Obrigado aos 2 pelo esclarecimento, então reformulo minha petição de ajuda nesse caso.
O meu objetivo é fazer com que o esse script (MOD) execute em tal hora do dia, pois a função que já vem no script não está funcionando...
El nao inicia nos dias e horas previsto
days = {
['Tuesday'] = {'22:00:00'},
['Thursday'] = {'22:00:00'},
['Friday'] = {'22:00:00'},
['Sunday'] = {'22:00:00'}
},
Todo o script
<?xml version="1.0" encoding="UTF-8"?>
<mod name="PikachuEvent" version="1.0" author="Absolute" contact="tibiaking.com" enabled="yes">
<config name="config_pikachu_event">
<![CDATA[
configPikachuEvent = {
storages = {
main = 'PikachuEventMain', -- set free storage
player = 'PikachuEventPlayer', -- set free storage
joining = 'PikachuEventJoining', -- set free storage
kills = 'PikachuEventKills', -- set free storage
exhaust = 'PikachuEventExhaust', -- set free storage
countEvent = 'PikachuEventCountEvent' -- set free storage
},
position = {x=890,y=193,z=7}, -- position to which player is teleporting
room = {
from = {x=678,y=980,z=7}, -- left top corner of event room
to = {x=678,y=1089,z=7} -- right bottom corner of event room
},
rewards = {7958, 11366}, -- reward id which player can win (reward is random)
players = {
max = 50, -- max players in event
min = 2, -- min players to event start
minLevel = 50, -- min level to join to event
pvpEnabled = false -- can players hit theirselfs
},
days = {
['Tuesday'] = {'22:00:00'},
['Thursday'] = {'22:00:00'},
['Friday'] = {'22:00:00'},
['Sunday'] = {'22:00:00'}
},
spawnDelay = 2000, -- miliseconds
amountCreatingMonsters = 5,
monsters = {'Pikachu', 'Ash'}, -- name of monsters which is creating in event
delayTime = 5.0, -- time in which players who joined to event are teleporting to teleport position [miuntes]
startEvent = 1, -- time from teleport to start event [seconds]
stopEvent = 19200, -- [seconds]
text = '-PL-\nAby wygrac i otrzymac nagrode, zabij jak najwieksza liczbe pikachu przez 20min lub pozostan sam na arenie.\n\n-ENG-\nTo win and get a reward, kill as many pikachus for 20 minutes or stay the same in the arena.'
}
]]>
</config>
<lib name="lib_pikachu_event">
<![CDATA[
function doStopPikachuEvent()
if getStorage(configPikachuEvent.storages.main) > 0 then
local playerTable, creatureTable = {}, {}
for x = configPikachuEvent.room.from.x, configPikachuEvent.room.to.x do
for y = configPikachuEvent.room.from.y, configPikachuEvent.room.to.y do
local n, i = getTileInfo({x=x, y=y, z=configPikachuEvent.room.from.z}).creatures, 1
if n ~= 0 then
local v = getThingfromPos({x=x, y=y, z=configPikachuEvent.room.from.z, stackpos=i}).uid
while v ~= 0 do
if isPlayer(v) then
table.insert(playerTable, v)
if n == #playerTable then
break
end
elseif isMonster(v) then
table.insert(creatureTable, v)
if n == #creatureTable then
break
end
end
i = i + 1
v = getThingfromPos({x=x, y=y, z=configPikachuEvent.room.from.z, stackpos=i}).uid
end
end
end
end
if #playerTable > 1 then
table.sort(playerTable, function(a, b) return (getCreatureStorage(a, configPikachuEvent.storages.kills)) > (getCreatureStorage(b, configPikachuEvent.storages.kills)) end)
local prize = math.random(#configPikachuEvent.rewards)
doTeleportThing(playerTable[1], getTownTemplePosition(getPlayerTown(playerTable[1])))
doCreatureSetStorage(playerTable[1], configPikachuEvent.storages.kills, 0)
doPlayerAddItem(playerTable[1], configPikachuEvent.rewards[prize], 1)
doCreatureAddHealth(playerTable[1], getCreatureMaxHealth(playerTable[1]) - getCreatureHealth(playerTable[1]))
doCreatureAddMana(playerTable[1], getCreatureMaxMana(playerTable[1]) - getCreatureMana(playerTable[1]))
doPlayerSendTextMessage(playerTable[1], MESSAGE_EVENT_ADVANCE, 'You win! You have received '..getItemNameById(configPikachuEvent.rewards[prize])..' as reward.')
