://www.xtibia.com/forum/topic/221415-ultimate-survival/

-->

 

<mod name="Ultimate Survival" version="1.0" author="Omega" enabled="yes">

<config name="ultimatelib"><![CDATA[

USurvival = {

posi = {x=1785, y=269, z=9}, -- parte esquerda superior da arena

posf = {x=1798, y=290, z=9}, -- parte direita inferior da arena

posc = {x=1791, y=280, z=9}, -- onde o player entra na arena

 

waves = {

[1] = {monsters = {'wolf', 'wolf'}, count = 10, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[2] = {monsters = {'wolf', 'fighter', 'paikuhan'}, count = 13, reward = {exp = 0, item = 2160, amount = 1, money = 5000000}},

[3] = {monsters = {'bandit scout', 'ice elemental', 'fire elemental'}, count = 15, reward = {exp = 0, item = 2160, amount = 1, money = 10000000}},

[4] = {monsters = {'namekjin', 'ice elemental', 'gohan ssj2', 'paikuihan'}, count = 20, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[5] = {monsters = {'namekjin', 'space soldier', 'android evolution v1', 'giat bandit'}, count = 25, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[6] = {monsters = {'giat bandit', 'namekjin', 'boo', 'frontal cyborg'}, count = 25, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[7] = {monsters = {'android evolution v2', 'namekjin mindcontroller', 'android evolution v1', 'dragon'}, count = 26, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[8] = {monsters = {'black dragon', 'dragon', 'licantropo', 'undead dragon'}, count = 28, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[9] = {monsters = {'paikuhan', 'bandit', 'super paikuhan', 'giant bandit', 'goku ssj3'}, count = 20, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[10] = {monsters = {'trunks ssj2', 'goku ssj3', 'boo', 'gohan ssj2', 'golden oozaru'}, count = 21, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[11] = {monsters = {'ryan shenlong', 'goku ssj4', 'undead dragon', 'raditz ssj4', 'black dragon', 'mini black', 'li shenron'}, count = 22, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[12] = {monsters = {'li shenron', 'goku ssj4', 'li shenron max', 'king vegeta', 'san shenron'}, count = 25, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[13] = {monsters = {'hell scorpion v1', 'suu shenron', 'hell janemba teach', 'li shenron max', 'vegetto', 'san shenron', 'suu shenron'}, count = 24, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[14] = {monsters = {'hell scorpion v1', 'ryan shenlong', 'turles ssj5', 'boo', 'namekjin v1', 'licantropo', 'black dragon'}, count = 27, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[15] = {monsters = {'san shenron', 'ryan shenlong'}, count = 26, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[16] = {monsters = {'vegetto', 'dog', 'namekjin v1', 'oturles ssj5', 'hell scorpion v1', 'li shenron', 'king vegeta'}, count = 27, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[17] = {monsters = {'goku ssj5', 'Anbu'}, count = 28, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[18] = {monsters = {'vegeta ssj5', 'Anbu'}, count = 28, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[19] = {monsters = {'hell janemba teach', 'Anbu'}, count = 28, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[21] = {monsters = {'hell scorpion ssj5', 'Anbu'}, count = 28, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[22] = {monsters = {'turles ssj5', 'black dragon'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[23] = {monsters = {'raditz ssj5', 'mini black'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[24] = {monsters = {'tsuful ssj5', 'black dragon'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[25] = {monsters = {'furie gogeta', 'black dragon'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[26] = {monsters = {'freeza rage', 'mini black'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[27] = {monsters = {'strong boo', 'furie cell'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[28] = {monsters = {'hell janemba teach', 'Anbu'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[29] = {monsters = {'freeza rage', 'hell scorpion v1'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[30] = {monsters = {'vegeta ssj5', 'freeza rage'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[31] = {monsters = {'black dragon', 'mini black'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[33] = {monsters = {'furie gogeta', 'black dragon'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[34] = {monsters = {'freeza rage', 'li shenron max'}, count = 30, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[35] = {monsters = {'furie cell', 'furie gogeta'}, count = 30, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

},

exhaust = 1 * 24 * 60 * 60, -- Tempo em segundos ate poder entrar novamente na arena (1 * 24 * 60 * 60 = 1 dia)

