Ir para conteúdo

Líderes

Conteúdo Popular

Exibindo conteúdo com a maior reputação em 04/03/12 em %

  1. Va em /data/actions/scripts crie um arquivo e renomeie pra qualquer nome adcione isso dentro em actions.xml adcione essa tag: <action itemid="iddoitem" script="nomedoscript.lua" /> se ajudei REP+
  2. [Mod] Capture The Flag(Ctf)

    ManoTobira reagiu a Skydangerous por uma resposta no tópico

    1 ponto
    Ai está um MOD CTF , como nos velhos tempos Se já exister no forum , peço desculpas ;( <?xml version="1.0" encoding="utf-8"?> <mod name="CTF" version="1.0" author="Doggynub" contact="otland.net" enabled="yes"> <config name="toto"><![CDATA[ --[[ Storage Settings]]-- Owner = 1900 -- put empty storage FLAG2_INn = 4000 -- put empty storage FLAG_IN = 4001 -- put empty storage TEAM1_FLAGS = 3030 -- put empty storage TEAM2_FLAGS = 3031 -- put empty storage Event_Start = 3032 -- put empty storage Event_timeend = 3033 -- put empty storage Event_Tile_Close = 3039 -- put empty storage joined = 2023 --put empty storage Timer = 1010 --put empty storage -------------------------------------- --[[ Places setting ]]-- BLUE_FLAG = {x=3536,y=3537,z=7} -- Blue flag Place RED_FLAG = {x=3536,y=3537,z=7} --red flag Place Tp_Place = {x=1007,y=991,z=15} -- Place where the event teleport will be created. Wait_Place = {x=3551,y=3554,z=7} -- Positions Players will be sent when the enter event's teleport frompos = {x=3553, y=3559, z=7} --start sqm in the waiting room(1 floor) topos = {x=3556,y=3566,z=7} -- end sqm in the waiting room(1 floor) Red_Position = {x=3615,y=3602,z=7} -- Red team temple pos Blue_Position = {x=3546,y=3536,z=7} -- Blue team temple pos --------------------------------------- --[[Event setting ]]-- Event_WaitTime = 5 -- time for the collection of player then event will start (in minutes) Event_MaxTime = 10 --- in minutes ( this is the max time for an event to bb running ) Players_Speed = 20000 -- put the level of base speed in event ( like if you want the speed of lvl 300 then wright 300) Flag_Holder_Speed = 20000 -- [Old-Styled feature] speed for the player when he hold a flag better not to increase. TEAM2_NAME = "Red" -- team 2 name TEAM1_NAME = "Green" -- team 1 name FLAG_SCORE = 5 -- score when team gets he wins Teleport_On_Score = false -- this teleport all players to their team main position when some one score a flag , make false to disable. Players_Least_Number = 2 -- this means if there is less than 2 players joined the event will be cancelled Min_Join_Level = 100 -- min lvl for a player to join event rewards_random = { [60] = { -- Rewards of 60% , if it is then it will randomly give one of the items in the items verible if there you put more than one item there items = {9971,9971,9971} }, [30] = { -- Rewards of 30% items = {9971,9971,9971} }, [10] = { -- Rewards of 10% items = {9971,9971,9971} } } ]]></config> <lib name="CTF-lib"><![CDATA[ function isTeamTwo(cid) return (isPlayer(cid) and getPlayerStorageValue(cid,5054) > -1) end function isTeamOne(cid) return (isPlayer(cid) and getPlayerStorageValue(cid,5055) > -1) end function resetTheTeams(cid) return (isPlayer(cid) and setPlayerStorageValue(cid,5054,-1) and setPlayerStorageValue(cid,5055,-1)) end function setflagOwner(cid) return setPlayerStorageValue(cid,Owner,1) end function flagOwner(cid) return (isPlayer(cid) and getPlayerStorageValue(cid,Owner) > 0) end function releaseBF(cid) setGlobalStorageValue(FLAG_IN,-1) setPlayerStorageValue(cid,103, 0) setPlayerStorageValue(cid,Owner,-1) return true end function releaseRF(cid) setGlobalStorageValue(FLAG2_INn,-1) setPlayerStorageValue(cid,103, 0) setPlayerStorageValue(cid,Owner,-1) return true end function setFirstTeam(cid) return setPlayerStorageValue(cid,5055,1) end function setSecondTeam(cid) return setPlayerStorageValue(cid,5054,2) end function addToRed() return setGlobalStorageValue(TEAM2_FLAGS,getGlobalStorageValue(TEAM2_FLAGS)+1) end function addToBlue() return setGlobalStorageValue(TEAM1_FLAGS,getGlobalStorageValue(TEAM1_FLAGS)+1) end function getBlueScore() return getGlobalStorageValue(TEAM1_FLAGS) end function getRedScore() return getGlobalStorageValue(TEAM2_FLAGS) end function getTheSpeed(level) value = (220 +(2 *(level -1))) return value end