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  1. Gostei
    Povildo recebeu reputação de diegocaettano em NPC de Vende Itens de Addon - [10.41]   
    NPC de Vende Itens de Addon
    Patch v1.0
     
     
    AVISO: Esse projeto meu é para eu sempre está atualizando o NPC quando sair coisa novas e atualiza aqui no tropico sempre ele atualizado.
    <?xml version="1.0" encoding="UTF-8"?> <npc name="Bulma" script="default.lua" walkinterval="2000" speed="100" walkradius="4" floorchange="0"> <health max="100" now="100"/> <look type="131" head="113" body="57" legs="95" feet="113" addons="3" mount="0"/> <parameters> <!--MESSAGES--> <parameter key="message_greet" value="Oi |PLAYERNAME|, Eu posso vender alguns items necessarios para seus addons, diga-me {trade} para ver o que eu posso lhe vender."/> <parameter key="message_farewell" value="Good bye, |PLAYERNAME|."/> <parameter key="message_buy" value="Do you want to buy |ITEMCOUNT| |ITEMNAME| for |TOTALCOST| gold coins?"/> <parameter key="message_onbuy" value="Here you are."/> <parameter key="message_bought" value="Bought |ITEMCOUNT|x |ITEMNAME| for |TOTALCOST| gold."/> <parameter key="message_sell" value="Do you want to sell |ITEMCOUNT| |ITEMNAME| for |TOTALCOST| gold coins?"/> <parameter key="message_onsell" value="Here you are, |TOTALCOST| gold."/> <parameter key="message_sold" value="Sold |ITEMCOUNT|x |ITEMNAME| for |TOTALCOST| gold."/> <parameter key="message_missingmoney" value="You don't have enough money."/> <parameter key="message_needmoney" value="You don't have enough money."/> <parameter key="message_missingitem" value="You don't have so many."/> <parameter key="message_needitem" value="You do not have this object."/> <parameter key="message_needspace" value="You do not have enough capacity."/> <parameter key="message_needmorespace" value="You do not have enough capacity for all items."/> <parameter key="message_idletimeout" value="Good bye."/> <parameter key="message_decline" value="Then not."/> <parameter key="message_sendtrade" value="Of course, just browse through my wares."/> <parameter key="message_noshop" value="Sorry, I'm not offering anything."/> <parameter key="message_oncloseshop" value="Thank you, come back whenever you're in need of something else."/> <parameter key="message_alreadyfocused" value="|PLAYERNAME|, I am already talking to you."/> <parameter key="message_walkaway_male" value="Good bye."/> <parameter key="message_walkaway_female" value="Good bye."/> <!--SHOP--> <parameter key="module_shop" value="1"/> <parameter key="shop_buyable" value="ankh,2193,5000;ape fur,5883,500;banana staff,3966,2000;bat wing,5894,200;bear paw,5896,3000;behemoth claw,5930,10000;blue piece of cloth,5912,5000;bonelord eye,5898,3000;brown piece of cloth,5913,1000;Brutus Bloodbeard's hat,6099,50000;chicken feather,5890,400;Deadeye Devious' eye patch,6102,70000;demonic essence,6500,900;dragon claw,5919,100000;dream warden claw,22609,5000000;dream warden mask,22610,7000000;dubious piece of cloth,13541,100000;elemental spikes,13940,30000000;enchanted chicken wing,5891,20000;eye patch,6098,1000;Ferumbras' hat,5903,50000000;fish fin,5895,2000;green piece of cloth,5910,200;hardened bone,5925,70;heaven blossom,5921,250;holy orchid,5922,400;honeycomb,5902,40;hook,6097,600;huge chunk of crude iron,5892,15000;iron ore,5880,500;legion helmet,2480,22;lizard leather,5876,150;lizard scale,5881,120;ludicrous piece of cloth,13544,5000;luminous piece of cloth,13545,5000;magic sulphur,5904,8000;mandrake,5015,30000;minotaur leather,5878,80;nose ring,5804,40000;obvious piece of cloth,13543,5000;ominous piece of cloth,13540,5000;peg leg,6126,600;perfect behemoth fang,5893,500;piece of draconian steel,5889,4000;piece of hell steel,5888,1000;piece of royal steel,5887,10000;pirate voodoo doll,5810,500;plague bell,13926,10000;plague mask,13925,2000;red dragon leather,5948,300;red dragon scale,5882,200;red piece of cloth,5911,300;Ron the Ripper's sabre,6101,90000;shard,7290,2000;slime mould,13758,5000;sniper gloves,5875,2000;soul stone,5809,250000;spider silk,5879,4000;spirit container,5884,40000;spool of yarn,5886,50000;the Lethal Lissy's shirt,6100,30000;tribal mask,3967,250;turtle shell,5899,200;voluminous piece of cloth,13542,5000;white piece of cloth,5909,500;wolf paw,5897,70;yellow piece of cloth,5914,150;mage's cap,13756,10000000"/> </parameters> </npc> CREDITO do Sistema:
    Elime's NPC Editor
     
     
    REPORTE BUG's
    Agradeço a Todo que viu o Tropico
    Que DEUS TE ABENÇOE
  2. Gostei
    Povildo recebeu reputação de Semideus em NPC de Vende Itens de Addon - [10.41]   
    NPC de Vende Itens de Addon
    Patch v1.0
     
