Postado Novembro 14, 2018 6 anos <?xml version="1.0" encoding="UTF-8"?> <!-- ULTIMATE SURVIVAL - Codigo feito por Omega / Pedido por vinnevinne Informacoes: http://www.xtibia.com/forum/topic/221415-ultimate-survival/ --> <mod name="Ultimate Survival" version="1.0" author="Omega" enabled="yes"> <config name="ultimatelib"><![CDATA[ USurvival = { posi = {x=1785, y=269, z=9}, -- parte esquerda superior da arena posf = {x=1798, y=290, z=9}, -- parte direita inferior da arena posc = {x=1791, y=280, z=9}, -- onde o player entra na arena waves = { [1] = {monsters = {'wolf', 'wolf'}, count = 10, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [2] = {monsters = {'wolf', 'fighter', 'paikuhan'}, count = 13, reward = {exp = 0, item = 2160, amount = 1, money = 5000000}}, [3] = {monsters = {'bandit scout', 'ice elemental', 'fire elemental'}, count = 15, reward = {exp = 0, item = 2160, amount = 1, money = 10000000}}, [4] = {monsters = {'namekjin', 'ice elemental', 'gohan ssj2', 'paikuihan'}, count = 20, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [5] = {monsters = {'namekjin', 'space soldier', 'android evolution v1', 'giat bandit'}, count = 25, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [6] = {monsters = {'giat bandit', 'namekjin', 'boo', 'frontal cyborg'}, count = 25, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [7] = {monsters = {'android evolution v2', 'namekjin mindcontroller', 'android evolution v1', 'dragon'}, count = 26, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [8] = {monsters = {'black dragon', 'dragon', 'licantropo', 'undead dragon'}, count = 28, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [9] = {monsters = {'paikuhan', 'bandit', 'super paikuhan', 'giant bandit', 'goku ssj3'}, count = 20, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [10] = {monsters = {'trunks ssj2', 'goku ssj3', 'boo', 'gohan ssj2', 'golden oozaru'}, count = 21, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [11] = {monsters = {'ryan shenlong', 'goku ssj4', 'undead dragon', 'raditz ssj4', 'black dragon', 'mini black', 'li shenron'}, count = 22, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [12] = {monsters = {'li shenron', 'goku ssj4', 'li shenron max', 'king vegeta', 'san shenron'}, count = 25, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [13] = {monsters = {'hell scorpion v1', 'suu shenron', 'hell janemba teach', 'li shenron max', 'vegetto', 'san shenron', 'suu shenron'}, count = 24, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [14] = {monsters = {'hell scorpion v1', 'ryan shenlong', 'turles ssj5', 'boo', 'namekjin v1', 'licantropo', 'black dragon'}, count = 27, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [15] = {monsters = {'san shenron', 'ryan shenlong'}, count = 26, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [16] = {monsters = {'vegetto', 'dog', 'namekjin v1', 'oturles ssj5', 'hell scorpion v1', 'li shenron', 'king vegeta'}, count = 27, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [17] = {monsters = {'goku ssj5', 'Anbu'}, count = 28, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [18] = {monsters = {'vegeta ssj5', 'Anbu'}, count = 28, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [19] = {monsters = {'hell janemba teach', 'Anbu'}, count = 28, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [21] = {monsters = {'hell scorpion ssj5', 'Anbu'}, count = 28, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [22] = {monsters = {'turles ssj5', 'black dragon'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [23] = {monsters = {'raditz ssj5', 'mini black'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [24] = {monsters = {'tsuful ssj5', 'black dragon'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [25] = {monsters = {'furie gogeta', 'black dragon'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [26] = {monsters = {'freeza rage', 'mini black'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [27] = {monsters = {'strong boo', 'furie cell'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [28] = {monsters = {'hell janemba teach', 'Anbu'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [29] = {monsters = {'freeza rage', 'hell scorpion v1'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [30] = {monsters = {'vegeta ssj5', 'freeza rage'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [31] = {monsters = {'black dragon', 'mini