doBroadcastMessage('Pikachu Plague Attack has finished. The winner is '..getCreatureName(playerTable[1])..'. Congratulations!')
doSetStorage(configPikachuEvent.storages.main, -1)
db.query("INSERT INTO `events` (`event_name`, `winner_name`, `won_item`, `time_win`) VALUES (\"Pikachu\", \"" .. getCreatureName(playerTable[1]) .. "\", \"" .. getItemNameById(configPikachuEvent.rewards[prize]) .. "\", " .. getStorage(configPikachuEvent.storages.countEvent) ..");")
for i = 2, #playerTable do
doCreatureAddHealth(playerTable[i], getCreatureMaxHealth(playerTable[i]) - getCreatureHealth(playerTable[i]))
doCreatureAddMana(playerTable[i], getCreatureMaxMana(playerTable[i]) - getCreatureMana(playerTable[i]))
doTeleportThing(playerTable[i], getTownTemplePosition(getPlayerTown(playerTable[i])))
doPlayerSendTextMessage(playerTable[i], MESSAGE_EVENT_ADVANCE, 'You loss.')
doSendMagicEffect(getThingPos(playerTable[i]), CONST_ME_STUN)
doCreatureSetStorage(playerTable[i], configPikachuEvent.storages.kills, 0)
end
for i = 1, #creatureTable do
if isMonster(creatureTable[i]) then
doRemoveCreature(creatureTable[i])
end
end
doSetStorage(configPikachuEvent.storages.countEvent, getStorage(configPikachuEvent.storages.countEvent) + 1)
elseif #playerTable == 0 then
for i = 1, #creatureTable do
if isMonster(creatureTable[i]) then
doRemoveCreature(creatureTable[i])
end
end
doBroadcastMessage('No one win in Pikachu Plague Attack.')
doSetStorage(configPikachuEvent.storages.main, -1)
doSetStorage(configPikachuEvent.storages.countEvent, getStorage(configPikachuEvent.storages.countEvent) + 1)
end
end
end
function doStartPikachuEvent()
doSetStorage(configPikachuEvent.storages.joining, -1)
if configPikachuEvent.players.min <= doCountPlayersPikachuEvent() then
for _, cid in ipairs(getPlayersOnline()) do
if getCreatureStorage(cid, configPikachuEvent.storages.player) > 0 then
doCreatureSetStorage(cid, configPikachuEvent.storages.player, -1)
doTeleportThing(cid, configPikachuEvent.position)
doCreatureSetNoMove(cid, false)
doRemoveCondition(cid, CONDITION_INFIGHT)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, 'Get ready. Pikachus Plague Attack starts in '..configPikachuEvent.startEvent..' seconds.')
end
end
addEvent(doSetStorage, configPikachuEvent.startEvent * 1000, configPikachuEvent.storages.main, 1)
addEvent(doStopPikachuEvent, configPikachuEvent.stopEvent * 1000)
addEvent(doRepeatCheckPikachuEvent, configPikachuEvent.startEvent * 1000 + 2000)
doBroadcastMessage('Pikachu Plague Attack has started. LET\'S GO!')
else
for _, cid in ipairs(getPlayersOnline()) do
if getCreatureStorage(cid, configPikachuEvent.storages.player) > 0 then
doCreatureSetNoMove(cid, false)
doRemoveCondition(cid, CONDITION_INFIGHT)
end
end
doBroadcastMessage('Pikachu Plague Attack hasn\'t started beacuse there were not enough players.')