     
    AVISO: Esse projeto meu é para eu sempre está atualizando o NPC quando sair coisa novas e atualiza aqui no tropico sempre ele atualizado.
    <?xml version="1.0" encoding="UTF-8"?> <npc name="Bulma" script="default.lua" walkinterval="2000" speed="100" walkradius="4" floorchange="0"> <health max="100" now="100"/> <look type="131" head="113" body="57" legs="95" feet="113" addons="3" mount="0"/> <parameters> <!--MESSAGES--> <parameter key="message_greet" value="Oi |PLAYERNAME|, Eu posso vender alguns items necessarios para seus addons, diga-me {trade} para ver o que eu posso lhe vender."/> <parameter key="message_farewell" value="Good bye, |PLAYERNAME|."/> <parameter key="message_buy" value="Do you want to buy |ITEMCOUNT| |ITEMNAME| for |TOTALCOST| gold coins?"/> <parameter key="message_onbuy" value="Here you are."/> <parameter key="message_bought" value="Bought |ITEMCOUNT|x |ITEMNAME| for |TOTALCOST| gold."/> <parameter key="message_sell" value="Do you want to sell |ITEMCOUNT| |ITEMNAME| for |TOTALCOST| gold coins?"/> <parameter key="message_onsell" value="Here you are, |TOTALCOST| gold."/> <parameter key="message_sold" value="Sold |ITEMCOUNT|x |ITEMNAME| for |TOTALCOST| gold."/> <parameter key="message_missingmoney" value="You don't have enough money."/> <parameter key="message_needmoney" value="You don't have enough money."/> <parameter key="message_missingitem" value="You don't have so many."/> <parameter key="message_needitem" value="You do not have this object."/> <parameter key="message_needspace" value="You do not have enough capacity."/> <parameter key="message_needmorespace" value="You do not have enough capacity for all items."/> <parameter key="message_idletimeout" value="Good bye."/> <parameter key="message_decline" value="Then not."/> <parameter key="message_sendtrade" value="Of course, just browse through my wares."/> <parameter key="message_noshop" value="Sorry, I'm not offering anything."/> <parameter key="message_oncloseshop" value="Thank you, come back whenever you're in need of something else."/> <parameter key="message_alreadyfocused" value="|PLAYERNAME|, I am already talking to you."/> <parameter key="message_walkaway_male" value="Good bye."/> <parameter key="message_walkaway_female" value="Good bye."/> <!--SHOP--> <parameter key="module_shop" value="1"/> <parameter key="shop_buyable" value="ankh,2193,5000;ape fur,5883,500;banana staff,3966,2000;bat wing,5894,200;bear paw,5896,3000;behemoth claw,5930,10000;blue piece of cloth,5912,5000;bonelord eye,5898,3000;brown piece of cloth,5913,1000;Brutus Bloodbeard's hat,6099,50000;chicken feather,5890,400;Deadeye Devious' eye patch,6102,70000;demonic essence,6500,900;dragon claw,5919,100000;dream warden claw,22609,5000000;dream warden mask,22610,7000000;dubious piece of cloth,13541,100000;elemental spikes,13940,30000000;enchanted chicken wing,5891,20000;eye patch,6098,1000;Ferumbras' hat,5903,50000000;fish fin,5895,2000;green piece of cloth,5910,200;hardened bone,5925,70;heaven blossom,5921,250;holy orchid,5922,400;honeycomb,5902,40;hook,6097,600;huge chunk of crude iron,5892,15000;iron ore,5880,500;legion helmet,2480,22;lizard leather,5876,150;lizard scale,5881,120;ludicrous piece of cloth,13544,5000;luminous piece of cloth,13545,5000;magic sulphur,5904,8000;mandrake,5015,30000;minotaur leather,5878,80;nose ring,5804,40000;obvious piece of cloth,13543,5000;ominous piece of cloth,13540,5000;peg leg,6126,600;perfect behemoth fang,5893,500;piece of draconian steel,5889,4000;piece of hell steel,5888,1000;piece of royal steel,5887,10000;pirate voodoo doll,5810,500;plague bell,13926,10000;plague mask,13925,2000;red dragon leather,5948,300;red dragon scale,5882,200;red piece of cloth,5911,300;Ron the Ripper's sabre,6101,90000;shard,7290,2000;slime mould,13758,5000;sniper gloves,5875,2000;soul stone,5809,250000;spider silk,5879,4000;spirit container,5884,40000;spool of yarn,5886,50000;the Lethal Lissy's shirt,6100,30000;tribal mask,3967,250;turtle shell,5899,200;voluminous piece of cloth,13542,5000;white piece of cloth,5909,500;wolf paw,5897,70;yellow piece of cloth,5914,150;mage's cap,13756,10000000"/> </parameters> </npc> CREDITO do Sistema:
    Elime's NPC Editor
     
     
    REPORTE BUG's
    Agradeço a Todo que viu o Tropico
    Que DEUS TE ABENÇOE
  3. Gostei
    Povildo recebeu reputação de tirso em Monstro morre e aparece teleport!   
    Monstro morre e aparece teleport!
    TFS 1.0
     
     
    1º - Vai na pasta creaturescripts e add isso quer está aqui em baixo. 
     
     
    2º - Na pasta creaturescripts vai em scripts copia e colar qual quer arquivo .lua e depois renomeá para tpmonster depois bota isso quer está aqui em baixo no  tpmonster.lua    
     
     
     
    Tutorial COR:
    LIME = Nome do Mostro
    RED = A onde vai fica o portal
    Verde = Para onde o players vai
     
    3º - Agora vai na pastar monster procura o bicho quer você vai por e adicionar isso quer está aqui em baixo antes do </monster> da pasta lua do bicho.
     
     
     
    Só isso qual quer duvida ou report só avisar aqui, espero quer eu acho quer eu ajudei xD
    Bom Dia a TODOS
  4. Gostei
    Povildo recebeu reputação de Vinicioss em NPC Mount! - Atualizado para 9.44   
    Olá gente eu vim trazer aqui para você o NPC Mount 9.44!
    Apoio: OTWorks
    Atualização: 26/02/2012
    Vai em "Data/NPC" Cria um documento XML e bota o nome "Mount" e colla isso aqui em baixo dentro.