 

final_reward = {item = 2160, amount = 100, exp = 10000000, money = 0},

 

storage_ex = 607069,

storage_wave = 607089,

}

 

function isWalkable(pos)-- by Nord / editado por Omega

if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then

return false

elseif isCreature(getTopCreature(pos).uid) then

return false

elseif getTileInfo(pos).protection then

return false

elseif hasProperty(getThingFromPos(pos).uid, 3) or hasProperty(getThingFromPos(pos).uid, 7) then

return false

end

return true

end

 

function doSpawnMonsters(monsters, pos, radius, limit)

if not pos.x or not pos.y or not pos.z or not type(monsters) == 'table' then

return false

end

local radius = tonumber(radius)

if radius > 5 then

radius = 5

elseif radius < 2 then

radius = 2

end

if not limit or limit < 1 then

limit = 1

elseif limit > radius ^ 2 then

limit = math.floor((radius*1.5) ^ 2)

end

 

local k = 0

local tries = 0

repeat

for x = pos.x - radius, pos.x + radius do

for y = pos.y - radius, pos.y + radius do

if isWalkable({x=x, y=y, z=pos.z}) then

local monster = monsters[math.random(1, #monsters)]

local chance = math.random(1, 100)

if k == limit then

break

elseif chance <= 8 and doCreateMonster(monster, {x=x, y=y, z=pos.z}) then

k = k + 1

end

end

end

end

tries = tries + 1

until k >= limit or tries >= 500

return k >= limit and true or false

end

 

function getPlayersInArea(pos1,pos2)

local players = {}

if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then

for a = pos1.x, pos2.x do

for b = pos1.y,pos2.y do

local pos = {x=a,y=b,z=pos1.z}

if isPlayer(getTopCreature(pos).uid) then

table.insert(players,getTopCreature(pos).uid)

end

end

end

return players

else

return false

end

end

 

function getMonstersInArea(pos1,pos2)

local players = {}

if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then

for a = pos1.x, pos2.x do

for b = pos1.y,pos2.y do

local pos = {x=a,y=b,z=pos1.z}

if isMonster(getTopCreature(pos).uid) then

table.insert(players,getTopCreature(pos).uid)

end

end

end

return players

else

return false

end

end

 

function doCleanArena()

local monsters = getMonstersInArea(USurvival.posi, USurvival.posf)

for _, cid in pairs(monsters) do

doRemoveCreature(cid)

end

end

 

function doStartWave(waveID, cid)

if not isCreature(cid) then return false end

if USurvival.waves[waveID] then

wave = USurvival.waves[waveID]

doSpawnMonsters(wave.monsters, USurvival.posc, 5, wave.count)

doPlayerSendTextMessage(cid, 21, 'Wave '..waveID..' inicie abatalha! FIGHT!')

end

end

]]></config>

 

<action actionid="4599" event="script" override="yes"><![CDATA[

domodlib('ultimatelib')

function onUse(cid, item)

if getPlayerStorageValue(cid, USurvival.storage_ex) <= os.time() then

if #getPlayersInArea(USurvival.posi, USurvival.posf) == 0 then

doCleanArena()

doTeleportThing(cid, USurvival.posc)

doPlayerSendTextMessage(cid, 21, 'O jogo de sobrevicencia vai iniciar em 10 segundos')

addEvent(doStartWave, 10000, 1, cid)

setPlayerStorageValue(cid, USurvival.storage_wave, 1)

setPlayerStorageValue(cid, USurvival.storage_ex, os.time() + USurvival.exhaust)

if item.itemid % 2 == 1 then

doTransformItem(item.uid, item.itemid+1)

else

doTransformItem(item.uid, item.itemid-1)

end

else

doPlayerSendCancel(cid, 'Someone is already in the arena.')

doSendMagicEffect(getThingPos(cid), 2)

end

else

local left = getPlayerStorageValue(cid, USurvival.storage_ex) - os.time()

left = {hour = math.floor(left/3600), minutes = math.ceil((left % 3600)/60)}

doPlayerSendCancel(cid, 'You have to wait '.. left.hour ..'h and '..left.minutes..'min.')

doSendMagicEffect(getThingPos(cid), 2)

end

return true

end

]]></action>

 

<event type="login" name="US Login" event="script"><![CDATA[

domodlib('ultimatelib')

function onLogin(cid)

registerCreatureEvent(cid,'UltimateSurvival1')

registerCreatureEvent(cid,'UltimateSurvival2')

if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then

doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))

doSendMagicEffect(getThingPos(cid), 10)

end

return true

end

]]></event>

 