black'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [33] = {monsters = {'furie gogeta', 'black dragon'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [34] = {monsters = {'freeza rage', 'li shenron max'}, count = 30, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [35] = {monsters = {'furie cell', 'furie gogeta'}, count = 30, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, }, exhaust = 1 * 24 * 60 * 60, -- Tempo em segundos ate poder entrar novamente na arena (1 * 24 * 60 * 60 = 1 dia) final_reward = {item = 2160, amount = 100, exp = 10000000, money = 0}, storage_ex = 607069, storage_wave = 607089, } function isWalkable(pos)-- by Nord / editado por Omega if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false elseif isCreature(getTopCreature(pos).uid) then return false elseif getTileInfo(pos).protection then return false elseif hasProperty(getThingFromPos(pos).uid, 3) or hasProperty(getThingFromPos(pos).uid, 7) then return false end return true end function doSpawnMonsters(monsters, pos, radius, limit) if not pos.x or not pos.y or not pos.z or not type(monsters) == 'table' then return false end local radius = tonumber(radius) if radius > 5 then radius = 5 elseif radius < 2 then radius = 2 end if not limit or limit < 1 then limit = 1 elseif limit > radius ^ 2 then limit = math.floor((radius*1.5) ^ 2) end local k = 0 local tries = 0 repeat for x = pos.x - radius, pos.x + radius do for y = pos.y - radius, pos.y + radius do if isWalkable({x=x, y=y, z=pos.z}) then local monster = monsters[math.random(1, #monsters)] local chance = math.random(1, 100) if k == limit then break elseif chance <= 8 and doCreateMonster(monster, {x=x, y=y, z=pos.z}) then k = k + 1 end end end end tries = tries + 1 until k >= limit or tries >= 500 return k >= limit and true or false end function getPlayersInArea(pos1,pos2) local players = {} if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then for a = pos1.x, pos2.x do for b = pos1.y,pos2.y do local pos = {x=a,y=b,z=pos1.z} if isPlayer(getTopCreature(pos).uid) then table.insert(players,getTopCreature(pos).uid) end end end return players else return false end end function getMonstersInArea(pos1,pos2) local players = {} if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then for a = pos1.x, pos2.x do for b = pos1.y,pos2.y do local pos = {x=a,y=b,z=pos1.z} if isMonster(getTopCreature(pos).uid) then table.insert(players,getTopCreature(pos).uid) end end end return players else return false end end function doCleanArena() local monsters = getMonstersInArea(USurvival.posi, USurvival.posf) for _, cid in pairs(monsters) do doRemoveCreature(cid) end end function doStartWave(waveID, cid) if not isCreature(cid) then return false end if USurvival.waves[waveID] then wave = USurvival.waves[waveID] doSpawnMonsters(wave.monsters, USurvival.posc, 5, wave.count) doPlayerSendTextMessage(cid, 21, 'Wave '..waveID..' inicie abatalha! FIGHT!') end end ]]></config> <action actionid="4599" event="script" override="yes"><![CDATA[ domodlib('ultimatelib') function onUse(cid, item) if getPlayerStorageValue(cid, USurvival.storage_ex) <= os.time() then if #getPlayersInArea(USurvival.posi, USurvival.posf) == 0 then doCleanArena() doTeleportThing(cid, USurvival.posc) doPlayerSendTextMessage(cid, 21, 'O jogo de sobrevicencia vai iniciar em 10 segundos') addEvent(doStartWave, 10000, 1, cid) setPlayerStorageValue(cid, USurvival.storage_wave, 1) setPlayerStorageValue(cid, USurvival.storage_ex, os.time() + USurvival.exhaust) if item.itemid % 2 == 1 then doTransformItem(item.uid, item.itemid+1) else doTransformItem(item.uid, item.itemid-1) end else doPlayerSendCancel(cid, 'Someone is already in the arena.') doSendMagicEffect(getThingPos(cid), 2) end else local left = getPlayerStorageValue(cid, USurvival.storage_ex) - os.time() left = {hour = math.floor(left/3600), minutes = math.ceil((left % 3600)/60)} doPlayerSendCancel(cid, 'You have to wait '.. left.hour ..'h and '..left.minutes..'min.') doSendMagicEffect(getThingPos(cid), 2) end return true end ]]></action> <event type="login" name="US Login" event="script"><![CDATA[ domodlib('ultimatelib') function onLogin(cid) registerCreatureEvent(cid,'UltimateSurvival1') registerCreatureEvent(cid,'UltimateSurvival2') if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doSendMagicEffect(getThingPos(cid), 10) end return true end ]]></event> <event type="kill" name="UltimateSurvival1" event="script"><![CDATA[ domodlib('ultimatelib') function