    <npc name="Mount" script="mounts.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="146" head="24" body="59" legs="135" feet="0" addons="3" mount="426"/> <parameters> <parameter key="message_greet" value="Hi |PLAYERNAME|, I sell these mounts: {Widow Queen}, {Rapid Bird}, {War Bear}, {Black Sheep}, {Midnight Panther}, {Draptor}, {Titanica}, {Tin Lizzard}, {Blazebringer}, {Rapid Boar}, {Stampor}, {Undead Cavebear}, {Donkey}, {Tiger Slug}, {Uniwheel}, {Crystal Wolf}, {War Horse}, {Kingly Deer}, {Tamed Panda}, {Saddled Dromedary}, {Scorpion King}, {Rented Horse Brown Dark}, {Fire War Horse}, {Shadow Draptor}, {Rented Horse Gray} or {Rented Horse Brown}! - Speak the name of Mounts {nomemdamontaria}Ex: Draptor."/> </parameters> </npc> Agora você vai em "Data/NPC/Scripts" E crie um arquivo .LUA de renomeia para "mounts" e cola isso aqui em baixo dentro. local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function AddMount(cid, message, keywords, parameters, node) --by vodka if(not npcHandler:isFocused(cid)) then return false end if parameters.premium == true and not isPremium(cid) then return true,npcHandler:say('Sorry,Only premium members buy this mount!', cid) elseif not doPlayerRemoveMoney(cid, parameters.price) then return true,npcHandler:say('Sorry You need '..parameters.price..' gps to buy this mount!', cid) end doPlayerAddMount(cid, parameters.mount) npcHandler:say('Here is your mount!', cid) npcHandler:resetNpc() return true end keywordHandler:addKeyword({'mounts'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell these mounts: {Widow Queen}, {Rapid Bird}, {War Bear}, {Black Sheep}, {Midnight Panther}, {Draptor}, {Titanica}, {Tin Lizzard}, {Blazebringer}, {Rapid Boar}, {Stampor}, {Undead Cavebear}, {Donkey}, {Tiger Slug}, {Uniwheel}, {Crystal Wolf}, {War Horse}, {Kingly Deer}, {Tamed Panda}, {Saddled Dromedary}, {Scorpion King}, {Rented Horse Brown Dark}, {Fire War Horse}, {Shadow Draptor}, {Rented Horse Gray} or {Rented Horse Brown}!'}) local node1 = keywordHandler:addKeyword({'widow queen'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the mount widow queen?'}) node1:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 1,premium = false}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node2 = keywordHandler:addKeyword({'rapid bird'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the mount racing bird'}) node2:addChildKeyword({'yes'}, AddMount, {price = 20000,mount = 2,premium = false}) node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node3 = keywordHandler:addKeyword({'war bear'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the mount war Bear'}) node3:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 3,premium = false}) node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node4 = keywordHandler:addKeyword({'black sheep'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the mount black sheep?'}) node4:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 4,premium = false}) node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node5 = keywordHandler:addKeyword({'midnight panther'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the mount midnight panther?'}) node5:addChildKeyword({'yes'}, AddMount, {price = 20000,mount = 5,premium = false}) node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node6 = keywordHandler:addKeyword({'draptor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the mount draptor?'}) node6:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 6,premium = false}) node6:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node7 = keywordHandler:addKeyword({'titanica'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the mount titanica?'}) node7:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 7,premium = false}) node7:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node8 = keywordHandler:addKeyword({'tin lizzard'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the mount tin lizzard?'}) node8:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 8,premium = false}) node8:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node9 = keywordHandler:addKeyword({'blazebringer'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the mount blazebringer?'}) node9:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 9,premium = false}) node9:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node10 = keywordHandler:addKeyword({'rapid boar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the mount rapid boar?'}) node10:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 10,premium = false}) node10:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node11 = keywordHandler:addKeyword({'stampor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the mount stampor?'}) node11:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 11,premium = false}) node11:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node12 = keywordHandler:addKeyword({'undead cavebear'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the mount undead cavebear?'}) node12:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 12,premium = false}) node12:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node13 = keywordHandler:addKeyword({'donkey'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the Donkey?'}) node13:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 13,premium = false}) node13:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node14 = keywordHandler:addKeyword({'tiger slug'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the tiger slug?'}) node14:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 14,premium = false}) node14:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node15 = keywordHandler:addKeyword({'uniwheel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the uniwheel?'}) node15:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 15,premium = false}) node15:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node16 = keywordHandler:addKeyword({'crystal wolf'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the crystal wolf?'}) node16:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 16,premium = false}) node16:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node17 = keywordHandler:addKeyword({'brown war horse'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the brown war horse?'}) node17:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 17,premium = false}) node17:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node18 = keywordHandler:addKeyword({'kingly deer'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the Kingly Deer?'}) node18:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 18,premium = false}) node18:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node19 = keywordHandler:addKeyword({'tamed panda'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the Tamed Panda?'}) node19:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 19,premium = false}) node19:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node20 = keywordHandler:addKeyword({'saddled dromedary'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the Saddled Dromedary?'}) node20:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 20,premium = false}) node20:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node21 = keywordHandler:addKeyword({'scorpion king'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the Scorpion King?'}) node21:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 21,premium = false}) node21:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node22 = keywordHandler:addKeyword({'rented horse brown dark'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy the Rented Horse Brown Dark?'}) node22:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 22,premium = false}) node22:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node23 = keywordHandler:addKeyword({'fire war horse'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy fire War Horse?'}) node23:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 23,premium = false}) node23:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node24 = keywordHandler:addKeyword({'shadow draptor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy Shadow Draptor?'}) node24:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 24,premium = false}) node24:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node25 = keywordHandler:addKeyword({'rented horse gray'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy Rented Horse Gray?'}) node25:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 25,premium = false}) node25:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) local node26 = keywordHandler:addKeyword({'rented horse brown'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You want to buy Rented Horse Brown?'}) node26:addChildKeyword({'yes'}, AddMount, {price = 10000,mount = 26,premium = false}) node26:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) npcHandler:addModule(FocusModule:new())
  5. Gostei
    Povildo deu reputação a tetheuscunha em (Resolvido)Texto em Piso!   
    Tenta Esse :
     
     
    <globalevent name="text" interval="3500" script="text.lua"/>  
  6. Gostei
    Povildo deu reputação a trancx123 em TFS 1.2 -> Potion sem exhaust!   
    @Trypox amigo, vai no seu config lua e edita isso aqui:

     
    timeBetweenExActions = 1000 quanto maior o tempo, mais vai ter de exhausted entre os pots, no seu caso acho q serioa só botar 0, mas vc configura a seu gosto
  7. Gostei
    Povildo recebeu reputação de trancx123 em Monstro morre e aparece teleport!   
    Monstro morre e aparece teleport!
    TFS 1.0
     
     
    1º - Vai na pasta creaturescripts e add isso quer está aqui em baixo. 
     