<event type="kill" name="UltimateSurvival1" event="script"><![CDATA[

domodlib('ultimatelib')

function onKill(cid, target)

if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then

if #getMonstersInArea(USurvival.posi, USurvival.posf) == 1 then

local wave = getPlayerStorageValue(cid, USurvival.storage_wave)

if USurvival.waves[wave+1] then

setPlayerStorageValue(cid, USurvival.storage_wave, wave + 1)

addEvent(doStartWave, 5000, wave + 1, cid)

doPlayerSendTextMessage(cid, 22, 'Voce passou de wave! proxima em 5 segundos')

else

doPlayerSendTextMessage(cid, 22, 'CONGRATULATIONS! YOU HAVE BEATEN THE ULTIMATE SURVIVAL!')

local reward = USurvival.final_reward

if reward.item then

doPlayerAddItem(cid, reward.item, (reward.amount or 1), false)

end

if reward.exp then

doPlayerAddExp(cid, reward.exp)

end

if reward.money then

doPlayerAddMoney(cid, reward.money)

end

local medal = doPlayerAddItem(cid, 5785, 1, false)

if medal then

doItemSetAttribute(medal, 'description', 'This was given to '..getCreatureName(cid)..' by completing the Ultimate Survival.')

doItemSetAttribute(medal,'name', 'Ultimate Survival Medal')

end

doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))

end

end

end

return true

end

 

]]></event>

 

<event type="preparedeath" name="UltimateSurvival2" event="script"><![CDATA[

domodlib('ultimatelib')

function onPrepareDeath(cid, killers)

if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then

doCreatureAddHealth(cid, getCreatureMaxHealth(cid), 65535, 256, true)

doRemoveConditions(cid, false)

doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))

doPlayerSendTextMessage(cid, 21, 'Too bad, you couldn\'t defeat the Ultimate Survival... Better luck next time.')
doCleanArena()

local reward = USurvival.waves[getPlayerStorageValue(cid, USurvival.storage_wave)].reward

if reward.item then

doPlayerAddItem(cid, reward.item, reward.amount or 1)

end

if reward.exp then

doPlayerAddExp(cid, reward.exp)

end

if reward.money then

doPlayerAddMoney(cid, reward.money)

end

return false

end

return true

end

]]></event>

 

</mod>

 

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Postado
  • Autor
  Em 14/11/2018 em 01:42, lordzetros disse:

<?xml version="1.0" encoding="UTF-8"?>

<!--

ULTIMATE SURVIVAL - Codigo feito por Omega / Pedido por vinnevinne

 

Informacoes: http://www.xtibia.com/forum/topic/221415-ultimate-survival/

-->

 

<mod name="Ultimate Survival" version="1.0" author="Omega" enabled="yes">

<config name="ultimatelib"><![CDATA[

USurvival = {

posi = {x=1785, y=269, z=9}, -- parte esquerda superior da arena

posf = {x=1798, y=290, z=9}, -- parte direita inferior da arena

posc = {x=1791, y=280, z=9}, -- onde o player entra na arena

 

waves = {

[1] = {monsters = {'wolf', 'wolf'}, count = 10, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[2] = {monsters = {'wolf', 'fighter', 'paikuhan'}, count = 13, reward = {exp = 0, item = 2160, amount = 1, money = 5000000}},

[3] = {monsters = {'bandit scout', 'ice elemental', 'fire elemental'}, count = 15, reward = {exp = 0, item = 2160, amount = 1, money = 10000000}},