function resetTheStorage() setGlobalStorageValue(Event_Start,-1) setGlobalStorageValue(Event_timeend,-1) setGlobalStorageValue(TEAM1_FLAGS,0) setGlobalStorageValue(FLAG2_INn,-1) setGlobalStorageValue(FLAG_IN,-1) setGlobalStorageValue(TEAM2_FLAGS,0) return true end function blueStolen() return getGlobalStorageValue(FLAG_IN) end function redStolen() return getGlobalStorageValue(FLAG2_INn) end function giveReward(cid) local t = math.random(1,100) if t <= 10 then local rare = rewards_random[10].items[math.random(1,#rewards_random[10].items)] doPlayerAddItem(cid,rare,1) doPlayerSendTextMessage(cid,25,"Rare rate Reward : you won "..getItemNameById(rare)..".") elseif t > 10 and t <= 40 then local semi = rewards_random[30].items[math.random(1,#rewards_random[30].items)] doPlayerAddItem(cid,semi,1) doPlayerSendTextMessage(cid,25,"Semi rate Reward : you won "..getItemNameById(semi)..".") elseif t > 40 then local aver = rewards_random[60].items[math.random(1,#rewards_random[60].items)] doPlayerAddItem(cid,aver,1) doPlayerSendTextMessage(cid,25,"Averege rate Reward : you won "..getItemNameById(aver)..".") end return true end ]]></lib> <event type="login" name="Tutorial Login" event="script"><![CDATA[ domodlib('toto') domodlib('CTF-lib') function onLogin(cid) if getGlobalStorageValue(Event_Start) < 1 then if isTeamOne(cid) or isTeamTwo(cid) then resetTheTeams(cid) end end registerCreatureEvent(cid, "Attk") registerCreatureEvent(cid, "ctff") registerCreatureEvent(cid, "prepare") return true end ]]></event> <event type="combat" name="Attk" event="script"><![CDATA[ domodlib('toto') domodlib('CTF-lib') function onCombat(cid, target) if isTeamOne(cid) and isTeamOne(target) then return false end if isTeamTwo(cid) and isTeamTwo(target) then return false end return true end ]]></event> <event type="statschange" name="prepare" event="script"><![CDATA[ domodlib('toto') domodlib('CTF-lib') local corpse_ids = { [0] = 3065, -- female [1] = 3058 -- male } function onStatsChange(cid, attacker, type, combat, value) if combat == COMBAT_HEALING then return true end if getCreatureHealth(cid) > value then return true end if getGlobalStorageValue(Event_Start) > 0 then if flagOwner(cid) then if isTeamOne(cid) then doItemSetAttribute(doCreateItem(corpse_ids[getPlayerSex(cid)], 1, getThingPos(cid)), "description", "You recognize "..getCreatureName(cid)..". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item").."[Flag Holder].") doTeleportThing(cid,Blue_Position,false) doSendMagicEffect(Blue_Position,10) doCreatureAddHealth(cid,getCreatureMaxHealth(cid)) doCreatureAddMana(cid,getCreatureMaxMana(cid)) releaseRF(cid) for _,cid in ipairs(getPlayersOnline()) do if isTeamOne(cid) or isTeamTwo(cid) then doPlayerSendTextMessage(cid,22,getCreatureName(cid) .. " has died with the "..TEAM2_NAME.." team flag. The flag is returned back to the "..TEAM1_NAME.." team.") end end return false elseif isTeamTwo(cid) then doItemSetAttribute(doCreateItem(corpse_ids[getPlayerSex(cid)], 1, getThingPos(cid)), "description", "You recognize "..getCreatureName(cid)..". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item").."[Flag Holder].") doTeleportThing(cid,Red_Position,false) doSendMagicEffect(Red_Position,10) doCreatureAddHealth(cid,getCreatureMaxHealth(cid)) doCreatureAddMana(cid,getCreatureMaxMana(cid)) releaseBF(cid) for _,cid in ipairs(getPlayersOnline()) do if isTeamOne(cid) or isTeamTwo(cid) then doPlayerSendTextMessage(cid,22,getCreatureName(cid) .. " has died with the "..TEAM1_NAME.." team flag. The flag is returned back to the "..TEAM1_NAME.." team.") end end return false end else if isTeamOne(cid) or isTeamTwo(cid) then doItemSetAttribute(doCreateItem(corpse_ids[getPlayerSex(cid)], 1, getThingPos(cid)), "description", "You recognize "..getCreatureName(cid)..". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item").."