     
    2º - Na pasta creaturescripts vai em scripts copia e colar qual quer arquivo .lua e depois renomeá para tpmonster depois bota isso quer está aqui em baixo no  tpmonster.lua    
     
     
     
    Tutorial COR:
    LIME = Nome do Mostro
    RED = A onde vai fica o portal
    Verde = Para onde o players vai
     
    3º - Agora vai na pastar monster procura o bicho quer você vai por e adicionar isso quer está aqui em baixo antes do </monster> da pasta lua do bicho.
     
     
     
    Só isso qual quer duvida ou report só avisar aqui, espero quer eu acho quer eu ajudei xD
    Bom Dia a TODOS
  8. Gostei
    Povildo recebeu reputação de Parsion em NPC de Vende Itens de Addon - [10.41]   
    NPC de Vende Itens de Addon
    Patch v1.0
     
     
    AVISO: Esse projeto meu é para eu sempre está atualizando o NPC quando sair coisa novas e atualiza aqui no tropico sempre ele atualizado.
    <?xml version="1.0" encoding="UTF-8"?> <npc name="Bulma" script="default.lua" walkinterval="2000" speed="100" walkradius="4" floorchange="0"> <health max="100" now="100"/> <look type="131" head="113" body="57" legs="95" feet="113" addons="3" mount="0"/> <parameters> <!--MESSAGES--> <parameter key="message_greet" value="Oi |PLAYERNAME|, Eu posso vender alguns items necessarios para seus addons, diga-me {trade} para ver o que eu posso lhe vender."/> <parameter key="message_farewell" value="Good bye, |PLAYERNAME|."/> <parameter key="message_buy" value="Do you want to buy |ITEMCOUNT| |ITEMNAME| for |TOTALCOST| gold coins?"/> <parameter key="message_onbuy" value="Here you are."/> <parameter key="message_bought" value="Bought |ITEMCOUNT|x |ITEMNAME| for |TOTALCOST| gold."/> <parameter key="message_sell" value="Do you want to sell |ITEMCOUNT| |ITEMNAME| for |TOTALCOST| gold coins?"/> <parameter key="message_onsell" value="Here you are, |TOTALCOST| gold."/> <parameter key="message_sold" value="Sold |ITEMCOUNT|x |ITEMNAME| for |TOTALCOST| gold."/> <parameter key="message_missingmoney" value="You don't have enough money."/> <parameter key="message_needmoney" value="You don't have enough money."/> <parameter key="message_missingitem" value="You don't have so many."/> <parameter key="message_needitem" value="You do not have this object."/> <parameter key="message_needspace" value="You do not have enough capacity."/> <parameter key="message_needmorespace" value="You do not have enough capacity for all items."/> <parameter key="message_idletimeout" value="Good bye."/> <parameter key="message_decline" value="Then not."/> <parameter key="message_sendtrade" value="Of course, just browse through my wares."/> <parameter key="message_noshop" value="Sorry, I'm not offering anything."/> <parameter key="message_oncloseshop" value="Thank you, come back whenever you're in need of something else."/> <parameter key="message_alreadyfocused" value="|PLAYERNAME|, I am already talking to you."/> <parameter key="message_walkaway_male" value="Good bye."/> <parameter key="message_walkaway_female" value="Good bye."/> <!--SHOP--> <parameter key="module_shop" value="1"/> <parameter key="shop_buyable" value="ankh,2193,5000;ape fur,5883,500;banana staff,3966,2000;bat wing,5894,200;bear paw,5896,3000;behemoth claw,5930,10000;blue piece of cloth,5912,5000;bonelord eye,5898,3000;brown piece of cloth,5913,1000;Brutus Bloodbeard's hat,6099,50000;chicken feather,5890,400;Deadeye Devious' eye patch,6102,70000;demonic essence,6500,900;dragon claw,5919,100000;dream warden claw,22609,5000000;dream warden mask,22610,7000000;dubious piece of cloth,13541,100000;elemental spikes,13940,30000000;enchanted chicken wing,5891,20000;eye patch,6098,1000;Ferumbras' hat,5903,50000000;fish fin,5895,2000;green piece of cloth,5910,200;hardened bone,5925,70;heaven blossom,5921,250;holy orchid,5922,400;honeycomb,5902,40;hook,6097,600;huge chunk of crude iron,5892,15000;iron ore,5880,500;legion helmet,2480,22;lizard leather,5876,150;lizard scale,5881,120;ludicrous piece of cloth,13544,5000;luminous piece of cloth,13545,5000;magic sulphur,5904,8000;mandrake,5015,30000;minotaur leather,5878,80;nose ring,5804,40000;obvious piece of cloth,13543,5000;ominous piece of cloth,13540,5000;peg leg,6126,600;perfect behemoth fang,5893,500;piece of draconian steel,5889,4000;piece of hell steel,5888,1000;piece of royal steel,5887,10000;pirate voodoo doll,5810,500;plague bell,13926,10000;plague mask,13925,2000;red dragon leather,5948,300;red dragon scale,5882,200;red piece of cloth,5911,300;Ron the Ripper's sabre,6101,90000;shard,7290,2000;slime mould,13758,5000;sniper gloves,5875,2000;soul stone,5809,250000;spider silk,5879,4000;spirit container,5884,40000;spool of yarn,5886,50000;the Lethal Lissy's shirt,6100,30000;tribal mask,3967,250;turtle shell,5899,200;voluminous piece of cloth,13542,5000;white piece of cloth,5909,500;wolf paw,5897,70;yellow piece of cloth,5914,150;mage's cap,13756,10000000"/> </parameters> </npc> CREDITO do Sistema:
    Elime's NPC Editor
     
     
    REPORTE BUG's
    Agradeço a Todo que viu o Tropico
    Que DEUS TE ABENÇOE
  9. Gostei
    Povildo recebeu reputação de Anuudek em Erro ao tentar abrir o servidor   
    vai em data/npc/scripts/default.lua
     
    bota isso dentro
    local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end npcHandler:addModule(FocusModule:new())
  10. Gostei
    Povildo recebeu reputação de Biinhow em Monstro morre e aparece teleport!   
    Monstro morre e aparece teleport!
    TFS 1.0
     
     
    1º - Vai na pasta creaturescripts e add isso quer está aqui em baixo. 
     