end
end
function doRepeatCheckPikachuEvent()
if getStorage(configPikachuEvent.storages.main) > 0 then
local playerTable, creatureTable, xTable, yTable = {}, {}, {}, {}
for x = configPikachuEvent.room.from.x, configPikachuEvent.room.to.x do
for y = configPikachuEvent.room.from.y, configPikachuEvent.room.to.y do
local n, i = getTileInfo({x=x, y=y, z=configPikachuEvent.room.to.z}).creatures, 1
if n ~= 0 then
local v = getThingfromPos({x=x, y=y, z=configPikachuEvent.room.to.z, stackpos=i}).uid
while v ~= 0 do
if isPlayer(v) then
table.insert(playerTable, v)
if n == #playerTable then
break
end
elseif isMonster(v) then
table.insert(creatureTable, v)
if n == #creatureTable then
break
end
end
i = i + 1
v = getThingfromPos({x=x, y=y, z=configPikachuEvent.room.to.z, stackpos=i}).uid
end
end
table.insert(xTable, x)
table.insert(yTable, y)
end
end
if #playerTable == 1 then
local prize = math.random(#configPikachuEvent.rewards)
addEvent(doTeleportThing, 200, playerTable[1], getTownTemplePosition(getPlayerTown(playerTable[1])), true)
doPlayerAddItem(playerTable[1], configPikachuEvent.rewards[prize], 1)
doCreatureSetStorage(playerTable[1], configPikachuEvent.storages.kills, 0)
doCreatureAddHealth(playerTable[1], getCreatureMaxHealth(playerTable[1]) - getCreatureHealth(playerTable[1]))
doCreatureAddMana(playerTable[1], getCreatureMaxMana(playerTable[1]) - getCreatureMana(playerTable[1]))
doPlayerSendTextMessage(playerTable[1], MESSAGE_EVENT_ADVANCE, 'You win! You have received '..getItemNameById(configPikachuEvent.rewards[prize])..' as reward.')
doBroadcastMessage('Pikachu Plague Attack has finished. The winner is '..getCreatureName(playerTable[1])..'. Congratulations.')
db.query("INSERT INTO `events` (`event_name`, `winner_name`, `won_item`, `time_win`) VALUES (\"Pikachu\", \"" .. getCreatureName(playerTable[1]) .. "\", \""..getItemNameById(configPikachuEvent.rewards[prize]).."\", "..getStorage(configPikachuEvent.storages.countEvent)..");")
for i = 1, #creatureTable do
if isMonster(creatureTable[i]) then
doRemoveCreature(creatureTable[i])
end
end
doSetStorage(configPikachuEvent.storages.main, -1)
doSetStorage(configPikachuEvent.storages.countEvent, getStorage(configPikachuEvent.storages.countEvent) + 1)
return
elseif #playerTable == 0 then
for i = 1, #creatureTable do
if isMonster(creatureTable[i]) then
doRemoveCreature(creatureTable[i])
end
end
doBroadcastMessage('No one win in Pikachu Plague Attack.')
doSetStorage(configPikachuEvent.storages.main, -1)
doSetStorage(configPikachuEvent.storages.countEvent, getStorage(configPikachuEvent.storages.countEvent) + 1)
return
end
local pos = {x=xTable[math.random(#xTable)], y=yTable[math.random(#yTable)], z=7}
for i = 1, configPikachuEvent.amountCreatingMonsters do
doCreateMonster(configPikachuEvent.monsters[math.random(#configPikachuEvent.monsters)], pos, false, false, false)
doSendMagicEffect(pos, CONST_ME_BATS)
end
addEvent(doRepeatCheckPikachuEvent, configPikachuEvent.spawnDelay)
end
end
function doCountPlayersPikachuEvent()
local x = 0
for _, cid in ipairs(getPlayersOnline()) do
if getCreatureStorage(cid, configPikachuEvent.storages.player) > 0 then
x = x + 1
end
end
return x
end
function doStartCountingPikachuEvent(x)
if configPikachuEvent.delayTime-x > 0 then
doBroadcastMessage('Pikachu Plague Attack is going to start in '..configPikachuEvent.delayTime-x..' minutes. You can join to the event by saying "!pikachu join".')
