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alguém pode me ajudar , quando vou abrir meu server esta dando Error Unable to load Config.lua . vou postar meu config.lua

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-- The Forgotten Server Config

 -- Account manager
 accountManager = true
 namelockManager = true
 newPlayerChooseVoc = false
 newPlayerSpawnPosX = 90
 newPlayerSpawnPosY = 78     --pos inicial no mapa do Stigal!
 newPlayerSpawnPosZ = 7
 newPlayerTownId = 1
 newPlayerLevel = 5
 newPlayerMagicLevel = 0
 generateAccountNumber = false

 lightInterval = 7500
  -- a cada "lightInterval" ms vai passar 1 minuto
 lightChange = 1
  -- quanto de light ira alterar durante passagem de dia/noite
 startupTime = 351
  -- quantas horas serão ao ligar o server (360 = 6:00 a.m, 1080 = 6:00 p.m, varia de 0 a 1440)
 startupLight = 40
  -- quanto de light vai estar ao ligar o server

 limitPokeballs = 6  -- deprecated
 happyDropTime = 12  -- a cada "happyDropTime" segundos o pokemon vai perder HAPPINESS
 minHappinessEffectDelay = 25 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade
 maxHappinessEffectDelay = 40 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade
 PokemonStageVeryHappy = 215 -- com quanto de happy o poke precisa pra estar muito feliz
 PokemonStageHappy = 160  -- ... pra estar feliz
 PokemonStageOK = 110  -- ... pra estar normal
 PokemonStageSad = 50  -- ... pra estar triste
 PokemonStageMad = 0  -- ... pra estar bravo
 maximumHunger = 120  -- maior fome possivel
 stateHunger = 100  -- 19estagio que precisa estar pra ficar com fome
 increaseHunger = 7  -- a cada X segundos (xml do monstro) aumenta o hunger em "increaseHunger"
 decreaseHappy = 1  -- HAPPINESS que o pokemon vai perder a cada "happyDropTime"
 decreaseHungryHappy = 4  -- 3HAPPINESS a mais que o pokemon vai perder se estiver com fome
 useTeleportWithFly = false
 dropHappyDuringBattles = true -- HAPPINESS vai cair enquanto estiver batalhando ? true / false

 allowBlockSpawn = false

 -- Unjustified kills
 -- NOTE: *Banishment and *BlackSkull variables are >summed up<
 -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
 -- *RedSkull equivalents.
 -- Auto banishing works only if useBlackSkull set to negative.
 -- advancedFragList is not advised if you use huge frags
 -- requirements.
 redSkullLength = 30 * 24 * 60 * 60
 blackSkullLength = 45 * 24 * 60 * 60
 dailyFragsToRedSkull = 3
 weeklyFragsToRedSkull = 5
 monthlyFragsToRedSkull = 10
 dailyFragsToBlackSkull = dailyFragsToRedSkull
 weeklyFragsToBlackSkull = weeklyFragsToRedSkull
 monthlyFragsToBlackSkull = monthlyFragsToRedSkull
 dailyFragsToBanishment = dailyFragsToRedSkull
 weeklyFragsToBanishment = weeklyFragsToRedSkull
 monthlyFragsToBanishment = monthlyFragsToRedSkull
 blackSkulledDeathHealth = 40
 blackSkulledDeathMana = 0
 useBlackSkull = true
 useFragHandler = true
 advancedFragList = false

 -- Banishments
 -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
 -- killsBanLength works only if useBlackSkull option is disabled.
 notationsToBan = 3
 warningsToFinalBan = 4
 warningsToDeletion = 5
 banLength = 7 * 24 * 60 * 60
 killsBanLength = 7 * 24 * 60 * 60
 finalBanLength = 30 * 24 * 60 * 60
 ipBanishmentLength = 1 * 24 * 60 * 60
 broadcastBanishments = true
 maxViolationCommentSize = 200
 violationNameReportActionType = 2
 autoBanishUnknownBytes = false

