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Smashden

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    Tibiano

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  1. Hello, i have encrypted tibia.spr and tibia.dat, can some one try to decrypt it? Tibia.dat Tibia.spr
  2. Eu sei como mudar o limite por hex em 8.60 / 10.60 / 10.90 mas não sei em 10.98: /
  3. Hello, I have problem with unpacking Dragon Ball OTS client, can someone unpack it special for me or put it on the forum? Client from official site: http://dbho.net/DBHO_v1.0%20Beta_OpenGL.exe
  4. Hello, can someone help me in add onThink to CreatureScript.cpp/h? I'm tried to copy from TFS 0.4 but I can't do this because I'm amatour in C++ That's look my .cpp and .h: creatureevent.cpp http://pastebin.com/MhGZBfQR creatureevent.h http://pastebin.com/FJpHRp2E I usage Devland 0.97b.
  5. I need this spell, no matter what functions I use I do not know that this function causes the server to crash.
  6. local function doPushCreature(target, cid) if target > 0 then local position = getThingPos(cid) local fromPosition = getThingPos(target) local x = ((fromPosition.x - position.x) < 0 and -1 or ((fromPosition.x - position.x) == 0 and 0 or 1)) local y = ((fromPosition.y - position.y) < 0 and -1 or ((fromPosition.y - position.y) == 0 and 0 or 1)) local toPosition = {x = fromPosition.x + x, y = fromPosition.y + y, z = fromPosition.z} if queryTileAddThing(target, toPosition) == 1 and getTileInfo(toPosition).house == false then doTeleportThing(target, toPosition) end en
  7. Hmm, I will try add parameter to the doTeleportThing maybe it will work doTeleportThing working as should, in C++ I have automatic usage true. The problem is with this: local x = ((fromPosition.x - position.x) < 0 and -1 or ((fromPosition.x - position.x) == 0 and 0 or 1)) local y = ((fromPosition.y - position.y) < 0 and -1 or ((fromPosition.y - position.y) == 0 and 0 or 1)) local toPosition = {x = fromPosition.x + x, y = fromPosition.y + y, z = fromPosition.z}
  8. I have TeleportThing(uid,newpos) but this dont want work with this spell :/ Look at my luascript.cpp: http://pastebin.com/ZdUGTCuy
  9. Server crash and no errors in console. I change getThingPosition to getCreaturePosition and I have again crash server.
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