onKill(cid, target) if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then if #getMonstersInArea(USurvival.posi, USurvival.posf) == 1 then local wave = getPlayerStorageValue(cid, USurvival.storage_wave) if USurvival.waves[wave+1] then setPlayerStorageValue(cid, USurvival.storage_wave, wave + 1) addEvent(doStartWave, 5000, wave + 1, cid) doPlayerSendTextMessage(cid, 22, 'Voce passou de wave! proxima em 5 segundos') else doPlayerSendTextMessage(cid, 22, 'CONGRATULATIONS! YOU HAVE BEATEN THE ULTIMATE SURVIVAL!') local reward = USurvival.final_reward if reward.item then doPlayerAddItem(cid, reward.item, (reward.amount or 1), false) end if reward.exp then doPlayerAddExp(cid, reward.exp) end if reward.money then doPlayerAddMoney(cid, reward.money) end local medal = doPlayerAddItem(cid, 5785, 1, false) if medal then doItemSetAttribute(medal, 'description', 'This was given to '..getCreatureName(cid)..' by completing the Ultimate Survival.') doItemSetAttribute(medal,'name', 'Ultimate Survival Medal') end doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) end end end return true end ]]></event> <event type="preparedeath" name="UltimateSurvival2" event="script"><![CDATA[ domodlib('ultimatelib') function onPrepareDeath(cid, killers) if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then doCreatureAddHealth(cid, getCreatureMaxHealth(cid), 65535, 256, true) doRemoveConditions(cid, false) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doPlayerSendTextMessage(cid, 21, 'Too bad, you couldn\'t defeat the Ultimate Survival... Better luck next time.') doCleanArena() local reward = USurvival.waves[getPlayerStorageValue(cid, USurvival.storage_wave)].reward if reward.item then doPlayerAddItem(cid, reward.item, reward.amount or 1) end if reward.exp then doPlayerAddExp(cid, reward.exp) end if reward.money then doPlayerAddMoney(cid, reward.money) end return false end return true end ]]></event> </mod>
Postado Novembro 14, 2018 6 anos Autor Ok, Irei testar, ce funcionar irei da rep ++ aii, mt obg pela força, humildade la no teto.
Postado Novembro 16, 2018 6 anos Autor Em 14/11/2018 em 01:42, lordzetros disse: <?xml version="1.0" encoding="UTF-8"?> <!-- ULTIMATE SURVIVAL - Codigo feito por Omega / Pedido por vinnevinne Informacoes: http://www.xtibia.com/forum/topic/221415-ultimate-survival/ --> <mod name="Ultimate Survival" version="1.0" author="Omega" enabled="yes"> <config name="ultimatelib"><![CDATA[ USurvival = { posi = {x=1785, y=269, z=9}, -- parte esquerda superior da arena posf = {x=1798, y=290, z=9}, -- parte direita inferior da arena posc = {x=1791, y=280, z=9}, -- onde o player entra na arena waves = { [1] = {monsters = {'wolf', 'wolf'}, count = 10, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [2] = {monsters = {'wolf', 'fighter', 'paikuhan'}, count = 13, reward = {exp = 0, item = 2160, amount = 1, money = 5000000}}, [3] = {monsters = {'bandit scout', 'ice elemental', 'fire elemental'}, count = 15, reward = {exp = 0, item = 2160, amount = 1, money = 10000000}}, [4] = {monsters = {'namekjin', 'ice elemental', 'gohan ssj2', 'paikuihan'}, count = 20, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [5] = {monsters = {'namekjin', 'space soldier', 'android evolution v1', 'giat bandit'}, count = 25, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [6] = {monsters = {'giat bandit', 'namekjin', 'boo', 'frontal cyborg'}, count = 25, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [7] = {monsters = {'android evolution v2', 'namekjin mindcontroller', 'android evolution v1', 'dragon'}, count = 26, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [8] = {monsters = {'black dragon', 'dragon', 'licantropo', 'undead dragon'}, count = 28, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [9] = {monsters = {'paikuhan', 'bandit', 'super paikuhan', 'giant bandit', 'goku ssj3'}, count = 20, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [10] = {monsters = {'trunks ssj2', 'goku ssj3', 'boo', 'gohan ssj2', 'golden oozaru'}, count = 21, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [11] = {monsters = {'ryan shenlong', 'goku ssj4', 'undead dragon', 'raditz ssj4', 'black dragon', 'mini black', 'li shenron'}, count = 22, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [12] = {monsters = {'li shenron', 'goku ssj4', 'li shenron max', 'king vegeta', 'san shenron'}, count = 25, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [13] = {monsters = {'hell scorpion v1', 'suu shenron', 'hell janemba teach', 'li shenron max', 'vegetto', 'san shenron', 'suu shenron'}, count = 24, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [14] = {monsters = {'hell scorpion v1', 'ryan shenlong', 'turles ssj5', 'boo', 'namekjin v1', 'licantropo', 'black dragon'}, count = 27, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [15] = {monsters = {'san shenron', 'ryan shenlong'}, count = 26, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [16] = {monsters = {'vegetto', 'dog', 'namekjin v1', 'oturles ssj5', 'hell scorpion v1', 'li shenron', 'king vegeta'}, count = 27, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [17] = {monsters = {'goku ssj5', 'Anbu'}, count = 28, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [18] = {monsters = {'vegeta ssj5', 'Anbu'}, count = 28, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [19] = {monsters = {'hell janemba teach', 'Anbu'}, count = 28, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [21] = {monsters = {'hell scorpion ssj5', 'Anbu'}, count = 28, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [22] = {monsters = {'turles ssj5', 'black dragon'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [23] = {monsters = {'raditz ssj5', 'mini black'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [24] = {monsters = {'tsuful ssj5', 'black dragon'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [25] = {monsters = {'furie gogeta', 'black dragon'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [26] = {monsters = {'freeza rage', 'mini black'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [27] = {monsters = {'strong boo', 'furie cell'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [28] = {monsters = {'hell janemba teach', 'Anbu'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [29] = {monsters = {'freeza rage', 'hell scorpion v1'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [30] = {monsters = {'vegeta ssj5', 'freeza rage'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [31] = {monsters = {'black dragon', 'mini black'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [33] = {monsters = {'furie gogeta', 'black dragon'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [34] = {monsters = {'freeza rage', 'li shenron max'}, count = 30, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, [35] = {monsters = {'furie cell', 'furie gogeta'}, count = 30, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}}, }, exhaust = 1 * 24 * 60 * 60, -- Tempo em segundos ate poder entrar novamente na arena (1 * 24 * 60 * 60 = 1 dia) final_reward = {item = 2160, amount = 100, exp = 10000000, money = 0}, storage_ex = 607069, storage_wave = 607089, } function isWalkable(pos)-- by Nord / editado por Omega if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false elseif isCreature(getTopCreature(pos).uid) then return false elseif getTileInfo(pos).protection then return false elseif hasProperty(getThingFromPos(pos).uid, 3) or hasProperty(getThingFromPos(pos).uid, 7) then return false end return true end function doSpawnMonsters(monsters, pos, radius, limit) if not pos.x or not pos.y or not pos.z or not type(monsters) == 'table' then return false end local radius = tonumber(radius) if radius > 5 then radius = 5 elseif radius < 2 then radius = 2 end if not limit or limit < 1 then limit = 1 elseif limit > radius ^ 2 then limit = math.floor((radius*1.5) ^ 2) end local k = 0 local tries = 0 repeat for x = pos.x - radius, pos.x + radius do for y = pos.y - radius, pos.y + radius do if isWalkable({x=x, y=y, z=pos.z}) then local monster = monsters[math.random(1, #monsters)] local chance = math.random(1, 100) if k == limit then break elseif chance <= 8 and doCreateMonster(monster, {x=x, y=y, z=pos.z}) then k = k + 1 end end end end tries = tries + 1 until k >= limit or tries >= 500 return k >= limit and true or false end function getPlayersInArea(pos1,pos2) local players = {} if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then for a = pos1.x, pos2.x do for b = pos1.y,pos2.y do local pos = {x=a,y=b,z=pos1.z} if isPlayer(getTopCreature(pos).uid) then table.insert(players,getTopCreature(pos).uid) end end end return players else return false end end function getMonstersInArea(pos1,pos2) local players = {} if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then for a = pos1.x, pos2.x do for b = pos1.y,pos2.y do local pos = {x=a,y=b,z=pos1.z} if