[Normal kill].") doTeleportThing(cid,( isTeamTwo(cid) and Red_Position or Blue_Position ),false) doSendMagicEffect(Red_Position,10) doCreatureAddHealth(cid,getCreatureMaxHealth(cid)) doCreatureAddMana(cid,getCreatureMaxMana(cid)) return false end end end return true end ]]></event> <movevent type="StepIn" actionid="6000" event="script"><![CDATA[ domodlib('toto') domodlib('CTF-lib') function eventEnds() doBroadcastMessage('CTF-Event : The '..TEAM2_NAME..' team won and reciaved their reward.') for _,cid in ipairs(getPlayersOnline()) do if isTeamTwo(cid) then doTeleportThing(cid,getTownTemplePosition(getPlayerTown(cid)),false) doSendMagicEffect(getTownTemplePosition(getPlayerTown(cid)),10) doRemoveConditions(cid,false) resetTheTeams(cid) doChangeSpeed(cid, getTheSpeed(getPlayerLevel(cid)) - getCreatureSpeed(cid)) giveReward(cid) elseif isTeamOne(cid) then doTeleportThing(cid,getTownTemplePosition(getPlayerTown(cid)),false) doSendMagicEffect(getTownTemplePosition(getPlayerTown(cid)),10) doRemoveConditions(cid,false) doPlayerSendTextMessage(cid,22,'Your team have lost.') resetTheTeams(cid) doChangeSpeed(cid, getTheSpeed(getPlayerLevel(cid)) - getCreatureSpeed(cid)) end end addEvent(resetTheStorage,5) end function onStepIn(cid, item, position, fromPosition) if getGlobalStorageValue(Event_Start) > 0 and getGlobalStorageValue(Event_timeend) > 0 then if isTeamTwo(cid) and redStolen() < 0 then if not flagOwner(cid) then doTeleportThing(cid, fromPosition,TRUE) doSendMagicEffect(getThingPos(cid),2) doPlayerSendTextMessage(cid, 27, "This is your team flag, you cant take it!") end elseif isTeamTwo(cid) and redStolen() > 0 and blueStolen() < 0 then doPlayerSendTextMessage(cid, 27, "Your team's Flag has been stolen, go get it back!") doTeleportThing(cid, fromPosition,TRUE) doSendMagicEffect(getThingPos(cid),2) return true end if isTeamTwo(cid) and flagOwner(cid) and blueStolen() > 0 and redStolen() < 0 then if getRedScore() == FLAG_SCORE -1 then addEvent(eventEnds,1000) addToRed() doTeleportThing(cid, fromPosition,TRUE) doChangeSpeed(cid, getTheSpeed(Players_Speed) - getCreatureSpeed(cid) ) releaseBF(cid) for _,tid in ipairs(getPlayersOnline()) do if isTeamOne(tid) or isTeamTwo(tid) then doPlayerSendTextMessage(tid,22,getCreatureName(cid) .. " have captured the last flag and earned match win to the ".. TEAM2_NAME.." team!") end end else releaseBF(cid) addToRed() doTeleportThing(cid, fromPosition,TRUE) doChangeSpeed(cid, getTheSpeed(Players_Speed) - getCreatureSpeed(cid) ) for _,tid in ipairs(getPlayersOnline()) do if isTeamOne(tid) or isTeamTwo(tid) then doPlayerSendTextMessage(tid,22,getCreatureName(cid) .. " have captured the flag and earned 1 point to the ".. TEAM2_NAME.." team!") if Teleport_On_Score == true then doTeleportThing(tid,( isTeamTwo(tid) and Red_Position or Blue_Position ), false) doSendMagicEffect(getThingPos(tid),10) end end end end end if isTeamOne(cid) then if blueStolen() < 0 and redStolen() > 0 then if flagOwner(cid) then doPlayerSendTextMessage(cid, 27, "You already holding the flag!") doTeleportThing(cid, fromPosition,TRUE) doSendMagicEffect(getThingPos(cid),2) elseif (not flagOwner(cid)) then doPlayerSendTextMessage(cid, 27, "Your Team mates already stole the oponent flag, defend him!") doTeleportThing(cid, fromPosition,TRUE) doSendMagicEffect(getThingPos(cid),2) end elseif blueStolen() > 0 and redStolen() < 0 then doPlayerSendTextMessage(cid, 27, "Your team's flag is taken you can't capture or steel a flag!") doTeleportThing(cid, fromPosition,TRUE) doSendMagicEffect(getThingPos(cid),2) end if redStolen() < 0 and blueStolen() < 0 then setGlobalStorageValue(FLAG2_INn,1) setflagOwner(cid) setPlayerStorageValue(cid,103, os.time()+300) doTeleportThing(cid, fromPosition,TRUE) doChangeSpeed(cid, getTheSpeed(Flag_Holder_Speed)- getCreatureSpeed(cid) ) for _,tid in ipairs(getPlayersOnline()) do if isTeamOne(tid) or isTeamTwo(tid) then doPlayerSendTextMessage(tid,22,getCreatureName(cid) .. " stolen the "..TEAM2_NAME.." team flag!") end end end end end return true end ]]></movevent> <movevent type="StepIn" actionid="3435" event="script"><![CDATA[ domodlib('toto') domodlib('CTF-lib') function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor) if getStorage(Event_Tile_Close) > 0 then if getPlayerLevel(cid) < Min_Join_Level then doTeleportThing(cid,fromPosition,false) doSendMagicEffect(fromPosition,10) doPlayerSendTextMessage(cid,21,"Only players of level "..Min_Join_Level.." are allowed to pass.") else doTeleportThing(cid,Wait_Place,false) doSendMagicEffect(Wait_Place,10) end else doTeleportThing(cid,fromPosition,false) doSendMagicEffect(fromPosition,10) doPlayerSendTextMessage(cid,21,"Come