[4] = {monsters = {'namekjin', 'ice elemental', 'gohan ssj2', 'paikuihan'}, count = 20, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[5] = {monsters = {'namekjin', 'space soldier', 'android evolution v1', 'giat bandit'}, count = 25, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[6] = {monsters = {'giat bandit', 'namekjin', 'boo', 'frontal cyborg'}, count = 25, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[7] = {monsters = {'android evolution v2', 'namekjin mindcontroller', 'android evolution v1', 'dragon'}, count = 26, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[8] = {monsters = {'black dragon', 'dragon', 'licantropo', 'undead dragon'}, count = 28, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[9] = {monsters = {'paikuhan', 'bandit', 'super paikuhan', 'giant bandit', 'goku ssj3'}, count = 20, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[10] = {monsters = {'trunks ssj2', 'goku ssj3', 'boo', 'gohan ssj2', 'golden oozaru'}, count = 21, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[11] = {monsters = {'ryan shenlong', 'goku ssj4', 'undead dragon', 'raditz ssj4', 'black dragon', 'mini black', 'li shenron'}, count = 22, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[12] = {monsters = {'li shenron', 'goku ssj4', 'li shenron max', 'king vegeta', 'san shenron'}, count = 25, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[13] = {monsters = {'hell scorpion v1', 'suu shenron', 'hell janemba teach', 'li shenron max', 'vegetto', 'san shenron', 'suu shenron'}, count = 24, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[14] = {monsters = {'hell scorpion v1', 'ryan shenlong', 'turles ssj5', 'boo', 'namekjin v1', 'licantropo', 'black dragon'}, count = 27, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[15] = {monsters = {'san shenron', 'ryan shenlong'}, count = 26, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[16] = {monsters = {'vegetto', 'dog', 'namekjin v1', 'oturles ssj5', 'hell scorpion v1', 'li shenron', 'king vegeta'}, count = 27, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[17] = {monsters = {'goku ssj5', 'Anbu'}, count = 28, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[18] = {monsters = {'vegeta ssj5', 'Anbu'}, count = 28, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[19] = {monsters = {'hell janemba teach', 'Anbu'}, count = 28, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[21] = {monsters = {'hell scorpion ssj5', 'Anbu'}, count = 28, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[22] = {monsters = {'turles ssj5', 'black dragon'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[23] = {monsters = {'raditz ssj5', 'mini black'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[24] = {monsters = {'tsuful ssj5', 'black dragon'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[25] = {monsters = {'furie gogeta', 'black dragon'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[26] = {monsters = {'freeza rage', 'mini black'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[27] = {monsters = {'strong boo', 'furie cell'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[28] = {monsters = {'hell janemba teach', 'Anbu'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[29] = {monsters = {'freeza rage', 'hell scorpion v1'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[30] = {monsters = {'vegeta ssj5', 'freeza rage'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[31] = {monsters = {'black dragon', 'mini black'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[33] = {monsters = {'furie gogeta', 'black dragon'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[34] = {monsters = {'freeza rage', 'li shenron max'}, count = 30, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

[35] = {monsters = {'furie cell', 'furie gogeta'}, count = 30, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},

},

exhaust = 1 * 24 * 60 * 60, -- Tempo em segundos ate poder entrar novamente na arena (1 * 24 * 60 * 60 = 1 dia)

 

final_reward = {item = 2160, amount = 100, exp = 10000000, money = 0},

 

storage_ex = 607069,

storage_wave = 607089,

}

 

function isWalkable(pos)-- by Nord / editado por Omega

if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then

return false

elseif isCreature(getTopCreature(pos).uid) then

return false

elseif getTileInfo(pos).protection then

return false

elseif hasProperty(getThingFromPos(pos).uid, 3) or hasProperty(getThingFromPos(pos).uid, 7) then

return false

end

return true

end

 

function doSpawnMonsters(monsters, pos, radius, limit)

if not pos.x or not pos.y or not pos.z or not type(monsters) == 'table' then

return false

end

local radius = tonumber(radius)

if radius > 5 then

radius = 5

elseif radius < 2 then

radius = 2

end

if not limit or limit < 1 then

limit = 1

elseif limit > radius ^ 2 then

limit = math.floor((radius*1.5) ^ 2)

end

 

local k = 0

local tries = 0

repeat

for x = pos.x - radius, pos.x + radius do

for y = pos.y - radius, pos.y + radius do

if isWalkable({x=x, y=y, z=pos.z}) then

local monster = monsters[math.random(1, #monsters)]

local chance = math.random(1, 100)

if k == limit then

break

elseif chance <= 8 and doCreateMonster(monster, {x=x, y=y, z=pos.z}) then

k = k + 1

end

end

end

end

tries = tries + 1

until k >= limit or tries >= 500

return k >= limit and true or false

end

 

function getPlayersInArea(pos1,pos2)

local players = {}

if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then

for a = pos1.x, pos2.x do

for b = pos1.y,pos2.y do

local pos = {x=a,y=b,z=pos1.z}

if isPlayer(getTopCreature(pos).uid) then

table.insert(players,getTopCreature(pos).uid)

end

end

end

return players

else

return false

end

end

 

function getMonstersInArea(pos1,pos2)

local players = {}

if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then

for a = pos1.x, pos2.x do

for b = pos1.y,pos2.y do

local pos = {x=a,y=b,z=pos1.z}

if isMonster(getTopCreature(pos).uid) then

table.insert(players,getTopCreature(pos).uid)

end

end

end

return players

else

return false

end

end

 

function doCleanArena()

local monsters = getMonstersInArea(USurvival.posi, USurvival.posf)

for _, cid in pairs(monsters) do

doRemoveCreature(cid)

end

end

 

function doStartWave(waveID, cid)

if not isCreature(cid) then return false end

if USurvival.waves[waveID] then

wave = USurvival.waves[waveID]

doSpawnMonsters(wave.monsters, USurvival.posc, 5, wave.count)

doPlayerSendTextMessage(cid, 21, 'Wave '..waveID..' inicie abatalha! FIGHT!')