     
    2º - Na pasta creaturescripts vai em scripts copia e colar qual quer arquivo .lua e depois renomeá para tpmonster depois bota isso quer está aqui em baixo no  tpmonster.lua    
     
     
     
    Tutorial COR:
    LIME = Nome do Mostro
    RED = A onde vai fica o portal
    Verde = Para onde o players vai
     
    3º - Agora vai na pastar monster procura o bicho quer você vai por e adicionar isso quer está aqui em baixo antes do </monster> da pasta lua do bicho.
     
     
     
    Só isso qual quer duvida ou report só avisar aqui, espero quer eu acho quer eu ajudei xD
    Bom Dia a TODOS
  11. Gostei
    Povildo recebeu reputação de Wesley Alexandre2014 em [URGENTE] - Ring EXP 2x para stages ( TFS 1.0 )   
    UP!
  12. Gostei
    Povildo recebeu reputação de Joosh.marcks em Monstro morre e aparece teleport!   
    Monstro morre e aparece teleport!
    TFS 1.0
     
     
    1º - Vai na pasta creaturescripts e add isso quer está aqui em baixo. 
     
     
    2º - Na pasta creaturescripts vai em scripts copia e colar qual quer arquivo .lua e depois renomeá para tpmonster depois bota isso quer está aqui em baixo no  tpmonster.lua    
     
     
     
    Tutorial COR:
    LIME = Nome do Mostro
    RED = A onde vai fica o portal
    Verde = Para onde o players vai
     
    3º - Agora vai na pastar monster procura o bicho quer você vai por e adicionar isso quer está aqui em baixo antes do </monster> da pasta lua do bicho.
     
     
     
    Só isso qual quer duvida ou report só avisar aqui, espero quer eu acho quer eu ajudei xD
    Bom Dia a TODOS
  13. Gostei
    Povildo recebeu reputação de leandroslim em NPC de Vende Itens de Addon - [10.41]   
    NPC de Vende Itens de Addon
    Patch v1.0
     
     
    AVISO: Esse projeto meu é para eu sempre está atualizando o NPC quando sair coisa novas e atualiza aqui no tropico sempre ele atualizado.
    <?xml version="1.0" encoding="UTF-8"?> <npc name="Bulma" script="default.lua" walkinterval="2000" speed="100" walkradius="4" floorchange="0"> <health max="100" now="100"/> <look type="131" head="113" body="57" legs="95" feet="113" addons="3" mount="0"/> <parameters> <!--MESSAGES--> <parameter key="message_greet" value="Oi |PLAYERNAME|, Eu posso vender alguns items necessarios para seus addons, diga-me {trade} para ver o que eu posso lhe vender."/> <parameter key="message_farewell" value="Good bye, |PLAYERNAME|."/> <parameter key="message_buy" value="Do you want to buy |ITEMCOUNT| |ITEMNAME| for |TOTALCOST| gold coins?"/> <parameter key="message_onbuy" value="Here you are."/> <parameter key="message_bought" value="Bought |ITEMCOUNT|x |ITEMNAME| for |TOTALCOST| gold."/> <parameter key="message_sell" value="Do you want to sell |ITEMCOUNT| |ITEMNAME| for |TOTALCOST| gold coins?"/> <parameter key="message_onsell" value="Here you are, |TOTALCOST| gold."/> <parameter key="message_sold" value="Sold |ITEMCOUNT|x |ITEMNAME| for |TOTALCOST| gold."/> <parameter key="message_missingmoney" value="You don't have enough money."/> <parameter key="message_needmoney" value="You don't have enough money."/> <parameter key="message_missingitem" value="You don't have so many."/> <parameter key="message_needitem" value="You do not have this object."/> <parameter key="message_needspace" value="You do not have enough capacity."/> <parameter key="message_needmorespace" value="You do not have enough capacity for all items."/> <parameter key="message_idletimeout" value="Good bye."/> <parameter key="message_decline" value="Then not."/> <parameter key="message_sendtrade" value="Of course, just browse through my wares."/> <parameter key="message_noshop" value="Sorry, I'm not offering anything."/> <parameter key="message_oncloseshop" value="Thank you, come back whenever you're in need of something else."/> <parameter key="message_alreadyfocused" value="|PLAYERNAME|, I am already talking to you."/> <parameter key="message_walkaway_male" value="Good bye."/> <parameter key="message_walkaway_female" value="Good bye."/> <!--SHOP--> <parameter key="module_shop" value="1"/> <parameter key="shop_buyable" value="ankh,2193,5000;ape fur,5883,500;banana staff,3966,2000;bat wing,5894,200;bear paw,5896,3000;behemoth claw,5930,10000;blue piece of cloth,5912,5000;bonelord eye,5898,3000;brown piece of cloth,5913,1000;Brutus Bloodbeard's hat,6099,50000;chicken feather,5890,400;Deadeye Devious' eye patch,6102,70000;demonic essence,6500,900;dragon claw,5919,100000;dream warden claw,22609,5000000;dream warden mask,22610,7000000;dubious piece of cloth,13541,100000;elemental spikes,13940,30000000;enchanted chicken wing,5891,20000;eye patch,6098,1000;Ferumbras' hat,5903,50000000;fish fin,5895,2000;green piece of cloth,5910,200;hardened bone,5925,70;heaven blossom,5921,250;holy orchid,5922,400;honeycomb,5902,40;hook,6097,600;huge chunk of crude iron,5892,15000;iron ore,5880,500;legion helmet,2480,22;lizard leather,5876,150;lizard scale,5881,120;ludicrous piece of cloth,13544,5000;luminous piece of cloth,13545,5000;magic sulphur,5904,8000;mandrake,5015,30000;minotaur leather,5878,80;nose ring,5804,40000;obvious piece of cloth,13543,5000;ominous piece of cloth,13540,5000;peg leg,6126,600;perfect behemoth fang,5893,500;piece of draconian steel,5889,4000;piece of hell steel,5888,1000;piece of royal steel,5887,10000;pirate voodoo doll,5810,500;plague bell,13926,10000;plague mask,13925,2000;red dragon leather,5948,300;red dragon scale,5882,200;red piece of cloth,5911,300;Ron the Ripper's sabre,6101,90000;shard,7290,2000;slime mould,13758,5000;sniper gloves,5875,2000;soul stone,5809,250000;spider silk,5879,4000;spirit container,5884,40000;spool of yarn,5886,50000;the Lethal Lissy's shirt,6100,30000;tribal mask,3967,250;turtle shell,5899,200;voluminous piece of cloth,13542,5000;white piece of cloth,5909,500;wolf paw,5897,70;yellow piece of cloth,5914,150;mage's cap,13756,10000000"/> </parameters> </npc> CREDITO do Sistema:
    Elime's NPC Editor
     