addEvent(doStartCountingPikachuEvent, 60*1000, x+1)
end
end
]]>
</lib>
<talkaction words="!pikachu" event="script">
<![CDATA[
domodlib("config_pikachu_event")
function onSay(cid, words, param)
if getStorage(configPikachuEvent.storages.joining) ~= 1 then
return doPlayerSendCancel(cid, 'Pikachu Plague Attack hasn\'t started yet.')
elseif param == '' then
return doPlayerSendCancel(cid, 'Command param required (say: "!pikachu join" or "!pikachu leave.").')
elseif getPlayerLevel(cid) < configPikachuEvent.players.minLevel then
return doPlayerSendCancel(cid, 'You can\'t join to the event if you don\'t have a require '..configPikachuEvent.players.minLevel..' level.')
elseif getTileInfo(getThingPos(cid)).protection ~= true then
return doPlayerSendCancel(cid, 'You can\'t join to the event if you aren\'t in protection zone.')
elseif exhaustion.check(cid, configPikachuEvent.storages.exhaust) ~= false then
return doPlayerSendCancel(cid, 'You must wait '..exhaustion.get(cid, configPikachuEvent.storages.exhaust)..' seconds to use this command again.')
end
if param == 'join' then
if getCreatureStorage(cid, configPikachuEvent.storages.player) > 0 then
return doPlayerSendCancel(cid, 'You have arleady joined to event. Wait patiently for start.')
elseif doCountPlayersPikachuEvent() == configPikachuEvent.players.max then
return doPlayerSendCancel(cid, 'Max players in the event have been reached.')
end
doCreatureSetNoMove(cid, true)
doPlayerPopupFYI(cid, configPikachuEvent.text)
doCreatureSetStorage(cid, configPikachuEvent.storages.player, 1)
doAddCondition(cid, createConditionObject(CONDITION_INFIGHT, -1))
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, 'You have joined to Pikachu Plague Attack. You can\'t move until event don\'t start. Wait patiently for the event start.')
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, 'You have joined to Pikachu Plague Attack.')
elseif param == 'leave' then
if getCreatureStorage(cid, configPikachuEvent.storages.player) <= 0 then
return doPlayerSendCancel(cid, 'You can\'t leave from the event if you don\'t join.')
end
doCreatureSetNoMove(cid, false)
doCreatureSetStorage(cid, configPikachuEvent.storages.player, -1)
doRemoveCondition(cid, CONDITION_INFIGHT)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, 'You have left from the Pikachu Plague Attack.')
end
exhaustion.set(cid, configPikachuEvent.storages.exhaust, 5)
return true
end
]]>
</talkaction>
<talkaction words="!startpikachu" access="5" event="script">
<![CDATA[
domodlib("config_pikachu_event")
domodlib("lib_pikachu_event")
function onSay(cid, words, param)
if getStorage(configPikachuEvent.storages.main) > 0 then
return doPlayerSendCancel(cid, 'Pikachu Plague Attack is already running.')
end
doStartCountingPikachuEvent(0)
for _, pid in ipairs(getPlayersOnline()) do
if getCreatureStorage(pid, configPikachuEvent.storages.player) > 0 then
doCreatureSetStorage(pid, configPikachuEvent.storages.player, -1)
doTeleportThing(pid, getTownTemplePosition(getPlayerTown(pid)), true)
doCreatureSetStorage(pid, configPikachuEvent.storages.kills, 0)
end
end
doSetStorage(configPikachuEvent.storages.joining, 1)
addEvent(doStartPikachuEvent, configPikachuEvent.delayTime * 60 * 1000)
return true
end
]]>
</talkaction>
<talkaction words="!stoppikachu" access="5" event="script">
<![CDATA[
domodlib("config_pikachu_event")
domodlib("lib_pikachu_event")
function onSay(cid, words, param)
if getStorage(configPikachuEvent.storages.main) > 0 then
doStopPikachuEvent()
else
doPlayerSendCancel(cid, 'You can not do it if Pikachu Plague Attack is not enabled.')