back later, event is closed now.") end return true end ]]></movevent> <movevent type="StepIn" actionid="6001" event="script"><![CDATA[ domodlib('toto') domodlib('CTF-lib') function eventEnded() if getGlobalStorageValue(Event_Start) > 0 and getGlobalStorageValue(Event_timeend) > 0 then doBroadcastMessage('CTF-Event : The '.. TEAM1_NAME..' team won and reciaved their reward.') for _,cid in ipairs(getPlayersOnline()) do if isTeamOne(cid) then doTeleportThing(cid,getTownTemplePosition(getPlayerTown(cid)),false) doSendMagicEffect(getTownTemplePosition(getPlayerTown(cid)),10) doRemoveConditions(cid,false) resetTheTeams(cid) doChangeSpeed(cid, getTheSpeed(getPlayerLevel(cid)) - getCreatureSpeed(cid)) giveReward(cid) elseif isTeamTwo(cid) then doTeleportThing(cid,getTownTemplePosition(getPlayerTown(cid)),false) doSendMagicEffect(getTownTemplePosition(getPlayerTown(cid)),10) doRemoveConditions(cid,false) doPlayerSendTextMessage(cid,22,'Your team have lost.') resetTheTeams(cid) doChangeSpeed(cid, getTheSpeed(getPlayerLevel(cid)) - getCreatureSpeed(cid)) end end end addEvent(resetTheStorage,5) end function onStepIn(cid, item, position, fromPosition) if getGlobalStorageValue(Event_Start) > 0 and getGlobalStorageValue(Event_timeend) > 0 then if isTeamOne(cid) and blueStolen() < 0 then if not flagOwner(cid) then doTeleportThing(cid, fromPosition,TRUE) doSendMagicEffect(getThingPos(cid),2) doPlayerSendTextMessage(cid, 27, "This is your team flag, you cant take it!") end elseif isTeamOne(cid) and blueStolen() > 0 and redStolen() < 0 then doPlayerSendTextMessage(cid, 27, "Your team's Flag has been stolen, go get it back!") doTeleportThing(cid, fromPosition,TRUE) doSendMagicEffect(getThingPos(cid),2) return true end if isTeamOne(cid) and flagOwner(cid) and redStolen() > 0 and blueStolen() < 0 then if getBlueScore() == FLAG_SCORE -1 then addEvent(eventEnded,1000) addToBlue() doTeleportThing(cid, fromPosition,TRUE) doChangeSpeed(cid, getTheSpeed(Players_Speed) - getCreatureSpeed(cid) ) releaseRF(cid) for _,tid in ipairs(getPlayersOnline()) do if isTeamOne(tid) or isTeamTwo(tid) then doPlayerSendTextMessage(tid,22,getCreatureName(cid) .. " have captured the last flag and earned match win to the ".. TEAM1_NAME.." team!") end end else releaseRF(cid) addToBlue() doTeleportThing(cid, fromPosition,TRUE) doChangeSpeed(cid, getTheSpeed(Players_Speed) - getCreatureSpeed(cid) ) for _,tid in ipairs(getPlayersOnline()) do if isTeamOne(tid) or isTeamTwo(tid) then doPlayerSendTextMessage(tid,22,getCreatureName(cid) .. " have captured the flag and earned 1 point to the ".. TEAM1_NAME.." team!") if Teleport_On_Score == true then doTeleportThing(tid,( isTeamTwo(tid) and Red_Position or Blue_Position ), false) doSendMagicEffect(getThingPos(tid),10) end end end end end if isTeamTwo(cid) then if blueStolen() > 0 and redStolen() < 0 then if flagOwner(cid) then doPlayerSendTextMessage(cid, 27, "You already holding the flag!") doTeleportThing(cid, fromPosition,TRUE) doSendMagicEffect(getThingPos(cid),2) elseif (not flagOwner(cid)) then doPlayerSendTextMessage(cid, 27, "Your Team mates already stole the oponent flag, defend him!") doTeleportThing(cid, fromPosition,TRUE) doSendMagicEffect(getThingPos(cid),2) end elseif redStolen() > 0 and blueStolen() < 0 then doPlayerSendTextMessage(cid, 27, "Your team's flag is taken you can't capture or steel a flag!") doTeleportThing(cid, fromPosition,TRUE) doSendMagicEffect(getThingPos(cid),2) end if blueStolen() < 0 and redStolen() < 0 then setGlobalStorageValue(FLAG_IN,1) setflagOwner(cid) setPlayerStorageValue(cid,103, os.time()+300) doTeleportThing(cid, fromPosition,TRUE) doChangeSpeed(cid, getTheSpeed(Flag_Holder_Speed)- getCreatureSpeed(cid) ) for _,tid in ipairs(getPlayersOnline()) do if isTeamOne(tid) or isTeamTwo(tid) then doPlayerSendTextMessage(tid,22,getCreatureName(cid) .. " stolen the "..TEAM1_NAME.." team flag!") end end end end end return true end ]]></movevent> <globalevent name="ctf" interval="900" event="script"><![CDATA[ domodlib('toto') domodlib('CTF-lib') local players = {} local bmale = createConditionObject(CONDITION_OUTFIT) setConditionParam(bmale, CONDITION_PARAM_TICKS, -1) addOutfitCondition(bmale, {lookType = math.random(128,134), lookHead = 115, lookBody =114, lookLegs = 81, lookFeet = 81, lookTypeEx = 0, lookAddons = 3}) local bfemale = createConditionObject(CONDITION_OUTFIT) setConditionParam(bfemale, CONDITION_PARAM_TICKS, -1) addOutfitCondition(bfemale, {lookType = math.random(136,142), lookHead = 115, lookBody =114, lookLegs = 81, lookFeet = 81, lookTypeEx = 0, lookAddons = 3}) local rmale = createConditionObject(CONDITION_OUTFIT) setConditionParam(rmale, CONDITION_PARAM_TICKS, -1) addOutfitCondition(rmale, {lookType = math.random(128,134), lookHead = 94, lookBody = 94, lookLegs = 94, lookFeet = 94, lookTypeEx = 0, lookAddons = 3}) local rfemale = createConditionObject(CONDITION_OUTFIT) setConditionParam(rfemale, CONDITION_PARAM_TICKS, -1) addOutfitCondition(rfemale, {lookType = math.random(136,142),lookHead = 94, lookBody = 94, lookLegs = 94, lookFeet = 94, lookTypeEx = 0, lookAddons = 3}) local fight = createConditionObject(CONDITION_INFIGHT) setConditionParam(fight, CONDITION_PARAM_TICKS, -1) function eventEnd() if getGlobalStorageValue(Event_Start) > 0 and getGlobalStorageValue(Event_timeend) > 0 then if getRedScore() > getBlueScore() then doBroadcastMessage('CTF-Event : The '.. TEAM2_NAME..' team won and recieved their reward.') for _,cid in ipairs(getPlayersOnline()) do if isTeamTwo(cid) then doTeleportThing(cid,getTownTemplePosition(getPlayerTown(cid)),false) doSendMagicEffect(getTownTemplePosition(getPlayerTown(cid)),10) doRemoveConditions(cid,false) resetTheTeams(cid) doChangeSpeed(cid, getTheSpeed(getPlayerLevel(cid)) - getCreatureSpeed(cid)) giveReward(cid) elseif isTeamOne(cid) then doTeleportThing(cid,getTownTemplePosition(getPlayerTown(cid)),false) doSendMagicEffect(getTownTemplePosition(getPlayerTown(cid)),10) doRemoveConditions(cid,false) doPlayerSendTextMessage(cid,22,'Your team have lost.') resetTheTeams(cid) doChangeSpeed(cid, getTheSpeed(getPlayerLevel(cid)) - getCreatureSpeed(cid)) end end elseif getRedScore() < getBlueScore() then doBroadcastMessage('CTF-Event : The '.. TEAM1_NAME..' team won and recieved their reward.') for _,cid in ipairs(getPlayersOnline()) do if isTeamOne(cid) then doTeleportThing(cid,getTownTemplePosition(getPlayerTown(cid)),false) doSendMagicEffect(getTownTemplePosition(getPlayerTown(cid)),10) doRemoveConditions(cid,false) resetTheTeams(cid) doChangeSpeed(cid, getTheSpeed(getPlayerLevel(cid)) - getCreatureSpeed(cid)) giveReward(cid) elseif isTeamTwo(cid) then doTeleportThing(cid,getTownTemplePosition(getPlayerTown(cid)),false) doSendMagicEffect(getTownTemplePosition(getPlayerTown(cid)),10) doRemoveConditions(cid,false) doPlayerSendTextMessage(cid,22,'Your team have lost.') resetTheTeams(cid) doChangeSpeed(cid, getTheSpeed(getPlayerLevel(cid)) - getCreatureSpeed(cid)) end end elseif getRedScore() == getBlueScore() then doBroadcastMessage('CTF-Event : The Event ended with a draw between both teams.') for _,cid in ipairs(getPlayersOnline()) do if isTeamTwo(cid) or isTeamOne(cid) then doTeleportThing(cid,getTownTemplePosition(getPlayerTown(cid)),false) doSendMagicEffect(getTownTemplePosition(getPlayerTown(cid)),10) doRemoveConditions(cid,false) doPlayerSendTextMessage(cid,22,'It was a draw between both teams.') resetTheTeams(cid) doChangeSpeed(cid, getTheSpeed(getPlayerLevel(cid)) - getCreatureSpeed(cid)) end end end addEvent(resetTheStorage,1000) end end function eventStart() doSetStorage(Event_Tile_Close,-1) setGlobalStorageValue(Event_timeend,1) setGlobalStorageValue(Timer, os.time() + Event_MaxTime*60) addEvent(eventEnd,Event_MaxTime*60*1000) for v = frompos.x , topos.x do for k = frompos.y , topos.y do for i = 1, 200 do position = {x = v, y = k, z = 7, stackpos = i} pid = getThingfromPos(position).uid if(pid ~= nil and isPlayer(pid)) then table.insert(players, pid) end end end end if math.mod(#players, 2) ~= 0 then doTeleportThing(players[#players],getTownTemplePosition(getPlayerTown(players[#players])),false) doSendMagicEffect(getThingPosition(players[#players]),10) doPlayerSendTextMessage(players[#players], 19, "Sorry, you have been kicked from event to balance teams.") table.remove(players) end if #players < Players_Least_Number then doBroadcastMessage("CTF event was cancelled because less than "..Players_Least_Number.." players