     
    REPORTE BUG's
    Agradeço a Todo que viu o Tropico
    Que DEUS TE ABENÇOE
  14. Gostei
    Povildo deu reputação a luanluciano93 em Addon Doll   
    Olá pessoal, para quem não sabe esse script funciona da seguinte maneira, você escolhe um X item, e se o player tiver esse X item, e falar !addon "[nome do addon] ele ganha o addon full que ele escolheu.
     
    Crie um arquivo com o nome addondoll.lua em talkactions/scripts e coloque isso dentro:
    local outfits = { --[outfit] = {id_female, id_male} ["citizen"] = {136, 128}, ["hunter"] = {137, 129}, ["mage"] = {138, 130}, ["knight"] = {139, 131}, ["noblewoman"] = {140, 132}, ["summoner"] = {141, 133}, ["warrior"] = {142, 134}, ["barbarian"] = {147, 143}, ["druid"] = {148, 144}, ["wizard"] = {149, 145}, ["oriental"] = {150, 146}, ["pirate"] = {155, 151}, ["assassin"] = {156, 152}, ["beggar"] = {157, 153}, ["shaman"] = {158, 154}, ["norsewoman"] = {252, 251}, ["nightmare"] = {269, 268}, ["jester"] = {270, 273}, ["brotherhood"] = {279, 278}, ["demonhunter"] = {288, 289}, ["yalaharian"] = {324, 325}, ["warmaster"] = {336, 335}, ["wayfarer"] = {366, 367}, ["afflicted"] = {431, 430}, ["elementalist"] = {433, 432}, ["deepling"] = {464, 463}, ["insectoid"] = {466, 465}, ["red baron"] = {471, 472}, ["crystal warlord"] = {513, 512}, ["soil guardian"] = {514, 516}, ["demon"] = {542, 541} } function onSay(player, words, param) local addondoll_id = 9693 if player:getItemCount(addondoll_id) > 0 then local word = outfits[string.lower(param)] if param ~= "" and word then if (not player:hasOutfit(word[1], 3) or not player:hasOutfit(word[2], 3)) and player:removeItem(addondoll_id, 1) then player:getPosition():sendMagicEffect(CONST_ME_GIFT_WRAPS) player:addOutfitAddon(word[1], 3) player:addOutfitAddon(word[2], 3) player:sendTextMessage(MESSAGE_INFO_DESCR, "Seu Addon full foi adicionado!") else player:sendCancelMessage("Voce ja tem este addon") end else player:sendCancelMessage("Digite novamente, algo esta errado!") end else player:sendCancelMessage("Voce nao tem addon doll!") end return true end  
    E em talkactions.xml adcione a tag:
    <talkaction words="!addon" script="addondoll.lua"/> Para editar é fácil, nesta parte: 
     
    local addondoll_id = 9693

    Você escolhe o id do item que será o addon doll.
     
    E caso queira adicionar algum addon novo que não esteja configurado adicione ele na tabela male e female em sequencia aos outros. 

    Exemplo: local
     
     --[outfit] = {id_female, id_male}
     
    Para usar no servidor é só usar o comando !addon "nomedoaddon
     
    Bem simples né pessoal ?! Espero ter ajudado, abraços!
  15. Gostei
    Povildo recebeu reputação de Gaant em NPC de Vende Itens de Addon - [10.41]   
    NPC de Vende Itens de Addon
    Patch v1.0
     