end
return true
end
]]>
</talkaction>
<globalevent name="Pikachu_Event_Days" interval="1000" event="script">
<![CDATA[
domodlib("config_pikachu_event")
domodlib("lib_pikachu_event")
local daysOpen = {}
for k, v in pairs(configPikachuEvent.days) do
table.insert(daysOpen, k)
end
function onThink(interval)
if isInArray(daysOpen, os.date('%A')) then
if isInArray(configPikachuEvent.days[os.date('%A')], os.date('%X', os.time())) then
if getStorage(configPikachuEvent.storages.joining) ~= 1 then
doStartCountingPikachuEvent(0)
for _, pid in ipairs(getPlayersOnline()) do
if getCreatureStorage(pid, configPikachuEvent.storages.player) > 0 then
doCreatureSetStorage(pid, configPikachuEvent.storages.player, -1)
doTeleportThing(pid, getTownTemplePosition(getPlayerTown(pid)), true)
doCreatureSetStorage(pid, configPikachuEvent.storages.kills, 0)
end
end
doSetStorage(configPikachuEvent.storages.joining, 1)
addEvent(doStartPikachuEvent, configPikachuEvent.delayTime * 60 * 1000)
end
end
end
return true
end
]]>
</globalevent>
<event type="statschange" name="Pikachu_Event_Dead" event="script">
<![CDATA[
domodlib("config_pikachu_event")
function onStatsChange(cid, attacker, type, combat, value)
if type == 1 and getCreatureHealth(cid) <= value then
if isInRange(getThingPos(cid), configPikachuEvent.room.from, configPikachuEvent.room.to) then
if isPlayer(cid) then
doCreatureAddHealth(cid, getCreatureMaxHealth(cid) - getCreatureHealth(cid))
doCreatureAddMana(cid, getCreatureMaxMana(cid) - getCreatureMana(cid))
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, 'You loss due to attack.')
doSendAnimatedText(getThingPos(cid), value, TEXTCOLOR_RED)
doSendMagicEffect(getThingPos(cid), CONST_ME_TELEPORT)
doCreatureSetStorage(cid, configPikachuEvent.storages.kills, 0)
return false
end
end
elseif configPikachuEvent.players.pvpEnabled ~= true and isInArray({1,3}, type) and isPlayer(attacker) and isPlayer(cid) then
if isInRange(getThingPos(cid), configPikachuEvent.room.from, configPikachuEvent.room.to) then
return false
end
end
return true
end
]]>
</event>
<event type="kill" name="Pikachu_Event_Kill" event="script">
<![CDATA[
domodlib("config_pikachu_event")
function onKill(cid, target, damage, flags)
if isInRange(getThingPos(cid), configPikachuEvent.room.from, configPikachuEvent.room.to) then
if isInArray(configPikachuEvent.monsters, getCreatureName(target)) then
doCreatureSetStorage(cid, configPikachuEvent.storages.kills, math.max(0, getCreatureStorage(cid, configPikachuEvent.storages.kills) + 1))
end
end
return true
end
]]>
</event>
<event type="login" name="Pikachu_Event_Login" event="script">
<![CDATA[
domodlib("config_pikachu_event")
function onLogin(cid)
if getCreatureStorage(cid, configPikachuEvent.storages.player) > 0 then
doCreatureSetStorage(cid, configPikachuEvent.storages.player, -1)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), true)
doCreatureSetNoMove(cid, false)
doRemoveCondition(cid, CONDITION_INFIGHT)
doCreatureSetStorage(cid, configPikachuEvent.storages.player.kills, 0)
end
registerCreatureEvent(cid, 'Pikachu_Event_Dead')
registerCreatureEvent(cid, 'Pikachu_Event_Kill')
return true
end
]]>
</event>
<globalevent name="Pikachu_Event_Start" type="startup" event="script">
<![CDATA[
domodlib("config_pikachu_event")
function onStartup()
doSetStorage(configPikachuEvent.storages.main, -1)
doSetStorage(configPikachuEvent.storages.joining, -1)
return true
end
]]>
</globalevent>
</mod>