joined") resetTheStorage() if #players > 0 then for i = 1,#players do doTeleportThing(players[i],getTownTemplePosition(getPlayerTown(players[i])),false) doSendMagicEffect(getThingPos(players[i]), 10) end end else doBroadcastMessage("CTF started") for i = 1, math.floor(#players/2) do setFirstTeam(players[i]) end for i = math.floor(#players/2)+1 , #players do setSecondTeam(players[i]) end for _,cid in ipairs(getPlayersOnline()) do if isTeamOne(cid) then if getPlayerSex(cid) == 1 then doAddCondition(cid, bmale) elseif getPlayerSex(cid) ~= 1 then doAddCondition(cid, bfemale) end doAddCondition(cid, fight) doTeleportThing(cid,Blue_Position,false) doSendMagicEffect(Blue_Position, 10) doChangeSpeed(cid, getTheSpeed(Players_Speed) - getCreatureSpeed(cid)) elseif isTeamTwo(cid) then if getPlayerSex(cid) == 1 then doAddCondition(cid, rmale) elseif getPlayerSex(cid) ~= 1 then doAddCondition(cid, rfemale) end doAddCondition(cid, fight) doTeleportThing(cid,Red_Position,false) doSendMagicEffect(Red_Position, 10) doChangeSpeed(cid, getTheSpeed(Players_Speed) - getCreatureSpeed(cid)) end end players = {} end end function onThink(interval) if getGlobalStorageValue(Event_Start) < 0 then setGlobalStorageValue(Event_Start,1) doSetStorage(Event_Tile_Close,1) doBroadcastMessage("CTF event is opened and teleport is created. It will start in "..Event_WaitTime.." minutes.") players = {} if getTileItemById(Tp_Place, 1387).uid < 1 then doItemSetAttribute(doCreateItem(1387,1, Tp_Place), "aid", 3435) end f= Event_WaitTime - 1 for i = 1,Event_WaitTime-1 do addEvent(doBroadcastMessage,i*60*1000,"CTF event is opened and teleport is created. It will start in "..f.." minutes.") f= f-1 end addEvent(eventStart,Event_WaitTime*60*1000) end return true end ]]></globalevent> <event type="think" name="ctff" event="script"><![CDATA[ domodlib('toto') domodlib('CTF-lib') local bl = BLUE_FLAG local re = RED_FLAG function onThink(interval) if getGlobalStorageValue(Event_Start) > 0 and getGlobalStorageValue(Event_timeend) > 0 then if redStolen() < 0 then doSendAnimatedText(re,"FLAG!",TEXTCOLOR_DARKRED) doSendMagicEffect(re, CONST_ME_SOUND_RED) end if blueStolen() < 0 then doSendAnimatedText(bl,"FLAG!",TEXTCOLOR_GREEN) doSendMagicEffect(bl, CONST_ME_SOUND_GREEN) end for _, cid in ipairs(getPlayersOnline()) do if flagOwner(cid) then if isTeamOne(cid) or isTeamTwo(cid) then if hasCondition(cid,CONDITION_HASTE) then doRemoveCondition(cid,CONDITION_HASTE) end end pl = getThingPos(cid) if isTeamTwo(cid) then if getPlayerStorageValue(cid,103) < os.time() then releaseBF(cid) for _,cid in ipairs(getPlayersOnline()) do if isTeamOne(cid) or isTeamTwo(cid) then doPlayerSendTextMessage(cid,22,getCreatureName(cid) .. " wasted 5 minutes with FLAG."..TEAM2_NAME.." flag is again on spawn!") end end else doSendAnimatedText(pl,"FLAG!",TEXTCOLOR_GREEN) doSendMagicEffect(pl, CONST_ME_SOUND_GREEN) end elseif isTeamOne(cid) then if getPlayerStorageValue(cid,103) < os.time() then releaseRF(cid) for _,cid in ipairs(getPlayersOnline()) do if isTeamOne(cid) or isTeamTwo(cid) then doPlayerSendTextMessage(cid,22,getCreatureName(cid) .. " wasted 5 minutes with FLAG."..TEAM1_NAME.." flag is again on spawn!") end end else doSendAnimatedText(pl,"FLAG!",COLOR_RED) doSendMagicEffect(pl, CONST_ME_SOUND_RED) end end end end end return true end ]]></event> <globalevent name="timer" interval="0.4" event="script"><![CDATA[ domodlib('toto') domodlib('CTF-lib') function onThink(interval) for _,cid in ipairs(getPlayersOnline()) do if isTeamOne(cid) or isTeamTwo(cid) then if getGlobalStorageValue(Event_Start) > 0 and getGlobalStorageValue(Event_timeend) > 0 then if getGlobalStorageValue(Timer)- os.time() >= 0 then doPlayerSendCancel(cid, "Time -> ".. os.date("%M:%S ",getGlobalStorageValue(Timer)- os.time()) .. " | ".. TEAM1_NAME.." Score : "..getBlueScore(cid).."/"..FLAG_SCORE.." captures | ".. TEAM2_NAME.." Score : "..getRedScore(cid).."/"..FLAG_SCORE.." captures") end end end end return true end ]]></globalevent> <globalevent name="starting" type="startup" event="script"><![CDATA[ domodlib('toto') domodlib('CTF-lib') function onStartup() resetTheStorage() return true end ]]></globalevent> </mod> Créditos: Está no script
  3. Desenterrando Mortos