isMonster(getTopCreature(pos).uid) then table.insert(players,getTopCreature(pos).uid) end end end return players else return false end end function doCleanArena() local monsters = getMonstersInArea(USurvival.posi, USurvival.posf) for _, cid in pairs(monsters) do doRemoveCreature(cid) end end function doStartWave(waveID, cid) if not isCreature(cid) then return false end if USurvival.waves[waveID] then wave = USurvival.waves[waveID] doSpawnMonsters(wave.monsters, USurvival.posc, 5, wave.count) doPlayerSendTextMessage(cid, 21, 'Wave '..waveID..' inicie abatalha! FIGHT!') end end ]]></config> <action actionid="4599" event="script" override="yes"><![CDATA[ domodlib('ultimatelib') function onUse(cid, item) if getPlayerStorageValue(cid, USurvival.storage_ex) <= os.time() then if #getPlayersInArea(USurvival.posi, USurvival.posf) == 0 then doCleanArena() doTeleportThing(cid, USurvival.posc) doPlayerSendTextMessage(cid, 21, 'O jogo de sobrevicencia vai iniciar em 10 segundos') addEvent(doStartWave, 10000, 1, cid) setPlayerStorageValue(cid, USurvival.storage_wave, 1) setPlayerStorageValue(cid, USurvival.storage_ex, os.time() + USurvival.exhaust) if item.itemid % 2 == 1 then doTransformItem(item.uid, item.itemid+1) else doTransformItem(item.uid, item.itemid-1) end else doPlayerSendCancel(cid, 'Someone is already in the arena.') doSendMagicEffect(getThingPos(cid), 2) end else local left = getPlayerStorageValue(cid, USurvival.storage_ex) - os.time() left = {hour = math.floor(left/3600), minutes = math.ceil((left % 3600)/60)} doPlayerSendCancel(cid, 'You have to wait '.. left.hour ..'h and '..left.minutes..'min.') doSendMagicEffect(getThingPos(cid), 2) end return true end ]]></action> <event type="login" name="US Login" event="script"><![CDATA[ domodlib('ultimatelib') function onLogin(cid) registerCreatureEvent(cid,'UltimateSurvival1') registerCreatureEvent(cid,'UltimateSurvival2') if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doSendMagicEffect(getThingPos(cid), 10) end return true end ]]></event> <event type="kill" name="UltimateSurvival1" event="script"><![CDATA[ domodlib('ultimatelib') function onKill(cid, target) if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then if #getMonstersInArea(USurvival.posi, USurvival.posf) == 1 then local wave = getPlayerStorageValue(cid, USurvival.storage_wave) if USurvival.waves[wave+1] then setPlayerStorageValue(cid, USurvival.storage_wave, wave + 1) addEvent(doStartWave, 5000, wave + 1, cid) doPlayerSendTextMessage(cid, 22, 'Voce passou de wave! proxima em 5 segundos') else doPlayerSendTextMessage(cid, 22, 'CONGRATULATIONS! YOU HAVE BEATEN THE ULTIMATE SURVIVAL!') local reward = USurvival.final_reward if reward.item then doPlayerAddItem(cid, reward.item, (reward.amount or 1), false) end if reward.exp then doPlayerAddExp(cid, reward.exp) end if reward.money then doPlayerAddMoney(cid, reward.money) end local medal = doPlayerAddItem(cid, 5785, 1, false) if medal then doItemSetAttribute(medal, 'description', 'This was given to '..getCreatureName(cid)..' by completing the Ultimate Survival.') doItemSetAttribute(medal,'name', 'Ultimate Survival Medal') end doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) end end end return true end ]]></event> <event type="preparedeath" name="UltimateSurvival2" event="script"><![CDATA[ domodlib('ultimatelib') function onPrepareDeath(cid, killers) if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then doCreatureAddHealth(cid, getCreatureMaxHealth(cid), 65535, 256, true) doRemoveConditions(cid, false) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doPlayerSendTextMessage(cid, 21, 'Too bad, you couldn\'t defeat the Ultimate Survival... Better luck next time.') doCleanArena() local reward = USurvival.waves[getPlayerStorageValue(cid, USurvival.storage_wave)].reward if reward.item then doPlayerAddItem(cid, reward.item, reward.amount or 1) end if reward.exp then doPlayerAddExp(cid, reward.exp) end if reward.money then doPlayerAddMoney(cid, reward.money) end return false end return true end ]]></event> </mod> Olá, Perdao pela demora, Estava Resolvendo Coisa urgente aki, Funcionou +/- Quando 1 Plyer vai entrar na survival, reseta os bixos porem fica alguns la ainda, e tem vez que quando 1 jogador mata todos os bixos da arena, nao passa para proxima wave, so passa se eu for la e da /m ALGUM MOB, ai o player mata e a proxima wave começa.
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.