end

end

]]></config>

 

<action actionid="4599" event="script" override="yes"><![CDATA[

domodlib('ultimatelib')

function onUse(cid, item)

if getPlayerStorageValue(cid, USurvival.storage_ex) <= os.time() then

if #getPlayersInArea(USurvival.posi, USurvival.posf) == 0 then

doCleanArena()

doTeleportThing(cid, USurvival.posc)

doPlayerSendTextMessage(cid, 21, 'O jogo de sobrevicencia vai iniciar em 10 segundos')

addEvent(doStartWave, 10000, 1, cid)

setPlayerStorageValue(cid, USurvival.storage_wave, 1)

setPlayerStorageValue(cid, USurvival.storage_ex, os.time() + USurvival.exhaust)

if item.itemid % 2 == 1 then

doTransformItem(item.uid, item.itemid+1)

else

doTransformItem(item.uid, item.itemid-1)

end

else

doPlayerSendCancel(cid, 'Someone is already in the arena.')

doSendMagicEffect(getThingPos(cid), 2)

end

else

local left = getPlayerStorageValue(cid, USurvival.storage_ex) - os.time()

left = {hour = math.floor(left/3600), minutes = math.ceil((left % 3600)/60)}

doPlayerSendCancel(cid, 'You have to wait '.. left.hour ..'h and '..left.minutes..'min.')

doSendMagicEffect(getThingPos(cid), 2)

end

return true

end

]]></action>

 

<event type="login" name="US Login" event="script"><![CDATA[

domodlib('ultimatelib')

function onLogin(cid)

registerCreatureEvent(cid,'UltimateSurvival1')

registerCreatureEvent(cid,'UltimateSurvival2')

if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then

doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))

doSendMagicEffect(getThingPos(cid), 10)

end

return true

end

]]></event>

 

<event type="kill" name="UltimateSurvival1" event="script"><![CDATA[

domodlib('ultimatelib')

function onKill(cid, target)

if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then

if #getMonstersInArea(USurvival.posi, USurvival.posf) == 1 then

local wave = getPlayerStorageValue(cid, USurvival.storage_wave)

if USurvival.waves[wave+1] then

setPlayerStorageValue(cid, USurvival.storage_wave, wave + 1)

addEvent(doStartWave, 5000, wave + 1, cid)

doPlayerSendTextMessage(cid, 22, 'Voce passou de wave! proxima em 5 segundos')

else

doPlayerSendTextMessage(cid, 22, 'CONGRATULATIONS! YOU HAVE BEATEN THE ULTIMATE SURVIVAL!')

local reward = USurvival.final_reward

if reward.item then

doPlayerAddItem(cid, reward.item, (reward.amount or 1), false)

end

if reward.exp then

doPlayerAddExp(cid, reward.exp)

end

if reward.money then

doPlayerAddMoney(cid, reward.money)

end

local medal = doPlayerAddItem(cid, 5785, 1, false)

if medal then

doItemSetAttribute(medal, 'description', 'This was given to '..getCreatureName(cid)..' by completing the Ultimate Survival.')

doItemSetAttribute(medal,'name', 'Ultimate Survival Medal')

end

doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))

end

end

end

return true

end

 

]]></event>

 

<event type="preparedeath" name="UltimateSurvival2" event="script"><![CDATA[

domodlib('ultimatelib')

function onPrepareDeath(cid, killers)

if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then

doCreatureAddHealth(cid, getCreatureMaxHealth(cid), 65535, 256, true)

doRemoveConditions(cid, false)

doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))

doPlayerSendTextMessage(cid, 21, 'Too bad, you couldn\'t defeat the Ultimate Survival... Better luck next time.')
doCleanArena()

local reward = USurvival.waves[getPlayerStorageValue(cid, USurvival.storage_wave)].reward

if reward.item then

doPlayerAddItem(cid, reward.item, reward.amount or 1)

end

if reward.exp then

doPlayerAddExp(cid, reward.exp)

end

if reward.money then

doPlayerAddMoney(cid, reward.money)

end

return false

end

return true

end

]]></event>

 

</mod>

 

 

Olá, Perdao pela demora, Estava Resolvendo  Coisa urgente aki, Funcionou +/- Quando 1 Plyer vai entrar na survival, reseta os bixos porem fica alguns la ainda, e tem vez que quando 1 jogador  mata todos os bixos da arena, nao passa para proxima wave, so passa se eu for la e da /m ALGUM MOB, ai o player mata e  a proxima wave começa.

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