    neckzera reagiu a Kimoszin por uma resposta no tópico

    1 ponto
    Olá pessoal, fiz esse simples (muito simples) script, para o seu servidor ficar com mais graça. - Oque ele faz? Creio que o titulo ja explica tudo, ele vai desenterrar mortos, ao usar items no tumulo. - Para oque esse script serve? Simplesmente para nada, é só para diversão. Crie um arquivo lua chamado mortos.lua em \data\actions\scripts e coloque isso: function onUse(cid, item, fromPosition, itemEx, toPosition) local monsters = {"Skeleton", "Ghoul", "Ghost", "Mummy", "Demon Skeleton", "Skeleton Warrior"} if (itemEx.itemid == 1406) then doCreateMonster(monsters[math.random(#monsters)], getPlayerPosition(cid)) return TRUE end return true end Em \data\actions\actions.xml adicione a seguinte tag <action itemid="10515;10511;10513;5710;2554" event="script" value="mortos.lua"/> - Explicação: Ao usar os seguintes items whacking driller of fate, squeezing gear of girlpower, sneaky stabber of eliteness, light shovel e shovel em um tumulo (grave) ira criar um monstro randomico, configuravel na tabela monsters Abraços.
  4. 1 ponto
    Opa fala galera sou muito novo aqui to recem começando então vamos la PDA=Pokemon Dash Advanced O mapa KPDO é um dos melhores existem varios por ai porem... Ele não tem Respawn. Então um cara aqui fez Compativel com o PDA Para baixar o mapa... http://www.4shared.c...ashadvance.html Obs Está sem fotos pois eu não consigo colocar aqui Scan:See Logs Creditos GMHareaOT, pelos respawn Kpdo ,Pelo mapa sem respawn Eu por trazer aqui
  5. [TUTORIAL] Fazendo seu Potion Refiller

    Jose Anderson reagiu a toty1234 por uma resposta no tópico

    1 ponto
    Bom galera, eu não vi ainda nenhum tutorial explicando isso aqui no forum, então resolvi fazer o meu ... Está bem simples mas axo qe está bom para entender Simples, faça seu waypoint, com no inicio uma label escrito start, E no final faça um Macro com o seguinte: 500 {Refill} Misc.ItemCountEx(266)>10 CaveBot.GoLabel(start)) Onde 10 é o tanto de pot para ele sair da cave e ir refillar, é 266 o ID da potion. ID | Name da Potion 7876 | Small Health Potion 266 | Health Potion 268 | Mana Potion 236 | Strong Health Potion 237 | Strong Mana Potion 239 | Great Health Potion 238 | Great Mana Potion 7642 | Great Spirit Potion 7643 | Ultimate Health Potion Agora ande até o bank, com o learn ativado, xegando la ADD um Hi, deposit all, yes, e crie um novo macro, com o seguinte: 1000 {Withdraw} VarSetEx(Total, NUMBEROFPOTS) VarSet(Potnow) Misc.ItemCountEx(IDITEMHERE) VarSub(Total, !Potnow!) VarMult(Total, PRICEEACHITEM) HUD.Display(!Total!) Self.Say(hi) Macro.Wait(2000) NPC.Say(withdraw) Macro.Wait(2000) NPC.Say(!Total!) Macro.Wait(2000) NPC.Say(yes)) Onde 'NUMBEROFPOTS' é o numero de potions qe voc quer qe ele fique no final; 'IDITEMHERE' é o ID da potion; 'PRICEEACHITEM' é o preço de cada potion. Agora, faça o caminho até a loja de potions, add um Hi/Trade, e coloque o seguinte macro la: 1000 {Pot Reffil} VarSetEx(Total, NUMBEROFPOTS) VarSet(Potnow) Misc.ItemCountEx(IDITEMHERE) VarSub(Total, !Potnow!) HUD.Display(!Total!) Self.Say(hi) Macro.Wait(2000) NPC.Say(trade) NPC.Buy(266, !Total!, 1) Macro.Wait(2000) NPC.Say(bye)) Onde 'NUMBEROFPOTS' é o numero de potions qe voc quer qe ele fique no final; 'IDITEMHERE' é o ID da potion. Agora faça o caminho de volta para a cave, salve seu waypoint e seja feliz. GOSTOU DO TUTORIAL ? Então de um REP+ ake em baixo NÃO GOSTOU DO TUTORIAL ? Então de um REP+ ake em baixo
  6. Tibia bot NG [ tibia 9.46]