     
    AVISO: Esse projeto meu é para eu sempre está atualizando o NPC quando sair coisa novas e atualiza aqui no tropico sempre ele atualizado.
    <?xml version="1.0" encoding="UTF-8"?> <npc name="Bulma" script="default.lua" walkinterval="2000" speed="100" walkradius="4" floorchange="0"> <health max="100" now="100"/> <look type="131" head="113" body="57" legs="95" feet="113" addons="3" mount="0"/> <parameters> <!--MESSAGES--> <parameter key="message_greet" value="Oi |PLAYERNAME|, Eu posso vender alguns items necessarios para seus addons, diga-me {trade} para ver o que eu posso lhe vender."/> <parameter key="message_farewell" value="Good bye, |PLAYERNAME|."/> <parameter key="message_buy" value="Do you want to buy |ITEMCOUNT| |ITEMNAME| for |TOTALCOST| gold coins?"/> <parameter key="message_onbuy" value="Here you are."/> <parameter key="message_bought" value="Bought |ITEMCOUNT|x |ITEMNAME| for |TOTALCOST| gold."/> <parameter key="message_sell" value="Do you want to sell |ITEMCOUNT| |ITEMNAME| for |TOTALCOST| gold coins?"/> <parameter key="message_onsell" value="Here you are, |TOTALCOST| gold."/> <parameter key="message_sold" value="Sold |ITEMCOUNT|x |ITEMNAME| for |TOTALCOST| gold."/> <parameter key="message_missingmoney" value="You don't have enough money."/> <parameter key="message_needmoney" value="You don't have enough money."/> <parameter key="message_missingitem" value="You don't have so many."/> <parameter key="message_needitem" value="You do not have this object."/> <parameter key="message_needspace" value="You do not have enough capacity."/> <parameter key="message_needmorespace" value="You do not have enough capacity for all items."/> <parameter key="message_idletimeout" value="Good bye."/> <parameter key="message_decline" value="Then not."/> <parameter key="message_sendtrade" value="Of course, just browse through my wares."/> <parameter key="message_noshop" value="Sorry, I'm not offering anything."/> <parameter key="message_oncloseshop" value="Thank you, come back whenever you're in need of something else."/> <parameter key="message_alreadyfocused" value="|PLAYERNAME|, I am already talking to you."/> <parameter key="message_walkaway_male" value="Good bye."/> <parameter key="message_walkaway_female" value="Good bye."/> <!--SHOP--> <parameter key="module_shop" value="1"/> <parameter key="shop_buyable" value="ankh,2193,5000;ape fur,5883,500;banana staff,3966,2000;bat wing,5894,200;bear paw,5896,3000;behemoth claw,5930,10000;blue piece of cloth,5912,5000;bonelord eye,5898,3000;brown piece of cloth,5913,1000;Brutus Bloodbeard's hat,6099,50000;chicken feather,5890,400;Deadeye Devious' eye patch,6102,70000;demonic essence,6500,900;dragon claw,5919,100000;dream warden claw,22609,5000000;dream warden mask,22610,7000000;dubious piece of cloth,13541,100000;elemental spikes,13940,30000000;enchanted chicken wing,5891,20000;eye patch,6098,1000;Ferumbras' hat,5903,50000000;fish fin,5895,2000;green piece of cloth,5910,200;hardened bone,5925,70;heaven blossom,5921,250;holy orchid,5922,400;honeycomb,5902,40;hook,6097,600;huge chunk of crude iron,5892,15000;iron ore,5880,500;legion helmet,2480,22;lizard leather,5876,150;lizard scale,5881,120;ludicrous piece of cloth,13544,5000;luminous piece of cloth,13545,5000;magic sulphur,5904,8000;mandrake,5015,30000;minotaur leather,5878,80;nose ring,5804,40000;obvious piece of cloth,13543,5000;ominous piece of cloth,13540,5000;peg leg,6126,600;perfect behemoth fang,5893,500;piece of draconian steel,5889,4000;piece of hell steel,5888,1000;piece of royal steel,5887,10000;pirate voodoo doll,5810,500;plague bell,13926,10000;plague mask,13925,2000;red dragon leather,5948,300;red dragon scale,5882,200;red piece of cloth,5911,300;Ron the Ripper's sabre,6101,90000;shard,7290,2000;slime mould,13758,5000;sniper gloves,5875,2000;soul stone,5809,250000;spider silk,5879,4000;spirit container,5884,40000;spool of yarn,5886,50000;the Lethal Lissy's shirt,6100,30000;tribal mask,3967,250;turtle shell,5899,200;voluminous piece of cloth,13542,5000;white piece of cloth,5909,500;wolf paw,5897,70;yellow piece of cloth,5914,150;mage's cap,13756,10000000"/> </parameters> </npc> CREDITO do Sistema:
    Elime's NPC Editor
     
     
    REPORTE BUG's
    Agradeço a Todo que viu o Tropico
    Que DEUS TE ABENÇOE
  16. Gostei
    Povildo deu reputação a Cat em Nolis Show Off   
  17. Gostei
    Povildo deu reputação a xWhiteWolf em Broadcast System 100%   
    local config = { storage = 19400, -- storage em que será salvo o tempo cor = "advance", -- de acordo com o constant.lua da lib tempo = 2, -- em minutos price = 1000, -- preço pra usar o broadcast level = 100 -- level pra poder utilizar o broadcast } function onSay(cid, words, param, channel) if(param == '') then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Command param required.") return true end if getPlayerLevel(cid) >= config.level then if getPlayerStorageValue(cid, config.storage) - os.time() <= 0 then if doPlayerRemoveMoney(cid, config.price) then setPlayerStorageValue(cid, config.storage, os.time() + (config.tempo*60)) local player = Player(cid)     print("> " .. player:getName() .. " broadcasted: \"" .. param .. "\".")     for _, tmpPlayer in ipairs(Game.getPlayers()) do         tmpPlayer:sendPrivateMessage(player, param, TALKTYPE_BROADCAST)     end doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You have successfully sent a broadcast, now you'll have to wait " ..config.tempo.. " minute(s) until you broadcast again.") else doPlayerSendCancel(cid, "You don't have " ..config.price.. " gp's for broadcasting.") return true end else doPlayerSendCancel(cid, "You have to wait " ..(getPlayerStorageValue(cid, config.storage) - os.time()).. " seconds until you can broadcast again.") return true end else doPlayerSendCancel(cid, "You have to be level " ..config.level.. " or more in order to use broadcast.") end end não sei se vai dar certo mas acho q é isso
  18. Gostei
    Povildo deu reputação a luanluciano93 em (Resolvido)[PEDIDO] NPC ADDON TFS 1.0   
    Experimenta essa base que eu fiz ... espero que entenda!
     