 -- Battle
 -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
 -- loginProtectionPeriod is the famous Tibia anti-magebomb system.
 -- deathLostPercent set to nil enables manual mode.
 worldType = "no-pvp"
 protectionLevel = 1000
 pvpTileIgnoreLevelAndVocationProtection = true
 pzLocked = 18 * 1000
 huntingDuration = 60 * 1000
 criticalHitChance = 7
 criticalHitMultiplier = 1
 displayCriticalHitNotify = false
 removeWeaponAmmunition = true
 removeWeaponCharges = true
 removeRuneCharges = true
 whiteSkullTime = 15 * 60 * 1000
 noDamageToSameLookfeet = false
 showHealingDamage = false
 showHealingDamageForMonsters = false
 fieldOwnershipDuration = 5 * 1000
 stopAttackingAtExit = false
 oldConditionAccuracy = false
 loginProtectionPeriod = 10 * 1000
 deathLostPercent = 1
 stairhopDelay = 0 * 1000
 pushCreatureDelay = 1 * 1000
 deathContainerId = 0
 gainExperienceColor = 215
 addManaSpentInPvPZone = true
 squareColor = 0
 allowFightback = true

 -- Connection config
 worldId = 0
 ip = "25.0.128.254"
 bindOnlyConfiguredIpAddress = false
 loginPort = 7171
 gamePort = 7172
 adminPort = 7171
 statusPort = 7171
 loginTries = 10
 retryTimeout = 5 * 1000
 loginTimeout = 60 * 1000
 maxPlayers = 50 -- codificado e limitado para 7
 motd = "Welcome to Galaxy PokeOt!"
 displayOnOrOffAtCharlist = false
 onePlayerOnlinePerAccount = false
 allowClones = true
 serverName = "Galaxy PokeOt"
 loginMessage = "Bem-Vindo ao GalaxyPokeOT!"
 statusTimeout = 5 * 60 * 1000
 replaceKickOnLogin = true
 forceSlowConnectionsToDisconnect = false
 loginOnlyWithLoginServer = false
 premiumPlayerSkipWaitList = true

 -- Database
 -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
 -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
 sqlType = "sqlite"
 sqlHost = "localhost"
 sqlPort = 3306
 sqlUser = "root"
 sqlPass = ""
 sqlDatabase = "theforgottenserver"
 sqlFile = "forgottenserver.s3db"
 sqlKeepAlive = 0
 mysqlReadTimeout = 10
 mysqlWriteTimeout = 10
 encryptionType = "plain"

 -- Deathlist
 deathListEnabled = true
 deathListRequiredTime = 1 * 60 * 1000
 deathAssistCount = 19
 maxDeathRecords = 10

 -- Guilds
 ingameGuildManagement = true
 levelToFormGuild = 40
 premiumDaysToFormGuild = 0
 guildNameMinLength = 2
 guildNameMaxLength = 25

 -- Highscores
 highscoreDisplayPlayers = 15
 updateHighscoresAfterMinutes = 60

 -- Houses
 buyableAndSellableHouses = true
 houseNeedPremium = false
 bedsRequirePremium = false
 levelToBuyHouse = 1
 housesPerAccount = 0
 houseRentAsPrice = false
 housePriceAsRent = false
 housePriceEachSquare = 2975
 houseRentPeriod = "never"
 houseCleanOld = 0
 guildHalls = false

 -- Item usage
 timeBetweenActions = 500
 timeBetweenExActions = 500
 hotkeyAimbotEnabled = true

 -- Map
 -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
 mapName = "mastermap"
 mapAuthor = "brun123"
 randomizeTiles = true
 storeTrash = false
 cleanProtectedZones = true
 mailboxDisabledTowns = "1"

 -- Process
 -- NOTE: defaultPriority works only on Windows and niceLevel on *nix
 -- coresUsed are seperated by comma cores ids used by server process,
 -- default is -1, so it stays untouched (automaticaly assigned by OS).
 defaultPriority = "high"
 niceLevel = 5
 coresUsed = "-1"

 -- Startup
 optimizeDatabaseAtStartup = true
 removePremiumOnInit = true
 confirmOutdatedVersion = false

 -- Spells
 formulaLevel = 5.0
 formulaMagic = 1.0
 bufferMutedOnSpellFailure = false
 spellNameInsteadOfWords = false
 emoteSpells = false

 -- Outfits
 allowChangeOutfit = true
 allowChangeColors = true
 allowChangeAddons = true
 disableOutfitsForPrivilegedPlayers = false
 addonsOnlyPremium = false