    Mek Fiuchem reagiu a Gusttavomarinho por uma resposta no tópico

    1 ponto
    [Atualizado (02/04), vários bugs corrigidos] Agora sim! Essa versão do TibiaBOT NG foi feita para o Tibia 9.46 e com isso temos varios bugs corrigidos! Para quem não sabe, o TibiaBOT NG é de longe o BOT mais famoso e popular de todos os tempos, o desenvolvedor havia paralizado seu desenvolvimento e começou trabalhar no GhostBOT NG que foi feito para ser indetectável. Agora a NGSoft renomeou o GhostBOT NG para TibiaBOT NG como era antes e disponibilizou o NG de graça! Só paga $5 quem quiser uma VIP para ter acesso a mais conteúdos. Esse NG é o antigo GhostBOT NG, ele foi feito para ser indetectável pois simula o uso do teclado e do mouse (não se assuste se seu mouse se mexer sozinho!) Atenção: Para usar, DESATIVE o Tibia Classic Control em Options / General Scan : http://adf.ly/70M3U Download : http://adf.ly/70MAB ou http://www.tibiabot.com/downloads/TibiaBotNG-0.3.1.exe Post tirado do site tibia facil : http://adf.ly/70MFD Site oficial do bot : http://adf.ly/70MJ2 OBS : SEI QUE O TIBIA AGORA E 9.5 MAIS POSTEI SO PARA REGISTRA QUE O TIBIA BOT NG ESTA SENDO ATUALIZADO NOVAMENTE E GRATIS
  7. [Talkaction] Teleporter

    Faelz Danil reagiu a Skyforever por uma resposta no tópico

    1 ponto
    Bom eu estava aki com tédio ai resolvi criar um script inutil ele funciona assim o god fala /pos 162,82,7 todos players online em protection zone vao para akela posiçao va em /data/talkactions/scripts crie um arquivo e renomeie para um nome de sua escolha e adcione isso dentro: depois va em talkactions.xml e adcione essa tag: <talkaction log="yes" words="/position" access="5" event="script" value="nomedoscript.lua"/> se ajudei REP+
  8. [Talk] comprar runas

    Skyforever reagiu a Faelz Danil por uma resposta no tópico

    1 ponto
    Boa Galera!
  9. [Talkaction] Teleporter

    Vodkart reagiu a Faelz Danil por uma resposta no tópico

    1 ponto
    Vou utiliza-lo bastante... parabens lindo auisehaiusehae -q
  10. Barcelona x Milan

    Faelz Danil reagiu a Skyforever por uma resposta no tópico

    1 ponto
    Vamo galera vamo aposta quem ganha e o placar eu digo que vai ser 2x1 pro barcelona
  11. [Talk] comprar runas

    Skyforever reagiu a Kimoszin por uma resposta no tópico

    1 ponto
    Desculpe, editei o meu topico, tente agora.
  12. Pedido Macro Para Train Pally

    Sandrolouzada reagiu a cabocao por uma resposta no tópico

    1 ponto
    não tem como fazer ele refillar X spears pra mão e nem que com X spears ele refilla, mas tem como fazer por tempo. 180000 {Spear Reffiler by cabocao} Equip.LeftHand(3277) Onde: 180000 = 3 minutos 3277 = ID da Spear
  13. ;/ looter axo q vai demorar mais 1 pouco pra melhoorar, mais ja melhorou um pouco
  14. Diagonal sim Looter como sempre ;]
  15. Como criar uma bow

    ferlations reagiu a 3visan por uma resposta no tópico

    1 ponto
    Criando sua bow Olá galera, hoje vou ensinar a vocês como criar uma bow, bem criar bows são mais faceis do que vocês pensem são somente 5 passos para fazer o seu arco. Outline. 1 -Primeiro vamos começar com a outline, bem fazemos primeiro o formato do arco, lembrando para deixar uma distancia boa para o espaço na corda. 2 - Bem agora vamos por a corda no arco a corda deve estar reta em pessoal não quero ver corda torta nos arcos não. 3 - Bem agora terminamos de modelar o arco, não precise deixar igual o meu pode deixar de acordo com sua criatividade. Coloração. 1- Bem vamos aplicar o aa no arco agora. 2 - Agora vamos aplicar a textura no arco aplicar o aa secundario e terminar ele. . Resultado final Viu pessoal? não é difícil espero que gostaram do tutorial, comente no tópico e tentem mostrar os seus resultados a partir desse tutorial abraço a todos e até a proxima. Créditos: Vittu
  16. [POKEMON]Mapa Kpdo Com respawn para PDA

    traficante reagiu a gpedro por uma resposta no tópico

    1 ponto
    Reuploaded: Speedyshare: Download Scan: See Logs
  17. BBot hosting - Atacado

    gabrieldsf123 reagiu a Kimoszin por uma resposta no tópico

    1 ponto
    Chingamentos nao levam a nada, palavras são levadas com o vento. Mais sim, essas pessoas que tentam estragar o trabalho dos outros são uns vermes, merecem um processo mesmo.
  18. Ligar Killer

    Kimoszin reagiu a Lyaaan por uma resposta no tópico

    -1 pontos
    Verdade...
  19. [Mod] Capture The Flag(Ctf)

    Kimoszin reagiu a ricardo3 por uma resposta no tópico

    -1 pontos
    Ok!
Líderes está configurado para São Paulo/GMT-03:00

Informação Importante

Confirmação de Termo