     
    Aqui fica a configuração ... 
    local config_1 { palavra = "first citizen addon", storage = 12063, outfit = 136, addon = 1, msg = "Você precisa de 100 minotaur leather para fazer o first citizen addon. Deseja obte-lo?", item = 5878, quantidade = 100 } Não testei ... aguardo resposta!
  19. Gostei
    Povildo recebeu reputação de kinglekke em Stamina Potion para ot 10.37 /tfs 1.0   
    Der uma olhada nesse eu uso no meu server TFS 1.0 mais não testei ainda.
    <action itemid="12328" script="rookgaard/stamina_refuel.lua"/> function onUse(cid, item, fromPosition, itemEx, toPosition) local stamina_full = 42 * 60 -- config. 42 = horas local player = Player(cid) if player:getStamina() >= stamina_full then player:sendCancelMessage("Your stamina is already full.") elseif player:getPremiumDays() < 1 then player:sendCancelMessage("You must have a premium account.") else player:setStamina(stamina_full) player:sendTextMessage(MESSAGE_INFO_DESCR, "Your stamina has been refilled.") Item(item.uid):remove(1) -- player:removeItem(item.uid) ??? end return true end
  20. Gostei
    Tenta ai e me avisa
    -- <globalevent name="Server" interval="900000" script="serversave.lua"/> -- 900000 = 15 MIN local shutdownAtServerSave = false local cleanMapAtServerSave = false local function serverSave() if shutdownAtServerSave then Game.setGameState(GAME_STATE_SHUTDOWN) else Game.setGameState(GAME_STATE_NORMAL) end if cleanMapAtServerSave then cleanMap() end saveServer() end local function secondServerSaveWarning() broadcastMessage("Server is saving game in one minute. Please go to a safe place.", MESSAGE_STATUS_WARNING) addEvent(serverSave, 60000) end local function firstServerSaveWarning() broadcastMessage("Server is saving game in 3 minutes. Please go to a safe place.", MESSAGE_STATUS_WARNING) addEvent(secondServerSaveWarning, 120000) end function onThink(interval) broadcastMessage("Server is saving game in 5 minutes. Please go to a safe place.", MESSAGE_STATUS_WARNING) Game.setGameState(GAME_STATE_STARTUP) addEvent(firstServerSaveWarning, 120000) return not shutdownAtServerSave end
  21. Gostei
    local premium_days = 15 -- quantos dias de premium seram removidos local recompensa = 2548 -- qual item sera vendido function onSay(cid, words, param, channel) if getPlayerPremiumDays(cid) >= premium_days then doPlayerRemovePremiumDays(cid, premium_days) doPlayerAddItem(cid, recompensa, 1) -- o 1 é o tanto de itens que vai ganhar doPlayerSendTextMessage(cid, 19, "Você acabou de receber uma crown armor!") else doPlayerSendTextMessage(cid, 19, "Você precisa de no minimo 15 dias de premium account para executar este comando.") end return TRUE end
  22. Gostei
    Povildo deu reputação a EdsonJunior em Dicer Script   
    Aholaaaaaaaaaaaaaa!
    Aproveitando que eu estou bebado (vou me arrepender depois)
    Estarei disponibilizando o script Dicer do XenoBot!

    Como usar:
    ANTES DE MAIS NADA, USE O SEGUINTE LOGIN: 
    alvarocp2 Logando com o login acima, usando o XenoBot Cracked, abra o arquivo Casino_Alvaro.lua, em algum editor de texto, configure as BP´s de acordo com o seu personagem (TODAS AS BP DEVEM ESTAR NO SEU DEPOT CHEST) depois dê load nos scripters abaixos:
     
    Casino_Alvaro.lua Casino_Alvaro.lua
    casino2.lua casino2.lua
     
    Ira abrir uma "channel" escreva /help para as opções, ou, /start pra que comece a funcionar o script


    Aproveitem, estou bêbado e disponibilizando esse script!
    Quem não der REP+ (Agregar status no camarote do TK) vão tomar no c# ;*
  23. Gostei
    Povildo deu reputação a kaiquegabriel em (Resolvido)Script !frags para tfs 1.0   
    Crie um arquivo chamado kills.lua e coloque isso dentro.

    function onSay(cid, words, param) local player = Player(cid)   local fragTime = configManager.getNumber(configKeys.FRAG_TIME) if fragTime <= 0 then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You do not have any unjustified kill.") return false end   local skullTime = player:getSkullTime() if skullTime <= 0 then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You do not have any unjustified kill.") return false end   local kills = math.ceil(skullTime / fragTime) local remainingSeconds = math.floor((skullTime % fragTime) / 1000)   local hours = math.floor(remainingSeconds / 3600) local minutes = math.floor((remainingSeconds % 3600) / 60) local seconds = remainingSeconds % 60   local message = "You have " .. kills .. " unjustified kill" .. (kills > 1 and "s" or "") .. ". The amount of unjustified kills will decrease after: " if hours ~= 0 then if hours == 1 then message = message .. hours .. " hour, " else message = message .. hours .. " hours, " end end   if hours ~= 0 or minutes ~= 0 then if minutes == 1 then message = message .. minutes .. " minute and " else message = message .. minutes .. " minutes and " end end   if seconds == 1 then message = message .. seconds .. " second." else message = message .. seconds .. " seconds." end   player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, message) return false end    
    Adicione esta tag em talkactions.xml

    <talkaction words="!kills" script="kills.lua"/>
  24. Gostei
    Povildo deu reputação a ViitinG em (Resolvido)Players comando !save   
    Tente esse aqui então :
    "data/talkactions/scripts/save.lua" :
    local savingEvent = 0 function onSay(cid, words, param) if getPlayerAccess(cid) ~= 0 then if isNumber(param) == TRUE then stopEvent(savingEvent) save(tonumber(param) * 60 * 1000) else saveServer() end end end function save(delay) saveServer() if delay > 0 then savingEvent = addEvent(save, delay, delay) end end "data/talkactions/talkactions.xml" :
    <talkaction words="/save" script="save.lua" />
  25. Gostei
    Povildo recebeu reputação de luanluciano93 em Monstro morre e aparece teleport!   
    Monstro morre e aparece teleport!
    TFS 1.0
     
     
    1º - Vai na pasta creaturescripts e add isso quer está aqui em baixo. 
     
     
    2º - Na pasta creaturescripts vai em scripts copia e colar qual quer arquivo .lua e depois renomeá para tpmonster depois bota isso quer está aqui em baixo no  tpmonster.lua    
     
     
     
    Tutorial COR:
    LIME = Nome do Mostro
    RED = A onde vai fica o portal
    Verde = Para onde o players vai
     
    3º - Agora vai na pastar monster procura o bicho quer você vai por e adicionar isso quer está aqui em baixo antes do </monster> da pasta lua do bicho.
     
     
     
    Só isso qual quer duvida ou report só avisar aqui, espero quer eu acho quer eu ajudei xD
    Bom Dia a TODOS

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