 -- Miscellaneous
 -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
 -- called "exception tracer" (__EXCEPTION_TRACER__ flag).
 dataDirectory = "data/"
 bankSystem = true
 displaySkillLevelOnAdvance = true
 promptExceptionTracerErrorBox = true
 separateViplistPerCharacter = false
 maximumDoorLevel = 500
 maxMessageBuffer = 4

 -- Saving-related
 -- useHouseDataStorage usage may be found at README.
 saveGlobalStorage = false
 useHouseDataStorage = false
 storePlayerDirection = false

 -- Loot
 -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
 checkCorpseOwner = true
 monsterLootMessage = 3
 monsterLootMessageType = 22

 -- Ghost mode
 ghostModeInvisibleEffect = false
 ghostModeSpellEffects = false

 -- Limits
 idleWarningTime = 14 * 60 * 1000
 idleKickTime = 15 * 60 * 1000
 expireReportsAfterReads = 1
 playerQueryDeepness = 2
 maxItemsPerPZTile = 0
 maxItemsPerHouseTile = 0

 -- Premium-related
 freePremium = false
 premiumForPromotion = true

 -- Blessings
 -- NOTE: blessingReduction* regards items/containers loss.
 -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
 blessingOnlyPremium = true
 blessingReductionBase = 30
 blessingReductionDecreament = 5
 eachBlessReduction = 8

 -- Rates
 -- NOTE: experienceStages configuration is located in data/XML/stages.xml.
 -- rateExperienceFromPlayers 0 to disable.
 experienceStages = false
 rateExperience = 0
 rateExperienceFromPlayers = 0
 rateSkill = 1
 rateMagic = 1.0
 rateLoot = 1
 rateSpawn = 1

 -- Monster rates
 rateMonsterHealth = 1.0
 rateMonsterMana = 1.0
 rateMonsterAttack = 1.0
 rateMonsterDefense = 1.0

 -- Experience from players
 -- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
 -- player will gain experience from every lower leveled player.
 -- max~Threshold* set to 0 will disable the maximum threshold:
 -- player will gain experience from every higher leveled player.
 minLevelThresholdForKilledPlayer = 0.9
 maxLevelThresholdForKilledPlayer = 1.1

 -- Stamina
 -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
 -- rateStaminaHits multiplies every hit done a creature, which are later
 -- multiplied by player attack speed.
 -- rateStaminaGain is divider of every logged out second, eg:
 -- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.
 -- rateStaminaThresholdGain is divider for the premium stamina.
 -- staminaRatingLimit* is in minutes.
 rateStaminaLoss = 1
 rateStaminaGain = 3
 rateStaminaThresholdGain = 12
 staminaRatingLimitTop = 41 * 60
 staminaRatingLimitBottom = 14 * 60
 rateStaminaAboveNormal = 1.0
 rateStaminaUnderNormal = 1.0
 staminaThresholdOnlyPremium = true

 -- Party
 -- NOTE: experienceShareLevelDifference is float number.
 -- experienceShareLevelDifference is highestLevel * value
 experienceShareRadiusX = 30
 experienceShareRadiusY = 30
 experienceShareRadiusZ = 1
 experienceShareLevelDifference = 200 * 200
 extraPartyExperienceLimit = 20
 extraPartyExperiencePercent = 20
 experienceShareActivity = 2 * 60 * 1000

 -- Global save
 -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
 -- if you want such a system please check out data/globalevents/globalevents.xml.
 globalSaveEnabled = false
 globalSaveHour = 8
 shutdownAtGlobalSave = true
 cleanMapAtGlobalSave = false

 -- Spawns
 deSpawnRange = 2
 deSpawnRadius = 25

 -- Summons
 maxPlayerSummons = 1
 teleportAllSummons = true
 teleportPlayerSummons = true

 -- Status
 ownerName = "Pokemon Dash Online [Advanced]"
 ownerEmail = ""
 url = ""
 location = "Brazil"
 displayGamemastersWithOnlineCommand = false

 -- Logs
 -- NOTE: This kind of logging does not work in GUI version.
 -- For such, please compile the software with __GUI_LOGS__ flag.
 adminLogsEnabled = false
 displayPlayersLogging = true
 prefixChannelLogs = ""
 runFile = ""
 outLogName = ""
 errorLogName = ""
 truncateLogsOnStartup = false

 

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